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I agree, I'll do the hold-breath thing.
Have I played FC3? Well yeah, I made a very popular mod for it called "Swartz mod compilation" which won mod of the month at Far Cry Nexus, was featured on a bunch of websites, etc. ;)
I liked it for a while but got bored with it.
Anyways yeah if I do the hold breath thing it will be timed and then you release your breath and the screen starts swaying again.
Not too hard, I could do that instead of the pill.
Glanced over it quickly but I will give it more time later. From what I've gleaned this is definitely very useful. Thank you!
Very subtle, which will be nice for indoors. Nice work :)
There shall be both. And new maps (waiting on Bangalore's map pack, I don't care how long I have to wait).
I'm not trying to compete with Frozen Zone though, it does look quite cool. That said, we're not going in similar directions so it's not the best comparison. Hopefully both our mods will be good :)
Yes (I think, whoever did SGM Enot edition made it).
I'm sorry about the inconvience guys. ModDB does a lot of stupid crap and I wish I could find a better alternative.
Next release will be available in torrent form as well in-case you're in one of these affected countries (and because it will need to be. The size is already huge WITHOUT the new maps I want to add. Whatever I upload to ModDb will need to be split into parts).
Also, please post concerns like this on the main comments page. I rarely check the download pages for comments which is why I didn't see this before.
Well, so much for a release date of the 15th or any word from the author whatsoever. I realize he likely doesn't speak English but he could use Google Translator.
I'm just going to assume this mod is dead and stop checking this page unless I get an update.
Looks very nice :)
I'm so psyched about this mod it's not even funny.
Oh sweet. Unfortunately Shoker seems to be using the Valve model of working on things forever before releasing them, so I doubt he'll release that anytime soon.
Very nice. I like how the shells have collision and move around.
It's a shame the SDK doesn't support using actual models as "particles" so we could have shell-casing models. Still, this is as close as we'll get and it's quite cool :)
Sorry I didn't see this comment, it got lost in the mix (I hate the layout for comments on ModDB, I miss comments all the time).
Basically for fake specular highlights you need an Alpha channel for your main weapon texture (so DXT5 it is), and in that Alpha channel make it white. Anything black will be a completely specular highlight, or various shades of gray if you don't want it as pronounced.
I'm not very good at it yet so hopefully someone else sheds some light on this (I'll study Loner's texture when he sends it back, but it's going to be a while as he's a very busy guy).
As far as weapon model importing, etc re: what r_populik taught me, I'll see if I can find the notes he's given me over time (send me a PM so I don't forget). You can also look up Millenia's Stalker tutorial on Youtube as he made a very good one (though its a little different with CoP and he makes a couple of assumptions about CoP that aren't correct).
Very nice :)
The scopes? r_populik made it, not me, and I don't know if he's doing the same size for all screen ratios or not.
If he doesn't then I will resize them myself for different aspect ratios. I'll have to wait and see when he releases his full mod as the early release he gave me doesn't include any scope overlays (only the one seen here which he made for me later).
Oh wait, you mean iron-sight alignment? Yes, they will be aligned for each mode. I don't know the formula for converting from 16:9/16:10 to 4:3 but I'll ask closer to release what the conversion is and then add those alignments.
I'm doing my best so there is no overlap (I guess that's what you mean by "not all the same"), so yes, early weapons are alright but aren't great. The farther you get and more you do, the better weapons you'll come across, the more variants and attachments become available, etc.
An example of this is that yes some early weapons that accept an Acog will not have the dual-aim variant, as it's a more expensive attachment and won't be available until a little later.
I am sad to say that the Honeybadger will not accept a grenade launcher, nor scopes (except an Eotech, maybe an Aimpoint) but that's just because of the way the gun is designed. Plus the Honeybadger doesn't really serve that role...it's more of an SMG replacement for the MP5, but with a nice new caliber that hits hard.
Just curious, do you think you'll ever do an Atmosfear 4? Not sure what you'd do for it, just curious if you're done with it or if you plan on ever going further (or with Absolute Natures & Structures).
Why thank you good sir :)
How is this done exactly? Are you tying the shader to a script so it happens during certain weather, etc. ?
I'm not setting a release date at this time. It's too early.
Hmm, try stuffing the money in the disc tray, that way the computer can process it correctly.
Yes he did an animation project for vanilla weapons. I don't have the link handy though.
What do you mean? I'm using King Friday LR300 anims for it at the moment but I'd rather use something that has a good sprint animation so I might change the anims to something else.
How's this progressing Bangalore? I'm really looking forward to this.
Last I checked you needed someone to help with a script though on GSC forums. Has that been fixed yet? If I were you I'd ask for help on the SoC forums, it seems like that's the only forum left where there's any scripters active.
Dual weapon holstering, very nice :)
Is this mod really going to be released on the 15th or did you just put that there as a placeholder?
I'm really looking forward to this (can't wait to see how you did the bloodmarks on bodies)! :)
Also, what version of the game is this for (1.0004,5,6?)
Sent the textures to Loner, he's going to work on them :)
He also revealed something I wasn't aware could be done: faking specular highlights with the alpha channel. I'll be trying that out on a number of things.
P.S. Everyone send Loner some money, he's a cool guy ;)
While you're at it send some to r_populik too (basically taught me everything about importing models and working with them).
That's awesome. May I have your permission to port some of these new and/or tweaked shaders to CoP after you've released the mod? If not I understand.
Really? The person who did this skin got like Skin of the Month for this :P
I'll send it to ya.