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Comment History  (210 - 240 of 651)
jketiynu
jketiynu Jun 24 2013, 12:20pm replied:

I don't understand why you'd have an issue with them. It saves time. Rather than having to go through your inventory to find the grenade, pull the pin, etc. you just toss one and switch back to your weapon. It strikes me as a better solution as previously I rarely if ever used grenades. Now I use them all the time. I don't even play CoD so I'm not thinking of it in that way.

I won't argue about realism but I think it's perfectly realistic (I imagine soldiers are pretty quick at getting their grenade out and tossing it).

Sorry you don't like it but it's kinda optional anyways. When it gets released just bind it to a key you'll never use.

+2 votes     media: WIP demonstration
jketiynu
jketiynu Jun 24 2013, 10:09am replied:

I didn't notice that.

In that case I will remove the Abakan as well.

+1 vote     mod: COP Original Weapons Renewal
jketiynu
jketiynu Jun 23 2013, 6:29pm replied:

No offense Millenia, but in the past when I've asked if I can use your stuff you either:
A) Say you don't care and that it's fine
B) You never reply

I don't see what the big deal is considering he gave you proper credit, not to mention how the Russian modding community uses your stuff all the time without any credits given. I don't see why there is a problem...

Also if they're meant for Lurk only then why did you release them for F:NV then?

+1 vote     mod: COP Original Weapons Renewal
jketiynu
jketiynu Jun 23 2013, 3:00pm replied:

It wasn't a dumb question, you didn't know.

+1 vote     article: Late June update
jketiynu
jketiynu Jun 23 2013, 2:16pm says:

Yay it's my Honeybadger :D

+5 votes     media: CrazyBump
jketiynu
jketiynu Jun 23 2013, 2:12pm says:

NOW NOW NOW!!!!!!!!!!!
Oh god, 4k resolution....I'm drooling.

Lol, seriously though I really want that vegetation in CoP. If you hadn't circled things on the image I likely would have tried to make the file myself out of the jpeg ;)

+2 votes     media: Almost ready, fixing some Artefacts
jketiynu
jketiynu Jun 22 2013, 11:35pm replied:

Since I can no longer edit the above comment: the next video will showcase a more fine-tuned gibbing feature ;)

+2 votes     media: WIP demonstration
jketiynu
jketiynu Jun 22 2013, 11:04pm replied:

Yep :)

As much as I'd like to take credit for the idea it comes from GWR (even though it does not directly do this it's easy to do). So thank a Russian who calls himself !Sin :)

Dual iron-sight and scope usage is realistic too because that's how things typically operate these days in the battlefield.

+1 vote     media: WIP demonstration
jketiynu
jketiynu Jun 22 2013, 11:02pm replied:

Don't worry, it was just for demonstration purposes. When the mod comes out an NPC will need to be close to the center of an explosion for gibbing to occur.

As for variable gibbing depending on radius, etc. that's a bit complicated, but possible. It depends how bad people want something like that, especially since I'm going to need to make new gib models for everyone since the ones in the video are the only ones and they aren't very good.

Having the bodies visibly peppered is something I would normally say is not possible in Stalker but I can actually think of a trick where it might be :)

+1 vote     media: WIP demonstration
jketiynu
jketiynu Jun 22 2013, 3:43pm replied:

Again, these should be easy to port Predator ;)

I'll be porting his effects myself when he releases it, so I'd just send the files to you as well.

+1 vote     media: Idea: Underground Light Shafts
jketiynu
jketiynu Jun 22 2013, 2:33pm says:

Jesus, ModDB really butchers the quality. Sorry about that. Next time Youtube it is.

+2 votes     media: WIP demonstration
jketiynu
jketiynu Jun 22 2013, 2:23pm says:

I got pretty lazy with this. I'll upload a better, longer video later, promise.

*Edit*
Also, video is still processing at time of this writing. Give it a few minutes and it will show.

+4 votes     media: WIP demonstration
jketiynu
jketiynu Jun 21 2013, 10:00pm replied:

That sucks. I mean I don't know for sure that it won't work, but I would suspect you'd have issues.

I'm not even on Win7, I'm on Vista, so I know how it goes with being slow on upgrading. It really is worth it to have 64-bit though, it opens up a lot of possibilities.

+1 vote     article: Late June update
jketiynu
jketiynu Jun 21 2013, 9:43pm replied:

Damn, I coulda had a 560Ti :P

Just kidding, thank you for the initial offer though. My 5870 isn't the best but it's no longer overheating and therefore I'm happy.

If you feel like donating a GTX 780 though feel free ;)

And yes, the REC7 is one beautiful gun :)

+1 vote     media: Barret REC7
jketiynu
jketiynu Jun 21 2013, 9:35pm replied:

Windows XP huh? Are you using a 64-bit version because if not you won't even be able to play the mod.

Anyways, SGM does not have a Mac-10. It does have a world model for one, but not a first-person model.

