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Comment History  (180 - 210 of 846)
jketiynu
jketiynu Nov 30 2014, 12:56pm says:

Just an update on things: I realize things have been a little quiet lately. I'm working on an internal alpha for the team to play with, so that's my priority right now.

SankED is working on the animations for the S&W M19, and I believe aytabag is working on a new armor. We've all been a bit busy, so there will be more updates later.

+1 vote   media: AK-104
jketiynu
jketiynu Nov 6 2014, 5:22pm replied:

I think the problem is that I uploaded a 60fps video in 1080p to Youtube. I know Youtube now supports up to 4k and 60fps, but maybe the combination of 1080p and 60fps was too much for it? I shouldn't have blamed Shadowplay as I just looked at the video on my PC and the quality is fine.

+1 vote   media: Glock 18C
jketiynu
jketiynu Nov 6 2014, 1:04pm replied:

Shoker used a 3rd part binary file to do new stuff, whereas this feature is directly part of the game's code and requires no scripts or anything to work, so yeah it is kinda new.

+1 vote   media: 2.4 Pistols
jketiynu
jketiynu Nov 1 2014, 12:14pm replied:

Sure, but I'm not really interested in either of those, nor am I sure how to program it (I'm a beginner).

+2 votes   media: Thirst
jketiynu
jketiynu Oct 31 2014, 12:02pm says:

Note: will change location of thirst icon. This is just a demonstration.

+3 votes   media: Thirst
jketiynu
jketiynu Oct 26 2014, 4:05pm says:

Hint: SPECULAR LIGHTING!!!!!!1

Implementation: by K.D. (who is a God in my eyes, thanks for the help man :) ).

Currently everything in-game gets specular lighting + gloss map lighting. Obviously gloss maps now need to be adjusted drastically as they are much, much brighter with specular lighting enabled as well.
Will be making this so that it only happens on certain models, so that the performance hit isn't as big and everything looks good.

+2 votes   media: Guess
jketiynu
jketiynu Oct 17 2014, 11:33pm replied:

I can add one, though it may look a bit odd as the barrel is not threaded.

+1 vote   media: Remington M700
jketiynu
jketiynu Oct 16 2014, 10:14am replied:

It will need new animations yes, as this model has an internal magazine.

+2 votes   media: Remington M700
jketiynu
jketiynu Oct 7 2014, 2:46pm replied:

Why add it if not for it's full auto? That's what makes it so ******* awesome (that and the fact that it has very low recoil).

+1 vote   media: AA-12
jketiynu
jketiynu Oct 6 2014, 2:28pm says:

No comments on this yet? I think it looks downright sexy! :)

+2 votes   media: Toz-66/"BM-16"
jketiynu
jketiynu Oct 5 2014, 10:08pm replied:

You're thinking of the AK-9 I do believe.

This is a 9x19mm smg.

+1 vote   media: PP-19-01 Vityaz
jketiynu
jketiynu Oct 5 2014, 6:44pm replied:

Accidentally down-voted you. Sorry about that :P

Anyway, thank you :)

+2 votes   media: New engine features
jketiynu
jketiynu Oct 3 2014, 11:13am says:

Also seen in this and Mini-14 image: God mode (puts that symbol in the corner) and unlimited ammo (look at ammo count) :)

+1 vote   media: IMI Uzi
jketiynu
jketiynu Oct 1 2014, 5:49pm says:

To aytabag: Placeholder page set up. Will obviously need a new design. Meanwhile I'm importing all of our media.

+3 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Sep 17 2014, 11:15pm replied:

If I do that I'd want a fully fledged magazine system in place too, which the answer is yes too. Now that the COP source code got released, it's just a matter of finding a good programmer :)

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 17 2014, 2:53pm replied:

We're trying to avoid worn looking weapons, but this an exception because it's a late game weapon, I'll only be giving it to one or two special people you encounter, and as aytabag told me the real life AA-12 is a little dull looking, so it got some cool wear :)

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 17 2014, 2:49pm replied:

When the source code comes out most weapons will have interchangable sights like scopes, night vision iron sights, kobras/eotechs, etc.
If we get a good programmer I'd also like to add underbarrel shotguns and bayonets, but you have to understand that nothing I've mentioned is possible without the source code.

As for the AA-12 in particular, I don't think it's going to get any attachments.

