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Swartzy
Swartzy Mar 27 2015 replied:

If you still have the version that uses stripper clips, then yeah I'd take that version. Unlike the model I linked yours has a folded bayonet which is a big bonus to me (I want to try and add bayonet attachments later if someone helps code it and I get an animator to help).

If you want send it my way.

If you need anims for an SKS with stripper clips, download my ****** old "Swartz mod" which has an SKS with stripper clips.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 27 2015 replied:

@VicRattlehead: Nothing has been done for that, but I can take a crack at it and see if I can figure it out. That's always annoyed me too.

@Koma: The Abakan issue is because Alundaio misunderstood what I asked him to do with it. In full-auto, instead of the first two shots being 1800rpm then immediately going back down to 600 or whatever, it "cycles" after the first two back down to 600rpm, which takes a while.
Luckily that part can be disabled so I have until I can recode it or if Alundaio comes back at some point and is willing to rewrite it.

+3 votes   mod: Radium
Swartzy
Swartzy Mar 27 2015 replied:

Yeah? I was going to import this SKS model unless you have a better one: Nexusmods.com

+1 vote   mod: Radium
Swartzy
Swartzy Mar 26 2015 says:

Answer me this good peoples: Who wants an SKS in the mod? If I add one there shall be no SVT-40.

+3 votes   mod: Radium
Swartzy
Swartzy Mar 26 2015 replied:

U 2 smart for meh :)

Moddb.com

I'll post it in the news post and comments section on main page too.

+1 vote   news: Status of UWR
Swartzy
Swartzy Mar 26 2015 replied:

The mp_rank things means you no longer have to add weapons to that file.

+2 votes   news: Status of UWR
Swartzy
Swartzy Mar 26 2015 says:

Names seem to be tied between "Ultimate Pripyat Renewal" and "Radium".

Tell me what you'd like better!

+1 vote   news: Status of UWR
Swartzy
Swartzy Mar 26 2015 replied:

You'd have to ask him, except don't since he's very busy ;)
When it's done would be my guess.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 25 2015 replied:

I'm dumb. Thanks for letting me know that :P

+1 vote   mod: Radium
Swartzy
Swartzy Mar 25 2015 replied:

Nope. Sorry.

+2 votes   mod: Radium
Swartzy
Swartzy Mar 24 2015 replied:

Note to staff: I don't mind being archived, just post my news please.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 24 2015 replied:

Thank you for explaining the hold-up. I'll add some screenshots.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 24 2015 says:

ModDB staff is slow. Posted a news update a while ago, still isn't up.

Sometimes they edit news posts to get them on the front page though so maybe that's what they're taking their time doing.

+2 votes   mod: Radium
Swartzy
Swartzy Mar 24 2015 says:

Found the suppressor I wanted (sorta, had to extend the length of it): Imgur.com

Okay so:

I'll use this Uzi skin
I'll use LA skyboxes
Absolute Nature will be optional

+1 vote   media: Uzi - again
Swartzy
Swartzy Mar 23 2015 replied:

Not quite.

For the released version of LA, Cromm Cruac did the skyboxes. The Director's Cut will have Vincent's new SWTC-type skyboxes.

+2 votes   media: Uzi - again
Swartzy
Swartzy Mar 23 2015 replied:

Posted an image update, so no longer a false update :)

+1 vote   mod: Radium
Swartzy
Swartzy Mar 23 2015 says:

Sorry for the fake update guys. I just changed release date from "June" to "TBD".

Two factors causing this:
1) I need more time
2) We may have lost another animator, I'm waiting to find out :(

In other news: mod team is hiring C++ programmers, modelers, and animators.
If you can do any of the above send me or the team a message.

+2 votes   mod: Radium
Swartzy
Swartzy Mar 22 2015 replied:

What I'm doing is giving each faction specific weapons but I'm not making special versions of weapons for factions or anything.

Duty uses Soviet weapons, Freedom uses NATO weapons, Mercs use high-class NATO weapons, loners & bandits use cheap weapons, and Monolith use whatever will work best to wreck your **** :)

+2 votes   mod: Radium
Swartzy
Swartzy Mar 19 2015 replied:

I'm using the source code, so no scripts would be needed, it's just that it is a lot of work and I'm a newb with C/C++ so I have to take my time figuring it out (and I don't have any help).

+1 vote   media: AKS-74 & Glock 17
Swartzy
Swartzy Mar 19 2015 replied:

Thank you for your suggestion, but I'd still rather not add an M93. I believe some other COP mods have, you could check those out.

Plus we have lots of snipers: SVD, SVU, Remington 700, L96, G3SG/1, Mosin Nagant, etc.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 18 2015 replied:

Probably not to be honest. The closest thing to an anti-material rifle in the mod is an L96 in .338 Lapua. I think that's more than enough power for anything encountered.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 15 2015 replied:

Once the mod is released you may use it provided you give proper credits.

+2 votes   media: Remington 700
Swartzy
Swartzy Mar 15 2015 replied:

You mean do I have permission to use this? Yes I do, he says right in his description to feel free to use it as long as you credit him.

+1 vote   media: Remington 700
Swartzy
Swartzy Mar 15 2015 replied:

7.62x51mm

+2 votes   media: Remington 700
Swartzy
Swartzy Mar 15 2015 replied:

Actually I was hoping you'd modify the anims I'm using for this one. It's not a perfect fit, it's just close.

+1 vote   media: Remington 700
Swartzy
Swartzy Mar 14 2015 says:

Yes, vanilla arms suck and don't go back very far. Not visible through normal use of the rifle.

+1 vote   media: Remington 700
Swartzy
Swartzy Mar 14 2015 replied:

I'd love to do that, but more than anything else it relies on animators being willing to do that. I can't guarantee it.

+1 vote   mod: Radium
Swartzy
Swartzy Mar 14 2015 replied:

Glad to see you're still around, lol!

I'm about to buy a CZ-75 myself, any advice/suggestions?

I'm hoping the Remington 700 will be available for the first Beta release in June, though that and the S&W M19 may have to wait for a further release depending on how far along animations are at that point.

What's the UE4 thing you're working on now (if you're still working on it)?

+1 vote   news: March news
Swartzy
Swartzy Mar 14 2015 replied:

:D

Freefall! You rule! Join my mod team, please!

+1 vote   media: r_populik's Colt M1911 skin
Swartzy
Swartzy Mar 14 2015 replied:

The handguard is pretty huge. I'll see if resizing the model a bit is needed.

+1 vote   media: SR-25
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