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Comment History  (180 - 210 of 1,097)
Swartzy
Swartzy Mar 14 2015, 1:33pm replied:

Did you read the latest news? You won't need Atmosfear 3 anymore. As for AN3, it will be either included already or remain compatible.

As for "proper reload animations" I have no clue what you mean.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 14 2015, 1:32pm replied:

Yeah, I'm not a fan of the foggy states either.

If I leave any foggy weather in, I think you're right, I can just adjust the distance so nothing gets clipped anymore.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 14 2015, 1:31pm replied:

I'd say high recoil due to the caliber ;)

However, I will add it as there is one in OWR 2.0/2.1 but I forget if it loads one bullet at a time or all at once. Either way I'll add it.

+3 votes   mod: Radium
Swartzy
Swartzy Mar 14 2015, 1:29pm replied:

Damn, can't edit that comment any further, so I'll just reply:

In terms of Compatibility, when I split off the weapons and weather both can be used in lots of mods. For example if you only liked the weather it could be applied to basically any mod without engine changes (with the exception of the following: Wormwood and Call of Chernobyl). Same with weapons. Hell, even combine both.
Or if you're more daring try and combine some of the gameplay stuff from the main mod into other mods.

+1 vote   news: March news
Swartzy
Swartzy Mar 14 2015, 1:26pm replied:

MSO won't be added as it's way too bug ridden. I had used it in Swartz mod and I regretted it.

The problem with it is it adds some new monster spawns too close to NPC's and with the switch_distance at 300 it caused other problems too. I'd like to leave this mod with the normal 150m switch_distance and let others tweak it for 300m or above usage themselves.

+1 vote   news: March news
Swartzy
Swartzy Mar 14 2015, 1:23pm replied:

Forgot to respond to your question: no, I'm American, and have team members from all over, but no Russians currently.

+1 vote   news: March news
Swartzy
Swartzy Mar 14 2015, 1:20pm says:

Thanks for the comments so far guys.

Here's what I'm currently leaning towards:

First Beta release in June will be the combined weapons, weather, and gameplay, just to make development easier. Should I include Absolute Nature in the mix as well or leave it as an option? I'd like to make it mandatory, but this mod is already pretty system intensive.

Then, if the beta goes smoothly, I'll release the weather and weapon mods seperate.

However: I want to use this one page for everything. I'm thinking of asking Aydin or someone else to redesign the page due to the new direction.

So I guess what I'm looking for now is new names for this mod. All suggestions welcome.
When I split off the different mods from the main one I'll just be naming them "Weapons mod standalone" and "Weather mod standalone" on this page.

+2 votes   news: March news
Swartzy
Swartzy Mar 14 2015, 1:16pm replied:

Thank you for that compliment (had to use Google Translate but I think I understood everything) :)

+1 vote   news: March news
Swartzy
Swartzy Mar 13 2015, 9:52pm replied:

Glad to see this page back up :)

Looks like that hacker ******* wasn't completely able to destroy this page.

+5 votes   mod: Arsenal Overhaul 3
Swartzy
Swartzy Mar 13 2015, 4:56pm replied:

Why thank you. The first version may be out sooner than you might think ;)

+2 votes   mod: Radium
Swartzy
Swartzy Mar 13 2015, 3:21pm says:

Are you doing this with Reshade/GemFX/MasterEffects or did you write a custom shader?

+3 votes   media: Lens Flares
Swartzy
Swartzy Mar 13 2015, 12:21pm replied:

Funny you should say those things.

An FN FNC was my next add, Aydin *might* be making a Galil (he's pretty busy), and we have a Remington 700 that is in the process of being animated (my fault for the delay as Comrade Bear has started on it but there's some error I need to check out within 3ds max before we can continue, and I can't get it working currently as the trial has expired :( ).

