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Comment History  (150 - 180 of 846)
jketiynu
jketiynu Nov 30 2014, 12:56pm says:

Just an update on things: I realize things have been a little quiet lately. I'm working on an internal alpha for the team to play with, so that's my priority right now.

SankED is working on the animations for the S&W M19, and I believe aytabag is working on a new armor. We've all been a bit busy, so there will be more updates later.

+1 vote   media: AK-104
jketiynu
jketiynu Nov 6 2014, 5:22pm replied:

I think the problem is that I uploaded a 60fps video in 1080p to Youtube. I know Youtube now supports up to 4k and 60fps, but maybe the combination of 1080p and 60fps was too much for it? I shouldn't have blamed Shadowplay as I just looked at the video on my PC and the quality is fine.

+1 vote   media: Glock 18C
jketiynu
jketiynu Nov 6 2014, 1:04pm replied:

Shoker used a 3rd part binary file to do new stuff, whereas this feature is directly part of the game's code and requires no scripts or anything to work, so yeah it is kinda new.

+1 vote   media: 2.4 Pistols
jketiynu
jketiynu Nov 1 2014, 12:14pm replied:

Sure, but I'm not really interested in either of those, nor am I sure how to program it (I'm a beginner).

+2 votes   media: Thirst
jketiynu
jketiynu Oct 31 2014, 12:02pm says:

Note: will change location of thirst icon. This is just a demonstration.

+3 votes   media: Thirst
jketiynu
jketiynu Oct 26 2014, 4:05pm says:

Hint: SPECULAR LIGHTING!!!!!!1

Implementation: by K.D. (who is a God in my eyes, thanks for the help man :) ).

Currently everything in-game gets specular lighting + gloss map lighting. Obviously gloss maps now need to be adjusted drastically as they are much, much brighter with specular lighting enabled as well.
Will be making this so that it only happens on certain models, so that the performance hit isn't as big and everything looks good.

+2 votes   media: Guess
jketiynu
jketiynu Oct 17 2014, 11:33pm replied:

I can add one, though it may look a bit odd as the barrel is not threaded.

+1 vote   media: Remington M700
jketiynu
jketiynu Oct 16 2014, 10:14am replied:

It will need new animations yes, as this model has an internal magazine.

+2 votes   media: Remington M700
jketiynu
jketiynu Oct 7 2014, 2:46pm replied:

Why add it if not for it's full auto? That's what makes it so ******* awesome (that and the fact that it has very low recoil).

+1 vote   media: AA-12
jketiynu
jketiynu Oct 6 2014, 2:28pm says:

No comments on this yet? I think it looks downright sexy! :)

+2 votes   media: Toz-66/"BM-16"
jketiynu
jketiynu Oct 5 2014, 10:08pm replied:

You're thinking of the AK-9 I do believe.

This is a 9x19mm smg.

+1 vote   media: PP-19-01 Vityaz
jketiynu
jketiynu Oct 5 2014, 6:44pm replied:

Accidentally down-voted you. Sorry about that :P

Anyway, thank you :)

+2 votes   media: New engine features
jketiynu
jketiynu Oct 3 2014, 11:13am says:

Also seen in this and Mini-14 image: God mode (puts that symbol in the corner) and unlimited ammo (look at ammo count) :)

+1 vote   media: IMI Uzi
jketiynu
jketiynu Oct 1 2014, 5:49pm says:

To aytabag: Placeholder page set up. Will obviously need a new design. Meanwhile I'm importing all of our media.

+3 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Sep 17 2014, 11:15pm replied:

If I do that I'd want a fully fledged magazine system in place too, which the answer is yes too. Now that the COP source code got released, it's just a matter of finding a good programmer :)

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 17 2014, 2:53pm replied:

We're trying to avoid worn looking weapons, but this an exception because it's a late game weapon, I'll only be giving it to one or two special people you encounter, and as aytabag told me the real life AA-12 is a little dull looking, so it got some cool wear :)

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 17 2014, 2:49pm replied:

When the source code comes out most weapons will have interchangable sights like scopes, night vision iron sights, kobras/eotechs, etc.
If we get a good programmer I'd also like to add underbarrel shotguns and bayonets, but you have to understand that nothing I've mentioned is possible without the source code.

As for the AA-12 in particular, I don't think it's going to get any attachments.

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 3 2014, 8:55am replied:

It's easy, I should have done that from the start as they do look a lot better.

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 4:58pm replied:

Just curious: what do you think of the FAL animations in OWR 2.1 Full? If those are good I can always save fart_blad some work and just use those.

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 4:05pm replied:

I haven't been hearing much from fart_blad, but I can always have him redo the animations later if he has the free time.

+3 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 2:19pm replied:

Although the model is different than this, it uses the same anims seen here: Moddb.com

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Aug 25 2014, 2:48pm replied:

Same here. I'm also thinking about a MAC-10, but it's an American weapon so I can't think of who to give it to. Mercs wouldn't use it if they already have MP5's and UMP-45's I don't think.

+1 vote   media: IMI Uzi
jketiynu
jketiynu Aug 23 2014, 6:56pm says:

After you posted this I checked something and figured out how you did this. Nice work.
The only question I have is have you figured out how to make an animation stop once it reaches a certain point because I haven't.

+3 votes   article: Animated detectors and mini computer
jketiynu
jketiynu Aug 23 2014, 7:39am replied:

Gunslinger is using an injection process to add new code to the game, what he's doing is not possible otherwise.

In terms of the source code though, as I mentioned in one update we're looking for a C++ programmer as the COP source code will be out in a few months, then we can do stuff like that.

+2 votes   media: Baikal MP-153 animations
jketiynu
jketiynu Aug 23 2014, 7:26am replied:

Watch this video: Youtube.com

He doesn't pull back on the cocking handle at all after loading more shots.

+1 vote   media: Baikal MP-153 animations
jketiynu
jketiynu Aug 16 2014, 10:33am replied:

It's not the same bizon I don't think. That bizon had some model errors so I'd rather use this one.

+3 votes   media: PP-19 Bizon
jketiynu
jketiynu Aug 12 2014, 12:02am replied:

You're not being ignorant, I'm being vague. I sort of have to be because not everyone would approve.

+3 votes   media: New AKM
jketiynu
jketiynu Aug 11 2014, 5:28pm replied:

No problem :)

You mentioned you might not know how to properly import weapons using new animations. I took forever to teach Enigma but I think I can teach it faster now. Over the weekend I'll try and send you the info you'll need.

