This member has provided no bio about themself...
This is not just a port of units from the EAW:FOC version, since the gameplay mechanics are so different.
Right now, the game is very fun, and fairly well balanced. The only thing I would take off for is the performance, which can be improved later down the line. The Sins engine was never designed for massive amounts of fighters, which is exactly what the game encourages (New Republic especially). Coupled with the various banks of weapons capable of targeting multiple units, relatively small fleets will consume massive CPU resources and cause stuttering somewhat early in the game, especially when playing against AI and on larger maps.
Can get old, but good mechanics
Buggy, with terrible UI and the spell system is atrocious, but combat is satisfying, third person is semi-useful, immersion has been doubled (at least), graphics have been upped, quest giving system amped, added slayable children, werewolves, infinitely better character rendering, and more.
On a side note, M'aiq is back! :D
Easily supports anything but RTS, which is the only real downside
Just a little high on the processing power draw...
It's not nearly as bad as people say, and could be quite worse. The engine is NOT outdated.
Fantastic engine, with wide platform support. Would recommended more addons, such as a basic visual AI-editor
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.