As for the Kedr, stuff like left-sided ejection ports bothers the **** out of me (except for the PKM and Pecheneg: they're supposed to eject on the left). I'm really unsure about the Kedr, especially since the animations would need to be edited further.

Re: 1.9: they're not custom maps, they're mainly SoC and CS maps. The person making them is adding a lot of content so even without new quests they should be worth playing. I'm sick and tired of the current maps so the idea of leaving them behind, as well as CoP's ****** story, is something I really like the idea of. There might be a 1.9 bu I will definitely be doing 2.0 on those new maps.

Finally, Exo weapons. It actually is possible to have dual-wielded weapons utilizing GWR, however I view it as very un-Stalkerish. I'd rather not do it unless it's as a joke or something (I was thinking maybe give the player during Freeplay dual Gold "Deagles" that drop people with one shot and have obnoxious sound effects and music that play whenever used).

+1 vote     article: Late June update
jketiynu
jketiynu Jun 21 2013, 6:05pm says:

I like that idea. I think it should be a subtle effect though if you do it.

+5 votes     media: Idea: Underground Light Shafts
jketiynu
jketiynu Jun 21 2013, 1:03pm says:

Sounds like 1.9 is a go then. I'll make an announcement when I am ready.

I will withhold some equipment in 2.0 though as well as content just so there is some new stuff to discover besides new maps and quests.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jun 21 2013, 12:52pm says:

Just a quick update: GPU overheating now fixed (applied new TIM, under full load my temps in Stalker are 12 degrees lower).

Now I can start working on a video :D

+1 vote     article: Late June update
jketiynu
jketiynu Jun 21 2013, 12:51pm replied:

I agree, I'll do the hold-breath thing.

+2 votes     article: Late June update
jketiynu
jketiynu Jun 21 2013, 7:56am replied:

Have I played FC3? Well yeah, I made a very popular mod for it called "Swartz mod compilation" which won mod of the month at Far Cry Nexus, was featured on a bunch of websites, etc. ;)

I liked it for a while but got bored with it.

Anyways yeah if I do the hold breath thing it will be timed and then you release your breath and the screen starts swaying again.

+1 vote     article: Late June update
jketiynu
jketiynu Jun 20 2013, 9:53pm replied:

Not too hard, I could do that instead of the pill.

+2 votes     article: Late June update
jketiynu
jketiynu Jun 20 2013, 5:25pm says:

Glanced over it quickly but I will give it more time later. From what I've gleaned this is definitely very useful. Thank you!

+6 votes     article: Texture Advice for STALKER
jketiynu
jketiynu Jun 19 2013, 6:07pm says:

Very subtle, which will be nice for indoors. Nice work :)

+1 vote     media: Indoor reflections II
jketiynu
jketiynu Jun 18 2013, 7:00pm replied:

There shall be both. And new maps (waiting on Bangalore's map pack, I don't care how long I have to wait).

I'm not trying to compete with Frozen Zone though, it does look quite cool. That said, we're not going in similar directions so it's not the best comparison. Hopefully both our mods will be good :)

+2 votes     media: AAC Honeybadger
jketiynu
jketiynu Jun 17 2013, 12:28am replied:

Yes (I think, whoever did SGM Enot edition made it).

+1 vote     media: More 1.3 screens
jketiynu
jketiynu Jun 16 2013, 8:47pm replied:

I'm sorry about the inconvience guys. ModDB does a lot of stupid crap and I wish I could find a better alternative.

Next release will be available in torrent form as well in-case you're in one of these affected countries (and because it will need to be. The size is already huge WITHOUT the new maps I want to add. Whatever I upload to ModDb will need to be split into parts).

*Edit*
Also, please post concerns like this on the main comments page. I rarely check the download pages for comments which is why I didn't see this before.

+1 vote     download: Swartz mod v1.3 Patch 1
jketiynu
jketiynu Jun 16 2013, 6:53pm says:

Well, so much for a release date of the 15th or any word from the author whatsoever. I realize he likely doesn't speak English but he could use Google Translator.

I'm just going to assume this mod is dead and stop checking this page unless I get an update.

+4 votes     mod: Unexpected Reality
jketiynu
jketiynu Jun 16 2013, 5:07pm says:

Looks very nice :)

I'm so psyched about this mod it's not even funny.

+2 votes     media: Redux v2.0 - Suits and Upgrades
jketiynu
jketiynu Jun 15 2013, 5:28pm replied:

Oh sweet. Unfortunately Shoker seems to be using the Valve model of working on things forever before releasing them, so I doubt he'll release that anytime soon.

Still, cool.

+2 votes     media: Ingame Particles
jketiynu
jketiynu Jun 15 2013, 4:34pm says:

Very nice. I like how the shells have collision and move around.
It's a shame the SDK doesn't support using actual models as "particles" so we could have shell-casing models. Still, this is as close as we'll get and it's quite cool :)

+2 votes     media: Ingame Particles
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