+2 votes   media: Borz
jketiynu
jketiynu Aug 6 2014, 12:13am replied:

I won't be creating an addon for Misery however it looks like you know how to import weapons and animations so once the addon is released feel free to use whatever you want in your Misery weapon mod.

+3 votes   article: Progress on OWR 2.1, weapons addon
jketiynu
jketiynu Aug 2 2014, 9:05am replied:

They're not models, they're textures/skins. If you dislike them they can easily be deleted by removing the folder textures/act/.

+1 vote   media: FNP 45
jketiynu
jketiynu Jul 30 2014, 10:56pm replied:

The shotgun or the rifle? The shotgun I *could* do, but it's so similar to the Saiga I don't see a reason.

+1 vote   article: Quick update
jketiynu
jketiynu Jul 30 2014, 1:13am replied:

Good to know, thanks for clearing that up.

+2 votes   media: Mini-14 WIP
jketiynu
jketiynu Jul 26 2014, 8:56pm replied:

That's his business, I didn't ask him. I quit Stalker modding for a while too and never thought I would come back. These days I have far more fun with Fallout: New Vegas.

+2 votes   article: First news
jketiynu
jketiynu Jul 26 2014, 4:13pm replied:

r_populik no longer wishes to mod Stalker and be a part of the Stalker scene. Thus, he took down his page.

+2 votes   article: First news
jketiynu
jketiynu Jul 24 2014, 2:27pm says:

To ease some people's minds: I asked Millenia for permission to use the gloss map. I don't want to get the mod pulled for something I shouldn't be using.

Worst case scenario: I look through some tutorials and create a new gloss map myself.

+2 votes   media: Steyr Aug A1
jketiynu
jketiynu Jun 8 2014, 5:51pm replied:

Very nice :D

Would you be willing to do a side-by-side comparison shot in the game where you show the differences between both the HBAO and the SSDO? I'm curious which one looks better.

+4 votes   media: This is the end, my only friend...
jketiynu
jketiynu Mar 27 2014, 10:19am says:

AndroIDDQD: You forgot to include vintorez_shot1.ogg

+2 votes   download: Original Weapons Renewal 2 (Compatibility Patch)
jketiynu
jketiynu Jan 21 2014, 9:38am replied:

Thanks. No I'm still hooked to the Stalker series, just no longer releasing any mods for it.

+1 vote   media: Old-school B/W infrared vision
jketiynu
jketiynu Jan 21 2014, 8:38am says:

Very nice.

+2 votes   media: Old-school B/W infrared vision
jketiynu
jketiynu Jan 5 2014, 2:00pm says:

Yes! Very sweet :)

+1 vote   media: OWR Weapons Addon - SMGs - PP-91 Kedr
jketiynu
jketiynu Dec 25 2013, 11:30am says:

One tiny nitpick: would it be possible to remove the fire selector switch on the side? The Glock 17 doesn't have one, not sure why the author put it on there.

+2 votes   media: OWR Weapons Addon: Glock 17
jketiynu
jketiynu Dec 25 2013, 11:29am says:

Very nice. Can't wait.

+1 vote   media: OWR Weapons Addon: GSh-18 & Glock17
jketiynu
jketiynu Nov 27 2013, 1:52pm says:

I like the sound you gave it :D

+1 vote   media: 1.3 Glock 21
jketiynu
jketiynu Nov 11 2013, 8:41am says:

Looks great!

+1 vote   media: VAL replacement
jketiynu
jketiynu Nov 9 2013, 3:09pm says:

Anamorphic lens flares? Nice.

+4 votes   media: testing some new graphic feature
jketiynu
jketiynu Nov 8 2013, 11:07am says:

Very cool bokeh.

Have you thought about further shader effects, like SSDO for instance?

+2 votes   media: bokeh dof imitation (2)
jketiynu
jketiynu Aug 8 2013, 9:04pm replied:

Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:

+3 votes   article: Misery 2.0 & New Ordnance
jketiynu
jketiynu Aug 5 2013, 1:15pm says:

That looks REALLY good. Nice work Dante :)

+2 votes   media: Parallaxed ship
jketiynu
jketiynu Jul 22 2013, 3:07pm says:

Well, looks like I was wrong so far *knocks on wood*.

Worst comes to worst though I'll just visit the library and post any updates/respond to PM's, etc.

+1 vote   article: Might be away
jketiynu
jketiynu Jul 21 2013, 6:36pm replied:

That's odd. I don't know why.

0 votes   media: Walls_Stuco_11
jketiynu
jketiynu Jul 21 2013, 12:43pm says:

Nice bricks. Are you using a parallax texture for this as well (_bump#)? It's hard to tell in the shot.

+1 vote   media: Walls_Stuco_11
jketiynu
jketiynu Jul 18 2013, 5:57pm replied:

Thanks :)

I probably should have provided a better screen. It looks better when the curved mag is inserted.

+2 votes   media: RPK-74
jketiynu
jketiynu Jul 17 2013, 11:24am replied:

It's animation based. They must be using new/modified animations.

+2 votes   media: July Alpha Release Details
jketiynu
jketiynu Jul 14 2013, 5:47pm says:

It has arrived :D

Looking forward to playing this updated version :)

+1 vote   download: COP Original Weapons Renewal 1.00
jketiynu
jketiynu Jul 12 2013, 3:31pm says:

Looks sorta like something like from Jagged Alliance: 2. This is great, definitely tracking.
This mod appears very interesting.

+1 vote   media: some
jketiynu
jketiynu Jul 10 2013, 9:35pm replied:

You're right. I might do a Glock 17 as well but that's it, 2 glocks is plenty.

+1 vote   media: Glock 35 - Again
jketiynu
jketiynu Jul 9 2013, 8:46pm replied:

Also: These are not user.ltx tweaks, it's a modified shader.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Jul 9 2013, 8:30pm says:

Note: This doesn't apply too much for the indoor screens as the outdoor ones, but just note that I'm not using any form of AO in these screens, so you'd likely be seeing more shadows and crap.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Jul 5 2013, 2:21pm replied:

Sent.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 2:09pm replied:

You mean to tell me there is stuff of mine you don't like?
...
*Angry face*

Just kidding ;)

If you want the render dll's let me know and I'll send them to you. Currently I only bothered doing the DX9 one but I can do them all.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 4 2013, 11:45pm says:

Nice model. I think you mean either a "Sako TRG 22" or "Sako TRG 42" though. There is no such thing as the 24.