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 3 2014, 8:55am replied:

It's easy, I should have done that from the start as they do look a lot better.

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 4:58pm replied:

Just curious: what do you think of the FAL animations in OWR 2.1 Full? If those are good I can always save fart_blad some work and just use those.

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 4:05pm replied:

I haven't been hearing much from fart_blad, but I can always have him redo the animations later if he has the free time.

+3 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 2:19pm replied:

Although the model is different than this, it uses the same anims seen here: Moddb.com

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Aug 25 2014, 2:48pm replied:

Same here. I'm also thinking about a MAC-10, but it's an American weapon so I can't think of who to give it to. Mercs wouldn't use it if they already have MP5's and UMP-45's I don't think.

+1 vote   media: IMI Uzi
jketiynu
jketiynu Aug 23 2014, 6:56pm says:

After you posted this I checked something and figured out how you did this. Nice work.
The only question I have is have you figured out how to make an animation stop once it reaches a certain point because I haven't.

+3 votes   article: Animated detectors and mini computer
jketiynu
jketiynu Aug 23 2014, 7:39am replied:

Gunslinger is using an injection process to add new code to the game, what he's doing is not possible otherwise.

In terms of the source code though, as I mentioned in one update we're looking for a C++ programmer as the COP source code will be out in a few months, then we can do stuff like that.

+2 votes   media: Baikal MP-153 animations
jketiynu
jketiynu Aug 23 2014, 7:26am replied:

Watch this video: Youtube.com

He doesn't pull back on the cocking handle at all after loading more shots.

+1 vote   media: Baikal MP-153 animations
jketiynu
jketiynu Aug 16 2014, 10:33am replied:

It's not the same bizon I don't think. That bizon had some model errors so I'd rather use this one.

+3 votes   media: PP-19 Bizon
jketiynu
jketiynu Aug 12 2014, 12:02am replied:

You're not being ignorant, I'm being vague. I sort of have to be because not everyone would approve.

+3 votes   media: New AKM
jketiynu
jketiynu Aug 11 2014, 5:28pm replied:

No problem :)

You mentioned you might not know how to properly import weapons using new animations. I took forever to teach Enigma but I think I can teach it faster now. Over the weekend I'll try and send you the info you'll need.

+2 votes   media: Borz
jketiynu
jketiynu Aug 6 2014, 12:13am replied:

I won't be creating an addon for Misery however it looks like you know how to import weapons and animations so once the addon is released feel free to use whatever you want in your Misery weapon mod.

+3 votes   article: Progress on OWR 2.1, weapons addon
jketiynu
jketiynu Aug 2 2014, 9:05am replied:

They're not models, they're textures/skins. If you dislike them they can easily be deleted by removing the folder textures/act/.

+1 vote   media: FNP 45
jketiynu
jketiynu Jul 30 2014, 10:56pm replied:

The shotgun or the rifle? The shotgun I *could* do, but it's so similar to the Saiga I don't see a reason.

+1 vote   article: Quick update
jketiynu
jketiynu Jul 30 2014, 1:13am replied:

Good to know, thanks for clearing that up.

+2 votes   media: Mini-14 WIP
jketiynu
jketiynu Jul 26 2014, 8:56pm replied:

That's his business, I didn't ask him. I quit Stalker modding for a while too and never thought I would come back. These days I have far more fun with Fallout: New Vegas.

+2 votes   article: First news
jketiynu
jketiynu Jul 26 2014, 4:13pm replied:

r_populik no longer wishes to mod Stalker and be a part of the Stalker scene. Thus, he took down his page.

+2 votes   article: First news
jketiynu
jketiynu Jul 24 2014, 2:27pm says:

To ease some people's minds: I asked Millenia for permission to use the gloss map. I don't want to get the mod pulled for something I shouldn't be using.

Worst case scenario: I look through some tutorials and create a new gloss map myself.

+2 votes   media: Steyr Aug A1
jketiynu
jketiynu Jun 8 2014, 5:51pm replied:

Very nice :D

Would you be willing to do a side-by-side comparison shot in the game where you show the differences between both the HBAO and the SSDO? I'm curious which one looks better.

+4 votes   media: This is the end, my only friend...
jketiynu
jketiynu Mar 27 2014, 10:19am says:

AndroIDDQD: You forgot to include vintorez_shot1.ogg

+2 votes   download: Original Weapons Renewal 2 (Compatibility Patch)
jketiynu
jketiynu Jan 21 2014, 9:38am replied:

Thanks. No I'm still hooked to the Stalker series, just no longer releasing any mods for it.

