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Comment History  (210 - 240 of 987)
jketiynu
jketiynu Oct 11 2014, 6:26pm says:

Looks great. You're doing a terrific job :)

+2 votes   media: 'Welcome to the Skadovsk'
jketiynu
jketiynu Oct 10 2014, 4:14pm replied:

Stalker already has this feature actually, it just doesn't occur often and people use improper sounds for bullet snap.
I have a good sound pack I use for bullet snaps, I've thought of the same thing.

+1 vote   mod: Radium
jketiynu
jketiynu Oct 10 2014, 9:26am replied:

Sure.

+2 votes   mod: Radium
jketiynu
jketiynu Oct 10 2014, 9:24am replied:

Not just my work :)
Also: r_populik, aytabag, and fart_blad.

+2 votes   mod: Radium
jketiynu
jketiynu Oct 8 2014, 12:35pm replied:

Posting an error log would be helpful.

Find your log file and post the "Fatal Error" section. It sounds like you've installed it incorrectly.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Oct 8 2014, 11:54am says:

I love it, looks great!

+2 votes   media: M-79 Finished
jketiynu
jketiynu Oct 8 2014, 11:50am replied:

That's an issue with the animations for those pistols (which fart_blad, my animator, has not touched) and the original animator would have to correct them (I'm not going to have fart_blad go through all pistol animations being used and have him correct the hammer position, that's a crazy amount of work). You'll notice this problem in almost all weapon mods that I can think of.

+2 votes   mod: Radium
jketiynu
jketiynu Oct 7 2014, 4:06pm replied:

In terms of release date look one comment below yours...
As for Shoker style attachments, hopefully we will have something even better in-place once released.

+1 vote   mod: Radium
jketiynu
jketiynu Oct 7 2014, 3:18pm replied:

I believe the real thing has both, plus that's how I have it right now.

+1 vote   media: AA-12
jketiynu
jketiynu Oct 7 2014, 2:46pm replied:

Why add it if not for it's full auto? That's what makes it so ******* awesome (that and the fact that it has very low recoil).

+1 vote   media: AA-12
jketiynu
jketiynu Oct 7 2014, 9:22am replied:

You need to add scopes for your screen resolution and DX mode. They're in the Optional folder.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Oct 6 2014, 2:28pm says:

No comments on this yet? I think it looks downright sexy! :)

+2 votes   media: Toz-66/"BM-16"
jketiynu
jketiynu Oct 6 2014, 12:25pm replied: +1 vote   media: New engine features
jketiynu
jketiynu Oct 6 2014, 8:22am replied:

If you want good weapons and animations you should try "Original Weapons Renewal" which is the basis for this mod (it's sort of an extension to it).

It features lots of high quality weapons and animations, you should try it.

+1 vote   media: New engine features
jketiynu
jketiynu Oct 6 2014, 8:17am replied:

It's hard to say for sure, but I would guess late this year/early next year. Probably this year though.

+1 vote   mod: Radium
jketiynu
jketiynu Oct 5 2014, 10:08pm replied:

You're thinking of the AK-9 I do believe.

This is a 9x19mm smg.

+1 vote   media: PP-19-01 Vityaz
jketiynu
jketiynu Oct 5 2014, 6:44pm replied:

Accidentally down-voted you. Sorry about that :P

Anyway, thank you :)

+2 votes   media: New engine features
jketiynu
jketiynu Oct 5 2014, 6:39pm replied:

Yes, but it would be a ton of work I imagine, since in COP arm and hud animations are separated, while in SOC they're one animation.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Oct 3 2014, 11:13am says:

Also seen in this and Mini-14 image: God mode (puts that symbol in the corner) and unlimited ammo (look at ammo count) :)

+1 vote   media: IMI Uzi
jketiynu
jketiynu Oct 3 2014, 11:12am replied:

The new arm models will come with the mod, yes.

We have other plans besides weapons, but we haven't discussed it thoroughly yet. I haven't heard back from a couple people that I want input from, so I'm waiting on that.

+2 votes   mod: Radium
jketiynu
jketiynu Oct 2 2014, 10:13pm says:

To anyone wondering where content has gone, read the edited top of the news update ;)
It's archived for now, but track it and we will add more news.

This page is now strictly for discussion/feedback/etc. on r_populik's OWR.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Oct 1 2014, 6:49pm says:

Re-doing all videos and some images.

+2 votes   mod: Radium
jketiynu
jketiynu Oct 1 2014, 5:49pm says:

To aytabag: Placeholder page set up. Will obviously need a new design. Meanwhile I'm importing all of our media.

+3 votes   mod: Radium
jketiynu
jketiynu Oct 1 2014, 10:37am replied:

All hope is not lost though. Did you try the half-sized textures that come with it? It might help.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Sep 30 2014, 5:39pm replied:

How much RAM and VRAM do you have? Are you on a 64-bit OS?

Looks like you don't have enough RAM. You really need at least 4gb for a mod like this, especially if you add anything like Atmosfear or Absolute Nature to it.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Sep 30 2014, 2:21pm replied:

Then I can tell you what the problem is and why some textures are purple: DX8 (static lighting) cannot handle the stress of the texture sizes, etc.
I recommend switching to DX9 at least (dynamic lighting) and the problem should cease.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Sep 30 2014, 10:59am replied:

Thank you. Does this only happen in the R1 (static lighting) renderer or in other modes as well?

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Sep 29 2014, 8:45pm replied:

You need to post the "Fatal Error" section from your actual log file, not that.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Sep 29 2014, 10:36am replied:

If you're getting purple textures, it means the mod can't find them and hence the mod may not have been installed correctly.

As for the carabiner causing your game to close, try it again, then when it crashes locate your log file and post the "Fatal Error" section so I can see it.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Sep 28 2014, 5:17pm says:

So I'm assuming it's still not okay to use Millenia's weapon models or MTindle's weapon models in any mods, correct?
Just asking because they've been released for Fallout:NV and it seems like it's okay to use them in CS:S, L4D, etc.

+5 votes   news: The next step for L.U.R.K.
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