+1 vote   download: Sako Trg 24
jketiynu
jketiynu Jul 4 2013, 7:45pm replied:

Agreed, but this one is especially good.

+3 votes   media: Vodka
jketiynu
jketiynu Jul 3 2013, 4:34pm says:

Nice. Looks much better than the vanilla one.

+2 votes   media: Vodka
jketiynu
jketiynu Jul 2 2013, 10:22pm replied:

Thank you. Most of the credit goes to r_populik though. In terms of weapons and stuff though, it's too late for Misery since it's due out soon (and I already did a little bit of work for them, not really weapons related though), but if I were contacted by the Redux team I would be more than happy to help out (personally, besides Bangalore's map pack and r_populik's weapon replacement, I'm looking forward to Redux more than anything and would love to help in some way).

+2 votes   article: July update
jketiynu
jketiynu Jul 2 2013, 5:31pm says:

Yay :D

I have to wonder though, who is it in the Zone that is making or importing all the bread and sausage? It's a mystery.

+1 vote   media: HD bread & sausage ;-)
jketiynu
jketiynu Jul 2 2013, 5:30pm says:

That's a damn nice HP.

+1 vote   media: Browning HP
jketiynu
jketiynu Jul 2 2013, 1:04pm replied:

Note on this: maybe you brought this up due to the video I posted? I realize a lot of NPC's in that video were carrying vanilla weapons but that's just because I hadn't bothered merging them in prior to that video, but they are done (mostly). I'm utilizing a lot of r_populik's weapon mod as well as some Shoker stuff and other stuff to replace all vanilla weapons. Everything is mirrored.

The only gun that still ejects on the left is the PKM but it ejects on the left in real life so it's accurate.

+2 votes   article: July update
jketiynu
jketiynu Jul 2 2013, 9:00am replied:

I'm not using any vanilla models.

+2 votes   article: July update
jketiynu
jketiynu Jun 28 2013, 6:01pm replied:

It should be as simple as adjusting one of the bloom console variables.

I would actually prefer a slightly brighter/more vibrant Zone than people are used to though. Just my preference.

+1 vote   media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 28 2013, 10:40am says:

Very nice. I like the gloves too.

+1 vote   media: Degtyarev's PM
jketiynu
jketiynu Jun 27 2013, 11:35pm says:

Solved my problem: For less harsh tritium use models/selflightL ;)

+3 votes   media: Glock 35 - Failure?
jketiynu
jketiynu Jun 27 2013, 10:37pm says:

Oh yeah: also if things look a little "dreamy" it's because I'm using a Bloom shader from one of the old builds. I think it looks better than the default bloom, but I'd like to tone down the effect a little.

+1 vote   media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 22 2013, 2:23pm says:

I got pretty lazy with this. I'll upload a better, longer video later, promise.

*Edit*
Also, video is still processing at time of this writing. Give it a few minutes and it will show.

+4 votes   media: WIP demonstration
jketiynu
jketiynu Jun 21 2013, 6:05pm says:

I like that idea. I think it should be a subtle effect though if you do it.

+5 votes   media: Idea: Underground Light Shafts
jketiynu
jketiynu Jun 21 2013, 12:51pm replied:

I agree, I'll do the hold-breath thing.

+2 votes   article: Late June update
jketiynu
jketiynu Jun 20 2013, 9:53pm replied:

Not too hard, I could do that instead of the pill.

+2 votes   article: Late June update
jketiynu
jketiynu Jun 20 2013, 5:25pm says:

Glanced over it quickly but I will give it more time later. From what I've gleaned this is definitely very useful. Thank you!

+6 votes   article: Texture Advice for STALKER
jketiynu
jketiynu Jun 14 2013, 10:35am replied:

Why thank you good sir :)

+1 vote   media: Rainbow over marshes
jketiynu
jketiynu Jun 13 2013, 6:14pm says:

Yay rainbow.

How is this done exactly? Are you tying the shader to a script so it happens during certain weather, etc. ?

+2 votes   media: Rainbow over marshes
jketiynu
jketiynu Jun 12 2013, 11:24am says:

Dual weapon holstering, very nice :)

+1 vote   media: ...
jketiynu
jketiynu Jun 10 2013, 8:21am replied:

It's available to anybody really, you just need to know how to get it to work (as they have no working examples by default). It requires merging both GWR and Shoker attachments mod. I'm pretty sure I gave the link for GWR in the Misery dev forum.
Anyways yes it's quite cool :)

+2 votes   media: Sights demo
jketiynu
jketiynu Jun 7 2013, 10:50am says:

Wait, you added bloodmarks to bodies? That's awesome, nice work.

+2 votes   media: блудмарки
jketiynu
jketiynu Jun 6 2013, 9:59pm replied:

Thank you :)

I'm not familiar with that mod so I don't know, but there's only one scripted mag system I know of and it's the one Thunderfreak made for all 3 games, so it's probably the same one. The CoP version is not that clunky though and I don't even have the option of using the manual reloading GUI, it's disabled entirely.

+1 vote   article: June update
jketiynu
jketiynu Jun 6 2013, 12:40pm replied:

Yep :) I've contacted them several times and the only time they haven't responded was my last email (asked about any potential sound system improvements mostly).

+1 vote   media: Shader tweaks - Shadows
jketiynu
jketiynu Jun 6 2013, 12:32pm replied:

It didn't disappear, it's at a flatter angle so you can't really see it from this perspective.
Might need further tweaking though (in this screen it uses two shadow passes, maybe more would make a difference?)

+1 vote   media: Shader tweaks - Shadows
jketiynu
jketiynu May 29 2013, 6:23pm says:

VERY nice.

Would you be willing to do a custom 1P29 scope reticle for me? I'm not entirely sure if they have Paypal or something similar where you live, but if they do I'm willing to pay you $10.

PM me if you're interested.

+3 votes   media: Custom reticles
jketiynu
jketiynu May 28 2013, 4:50pm replied:

If this is your old HUD what does your current one look like? Just curious.

+2 votes   media: New nimble
jketiynu
jketiynu May 28 2013, 4:14pm replied:

Why thank you good sir.

Same goes for you and the whole Misery team. You guys are all quite talented.

+1 vote   article: Latest news yo
jketiynu
jketiynu May 26 2013, 9:54pm says:

This looks like a lot of fun. Can't wait to mess around with it :)

+4 votes   media: Call of Chernobyl teaser
jketiynu
jketiynu May 26 2013, 11:45am replied:

Indeed.

