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Comment History  (180 - 210 of 651)
jketiynu
jketiynu Jul 5 2013, 2:21pm replied:

Sent.

+1 vote     media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 2:12pm says:

To add to this: even selflightl can be a little too much at times. I modified the shader if anyone reading this would like it.

+2 votes     media: Glock 35 - Failure?
jketiynu
jketiynu Jul 5 2013, 2:09pm replied:

You mean to tell me there is stuff of mine you don't like?
...
*Angry face*

Just kidding ;)

If you want the render dll's let me know and I'll send them to you. Currently I only bothered doing the DX9 one but I can do them all.

+1 vote     media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 12:38pm says:

Anyone still looking at this:

How would you feel about me putting a vertical grip on the handle? The reason I ask is because I prefer the Shoker HK416 anims over KingFriday's LR300 anims (they aren't bad, but the sprint anims are way different from the other anims I'm using for most stuff), plus with the LR300 anims it has to use an M203 which is WAY too long for this model.
If I used the HK416 anims I could use an AG36 grenade launcher which fits perfectly.

Let me know if you have a preference on this.

+1 vote     media: Barret REC7
jketiynu
jketiynu Jul 4 2013, 11:45pm says:

Nice model. I think you mean either a "Sako TRG 22" or "Sako TRG 42" though. There is no such thing as the 24.

+1 vote     download: Sako Trg 24
jketiynu
jketiynu Jul 4 2013, 7:45pm replied:

Agreed, but this one is especially good.

+3 votes     media: Vodka
jketiynu
jketiynu Jul 4 2013, 4:45pm replied:

Yes it is, but not with the full version of Absolute Nature, only the lite version.
I honestly doubt that's the issue but since you still won't post the Fatal Error part of your error log I can't help.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 3 2013, 11:24pm replied:

Of course. Like I said, provide your Fatal Error section in the log file. Without it I cannot help you.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 3 2013, 4:34pm says:

Nice. Looks much better than the vanilla one.

+2 votes     media: Vodka
jketiynu
jketiynu Jul 3 2013, 4:18pm says:

As per a guest, apparently back up sights are called "Battle sights". Didn't know that, maybe I can use that for in-game text.

The only reason I deleted the comment is I don't like guests commenting on stuff as there's no accountability. If you want to say something please register and leave a reply, it only takes a second to do.

Nothing personal guest.

+2 votes     media: Steyr Aug A1
jketiynu
jketiynu Jul 3 2013, 10:42am replied:

I have no clue why this is happening to you. I've never had someone report this before.

Did you try installing it on top of another mod or something?

I'd recommend making sure the mod is installed to a fresh Gamedata folder, and if it is already then find the "Fatal error" section of your error log. Look at the FAQ under "Features" to see where your logs are usually stored.

+1 vote     mod: Swartz Mod
jketiynu
jketiynu Jul 2 2013, 10:22pm replied:

Thank you. Most of the credit goes to r_populik though. In terms of weapons and stuff though, it's too late for Misery since it's due out soon (and I already did a little bit of work for them, not really weapons related though), but if I were contacted by the Redux team I would be more than happy to help out (personally, besides Bangalore's map pack and r_populik's weapon replacement, I'm looking forward to Redux more than anything and would love to help in some way).

+2 votes     article: July update
jketiynu
jketiynu Jul 2 2013, 10:11pm replied:

I love dem flowas :D

To hell with anyone who doesn't.

+5 votes     media: Glock 35 - Again
jketiynu
jketiynu Jul 2 2013, 5:31pm says:

Yay :D

I have to wonder though, who is it in the Zone that is making or importing all the bread and sausage? It's a mystery.

+1 vote     media: HD bread & sausage ;-)
jketiynu
jketiynu Jul 2 2013, 5:30pm says:

That's a damn nice HP.

+1 vote     media: Browning HP
jketiynu
jketiynu Jul 2 2013, 1:04pm replied:

Note on this: maybe you brought this up due to the video I posted? I realize a lot of NPC's in that video were carrying vanilla weapons but that's just because I hadn't bothered merging them in prior to that video, but they are done (mostly). I'm utilizing a lot of r_populik's weapon mod as well as some Shoker stuff and other stuff to replace all vanilla weapons. Everything is mirrored.

The only gun that still ejects on the left is the PKM but it ejects on the left in real life so it's accurate.

+2 votes     article: July update
jketiynu
jketiynu Jul 2 2013, 9:00am replied:

I'm not using any vanilla models.

+2 votes     article: July update
jketiynu
jketiynu Jul 1 2013, 2:56pm replied:

I have +1'd your +1 sir.

+2 votes     media: CrazyBump
jketiynu
jketiynu Jul 1 2013, 2:51pm replied:

Confirmed this with one of the authors of X-Ray Extensions: even the main branch for SoC allows bloodmarks on bodies. The catch is you have to be running v1.0006 in order to use it.

I also asked him (K.D.) if it was possible to do this for CoP, but unfortunately it sounds like he tried to and wasn't able to due to some missing code between SOC and CoP :(

+1 vote     mod: Unexpected Reality
jketiynu
jketiynu Jun 30 2013, 8:24pm says:

I like the new design a lot better. Nice work.

+2 votes     media: Lost Alpha calendar for July 2013
jketiynu
jketiynu Jun 30 2013, 12:26pm says:

Update (not on the mod, but on bloodmarks on bodies): If you go through the X-Ray Extensions directory online you can see that in the OGSE-specific code they added references to something called "skeletonwallmark" which I'm assuming means "wallmarks" on bodies. This author must have merged that in.

You can add it to your own mod by using X-Ray extensions, and merging the OGSE skeletonwallmark code into the main branch. You can find X-Ray Extensions here: Code.google.com

Now I need to find somebody that knows Assembly (PM me if you do) as I really want to port that over to CoP :)

+1 vote     mod: Unexpected Reality
jketiynu
jketiynu Jun 29 2013, 4:21pm says:

Looking forward to it.

+3 votes     media: "What you seek is here Stalker..."
jketiynu
jketiynu Jun 28 2013, 6:01pm replied:

It should be as simple as adjusting one of the bloom console variables.

I would actually prefer a slightly brighter/more vibrant Zone than people are used to though. Just my preference.

+1 vote     media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 28 2013, 5:53pm says:

Yum! :D

This looks great.

+4 votes     media: Indoor reflections III
jketiynu
jketiynu Jun 28 2013, 10:40am says:

Very nice. I like the gloves too.

+1 vote     media: Degtyarev's PM
jketiynu
jketiynu Jun 27 2013, 11:35pm says:

Solved my problem: For less harsh tritium use models/selflightL ;)

+3 votes     media: Glock 35 - Failure?
jketiynu
jketiynu Jun 27 2013, 10:37pm says:

Oh yeah: also if things look a little "dreamy" it's because I'm using a Bloom shader from one of the old builds. I think it looks better than the default bloom, but I'd like to tone down the effect a little.

+1 vote     media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 26 2013, 9:32am says:

Agreed, looks like the Jupiter plant.

Great work by both you and your new modeler :)

+6 votes     media: 'Respite from the Fog'
jketiynu
jketiynu Jun 25 2013, 1:07pm says:

An update regarding this model: I can still use the same model (as per the original permissions mentioned on the file) but Millenia doesn't want people using his skin for whatever reason, so I'll be changing it to the original. That's fine with me as I honestly prefer the original anyways (not all rusty and pitted).

+1 vote     media: Sights demo #2
jketiynu
jketiynu Jun 25 2013, 8:12am replied:

No. They're both big mods, they cannot be added together.

+4 votes     mod: Swartz Mod
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