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I love dem flowas :D
To hell with anyone who doesn't.
I have to wonder though, who is it in the Zone that is making or importing all the bread and sausage? It's a mystery.
That's a damn nice HP.
Note on this: maybe you brought this up due to the video I posted? I realize a lot of NPC's in that video were carrying vanilla weapons but that's just because I hadn't bothered merging them in prior to that video, but they are done (mostly). I'm utilizing a lot of r_populik's weapon mod as well as some Shoker stuff and other stuff to replace all vanilla weapons. Everything is mirrored.
The only gun that still ejects on the left is the PKM but it ejects on the left in real life so it's accurate.
I'm not using any vanilla models.
I have +1'd your +1 sir.
Confirmed this with one of the authors of X-Ray Extensions: even the main branch for SoC allows bloodmarks on bodies. The catch is you have to be running v1.0006 in order to use it.
I also asked him (K.D.) if it was possible to do this for CoP, but unfortunately it sounds like he tried to and wasn't able to due to some missing code between SOC and CoP :(
I like the new design a lot better. Nice work.
Update (not on the mod, but on bloodmarks on bodies): If you go through the X-Ray Extensions directory online you can see that in the OGSE-specific code they added references to something called "skeletonwallmark" which I'm assuming means "wallmarks" on bodies. This author must have merged that in.
You can add it to your own mod by using X-Ray extensions, and merging the OGSE skeletonwallmark code into the main branch. You can find X-Ray Extensions here: Code.google.com
Now I need to find somebody that knows Assembly (PM me if you do) as I really want to port that over to CoP :)
Looking forward to it.
It should be as simple as adjusting one of the bloom console variables.
I would actually prefer a slightly brighter/more vibrant Zone than people are used to though. Just my preference.
This looks great.
Very nice. I like the gloves too.
Solved my problem: For less harsh tritium use models/selflightL ;)
Oh yeah: also if things look a little "dreamy" it's because I'm using a Bloom shader from one of the old builds. I think it looks better than the default bloom, but I'd like to tone down the effect a little.
Agreed, looks like the Jupiter plant.
Great work by both you and your new modeler :)
An update regarding this model: I can still use the same model (as per the original permissions mentioned on the file) but Millenia doesn't want people using his skin for whatever reason, so I'll be changing it to the original. That's fine with me as I honestly prefer the original anyways (not all rusty and pitted).
No. They're both big mods, they cannot be added together.
I don't understand why you'd have an issue with them. It saves time. Rather than having to go through your inventory to find the grenade, pull the pin, etc. you just toss one and switch back to your weapon. It strikes me as a better solution as previously I rarely if ever used grenades. Now I use them all the time. I don't even play CoD so I'm not thinking of it in that way.
I won't argue about realism but I think it's perfectly realistic (I imagine soldiers are pretty quick at getting their grenade out and tossing it).
Sorry you don't like it but it's kinda optional anyways. When it gets released just bind it to a key you'll never use.
I didn't notice that.
In that case I will remove the Abakan as well.
No offense Millenia, but in the past when I've asked if I can use your stuff you either:
A) Say you don't care and that it's fine
B) You never reply
I don't see what the big deal is considering he gave you proper credit, not to mention how the Russian modding community uses your stuff all the time without any credits given. I don't see why there is a problem...
Also if they're meant for Lurk only then why did you release them for F:NV then?
It wasn't a dumb question, you didn't know.
Yay it's my Honeybadger :D
NOW NOW NOW!!!!!!!!!!!
Oh god, 4k resolution....I'm drooling.
Lol, seriously though I really want that vegetation in CoP. If you hadn't circled things on the image I likely would have tried to make the file myself out of the jpeg ;)
Since I can no longer edit the above comment: the next video will showcase a more fine-tuned gibbing feature ;)
As much as I'd like to take credit for the idea it comes from GWR (even though it does not directly do this it's easy to do). So thank a Russian who calls himself !Sin :)
Dual iron-sight and scope usage is realistic too because that's how things typically operate these days in the battlefield.
Don't worry, it was just for demonstration purposes. When the mod comes out an NPC will need to be close to the center of an explosion for gibbing to occur.
As for variable gibbing depending on radius, etc. that's a bit complicated, but possible. It depends how bad people want something like that, especially since I'm going to need to make new gib models for everyone since the ones in the video are the only ones and they aren't very good.
Having the bodies visibly peppered is something I would normally say is not possible in Stalker but I can actually think of a trick where it might be :)
Again, these should be easy to port Predator ;)
I'll be porting his effects myself when he releases it, so I'd just send the files to you as well.
Jesus, ModDB really butchers the quality. Sorry about that. Next time Youtube it is.
I got pretty lazy with this. I'll upload a better, longer video later, promise.
Also, video is still processing at time of this writing. Give it a few minutes and it will show.