+2 votes   media: Protecta & Nimble's Protecta
jketiynu
jketiynu May 19 2013, 8:48pm says:

Okay...this is awesome. Thank you for doing all this :)

+5 votes   article: O.G.S.E. 0.6.9.3 new graphics features, part 2
jketiynu
jketiynu May 17 2013, 12:47pm replied:

Not nice on my part, nice on r_populik's (all I did was modify the bumpmap) :)

+4 votes   media: Toz-194
jketiynu
jketiynu May 9 2013, 3:13pm says:

To anyone looking at this old image: Don't worry: this bitch is getting re-textured ;)

+3 votes   media: More 1.3 screens
jketiynu
jketiynu May 9 2013, 2:24pm replied:

75 FOV.

+2 votes   media: v1.4 - AK-74
jketiynu
jketiynu May 7 2013, 7:54pm says:

I'm surprised they just threw the M203 on there like that. It doesn't even fit.

+1 vote   media: Geonezis All-in-one
jketiynu
jketiynu May 4 2013, 11:53am replied:

Yep :)
In addition to new weapons I'm replacing just about everything, including some of the Shoker models.
Unfortunately gamebanana is down today and NewVegasNexus has a limited selection so it'll be a little while before I can start importing some others :(

I'm also going to start editing some of the world models and props. I want to try and give certain objects physics, stationary vehicles that can be blown up, etc.

+1 vote   media: v1.4 - Glock 20
jketiynu
jketiynu Apr 29 2013, 7:41am replied:

They used to. They carry .40S&W now because a lot of recruits had trouble qualifying with the 10mm. The .40S&W is basically just a necked down, much weaker version of a 10mm. They're the same diameter and everything.

+1 vote   media: 10mm
jketiynu
jketiynu Apr 23 2013, 6:44am replied:

The dialogue for certain ap variants is not a bad idea. Let me think about it. Thanks.

+2 votes   article: Status update on 1.4
jketiynu
jketiynu Dec 25 2012, 9:53pm says:

Take your time, the more polish the better :)

+1 vote   article: Merry Chrismas and a Happy New Year, Stalkers!
jketiynu
jketiynu Dec 18 2012, 11:59pm replied:

Yes it will :)
I'm very excited. I can't wait.

+6 votes   member: Meltac
jketiynu
jketiynu Nov 28 2012, 5:06pm says:

Looks amazing. :)

+1 vote   media: 2.5
jketiynu
jketiynu Nov 25 2012, 1:21pm says:

Could you post some screens of the R2 render?

+1 vote   media: 2.5
jketiynu
jketiynu Jul 17 2012, 8:48am replied:

Yeah I tested it. Works great. I'm digging the new explosions.

+2 votes   download: PPx³ - Swartz Mod Compatability Patch
jketiynu
jketiynu Jul 16 2012, 3:01pm says:

Thanks for providing this :)

Good work btw.

+3 votes   download: PPx³ - Swartz Mod Compatability Patch
jketiynu
jketiynu Jun 9 2012, 2:29pm replied:

I'm well aware of how weapons work, the weapon damages are different for game balance purposes. I've shot many a gun, I'm not aiming for realistic weapons in this mod.

As I said if you don't like it edit it yourself.

As for not being polite I don't consider it polite to say things like "Weapon balance is dumb" and "Do you even know how weapons work?".

You've been a **** which is why you're being treated like one.

+3 votes   article: Future of the mod
jketiynu
jketiynu Jun 9 2012, 11:58am replied:

The weapon balance is fine, I'm not sure why it is you keep bitching about it.

If you don't like it it's easy to edit yourself, they're just ltx files. Open them in notepad and tweak to your liking.

-1 votes   article: Future of the mod
jketiynu
jketiynu Jun 8 2012, 7:00am replied:

You can resume a saved game without issue.

+1 vote   download: Swartz mod v1.3 Patch 1
jketiynu
jketiynu May 26 2012, 6:48pm says:

Amazing.

+6 votes   media: Wet Reflections - Progress
jketiynu
jketiynu May 10 2012, 11:54am replied:

That's just the way the model was positioned. I may screw around with the values to push it farther back.

+1 vote   media: More 1.3 screens
jketiynu
jketiynu May 8 2012, 9:36am replied:

Yep :)

+3 votes   media: NPC Variety
jketiynu
jketiynu May 5 2012, 4:17pm says:

Very nice :)

+3 votes   media: Particles - Pt. 1
jketiynu
jketiynu May 4 2012, 5:32pm says:

Very nice. I'm really looking forward to the next release.

+2 votes   media: Wet Reflections - Progress
jketiynu
jketiynu Apr 30 2012, 1:20pm says:

You didn't make this, you're taking credit for the shaders from here: Moddb.com

+2 votes   download: Beta shaders [update]
jketiynu
jketiynu Apr 24 2012, 1:14pm replied:

Thank you.

When it comes time to test I'll let you know.

+1 vote   article: v1.3 news update
jketiynu
jketiynu Apr 19 2012, 11:59am replied:

Damnit. I shall investigate.

+1 vote   download: Swartz mod v1.2 Hotfix #2
jketiynu
jketiynu Apr 15 2012, 6:32pm replied:

I feel the HUD is fine the way it is. I may make some optional file that disables the minimap or something.

+1 vote   media: v1.3
jketiynu
jketiynu May 5 2011, 7:39am replied:

Nope. Model from some cool Russians ;)

I should have uploaded a better pic, these are all sorta placeholder images. It's an SKS.

+1 vote   media: WIP Screens
jketiynu
jketiynu Aug 22 2014, 3:04pm replied:

r_populik would have to answer this, but I believe it leads back to a discussion we both had regarding weapons in the zone for a project we were working on that fell through. We were talking about how the Toz-194 makes more sense than a Mossberg Maverick in the Zone, how a SR3M makes more sense than a VAL, and finally why any other AR-15 weapon really makes more sense than the LR300. The LR300 never saw much use and I find it hard to believe it would be widespread throughout the Zone. I believe he agreed, so he replaced it with an M4.

Not trying to put words in his mouth, I'm just guessing based on what I remember.

+3 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 21 2014, 4:05pm says:

Just a note: there will be another update soon, I'm waiting to hear back from someone. We'll have our first video :D

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 15 2014, 10:01am replied:

What is your problem buddy? He's a mod author working alone, **** does happen. Give him a ******* break. Oh and don't make demands.

+1 vote   mod: The Road to Limansk
jketiynu
jketiynu Aug 15 2014, 2:01am replied:

To each their own.