+1 vote   media: Old-school B/W infrared vision
jketiynu
jketiynu Jan 21 2014, 8:38am says:

Very nice.

+2 votes   media: Old-school B/W infrared vision
jketiynu
jketiynu Jan 5 2014, 2:00pm says:

Yes! Very sweet :)

+1 vote   media: OWR Weapons Addon - SMGs - PP-91 Kedr
jketiynu
jketiynu Dec 25 2013, 11:30am says:

One tiny nitpick: would it be possible to remove the fire selector switch on the side? The Glock 17 doesn't have one, not sure why the author put it on there.

+2 votes   media: OWR Weapons Addon: Glock 17
jketiynu
jketiynu Dec 25 2013, 11:29am says:

Very nice. Can't wait.

+1 vote   media: OWR Weapons Addon: GSh-18 & Glock17
jketiynu
jketiynu Nov 27 2013, 1:52pm says:

I like the sound you gave it :D

+1 vote   media: 1.3 Glock 21
jketiynu
jketiynu Nov 11 2013, 8:41am says:

Looks great!

+1 vote   media: VAL replacement
jketiynu
jketiynu Nov 9 2013, 3:09pm says:

Anamorphic lens flares? Nice.

+4 votes   media: testing some new graphic feature
jketiynu
jketiynu Nov 8 2013, 11:07am says:

Very cool bokeh.

Have you thought about further shader effects, like SSDO for instance?

+2 votes   media: bokeh dof imitation (2)
jketiynu
jketiynu Aug 8 2013, 9:04pm replied:

Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:

+3 votes   article: Misery 2.0 & New Ordnance
jketiynu
jketiynu Aug 5 2013, 1:15pm says:

That looks REALLY good. Nice work Dante :)

+2 votes   media: Parallaxed ship
jketiynu
jketiynu Jul 22 2013, 3:07pm says:

Well, looks like I was wrong so far *knocks on wood*.

Worst comes to worst though I'll just visit the library and post any updates/respond to PM's, etc.

+1 vote   article: Might be away
jketiynu
jketiynu Jul 21 2013, 6:36pm replied:

That's odd. I don't know why.

0 votes   media: Walls_Stuco_11
jketiynu
jketiynu Jul 21 2013, 12:43pm says:

Nice bricks. Are you using a parallax texture for this as well (_bump#)? It's hard to tell in the shot.

+1 vote   media: Walls_Stuco_11
jketiynu
jketiynu Jul 18 2013, 5:57pm replied:

Thanks :)

I probably should have provided a better screen. It looks better when the curved mag is inserted.

+2 votes   media: RPK-74
jketiynu
jketiynu Jul 17 2013, 11:24am replied:

It's animation based. They must be using new/modified animations.

+2 votes   media: July Alpha Release Details
jketiynu
jketiynu Jul 14 2013, 5:47pm says:

It has arrived :D

Looking forward to playing this updated version :)

+1 vote   download: COP Original Weapons Renewal 1.00
jketiynu
jketiynu Jul 12 2013, 3:31pm says:

Looks sorta like something like from Jagged Alliance: 2. This is great, definitely tracking.
This mod appears very interesting.

+1 vote   media: some
jketiynu
jketiynu Jul 10 2013, 9:35pm replied:

You're right. I might do a Glock 17 as well but that's it, 2 glocks is plenty.

+1 vote   media: Glock 35 - Again
jketiynu
jketiynu Jul 9 2013, 8:46pm replied:

Also: These are not user.ltx tweaks, it's a modified shader.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Jul 9 2013, 8:30pm says:

Note: This doesn't apply too much for the indoor screens as the outdoor ones, but just note that I'm not using any form of AO in these screens, so you'd likely be seeing more shadows and crap.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Jul 5 2013, 2:21pm replied:

Sent.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 2:09pm replied:

You mean to tell me there is stuff of mine you don't like?
...
*Angry face*

Just kidding ;)

If you want the render dll's let me know and I'll send them to you. Currently I only bothered doing the DX9 one but I can do them all.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 4 2013, 11:45pm says:

Nice model. I think you mean either a "Sako TRG 22" or "Sako TRG 42" though. There is no such thing as the 24.

