Need modelers/texturers/animators! Anyway, budding game dev.

Comment History  (150 - 180 of 198)
jlolment
jlolment Jun 14 2011, 5:24pm replied:

The NGP will be a handheld with the approximate processing power of the PS3, while I believe Sony will hold off on the PS4's development until 8-9 core processors appear, as well as a large jump in graphics card technology. Anything else would likely become outdated too quickly.

+2 votes     article: CryENGINE 3 Promotion week 4: Too much news
jlolment
jlolment Jun 11 2011, 1:41pm says:

I take it this mod is dead? *sighs* Why does this always happen?

+1 vote     mod: Brawlers
jlolment
jlolment Jun 10 2011, 10:02pm says:

*jaw drops* That's EXACTLY what I would have made, had I any experience in modding... Great work, looking forward to the release!

+2 votes     media: UEF Artillory Tank
jlolment
jlolment Jun 9 2011, 6:59pm says:

Needs to be more angled. Less 90 degree angles, more 20,30,45,60 degree angles. Remember, the entire point of UEF (in SupCom1, at least) was to be upgraded, bigger versions of actual military hardware. Awesome concept, good basic design (4 treads, low to the ground control bridge, massive guns), needs a little touching up. As in, 15 minutes worth.

+1 vote     media: UEF Artillery tank
jlolment
jlolment Jun 7 2011, 9:38pm says:

I know this is Tau, but if it's a titan, then it needs more dakka.

+2 votes     media: Tau make Titan, look like Predator
jlolment
jlolment Jun 7 2011, 9:36pm says:

Damn... THAT'S what the underslung launcher does! 0.o

+1 vote     media: NEW UEF ACU UP AND RUNNING
jlolment
jlolment Jun 2 2011, 7:14pm says:

how many players max?

+1 vote     download: Emerald Sunrise
jlolment
jlolment May 30 2011, 12:14pm says:

More dakka achieved. What's the underslung gun?

+1 vote     media: NEW UEF ACU
jlolment
jlolment May 27 2011, 10:04pm replied:

It'll take at least that long to max out the specs and get a good framerate! As long as people keep developing new content, this will always be playable.

+1 vote     engine: Real Virtuality 3
jlolment
jlolment May 27 2011, 8:19pm says:

Ummm... wireframes? and low performance on a high end machine? and no more boosters or waterfall elevators? BAD NOTCH!

0 votes     article: Minecraft Beta 1.6(.4)
jlolment
jlolment May 18 2011, 10:29pm replied:

they'll probably reduce clutter in final version, i wouldn't expect more than 28GB (still a lot) in final release

+1 vote     media: Race
jlolment
jlolment May 8 2011, 10:40pm says:

looks nice! tracking, please don't let this die!

+2 votes     media: Environment Testing
jlolment
jlolment Mar 23 2011, 7:13pm says:

win

+1 vote     media: XD
jlolment
jlolment Mar 11 2011, 8:59pm replied:

cool thought that there might be an extra unit like the mod experimentals to counteract the heavy shielding that will inevitably cover a base of filled with satellite centers and resource generators.

+1 vote     media: Novax Satellite Orbital Defense System
jlolment
jlolment Mar 8 2011, 7:15pm says:

YES! That looks incredible! Will there be an ASAT option, or will we have to destroy the control center?

+1 vote     media: Novax Satellite Orbital Defense System
jlolment
jlolment Mar 4 2011, 7:16pm says:

You deserve the break, you're like a SQENIX game dev yourself. But would it be possible to port the Illuminate rapid fire artillery from FA? That, and maybe more T2 units. Keep up the good work!

+1 vote     article: Revamp Expansion Mod 1.2 (WIP LIST)
jlolment
jlolment Feb 27 2011, 4:29pm says:

Hey congrats on featuring in PC Gamer!

+1 vote     mod: Revamp Expansion Mod (RVE)
jlolment
jlolment Feb 18 2011, 12:18am says:

holy balls that's awesome.

+1 vote     media: Grey Knight
jlolment
jlolment Jan 25 2011, 11:09pm says:

Great job! Love the new camera, and scaling! Especially the scaling!

+1 vote     mod: Revamp Expansion Mod (RVE)
jlolment
jlolment Jan 23 2011, 5:00pm says:

Finally, a unit cap worthy of the better (if only slightly) engine! Great work!

+3 votes     download: SetSupCom2UnitCap
jlolment
jlolment Jan 23 2011, 4:59pm replied:

yay! will the swarms of scorchers live once again? or would they be too underpowered compared to the sc2 units?

+1 vote     mod: Revamp Expansion Mod (RVE)
jlolment
jlolment Jan 22 2011, 1:28pm says:

Wow. This is pretty incredible. Easily worth installing. But... air units from SC1 and FA won't build for UEF...

+1 vote     mod: Revamp Expansion Mod (RVE)
jlolment
jlolment Jan 1 2011, 12:08am replied:

And general death-dealing.

+1 vote     media: The CZAR back in action
jlolment
jlolment Jan 1 2011, 12:08am says:

YES! Does is still build?

+1 vote     media: Illuminate final texture for my ports
jlolment
jlolment Jan 1 2011, 12:07am replied:

this is supposed to replicate the units from Forged Alliance. A navy was present in all 4 factions, even the ones with hover tanks (3 of them, all but Cybran).

+1 vote     media: Addons added to the old Naval Factory
jlolment
jlolment Dec 19 2010, 7:16pm says:

Pre-alpha? Are you serious? Looks ready to release to me.

+1 vote     article: Warface - Gameplay Trailer
jlolment
jlolment Dec 19 2010, 7:15pm says:

Yup, they'll take it as a threat and sue you. Let me know how it goes, though, I'll start making popcorn.

PS: microsoft is pretty evil.

+4 votes     article: Halo Revived News Report 5
jlolment
jlolment Dec 16 2010, 8:18pm says:

What?

+1 vote     game: Skyway
jlolment
jlolment Dec 16 2010, 8:16pm replied:

Kill stuff.

+1 vote     game: Nytro Assault
jlolment
jlolment Dec 16 2010, 8:14pm says:

I dunno, if this would be based on microtransactions, I might not play. I prefer ad-supported, during loading screens and lobbies, but unobtrusive. It seems like a great idea, though, as long as there's a player base.

On a related note, the Guild Wars system is awesome.

-1 votes     game: Warface
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