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I think "Muzzle velocity" is a better stat to have than damage is. Why? Because muzzle velocity coupled with barrel length and caliber determines damage. It seems to me that you can sorta gather what the damage of a weapon is going to be based off of it's muzzle velocity.
Good idea or bad one?
Also, Handling is now determined by cam_dispersion_inc instead of crosshair_inertion which doesn't determine handling to begin with (as far as I've noticed).