+1 vote   download: Sako Trg 24
jketiynu
jketiynu Jul 4 2013, 7:45pm replied:

Agreed, but this one is especially good.

+3 votes   media: Vodka
jketiynu
jketiynu Jul 3 2013, 4:34pm says:

Nice. Looks much better than the vanilla one.

+2 votes   media: Vodka
jketiynu
jketiynu Jul 2 2013, 10:22pm replied:

Thank you. Most of the credit goes to r_populik though. In terms of weapons and stuff though, it's too late for Misery since it's due out soon (and I already did a little bit of work for them, not really weapons related though), but if I were contacted by the Redux team I would be more than happy to help out (personally, besides Bangalore's map pack and r_populik's weapon replacement, I'm looking forward to Redux more than anything and would love to help in some way).

+2 votes   article: July update
jketiynu
jketiynu Jul 2 2013, 5:31pm says:

Yay :D

I have to wonder though, who is it in the Zone that is making or importing all the bread and sausage? It's a mystery.

+1 vote   media: HD bread & sausage ;-)
jketiynu
jketiynu Jul 2 2013, 5:30pm says:

That's a damn nice HP.

+1 vote   media: Browning HP
jketiynu
jketiynu Jul 2 2013, 1:04pm replied:

Note on this: maybe you brought this up due to the video I posted? I realize a lot of NPC's in that video were carrying vanilla weapons but that's just because I hadn't bothered merging them in prior to that video, but they are done (mostly). I'm utilizing a lot of r_populik's weapon mod as well as some Shoker stuff and other stuff to replace all vanilla weapons. Everything is mirrored.

The only gun that still ejects on the left is the PKM but it ejects on the left in real life so it's accurate.

+2 votes   article: July update
jketiynu
jketiynu Jul 2 2013, 9:00am replied:

I'm not using any vanilla models.

+2 votes   article: July update
jketiynu
jketiynu Jun 28 2013, 6:01pm replied:

It should be as simple as adjusting one of the bloom console variables.

I would actually prefer a slightly brighter/more vibrant Zone than people are used to though. Just my preference.

+1 vote   media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 28 2013, 10:40am says:

Very nice. I like the gloves too.

+1 vote   media: Degtyarev's PM
jketiynu
jketiynu Jun 27 2013, 11:35pm says:

Solved my problem: For less harsh tritium use models/selflightL ;)

+3 votes   media: Glock 35 - Failure?
jketiynu
jketiynu Jun 27 2013, 10:37pm says:

Oh yeah: also if things look a little "dreamy" it's because I'm using a Bloom shader from one of the old builds. I think it looks better than the default bloom, but I'd like to tone down the effect a little.

+1 vote   media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 22 2013, 2:23pm says:

I got pretty lazy with this. I'll upload a better, longer video later, promise.

*Edit*
Also, video is still processing at time of this writing. Give it a few minutes and it will show.

+4 votes   media: WIP demonstration
jketiynu
jketiynu Jun 21 2013, 6:05pm says:

I like that idea. I think it should be a subtle effect though if you do it.

+5 votes   media: Idea: Underground Light Shafts
jketiynu
jketiynu Jun 21 2013, 12:51pm replied:

I agree, I'll do the hold-breath thing.

+2 votes   article: Late June update
jketiynu
jketiynu Jun 20 2013, 9:53pm replied:

Not too hard, I could do that instead of the pill.

+2 votes   article: Late June update
jketiynu
jketiynu Jun 20 2013, 5:25pm says:

Glanced over it quickly but I will give it more time later. From what I've gleaned this is definitely very useful. Thank you!

+6 votes   article: Texture Advice for STALKER
jketiynu
jketiynu Jun 14 2013, 10:35am replied:

Why thank you good sir :)

+1 vote   media: Rainbow over marshes
jketiynu
jketiynu Jun 13 2013, 6:14pm says:

Yay rainbow.

How is this done exactly? Are you tying the shader to a script so it happens during certain weather, etc. ?

+2 votes   media: Rainbow over marshes
jketiynu
jketiynu Jun 12 2013, 11:24am says:

Dual weapon holstering, very nice :)

+1 vote   media: ...
jketiynu
jketiynu Jun 10 2013, 8:21am replied:

It's available to anybody really, you just need to know how to get it to work (as they have no working examples by default). It requires merging both GWR and Shoker attachments mod. I'm pretty sure I gave the link for GWR in the Misery dev forum.
Anyways yes it's quite cool :)

+2 votes   media: Sights demo
jketiynu
jketiynu Jun 7 2013, 10:50am says:

Wait, you added bloodmarks to bodies? That's awesome, nice work.