+1 vote   media: Mini-14 WIP
jketiynu
jketiynu Aug 12 2014, 1:10pm replied:

No, you need to pick and choose like in vanilla.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 12 2014, 9:18am replied:

It would likely work, but make a backup of complete just in case it doesn't work properly.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 12 2014, 9:17am replied:

Every weapon can be upgraded.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 12 2014, 12:01am replied:

I shouldn't have overstated it. You're right.

It will be for lower bandit tiers.

However I managed to seperate the random loadout scripts from Pripyat Reborn and am using those to manage who gets what weapon. Lower tier bandits will be far more likely to carry a Borz then say an AK-47 like some of the higher tiers might.

+1 vote   media: Borz
jketiynu
jketiynu Aug 11 2014, 5:27pm replied:

The Borz will be quite a common sight. So will a bolt-action Chechen weapon that aytabag will be cooking up once he's back from vacation :)

You'll also see them with normal weapons, but the majority will be these ****** homemade ones.

+2 votes   media: Borz
jketiynu
jketiynu Aug 9 2014, 10:38am replied:

I screwed up the main image and haven't bothered to fix it. I meant SWTC. Merging with Shoker will not work.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 7 2014, 5:55pm replied:

I'd have to check. You might be able to. You could always create a backup of SGM and then add OWR Lite, see if it works, and if it doesn't then revert back.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 6 2014, 12:15pm replied:

The drum magazine will be a VERSION of the Saiga. You can stick to the regular mag version if you want.

+3 votes   article: Progress on OWR 2.1, weapons addon
jketiynu
jketiynu Aug 5 2014, 5:06pm replied:

I already have talked to you via PM, but just to clear things up: I did not make this mod. r_populik did. I'm just managing the new page, uploads, and creating my own addon to his work.

+2 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 5 2014, 3:28pm says:

Congratulations on the release! :)

Once I decide to give Misery another go I'll definitely install this over it and let you know what I think.

+3 votes   article: Misery : The Armed zone V.1
jketiynu
jketiynu Aug 5 2014, 8:01am replied:

I apologize for the lack of a German compatibility patch. If that is something you could help me work on I'd be happy to host it on this page. Just send a PM.

I'm not the original author of this mod so I don't know what st_dialogs_zaton adds (it might be references needed for Nimble).

You could install the mod without any stability issues but obviously a lot of things would be in English.

Also Arrite is correct in that the images for the Ruger Mini-14, FNP 45, and MP-153 are for an addon I am making for this mod.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 2 2014, 9:00am replied:

It will probably work with Complete if you let it overwrite any files it asks. Not entirely sure though.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Aug 2 2014, 12:07am replied:

Not without a ton of merging, no.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 31 2014, 2:16pm replied:

Yes but that violate copyrights.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 30 2014, 10:58pm replied:

I believe the F2000 without GL is already in OWR 2.1 as a Nimble weapon.

As for the Remington 700, sounds like a good Merc weapon, but the only decent one I've found has yet to be skinned.

+1 vote   article: Quick update
jketiynu
jketiynu Jul 30 2014, 10:57pm replied:

I'd rather not do a ton of variations. I could see adding an A1 and an A3, but I don't want to do that. I'm going to stick with just the A1.

+1 vote   article: Quick update
jketiynu
jketiynu Jul 30 2014, 10:56pm replied:

Not sure about the first two, but the CZ 550 peaks my interest. Unfortunately it looks like nobody has made any models out of it though :(

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 30 2014, 10:47pm replied:

No worries. The peep sights are wide enough on this model to allow for good aiming.

+1 vote   media: Mini-14 WIP
jketiynu
jketiynu Dec 1 2014, 1:12pm replied:

I checked by using a few different hand models. It may look like the hand is clipping, or maybe it's just that mesh, but in terms of other hands it is not clipping.

+1 vote   media: AK-104
jketiynu
jketiynu Nov 30 2014, 2:23pm replied:

I'll take another look in-game and determine whether or not they're clipping and fix it if they are. It's hard to tell from a static screenshot.

+1 vote   media: AK-104
jketiynu
jketiynu Nov 6 2014, 5:21pm replied:

We can always add an extended mag variant later.

+1 vote   media: Glock 18C
jketiynu
jketiynu Nov 4 2014, 12:20pm replied:

The thing is it's very hard to support every individual FOV.

r_populik did well in releasing a 67.5 FOV (default) for OWR, as well as 75 FOV. Both of those are common.
90 FOV is not really common unless people are gaming at very high resolutions on big displays.

I cannot guarantee that 90 FOV won't cause some guns to clip, as so far myself and fart_blad (who aligns sights for me after doing his animations) are generally using a 75 FOV, so adjustments may be required.

+1 vote   article: November news
jketiynu
jketiynu Oct 27 2014, 11:15am says:

Update: We plan on trying to get proper specular mapping working rather than using universal specular lighting in the game. K.D. gave me some tips on how to do that, so I'll get started on it.

+1 vote   media: Guess
jketiynu
jketiynu Oct 7 2014, 3:18pm replied:

I believe the real thing has both, plus that's how I have it right now.

+1 vote   media: AA-12
jketiynu
jketiynu Oct 1 2014, 6:49pm says:

Re-doing all videos and some images.

+2 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Sep 19 2014, 4:25pm replied:

To add to this, as much as I respect the work of Gunslinger, due to the tons of new animations used, it will make modding it a nightmare. Any weapon someone wants to add will require a ton of required new animations. This mod will not, the new animation types are all optional.

+2 votes   article: September news
jketiynu
jketiynu Sep 19 2014, 3:44pm replied:

I contacted the Gunslinger team, and they never replied. It sounds like they want to keep their additions all to themselves and not share.

I don't believe Gunslinger will render mods such as this obsolete. They have different features/additions.

+2 votes   article: September news
jketiynu
jketiynu Sep 18 2014, 11:54pm replied:

When it's done ;)

+2 votes   media: IMI Uzi animations
jketiynu
jketiynu Sep 17 2014, 2:51pm replied:

Not sure what you mean by cartoonish either. I guess it may look a little that way due to how it's presented and maybe the marmoset shaders used or something?
I think it looks great personally, but you're entitled to your opinion.

+1 vote   media: aa12 & more
jketiynu
jketiynu Aug 25 2014, 3:15pm replied:

Probably not. The gun is too old, every mod adds one, and it means adding a new caliber for one weapon.