+2 votes   media: SR-25
Swartzy
Swartzy Mar 12 2015, 8:13pm replied:

It will be replaced :)

+4 votes   media: SR-25
Swartzy
Swartzy Mar 11 2015, 9:26pm says:

Update: Lots of weapons added, will add video soon.

In other news, Millenia and MTindle (through Naky) have given me permission to use their work in this mod, but this does NOT mean you can use it in yours. Some mods do anyway, and they're getting away with it, but he wants permission.

+3 votes   mod: Radium
Swartzy
Swartzy Mar 10 2015, 9:19pm says:

Quick note: I know it's on safe. I'll fix that later.

+6 votes   media: OTS-33
Swartzy
Swartzy Mar 10 2015, 11:45am says:

Guys, I'm not giving up, don't worry about it :)

If you would like an update click on the G3SG/1 image and read what I wrote there.

+7 votes   mod: Radium
Swartzy
Swartzy Mar 9 2015, 7:14pm says:

Turns out he was hacked. He's back, check his profile for an explanation: Moddb.com

+3 votes   media: Saiga 12k
Swartzy
Swartzy Mar 8 2015, 5:55pm replied:

E.Nigma probably got sick of people asking him dumb questions here, he's complained about that before. He probably just said **** this and left.

+2 votes   media: Saiga 12k
Swartzy
Swartzy Mar 8 2015, 2:13pm replied:

I use 75 fov so that's probably why.

+2 votes   media: Saiga 12k
Swartzy
Swartzy Mar 2 2015, 8:49pm says:

I'm so looking forward to this mod :)

This mod inspired work on my own, though mine won't be anywhere near as good.

I'm glad that you put up a ModDB page for this, it needs more attention.

+5 votes   mod: GUNSLINGER mod
Swartzy
Swartzy Feb 28 2015, 5:19pm replied:

Oh, right xD

+3 votes   news: End of February/Early March News
Swartzy
Swartzy Feb 28 2015, 5:12pm replied:

Thanks :)

+5 votes   mod: Radium
Swartzy
Swartzy Feb 28 2015, 5:12pm replied:

Thanks, I appreciate the support :)

+4 votes   news: End of February/Early March News
Swartzy
Swartzy Feb 28 2015, 5:12pm replied:

Really? Maybe I have things confused as I thought they were actually releasing today?

+3 votes   news: End of February/Early March News
Swartzy
Swartzy Feb 20 2015, 2:40pm replied:

Any New Vegas mods made will be shared, yep :)

Currently the GECK isnt cooperating so I'll need to get help getting it running, but after that it should be smooth sailing.

I've also finally come to life with a great game idea I want to pitch on Kickstarter, but all the people I want involved are busy right now, but we'll get there at some point :)

+2 votes   mod: Radium
Swartzy
Swartzy Feb 20 2015, 2:38pm replied:

It's just a two-person team. WolfKotto doing the animations, and Sin! doing the engine modifications.

They're doing their own thing so we won't be working together, and what they're doing is pretty complex stuff.

I'm just saying expect our mod to be fun, but don't hold us to their standards because we can't live up to that.

+3 votes   mod: Radium
Swartzy
Swartzy Feb 16 2015, 7:38pm replied:

He is amazing. I've been following him for a while. Don't expect that from us, but expect better compatibility.

+3 votes   mod: Radium
Swartzy
Swartzy Feb 16 2015, 6:21pm replied:

It's not me, I defended you last time, remember? :D

+3 votes   media: Ingram MAC-10
Swartzy
Swartzy Feb 16 2015, 5:30pm replied:

Huge? It fits the hands nicely if you ask me. I can't make it any smaller or it wouldn't work on the Uzi anims. I was actually going to make it slightly bigger so the anims look better on it.

+2 votes   media: Ingram MAC-10
Swartzy
Swartzy Feb 16 2015, 5:08pm replied:

Both the Uzi and Mac-10 will get silencers (both don't have any atm) but I want to find decent models for the silencers first. I'm picky about stuff like that.

+2 votes   media: Ingram MAC-10
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