+2 votes   media: блудмарки
jketiynu
jketiynu Jun 6 2013, 9:59pm replied:

Thank you :)

I'm not familiar with that mod so I don't know, but there's only one scripted mag system I know of and it's the one Thunderfreak made for all 3 games, so it's probably the same one. The CoP version is not that clunky though and I don't even have the option of using the manual reloading GUI, it's disabled entirely.

+1 vote   article: June update
jketiynu
jketiynu Jun 6 2013, 12:40pm replied:

Yep :) I've contacted them several times and the only time they haven't responded was my last email (asked about any potential sound system improvements mostly).

+1 vote   media: Shader tweaks - Shadows
jketiynu
jketiynu Jun 6 2013, 12:32pm replied:

It didn't disappear, it's at a flatter angle so you can't really see it from this perspective.
Might need further tweaking though (in this screen it uses two shadow passes, maybe more would make a difference?)

+1 vote   media: Shader tweaks - Shadows
jketiynu
jketiynu May 29 2013, 6:23pm says:

VERY nice.

Would you be willing to do a custom 1P29 scope reticle for me? I'm not entirely sure if they have Paypal or something similar where you live, but if they do I'm willing to pay you $10.

PM me if you're interested.

+3 votes   media: Custom reticles
jketiynu
jketiynu May 28 2013, 4:50pm replied:

If this is your old HUD what does your current one look like? Just curious.

+2 votes   media: New nimble
jketiynu
jketiynu May 28 2013, 4:14pm replied:

Why thank you good sir.

Same goes for you and the whole Misery team. You guys are all quite talented.

+1 vote   article: Latest news yo
jketiynu
jketiynu May 26 2013, 9:54pm says:

This looks like a lot of fun. Can't wait to mess around with it :)

+4 votes   media: Call of Chernobyl teaser
jketiynu
jketiynu May 26 2013, 11:45am replied:

Indeed.

+2 votes   media: Protecta & Nimble's Protecta
jketiynu
jketiynu May 19 2013, 8:48pm says:

Okay...this is awesome. Thank you for doing all this :)

+5 votes   article: O.G.S.E. 0.6.9.3 new graphics features, part 2
jketiynu
jketiynu May 17 2013, 12:47pm replied:

Not nice on my part, nice on r_populik's (all I did was modify the bumpmap) :)

+4 votes   media: Toz-194
jketiynu
jketiynu May 9 2013, 3:13pm says:

To anyone looking at this old image: Don't worry: this bitch is getting re-textured ;)

+3 votes   media: More 1.3 screens
jketiynu
jketiynu May 9 2013, 2:24pm replied:

75 FOV.

+2 votes   media: v1.4 - AK-74
jketiynu
jketiynu May 7 2013, 7:54pm says:

I'm surprised they just threw the M203 on there like that. It doesn't even fit.

+1 vote   media: Geonezis All-in-one
jketiynu
jketiynu May 4 2013, 11:53am replied:

Yep :)
In addition to new weapons I'm replacing just about everything, including some of the Shoker models.
Unfortunately gamebanana is down today and NewVegasNexus has a limited selection so it'll be a little while before I can start importing some others :(

I'm also going to start editing some of the world models and props. I want to try and give certain objects physics, stationary vehicles that can be blown up, etc.

+1 vote   media: v1.4 - Glock 20
jketiynu
jketiynu Apr 29 2013, 7:41am replied:

They used to. They carry .40S&W now because a lot of recruits had trouble qualifying with the 10mm. The .40S&W is basically just a necked down, much weaker version of a 10mm. They're the same diameter and everything.

+1 vote   media: 10mm
jketiynu
jketiynu Apr 23 2013, 6:44am replied:

The dialogue for certain ap variants is not a bad idea. Let me think about it. Thanks.

+2 votes   article: Status update on 1.4
jketiynu
jketiynu Dec 25 2012, 9:53pm says:

Take your time, the more polish the better :)

+1 vote   article: Merry Chrismas and a Happy New Year, Stalkers!
jketiynu
jketiynu Dec 18 2012, 11:59pm replied:

Yes it will :)
I'm very excited. I can't wait.