+1 vote   media: IMI Uzi
jketiynu
jketiynu Jul 26 2014, 5:43pm says:

Update: [TZP]Loner1 messaged me back (I was being impatient) and may help with this page. I don't know for sure since it's not a TZP production, but maybe.

Also I am uploading the full version of OWR 2.1 right now. For the new textures I made sure to add half-size versions to the optional half-size textures folder. It will then need to be approved so it may take another day to show up.

I will add the Lite version tomorrow.

Another thing: if anybody has any complaints, feedback, bugs, etc. please message me personally by clicking on my username and sending a private message. Messaging Team EPIC means it goes to everyone and at the moment I'm the only person handling this. If you happen to find a link/email for r_populik please leave him be and let me handle any issues as he has quit Staler modding for the time being. Thank you.

+6 votes   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 26 2014, 5:40pm says:

Update: No response in over 24 hours, and I know he got it. My guess is he doesn't care, so I'm going to use it and just replace it if he complains about it.

+1 vote   media: Steyr Aug A1
jketiynu
jketiynu Jul 26 2014, 4:50pm replied:

The mod will just be provided, however I am planning on doing my own addon for it.

+3 votes   article: First news
jketiynu
jketiynu Jul 22 2014, 5:46pm replied:

I can probably tell you the problem without downloading it. The person probably installed Atmosfear 3 AFTER this mod, thus overwriting the correct particles.xr and causing crashes.

As for the mod page, I will definitely message you, probably on the weekend, when I'm ready to work on the page.

+1 vote   article: A re-upload of Original Weapons Renewal 2.1
jketiynu
jketiynu Jul 22 2014, 12:10pm says:

Glad you uploaded this. I was going to upload it too to a new page for the mod but it works fine here. I may still make the new page though. If you'd like to help with that let me know.

I highly recommend downloading the following: Mediafire.com

It's skins for the:
*GSh-18 by Alexandr_I (far superior to the current one, even r_pop said so on his page, and I have permission from him to redistribute it)

*Colt M1911 created by r_populik himself (and it looks awesome in-game!)

I simply converted the textures and normal maps to the correct format to be used in this mod.

+2 votes   article: A re-upload of Original Weapons Renewal 2.1
jketiynu
jketiynu Jul 22 2014, 12:04pm says:

Looks like an MP5/10 due to the stick mag.

+1 vote   media: Mp5 custom
jketiynu
jketiynu Feb 9 2014, 11:17am says:

*fap fap fap*

+12 votes   download: COP OWR 2 with weapons addon
jketiynu
jketiynu Feb 2 2014, 9:36am says:

The reload animation looks good to me, nice work. Nice model too.

+4 votes   media: OWR Weapons Addon - MP-412
jketiynu
jketiynu Feb 2 2014, 9:35am replied:

Same. I'm holding off playing the game again until this gets released :)

+3 votes   article: List of added content
jketiynu
jketiynu Jan 31 2014, 9:38am replied:

I'd hardly say DX11 is exclusive to pricey cards, that's a big stretch. DX11 has been around for quite some time now and there must be cards on Ebay and similar places that have these cards cheap.

+1 vote   media: Refined Reflective Suit Visor
jketiynu
jketiynu Jan 2 2014, 12:24pm says:

I think this well end up being my secondary weapon through the game when this comes out.
A good shotty with a very nice model.

+1 vote   media: OWR Weapons Addon: Baikal MP-133
jketiynu
jketiynu Nov 14 2013, 12:44pm says:

I was worried you didn't want to use the RPK, glad you decided to use it :)

+1 vote   media: 1.3 RPK
jketiynu
jketiynu Oct 20 2013, 3:08pm replied:

Of course. Everything will be available save stuff people don't really need (atmosfear textures, structure textures, most of the sounds, etc.).

+1 vote   article: Mod likely cancelled
jketiynu
jketiynu Aug 7 2013, 8:39pm says:

Very nice.

How are you changing part of the scope texture on the fly though? Never seen that done before.

+1 vote   media: [WIP] Switchable Night Vision Scopes
jketiynu
jketiynu Aug 6 2013, 11:57am says:

Nothing short of amazing.

Doubt you need any more testers at this point, but if you do let me know ;)

+1 vote   media: Soft Shadows, Wet Surfaces, Sun Effects, DoF
jketiynu
jketiynu Jul 27 2013, 1:42pm says:

"Icon signals a huge dose of toxins in the body". - Google Translate

+2 votes   media: Status icon - What is it ?
jketiynu
jketiynu Jul 27 2013, 10:13am replied:

All 3 already changed.

+2 votes   article: (Early) August Update
jketiynu
jketiynu Jul 9 2013, 11:24am replied:

This is a good point and one I hadn't thought of.

Also because they use Atmosfear 3, the blowouts happen at ground level, which means it makes even more sense that the Zone would be dead.

However, like I said I do prefer a green zone, as you also said, and when I release the mod you'll see that I've modified the blowouts so that they only occur in the sky rather than along the ground (while it looks cool it never made much sense to me that it would happen along the ground).

+1 vote   article: July update
jketiynu
jketiynu Jul 8 2013, 9:38pm says:

That's probably a good idea. If I had the same amount of discipline I would do the same.

Anyways, sorry for not replying with that quest thing, I'm just really busy. I probably won't be able to help at this point, sorry.

Regardless, really looking forward to this. I'll add your twitter to my feed.

+3 votes   article: ModDB Hiatus, Dev Blogs and the future!
jketiynu
jketiynu Jul 5 2013, 4:25pm replied:

Something I forgot to add: Unlike SoC, CoP doesn't need any fixes like the Zone Reclamation Project applied to it in order to function properly, CoP doesn't bug out (in vanilla anyways). It's much more stable.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 4:16pm replied:

There aren't too many tutorials on modding Stalker, but there are some.

Take a look over at this page for some basic tutorials: Sdk.stalker-game.com

In terms of Engine, I prefer the CoP engine because SoC has a limit in terms of how much can be done on-screen at once and the default environments are pretty small, etc. Basically CoP has a much refined engine.
I don't even consider modding CS an option as the faction war mechanic the game revolves around is completely broken, CS is the only game that crashes for me all the time and corrupts all my saves, and it has poor performance.

In terms of DX9, I use it now for two reasons:
1) It loads a LOT faster than DX10&11 which is important to me since I don't have a SSD
2) It's easy to mod the DX9 shaders but messing with the 10/11 shaders is a huge hassle.
I used to always play on 10.1 (no reason to ever use 11 really, especially since tessellation is poorly used in CoP), but due to the above, and because my frame-rates weren't as high I decided on 9. The quality difference I feel is pretty negligible between 9 and 10.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 2:12pm says:

To add to this: even selflightl can be a little too much at times. I modified the shader if anyone reading this would like it.

