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I don't understand why you'd have an issue with them. It saves time. Rather than having to go through your inventory to find the grenade, pull the pin, etc. you just toss one and switch back to your weapon. It strikes me as a better solution as previously I rarely if ever used grenades. Now I use them all the time. I don't even play CoD so I'm not thinking of it in that way.
I won't argue about realism but I think it's perfectly realistic (I imagine soldiers are pretty quick at getting their grenade out and tossing it).
Sorry you don't like it but it's kinda optional anyways. When it gets released just bind it to a key you'll never use.
I didn't notice that.
In that case I will remove the Abakan as well.
No offense Millenia, but in the past when I've asked if I can use your stuff you either:
A) Say you don't care and that it's fine
B) You never reply
I don't see what the big deal is considering he gave you proper credit, not to mention how the Russian modding community uses your stuff all the time without any credits given. I don't see why there is a problem...
Also if they're meant for Lurk only then why did you release them for F:NV then?
It wasn't a dumb question, you didn't know.
Yay it's my Honeybadger :D
NOW NOW NOW!!!!!!!!!!!
Oh god, 4k resolution....I'm drooling.
Lol, seriously though I really want that vegetation in CoP. If you hadn't circled things on the image I likely would have tried to make the file myself out of the jpeg ;)
Since I can no longer edit the above comment: the next video will showcase a more fine-tuned gibbing feature ;)
As much as I'd like to take credit for the idea it comes from GWR (even though it does not directly do this it's easy to do). So thank a Russian who calls himself !Sin :)
Dual iron-sight and scope usage is realistic too because that's how things typically operate these days in the battlefield.
Don't worry, it was just for demonstration purposes. When the mod comes out an NPC will need to be close to the center of an explosion for gibbing to occur.
As for variable gibbing depending on radius, etc. that's a bit complicated, but possible. It depends how bad people want something like that, especially since I'm going to need to make new gib models for everyone since the ones in the video are the only ones and they aren't very good.
Having the bodies visibly peppered is something I would normally say is not possible in Stalker but I can actually think of a trick where it might be :)
Again, these should be easy to port Predator ;)
I'll be porting his effects myself when he releases it, so I'd just send the files to you as well.
Jesus, ModDB really butchers the quality. Sorry about that. Next time Youtube it is.
I got pretty lazy with this. I'll upload a better, longer video later, promise.
Also, video is still processing at time of this writing. Give it a few minutes and it will show.
That sucks. I mean I don't know for sure that it won't work, but I would suspect you'd have issues.
I'm not even on Win7, I'm on Vista, so I know how it goes with being slow on upgrading. It really is worth it to have 64-bit though, it opens up a lot of possibilities.
Damn, I coulda had a 560Ti :P
Just kidding, thank you for the initial offer though. My 5870 isn't the best but it's no longer overheating and therefore I'm happy.
If you feel like donating a GTX 780 though feel free ;)
And yes, the REC7 is one beautiful gun :)
Windows XP huh? Are you using a 64-bit version because if not you won't even be able to play the mod.
Anyways, SGM does not have a Mac-10. It does have a world model for one, but not a first-person model.
As for the Kedr, stuff like left-sided ejection ports bothers the **** out of me (except for the PKM and Pecheneg: they're supposed to eject on the left). I'm really unsure about the Kedr, especially since the animations would need to be edited further.
Re: 1.9: they're not custom maps, they're mainly SoC and CS maps. The person making them is adding a lot of content so even without new quests they should be worth playing. I'm sick and tired of the current maps so the idea of leaving them behind, as well as CoP's ****** story, is something I really like the idea of. There might be a 1.9 bu I will definitely be doing 2.0 on those new maps.
Finally, Exo weapons. It actually is possible to have dual-wielded weapons utilizing GWR, however I view it as very un-Stalkerish. I'd rather not do it unless it's as a joke or something (I was thinking maybe give the player during Freeplay dual Gold "Deagles" that drop people with one shot and have obnoxious sound effects and music that play whenever used).
I like that idea. I think it should be a subtle effect though if you do it.
Sounds like 1.9 is a go then. I'll make an announcement when I am ready.
I will withhold some equipment in 2.0 though as well as content just so there is some new stuff to discover besides new maps and quests.
Just a quick update: GPU overheating now fixed (applied new TIM, under full load my temps in Stalker are 12 degrees lower).
Now I can start working on a video :D
I agree, I'll do the hold-breath thing.
Have I played FC3? Well yeah, I made a very popular mod for it called "Swartz mod compilation" which won mod of the month at Far Cry Nexus, was featured on a bunch of websites, etc. ;)
I liked it for a while but got bored with it.
Anyways yeah if I do the hold breath thing it will be timed and then you release your breath and the screen starts swaying again.
Not too hard, I could do that instead of the pill.
Glanced over it quickly but I will give it more time later. From what I've gleaned this is definitely very useful. Thank you!
Very subtle, which will be nice for indoors. Nice work :)
There shall be both. And new maps (waiting on Bangalore's map pack, I don't care how long I have to wait).
I'm not trying to compete with Frozen Zone though, it does look quite cool. That said, we're not going in similar directions so it's not the best comparison. Hopefully both our mods will be good :)
Yes (I think, whoever did SGM Enot edition made it).
I'm sorry about the inconvience guys. ModDB does a lot of stupid crap and I wish I could find a better alternative.
Next release will be available in torrent form as well in-case you're in one of these affected countries (and because it will need to be. The size is already huge WITHOUT the new maps I want to add. Whatever I upload to ModDb will need to be split into parts).
Also, please post concerns like this on the main comments page. I rarely check the download pages for comments which is why I didn't see this before.
Well, so much for a release date of the 15th or any word from the author whatsoever. I realize he likely doesn't speak English but he could use Google Translator.
I'm just going to assume this mod is dead and stop checking this page unless I get an update.
Looks very nice :)
I'm so psyched about this mod it's not even funny.
Oh sweet. Unfortunately Shoker seems to be using the Valve model of working on things forever before releasing them, so I doubt he'll release that anytime soon.
Very nice. I like how the shells have collision and move around.
It's a shame the SDK doesn't support using actual models as "particles" so we could have shell-casing models. Still, this is as close as we'll get and it's quite cool :)