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Looks great. You're doing a terrific job :)
Stalker already has this feature actually, it just doesn't occur often and people use improper sounds for bullet snap.
I have a good sound pack I use for bullet snaps, I've thought of the same thing.
Not just my work :)
Also: r_populik, aytabag, and fart_blad.
Posting an error log would be helpful.
Find your log file and post the "Fatal Error" section. It sounds like you've installed it incorrectly.
I love it, looks great!
That's an issue with the animations for those pistols (which fart_blad, my animator, has not touched) and the original animator would have to correct them (I'm not going to have fart_blad go through all pistol animations being used and have him correct the hammer position, that's a crazy amount of work). You'll notice this problem in almost all weapon mods that I can think of.
In terms of release date look one comment below yours...
As for Shoker style attachments, hopefully we will have something even better in-place once released.
I believe the real thing has both, plus that's how I have it right now.
Why add it if not for it's full auto? That's what makes it so ******* awesome (that and the fact that it has very low recoil).
You need to add scopes for your screen resolution and DX mode. They're in the Optional folder.
No comments on this yet? I think it looks downright sexy! :)
If you want good weapons and animations you should try "Original Weapons Renewal" which is the basis for this mod (it's sort of an extension to it).
It features lots of high quality weapons and animations, you should try it.
It's hard to say for sure, but I would guess late this year/early next year. Probably this year though.
You're thinking of the AK-9 I do believe.
This is a 9x19mm smg.
Accidentally down-voted you. Sorry about that :P
Anyway, thank you :)
Yes, but it would be a ton of work I imagine, since in COP arm and hud animations are separated, while in SOC they're one animation.
Also seen in this and Mini-14 image: God mode (puts that symbol in the corner) and unlimited ammo (look at ammo count) :)
The new arm models will come with the mod, yes.
We have other plans besides weapons, but we haven't discussed it thoroughly yet. I haven't heard back from a couple people that I want input from, so I'm waiting on that.
To anyone wondering where content has gone, read the edited top of the news update ;)
It's archived for now, but track it and we will add more news.
This page is now strictly for discussion/feedback/etc. on r_populik's OWR.
Re-doing all videos and some images.
To aytabag: Placeholder page set up. Will obviously need a new design. Meanwhile I'm importing all of our media.
All hope is not lost though. Did you try the half-sized textures that come with it? It might help.
How much RAM and VRAM do you have? Are you on a 64-bit OS?
Looks like you don't have enough RAM. You really need at least 4gb for a mod like this, especially if you add anything like Atmosfear or Absolute Nature to it.
Then I can tell you what the problem is and why some textures are purple: DX8 (static lighting) cannot handle the stress of the texture sizes, etc.
I recommend switching to DX9 at least (dynamic lighting) and the problem should cease.
Thank you. Does this only happen in the R1 (static lighting) renderer or in other modes as well?
You need to post the "Fatal Error" section from your actual log file, not that.
If you're getting purple textures, it means the mod can't find them and hence the mod may not have been installed correctly.
As for the carabiner causing your game to close, try it again, then when it crashes locate your log file and post the "Fatal Error" section so I can see it.
So I'm assuming it's still not okay to use Millenia's weapon models or MTindle's weapon models in any mods, correct?
Just asking because they've been released for Fallout:NV and it seems like it's okay to use them in CS:S, L4D, etc.