Christians of Moddb
Hobbies & Interests group with 110 members, open to all membersThis group is exactly what the name implies. A group for people who are Christians. If you're a Christian then please join us. We're a place on Moddb...
I'm an aspiring writer who likes to build mods as visual and dynamic models for writing, but I also get into it for the fun of creating. I love tinkering with new gameplay ideas and trying things that allow players to look at an old game in a new light. The most important aspect to a mod is whether you're having fun with it, so please don't be afraid to tell me when something needs improvement.
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0 comments by JM_Scion on Jul 9th, 2011
Well it's been a long time coming, but July Anarchy Prologue version 1.2 is finally finished and is awaiting authorization on moddb.com.
Included in this version is a mod that has practically been rebuilt from the ground up, adding all new gameplay mechanics such as the Adrenaline System, which completely changes the way the game is played, weapons such as the Rocket Launcher, a tough-to-reach alternate ending, new challenging objectives, and a scoring system, and much more.
So what now? Well, for the foreseeable future, 1.2 will be the last major update. If I get a lot of bug reports or if there's particular demand for a new feature, I may do a 1.3, but it won't be the monumental leap 1.2 was.
What I'd like to focus on instead is my next NWN mod, "Static". To be honest, I'm more excited to work on Static than I ever was on July Anarchy Prologue, partly because I didn't always intend for JA:PR to be a public mod and partly because Static is already turning out amazingly well. Like July Anarchy Prologue, Static takes NWN in a new direction, this time as a survival-horror mod in the style of classic Silent Hill and Fatal Frame games.
I'll still be paying close attention to July Anarchy Prologue, updating the scoreboard, listening to feedback and of course giving you guys news on the progress of the novel this mod was originally a visual model for.
Whether or not I continue the July Anarchy series in game form is up in the air right now. The next chapter would be a very ambitious project, and I don't think I can do it on my own. It might not even be possible in the Aurora Engine. Time will tell, I suppose.
My hope is that July Anarchy Prologue will have enough longevity to help spark new interest in NWN modding and we end up seeing more mods that take advantage of the incredible amount of content the D20 Modern and CEP teams worked so hard to put out. If Doom is still ripe for modding after almost twenty years, Neverwinter Nights should stick around for a long time.
So enjoy (or despise) the mod, give me your thoughts, and have fun!
-JM
"My name is Alexander Virgo Meda, and I'm about to beat the living piss out of you." - Alex Meda
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The official community of Neverwinter Nights modders, fans and players of Moddb. Number of NWN Mods on Moddb: 27
This group is for those of all religions and beliefs to come together, share content, discus religion, belief, faith, and so on.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Might be inactive for the next few weeks due to health reasons. But I'll try very hard to update the sites for Static and July Anarchy Prologue first.
Hi,
Thanks for downloading "The endless rain", were you able to run the module correctly without any errors? I have been told it might be missing some files. Not sure which ones.
I downloaded it but haven't fired it up yet. After tomorrow I'll finally be able to play games for fun again.
Make you you get the new version, The old version had a couple major glitches. Thanks for downloading :).
Make sure you*
The variety of resources available to you is pretty huge, so it depends on what kind of mod you'd like to make. If you're just going for a straightforward new adventure, here's a list of tutorials that can get you started pretty quick (http://nwvault.ign.com/?dir=resources/tutorials). If you want to learn NWN scripting, begin with this tutorial set (http://nwvault.ign.com/View.php?view=Movies.Detail&id=200) and definitely bookmark the NWN Lexicon, which documents virtually every script function in the game along with a few hand tutorials.
There's also an automatic script generator that I found very useful early on. You can actually make a fairly complex mod with this generator alone. (http://nwvault.ign.com/View.php?view=Other.Detail&id=625)
Thanks, I'll get to work on these straight away, Do you require scripting knowledge for a basic new adventure?
Not really. There is in fact a plot wizard and a simple script generator (for conversations, which is where a lot of your scripts are going to go) included within the toolset. The most important skills to you will be level design and writing dialogue.
Not really. There is in fact a plot wizard and a simple script generator (for conversations, which is where a lot of your scripts are going to go) included within the toolset. The most important skills to you will be level design and writing dialogue.
I've been making some great progress with the tutorials you gave me, Thanks again.