+6 votes   member: Meltac
jketiynu
jketiynu Nov 28 2012, 5:06pm says:

Looks amazing. :)

+1 vote   media: 2.5
jketiynu
jketiynu Nov 25 2012, 1:21pm says:

Could you post some screens of the R2 render?

+1 vote   media: 2.5
jketiynu
jketiynu Jul 17 2012, 8:48am replied:

Yeah I tested it. Works great. I'm digging the new explosions.

+2 votes   download: PPx³ - Swartz Mod Compatability Patch
jketiynu
jketiynu Jul 16 2012, 3:01pm says:

Thanks for providing this :)

Good work btw.

+3 votes   download: PPx³ - Swartz Mod Compatability Patch
jketiynu
jketiynu Jun 9 2012, 2:29pm replied:

I'm well aware of how weapons work, the weapon damages are different for game balance purposes. I've shot many a gun, I'm not aiming for realistic weapons in this mod.

As I said if you don't like it edit it yourself.

As for not being polite I don't consider it polite to say things like "Weapon balance is dumb" and "Do you even know how weapons work?".

You've been a **** which is why you're being treated like one.

+3 votes   article: Future of the mod
jketiynu
jketiynu Jun 9 2012, 11:58am replied:

The weapon balance is fine, I'm not sure why it is you keep bitching about it.

If you don't like it it's easy to edit yourself, they're just ltx files. Open them in notepad and tweak to your liking.

-1 votes   article: Future of the mod
jketiynu
jketiynu Jun 8 2012, 7:00am replied:

You can resume a saved game without issue.

+1 vote   download: Swartz mod v1.3 Patch 1
jketiynu
jketiynu May 26 2012, 6:48pm says:

Amazing.

+6 votes   media: Wet Reflections - Progress
jketiynu
jketiynu May 10 2012, 11:54am replied:

That's just the way the model was positioned. I may screw around with the values to push it farther back.

+1 vote   media: More 1.3 screens
jketiynu
jketiynu May 8 2012, 9:36am replied:

Yep :)

+3 votes   media: NPC Variety
jketiynu
jketiynu May 5 2012, 4:17pm says:

Very nice :)

+3 votes   media: Particles - Pt. 1
jketiynu
jketiynu May 4 2012, 5:32pm says:

Very nice. I'm really looking forward to the next release.

+2 votes   media: Wet Reflections - Progress
jketiynu
jketiynu Apr 30 2012, 1:20pm says:

You didn't make this, you're taking credit for the shaders from here: Moddb.com

+2 votes   download: Beta shaders [update]
jketiynu
jketiynu Apr 24 2012, 1:14pm replied:

Thank you.

When it comes time to test I'll let you know.

+1 vote   article: v1.3 news update
jketiynu
jketiynu Apr 19 2012, 11:59am replied:

Damnit. I shall investigate.

+1 vote   download: Swartz mod v1.2 Hotfix #2
jketiynu
jketiynu Apr 15 2012, 6:32pm replied:

I feel the HUD is fine the way it is. I may make some optional file that disables the minimap or something.

+1 vote   media: v1.3
jketiynu
jketiynu May 5 2011, 7:39am replied:

Nope. Model from some cool Russians ;)

I should have uploaded a better pic, these are all sorta placeholder images. It's an SKS.

+1 vote   media: WIP Screens
jketiynu
jketiynu Jul 29 2014, 9:17am replied:

It comes with half size textures, they're in the options folder.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 28 2014, 11:40pm replied:

It is possible but I have absolutely no interest in doing that. Maybe you'll find some good tutorials on working with models.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 28 2014, 11:02am says:

Does anyone know how to take a screenshot using demo_record? I pressed F12 and then when I exited the game the screenshot made the weapon invisible.

I created new gloss maps for about 10 weapons that needed better ones and I wanted to show them off.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 27 2014, 7:19pm replied:

I sent you a PM on Epic. Thanks.

+2 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 27 2014, 7:14pm replied:

That comment was not directed at you, I just had no real work I could think of for you to do. Sorry if I offended you.

+3 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 27 2014, 10:46am says:

Uploading Lite version now. I think I fixed all the bugs. If any remain let me know.

