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I didn't mean to offend you so badly Loner. The thing is that your message came across to me as very rude, even if you didn't mean it that way.
The Misery remark was a low-blow, I'll cop to that. I'm not trying to insult you or the Misery team, I mean Misery has a rusted/worn look, which is what I thought you were implying it should be.
The thing is, like Aydin is stating, the weapons in OWR, and now in UWR, are generally quite clean looking, and I like that. I used Misery as an example because that is exactly what I do not want done. I do not want worn weapons, and your opinion on what weapons in the Zone should look like is up for debate it's not set in stone.
Feel free to be mad at me but I do hope you come back. I've always liked you so I'm hoping one angry remark I made isn't going to destroy being able to talk with you.
This isn't Misery. Not everything needs to be rusty and worn.
I could understand a little wear, but I think this looks good as-is.
Ahh, it's been a week since an update, so here's some minor news:
Aydin/aytabag is done with the Remington 700, Toz34, and BM-16 and I'll get in-game shots of those as soon as they're grouped and sent to me.
Secondly, I'm going to upload another video, this time of gameplay, of what the mod is like so far, but it probably will be short, and I'll put it on Youtube for better quality.
In terms of shotguns, I'm going to disable tracers on them, like in vanilla. You can't really modify the size of the tracer, or pellet in this case, on an individual basis.
I'm also reducing pellet count to a more realistic 8 pellets assuming it's 00-buckshot (in OWR the count is 15).
As for how powerful they are, I may tone the damage down a little, but that's the truth with shotguns, they are very powerful and their only real failings are being weak against armor and having limited range.
If I have time this weekend I'll try to help you. What modeling program are you using to do this?
The problem is with the R1 (static lighting) renderer. If you switch to dynamic lighting you should no longer encounter this problem.
The Carabiner must have some sort of issue with the type of DXT file used not being compatible with R1. I'm making an OWR patch soon, so hopefully I can fix that issue too.
I'm working with the source at the moment and the R1 renderer has so many problems I'm considering removing it entirely.
I can add one, though it may look a bit odd as the barrel is not threaded.
Aww, thanks Kevin *blushes*
It will need new animations yes, as this model has an internal magazine.
My first time seeing this. I love it, excellent work as always :)
When it's done.
It's not meant for multiplayer, no.
Reasonable request, I could add that.
When I have more time I'll try and help. Are you using his scripts, as you need to?
Can't find it at the moment. I can bundle the sounds up and send them to you via PM sometime soon though.
Looks great. You're doing a terrific job :)
Stalker already has this feature actually, it just doesn't occur often and people use improper sounds for bullet snap.
I have a good sound pack I use for bullet snaps, I've thought of the same thing.
Not just my work :)
Also: r_populik, aytabag, and fart_blad.
Posting an error log would be helpful.
Find your log file and post the "Fatal Error" section. It sounds like you've installed it incorrectly.
I love it, looks great!
That's an issue with the animations for those pistols (which fart_blad, my animator, has not touched) and the original animator would have to correct them (I'm not going to have fart_blad go through all pistol animations being used and have him correct the hammer position, that's a crazy amount of work). You'll notice this problem in almost all weapon mods that I can think of.
In terms of release date look one comment below yours...
As for Shoker style attachments, hopefully we will have something even better in-place once released.
I believe the real thing has both, plus that's how I have it right now.
Why add it if not for it's full auto? That's what makes it so ******* awesome (that and the fact that it has very low recoil).
You need to add scopes for your screen resolution and DX mode. They're in the Optional folder.
No comments on this yet? I think it looks downright sexy! :)
If you want good weapons and animations you should try "Original Weapons Renewal" which is the basis for this mod (it's sort of an extension to it).
It features lots of high quality weapons and animations, you should try it.
It's hard to say for sure, but I would guess late this year/early next year. Probably this year though.