+2 votes   media: Glock 35 - Failure?
jketiynu
jketiynu Jul 2 2013, 10:11pm replied:

I love dem flowas :D

To hell with anyone who doesn't.

+5 votes   media: Glock 35 - Again
jketiynu
jketiynu Jul 1 2013, 2:56pm replied:

I have +1'd your +1 sir.

+2 votes   media: CrazyBump
jketiynu
jketiynu Jun 29 2013, 4:21pm says:

Looking forward to it.

+3 votes   media: "What you seek is here Stalker..."
jketiynu
jketiynu Jun 26 2013, 9:32am says:

Agreed, looks like the Jupiter plant.

Great work by both you and your new modeler :)

+6 votes   media: 'Respite from the Fog'
jketiynu
jketiynu Jun 23 2013, 3:00pm replied:

It wasn't a dumb question, you didn't know.

+1 vote   article: Late June update
jketiynu
jketiynu Jun 23 2013, 2:16pm says:

Yay it's my Honeybadger :D

+5 votes   media: CrazyBump
jketiynu
jketiynu Jun 22 2013, 2:33pm says:

Jesus, ModDB really butchers the quality. Sorry about that. Next time Youtube it is.

+2 votes   media: WIP demonstration
jketiynu
jketiynu Jun 21 2013, 7:56am replied:

Have I played FC3? Well yeah, I made a very popular mod for it called "Swartz mod compilation" which won mod of the month at Far Cry Nexus, was featured on a bunch of websites, etc. ;)

I liked it for a while but got bored with it.

Anyways yeah if I do the hold breath thing it will be timed and then you release your breath and the screen starts swaying again.

+1 vote   article: Late June update
jketiynu
jketiynu Jun 19 2013, 6:07pm says:

Very subtle, which will be nice for indoors. Nice work :)

+1 vote   media: Indoor reflections II
jketiynu
jketiynu Jun 17 2013, 12:28am replied:

Yes (I think, whoever did SGM Enot edition made it).

+1 vote   media: More 1.3 screens
jketiynu
jketiynu Jun 15 2013, 5:28pm replied:

Oh sweet. Unfortunately Shoker seems to be using the Valve model of working on things forever before releasing them, so I doubt he'll release that anytime soon.

Still, cool.

+2 votes   media: Ingame Particles
jketiynu
jketiynu Jun 15 2013, 4:34pm says:

Very nice. I like how the shells have collision and move around.
It's a shame the SDK doesn't support using actual models as "particles" so we could have shell-casing models. Still, this is as close as we'll get and it's quite cool :)

+2 votes   media: Ingame Particles
jketiynu
jketiynu Jun 13 2013, 6:13pm says:

Must...have...now.

+1 vote   media: Indoor reflections
jketiynu
jketiynu Jun 10 2013, 3:40pm replied:

Yep, in fact GWR mod already does this. I already added it too :)

+3 votes   media: Sights demo #2
jketiynu
jketiynu Jun 6 2013, 9:59pm replied:

And to you as well :)

+1 vote   article: June update
jketiynu
jketiynu Jun 6 2013, 2:43pm says:

Gloss and all other settings are the same in both screenshots.

I can send you the shader if you want to see for yourself (or you can grab it from OGSM CS 1.8 Community Editon) :)

+1 vote   media: Shader tweaks - Indoor light
jketiynu
jketiynu Jun 6 2013, 12:54pm says:

Sure enough it was the # of shadow passes.

Here it is with 6 shadow passes: Imgur.com

Took a big FPS hit with 6 passes but it actually created more detailed and varied shadows all over the place. I think I'm going to set it at 3 passes (instead of default of 2) and see how that goes.

I tried it at 16 passes but it glitched everything out :P

+2 votes   media: Shader tweaks - Shadows
jketiynu
jketiynu Jun 2 2013, 2:24pm says:

I use Sweetfx, but only for the SMAA :P

I don't find any of the post-effects worth using at the moment.

+1 vote   media: Sweet FX
jketiynu
jketiynu May 30 2013, 12:22pm says:

This comment has been posted in a private group.

jketiynu
jketiynu May 30 2013, 10:42am says:

This comment has been posted in a private group.

jketiynu
jketiynu May 29 2013, 6:38pm replied:

Susat is an out-dated type of scope. The L85 was updated to have an Acog instead, so the model is accurate.

+1 vote   media: Custom reticles
jketiynu
jketiynu May 28 2013, 5:32pm replied:

Sounds good, thanks :)

+1 vote   article: Latest news yo
jketiynu
jketiynu May 28 2013, 12:50pm says:

Very impressive.

+4 votes   media: 'Stop'
jketiynu
jketiynu May 19 2013, 6:37pm says:

Looking good :)

I'm looking forward to your release.

+1 vote   mod: COP Original Weapons Renewal
jketiynu
jketiynu May 17 2013, 9:27pm replied:

That's a shame, but SMAA 1x is still pretty cool.

Great work! I'm really psyched to play this new version :)

+2 votes   article: O.G.S.E. 0.6.9.3 new graphics features
jketiynu
jketiynu May 17 2013, 6:29pm says:

Damn, I am impressed.

For the SMAA, what technique is being used (SMAA 1x, 2x, T2X,S2x, etc.)?
I'd be giddy as a school-girl if you managed to add T2X, though I think you may need engine-access in order to do that.

+2 votes   article: O.G.S.E. 0.6.9.3 new graphics features
jketiynu
jketiynu May 3 2013, 10:08pm replied:

I have shot 10mm, I'm in love with it.
I'm buying a Glock 20 this summer :)

+1 vote   media: v1.4 - Glock 20
jketiynu
jketiynu Apr 27 2013, 10:17pm replied:

Understood.

+1 vote   media: Jupiter Plant - Redux vs Vanilla
jketiynu
jketiynu Apr 27 2013, 9:45pm replied:

I'm assuming you're talking about particles? What's with the secrecy?

+1 vote   media: Jupiter Plant - Redux vs Vanilla
jketiynu
jketiynu Apr 23 2013, 6:23am replied:

This is already fixed in the new version of AI Tweaks that will be coming with Misery 2 (same one I'll be using).

+3 votes   article: Status update on 1.4
jketiynu
jketiynu Apr 7 2013, 6:00pm replied:

I'll likely take you up on that :)

Thanks.