+2 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 26 2014, 5:43pm says:

Update: [TZP]Loner1 messaged me back (I was being impatient) and may help with this page. I don't know for sure since it's not a TZP production, but maybe.

Also I am uploading the full version of OWR 2.1 right now. For the new textures I made sure to add half-size versions to the optional half-size textures folder. It will then need to be approved so it may take another day to show up.

I will add the Lite version tomorrow.

Another thing: if anybody has any complaints, feedback, bugs, etc. please message me personally by clicking on my username and sending a private message. Messaging Team EPIC means it goes to everyone and at the moment I'm the only person handling this. If you happen to find a link/email for r_populik please leave him be and let me handle any issues as he has quit Staler modding for the time being. Thank you.

+6 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 26 2014, 5:40pm says:

Update: No response in over 24 hours, and I know he got it. My guess is he doesn't care, so I'm going to use it and just replace it if he complains about it.

+1 vote   media: Steyr Aug A1
jketiynu
jketiynu Jul 26 2014, 4:50pm replied:

The mod will just be provided, however I am planning on doing my own addon for it.

+3 votes   article: First news
jketiynu
jketiynu Jul 22 2014, 5:46pm replied:

I can probably tell you the problem without downloading it. The person probably installed Atmosfear 3 AFTER this mod, thus overwriting the correct particles.xr and causing crashes.

As for the mod page, I will definitely message you, probably on the weekend, when I'm ready to work on the page.

+1 vote   article: A re-upload of Original Weapons Renewal 2.1
jketiynu
jketiynu Jul 22 2014, 12:10pm says:

Glad you uploaded this. I was going to upload it too to a new page for the mod but it works fine here. I may still make the new page though. If you'd like to help with that let me know.

I highly recommend downloading the following: Mediafire.com

It's skins for the:
*GSh-18 by Alexandr_I (far superior to the current one, even r_pop said so on his page, and I have permission from him to redistribute it)

*Colt M1911 created by r_populik himself (and it looks awesome in-game!)

I simply converted the textures and normal maps to the correct format to be used in this mod.

+2 votes   article: A re-upload of Original Weapons Renewal 2.1
jketiynu
jketiynu Jul 22 2014, 12:04pm says:

Looks like an MP5/10 due to the stick mag.

+1 vote   media: Mp5 custom
jketiynu
jketiynu Jun 25 2014, 3:33pm replied:

A version of MSO is already part of the mod.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu May 6 2014, 9:23am says:

Congrats on the release. Looks very nice.

+1 vote   mod: Dynamic Shaders
jketiynu
jketiynu May 2 2014, 1:59pm says:

I wish you the best of luck with whatever you decide to do and I'm sorry to hear about what you're going through. I can identify if I'm being honest.

+2 votes   article: Dev Update
jketiynu
jketiynu Apr 26 2014, 8:58am says:

Why are people rating this mod a 10 when it's not even ready for download yet? o_0

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
jketiynu
jketiynu Apr 17 2014, 12:32pm says:

Will this be compatible with Complete?

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
jketiynu
jketiynu Apr 2 2014, 7:17pm says:

This is really awful. I feel really bad for you guys. All your hard work screwed up by some idiot.

+3 votes   article: Lost Alpha Update
jketiynu
jketiynu Apr 1 2014, 9:23am says:

This looks like a refreshing way to play the same map again. Downloading.

+3 votes   download: Alex Degtyarev and The Deadly Paradise
jketiynu
jketiynu Mar 29 2014, 5:30pm replied:

They'll work together just fine.

+2 votes   mod: Pripyat Reborn
jketiynu
jketiynu Mar 26 2014, 5:42pm replied:

....

I'm going to shoot myself.

:P

+2 votes   download: Call of Pripyat Reborn 1.14 (Full Installation)
jketiynu
jketiynu Mar 26 2014, 2:18pm replied:

Here's what it looks like to be more clear: Imgur.com

+2 votes   download: Call of Pripyat Reborn 1.14 (Full Installation)
jketiynu
jketiynu Mar 26 2014, 2:07pm says:

Waah I installed the mod and the HUD is screwed up a bit. It happens under Directx 10, I didn't check if it happens under 9.

+2 votes   download: Call of Pripyat Reborn 1.14 (Full Installation)
jketiynu
jketiynu Mar 18 2014, 3:26pm replied:

I don't know why that's happening, sorry.

+1 vote   mod: Swartz Mod
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