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It requires extra coding. As will the tinnitus.
It's actually pretty simple code though, if people wanted to put the effort in they could mimic what I'm doing.
I'm aware of Notepad++. I prefer PSPad, and it loads fast enough. Just has a better interface. If I wanted line numbers at the side I'm sure it has a plugin that does that, but for now I'm content clicking on the line to see the line number :)
Also I am going to implement the tinnitus, that was an excellent idea.
To give you an idea of what I'm doing and all the work involved ;)
This is going to take a while, but one weapon at a time I shall do it.
Also as you may notice, haven't touched silencer effects yet even.
I kinda like that idea actually. Maybe if you've been shooting indoors for X amount of seconds you get mild tinnitus for a little while. What do people think?
Has anyone noticed the stereo sounds?
Basically the actor uses 2-channel stereo sounds for their gunfire, whereas NPC's still use mono. It was easy to do, just a minor change in the code, but I feel it makes a big difference.
You should be able to notice the gunshots have a little more pop to them anyway.
I actually didn't see it summoning it in the new script, but it has to have been added, otherwise that was a very bizarre bit of luck :P However I haven't examined all the scripts all that carefully. If it doesn't currently summon them we'll make it so they do.
Sorry r_populik, I should have explained in the video that you did the anims and imported and rigged the models.
mp5lng: You're asking if the weapon automatically goes back to idle_empty if you try firing while zoomed and out of ammo? I think it does. I think I see where you're coming from, but it's currently a low priority to fix.
They are highly distorted human sounds from OGSE.
Sorry you don't like them, they're from OGSE (great mod for SOC). Not all fleshes use them, just some of them, it just happened to spawn a lot of them, lol.
Either way they're staying. People can edit the simulation squads so they no longer spawn if it bothers them.
Everything working again, but I don't have much time today. Hopefully I can get enough time together for another news post today.
Currently having a major problem with xrGame not working right after some changes. I planned on a very big update and new video today but it may take literally all day to fix this mess.
A shame because some really cool **** has been added that I want to show you guys :)
I don't think it's an issue. It's been modified so heavily that it's fair use now.
Insurgency, with taking up as much of the screen as possible.
Just looked it up. It looks as though someone made modifications to the Yao to make it into a bear. I won't let it bother me for now, but I'll look to replace the model eventually.
What do you mean by "too wild"? Just curious, do you mean the model or where it's spawned? If it's where it's spawned it's because I used the debug menu to add it right there, I'm trying to keep them in more tree-filled type areas.
What do people think of this idea? Better bear?
Also thanks for the link. Deer and pigs and everything! Time to add some new wildlife.
Currently just claws the hell out of you and does radiation damage. If we keep it we'll make it do more.
Is it a Yao Guai? God damnit, I thought someone had made a bear :(
The thing with 3D scopes is I don't like the way they're set up in some mods, like in Shoker. It makes it difficult to aim IMO.
If we end up doing 3D scopes later (and sorry Loner if we do, we don't want your work to be for nothing), I think I'd like it so the 3d mesh of the scope took over most of the screen, with a reticle texture that's big and moves along with the gun. That might actually be doable, but I have other things to do before I even try that.
"Error loading player:
No playable sources found"
You are likely seeing this right now. Apparently this is affecting other moddb pages as well and apparently it may fix itself after a while from what I read on Google.
Still sucks though.
It doesn't do any harm to you, just damages all your ****.
No, that is not the mutated bear. Once I fix it's anims I'll post a screenshot as a news update or something.
It's a Vepr3v hunting carbine.
As for the anomaly, based on mp5lng's feedback we've actually decided to make rusty fog a weather type that happens at certain times. You can either go indoors, or venture out with the right protective equipment when it happens.
The rate it rusts things at can indeed be adjusted.
Hmm, maybe not like a surge then. It will just happen without giving any notification, but you're protected from it if indoors.
Does that sound better?
BTW, we have a tester Darryl that is playing the mod on a laptop. He's saying he's getting good performance on DX9 "Object Dynamic Lighting" and there are a bunch of setting that we added to the menu's to turn things down.
You sure you don't want to try and test and see if your laptop can handle it on that mode? The reason I'm asking is I know you'd be reliable.
If you want I can get the specs of Darryl's laptop for you so you can compare to your own and see if you'd get the same performance.
Update: burguois loves the idea too that you had. The rusty fog will now be a storm system where you'll need to seek cover indoors just like a surge, or where you can still go out but need to wear special protective equipment.
I'm sorry about that. I haven't heard from you a bit, especially in the testers thread, so I wasn't sure if you were still interested.
Fixing the news post now :)
I'm actually working on adding ranking back, I just don't have much free time today. As for weapon collision, what that means is when you move to close to a wall or whatever with a weapon out, the weapon gets pulled back a bit. This is done in Lost Alpha to an extent, and also in Shokler mod I think.
Those aren't too many questions, we like questions.
Making the fog anomaly like a storm is actually a really good idea, I'll run it by burguois and see what he thinks. He may not agree.
As for the Vepr, I'm giving it to experienced Loners and Bandits alike, as well as the Ruger Mini-14, since they're both semi-auto weapons that would see common usage.