+1 vote   article: Swartz mod v1.4 in the works
jketiynu
jketiynu Mar 28 2013, 8:10pm says:

Yeah sorry but it's almost impossible to tell the difference between them.

My suggestion: know the locker you can open in Sid's bunker? I notice SSAO prominently there with your original shaders and someone else's ported COP shaders. Try taking a shot there.

Also: What's CBAO? A google search returned nothing and I've never heard of that method.

+2 votes   media: SSAO comparison
jketiynu
jketiynu Mar 4 2013, 9:37pm says:

Damn, another beautiful skin shown to us right away? Too bad I'm out of hand-lotion ;)

+4 votes   media: AN-94 texturing
jketiynu
jketiynu Feb 15 2013, 7:53pm says:

Awesome :D

I was just wondering, I was asking Meltac where he got his new great looking lmodel.h file and he says he thinks it may have come from you guys. Is that a shader you guys modified but didn't include with this, or all these all of your new shader?
Just curious because I'm dying for that lmodel.h file.

+1 vote   article: Some shaders from OGSE 0.6.9.3.
jketiynu
jketiynu Jan 24 2013, 8:57pm replied:

Here's the changed DX10 shaders in case you want them (or if someone else does): Sendspace.com

Forgot to say before: nice job on the new weather. I'm looking forward to any new updates you do.
One bug I noticed though: when it rains it doesn't have any sound effect.

+3 votes   mod: S.W.T.C. Call Of Pripyat
jketiynu
jketiynu Jan 24 2013, 8:28pm replied:

Nevermind, I ported the DX9 changes over to DX10. I can tell things look different but I can't pinpoint the changes.

Anyways, I'll send you the DX10 version of the files if you want them.

Also: I did a text-compare with the DX9 bloom files you included and the ones from vanilla CoP and they're identical.
Did the bloom changes you made come from the user.cfg you included or something?
Someone posted a screen on another forum of the changed bloom you did so I know it was changed somehow, I'm just confused since apparently no changes were made in those files.

+1 vote   mod: S.W.T.C. Call Of Pripyat
jketiynu
jketiynu Jan 24 2013, 5:10pm says:

Just downloaded it, I'm hoping this will be even better than Atmosfear :)

One thing: I noticed you included new shaders (yay, it's about time we get some new shaders for CoP, I think you're the first to do it).
Unlike SoC and CS it's important that the user deletes their "shaders_cache" folder in X:\Public\Public Documents\Stalker call of pripyat\ or they won't show in-game. I know this because I did some minor shader edits in the past and they wouldn't work unless I did that.

*Edit* Just noticed that most of your major shader edits are for DX9. That's a little disappointing. Any plans to port them over to DX10 as well?
I use DX10 exclusively and I think most people these days do as well.

+1 vote   mod: S.W.T.C. Call Of Pripyat
jketiynu
jketiynu Dec 19 2012, 5:14pm replied:

"However, I'm still planning to release at least the announced preview."

That's awesome.

Your work is good enough that you should consider setting up a paypal account to accept donations. I bet people would give you money considering the awesome stuff you're doing.

+1 vote   media: DS 2.0: Dynamic Rainbows
jketiynu
jketiynu Dec 18 2012, 11:58pm says:

I'm willing to bet that this is going to end up being a feature of your shaders that largely gets ignored and a lot of people will disable because they don't think it fits the Stalker atmosphere.

I however, am in love with what you have done. I am in awe of your seemingly endless modding talent and applaud the work you've done :)
I can't wait for your end of the year release (you're still planning that right?)

+3 votes   media: DS 2.0: Dynamic Rainbows
jketiynu
jketiynu Nov 29 2012, 12:23pm says:

Very neat. I can see the trouble in trying to find a practical purpose for this in the game though.

+1 vote   media: [TEST] Effects demo
jketiynu
jketiynu Nov 4 2012, 9:08am replied:

This one delivers and has been around for quite a while now, just not on Moddb.com.
It's the best AI modification out there bar none and as david.m.e said below me everyone should be using it.

Misery 2.0 uses it and I used it myself in Swartz mod and everyone agrees that it's the best.

+3 votes   mod: Pripyat Reborn
jketiynu
jketiynu Jun 9 2012, 2:30pm replied:

Yeah I have it, but thank you for telling me.

I'm still bad at it but I'm going to do my best. Currently my new mod is taking up a lot of time though.

+1 vote   article: Future of the mod
jketiynu
jketiynu Jun 8 2012, 2:03pm replied:

The reason is because it was causing crashes. It doesn't remove all the AI tweaks, just grenade launcher use, reloading partial mags, and friendly fire watching.
Everything else is still there.

+1 vote   download: Swartz mod v1.3 Patch 1
jketiynu
jketiynu May 30 2012, 10:42pm says:

Damnit and I just found an error with it and Cromm isn't here right now :(

If you do the "Find the source of the strange glow" mission the game will crash (unless this has been fixed since the beta).

+1 vote   download: Absolute Nature 3 (v3.00)
jketiynu
jketiynu May 26 2012, 7:26pm says:

Amazing stuff.

+1 vote   media: Absolute Nature 3 trailer
jketiynu
jketiynu May 19 2012, 11:39am says:

Okay, I need this now. Preferably injected straight into my veins :P

+3 votes   media: Absolute Nature 3
jketiynu
jketiynu May 18 2012, 7:36pm says:

*Fap fap fap*

+3 votes   media: Wet Surfaces - Dynamic Object Reflections
jketiynu
jketiynu May 1 2012, 11:44am says:

Very nice, so this is the lmodel.h thing I asked about. :)

+1 vote   media: Improved lighting - comparison
jketiynu
jketiynu Apr 15 2012, 6:33pm replied:

No, there's currently the same number as in 1.2.

+1 vote   media: v1.3
jketiynu
jketiynu Mar 26 2012, 8:37pm replied:

There's tutorials on the SDK at Sdk.stalker-game.com

I don't think there's anything specific to LUA though, but there might be.

+1 vote   article: The future of Swartz mod
jketiynu
jketiynu Jul 17 2011, 7:51pm says:

Do you have a list of changes/additions you've made?

I've noticed some, but I'm not sure what they all are.

+1 vote   download: STALKER Particle Paradise 3.1.1.8x
jketiynu
jketiynu Jun 29 2011, 12:08am says:

Yep, there sure are ;)

+1 vote   article: AtmosFear 3 Release Date: July 2011
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