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Comment History  (150 - 180 of 732)
jketiynu
jketiynu Oct 20 2013, 3:11pm says:

Thanks for being supportive everyone. I was expecting a lot of negative replies actually as it seems that usually happens when people cancel their mods.

As an update I'll be giving Enigma some of my weapons but he doesn't want them all so I'm just going to release all of them separate as a link people can download from. I don't want things going to waste if he only wants some of it.

+2 votes     article: Mod likely cancelled
jketiynu
jketiynu Oct 20 2013, 3:08pm replied:

Of course. Everything will be available save stuff people don't really need (atmosfear textures, structure textures, most of the sounds, etc.).

+1 vote     article: Mod likely cancelled
jketiynu
jketiynu Oct 19 2013, 2:06pm says:

I'm insanely busy these days so I just want to prepare anyone watching this mod for the possibility that I may have to cancel it. I don't want to, but I am so pressed for time I barely even turn my PC on anymore.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Oct 10 2013, 10:17am replied:

The patch works fine, I have no idea why you're having issues.

+1 vote     media: What do you prefer?
jketiynu
jketiynu Sep 16 2013, 1:03pm replied:

I've played them a million times and I'm tired of them. There are other reasons but I'm too lazy to list them right now.

+1 vote     article: 1.4 cancelled....2.0 is a go
jketiynu
jketiynu Sep 15 2013, 3:41pm replied:

A bit late, but here: Images2.alphacoders.com

+1 vote     media: New Swartz mod menu
jketiynu
jketiynu Sep 12 2013, 4:59pm replied:

Cool video :)

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Sep 12 2013, 4:59pm replied:

Thanks, I will do what I can about these issues.

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Sep 5 2013, 3:12pm replied:

Thanks for reporting, this issue is known. It won't happen in the next version.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Sep 5 2013, 8:56am replied:

I'm considering it (as an optional).

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 28 2013, 12:48pm replied:

Thank you for letting me know. However, at this point I don't think I will be providing any new fixes for 1.3 as I'm now focused on 1.4 which I've rebuilt from the ground up to insure such issues won't exist again.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 26 2013, 1:12pm replied:

They're meant to be unique weapons that don't need upgrades.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 24 2013, 1:08pm replied:

I'm glad you enjoyed playing it :)
I think there are a lot of problems with 1.2 and 1.3, but I think the upcoming version is pretty cool and people should enjoy it.

As for Misery, I don't like the concept either, but to each their own. I don't want to be insulting towards anyone on their team as they have some cool people, it's just not really my thing.

+4 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 23 2013, 8:44pm replied:

As many as possible, but not all of them.

+1 vote     article: Last update for a while
jketiynu
jketiynu Aug 23 2013, 10:15am replied:

Yes.

+1 vote     article: Last update for a while
jketiynu
jketiynu Aug 23 2013, 9:52am replied:

Sorry, no mini-mod.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 22 2013, 7:08pm replied:

Did you read the news post?

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 22 2013, 6:07pm replied:

It's not a problem, real life is always more important than game crap. Wish you well with everything.

+1 vote     article: Last update for a while
jketiynu
jketiynu Aug 22 2013, 11:58am replied:

There are a bunch of scopeable 9x39mm weapons.

There is a Vintorez but I don't remember when it appears. There's an SR3M which is scopeable, and the AS VAL can be scoped too. You'll be seeing plenty of the SR3m and VAL in Pripyat, don't remember if you can get a VAL earlier though. Probably.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 14 2013, 8:31pm replied:

I'd rather not do things by muzzle energy in the stats, even though that's how I've done a lot of damage calculations (in addition to muzzle velocity, size of bullet, and barrel length).

+1 vote     media: Muzzle velocity
jketiynu
jketiynu Aug 14 2013, 12:48pm replied:

I feel like a **** for the way I phrased that, let me explain:

Offering multiple grain types for each bullet type presents multiple problems:
1) In COP, you can only have 2 types of ammo per weapon. You can add more than that, but if you do they do not register correctly in the UI. You can see this problem in the current versions of Swartz mod as well as Misery 2.0.
2) Adding lots of different types of ammo causes trade clutter, which I want to avoid.

If this were a better game engine I'd say yes. Maybe when I make a mod for Lost Alpha I'll be able to do something like that.

+2 votes     media: Muzzle velocity
jketiynu
jketiynu Aug 14 2013, 10:29am replied:

Huh? No, I won't be doing that.

+1 vote     media: Muzzle velocity
jketiynu
jketiynu Aug 13 2013, 5:23pm replied:

Adding to this: if you have the Steam version try verifying your cache. Let me know if you solve this as I've honestly never heard of anything like this before (the hanging on save, menus, etc.)

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 13 2013, 4:10pm replied:

I barely recall that error but I do know it wouldn't cause crashes.

I have no clue what is going on with your game. Very weird.

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 11 2013, 5:23pm says:

Great news. Glad to hear smoothing error problems have been solved, curious how you're doing that.

My biggest problem is models getting screwed up when I mirror them, but I think I figured out a solution, have yet to test it.

That would be great if you added more weapons too. That beta of the expanded weapons mod you sent me was great, it would be cool if you did more :)

+1 vote     article: COP OWR 1.1
jketiynu
jketiynu Aug 11 2013, 4:38pm replied:

There will be stuff like red dot sights. There will usuaully be multiple optics options per weapon (acog, eotech, and aimpoint for NATO, and 1p29, kobra for Soviet).

There will also be special variants of weapons with expanded magazines or other special features, but I don't want to add them as attachments for a variety of reasons (the scopes are enough).

The radiation is gone, so no worries about that.

In terms of ranking for weapons, etc. I have it planned out quite well so the npc's sorta progress as you progress. It will also be somewhat random on top of that.

In terms of economy, as like the above, you won't be able to get really nice weapons early on, you also move through equipment in tiers.

+2 votes     article: (Early) August Update
jketiynu
jketiynu Aug 10 2013, 7:39am replied:

Hi, for the most part I don't plan on doing too much of the above. I don't want to go the Misery route, especially when it comes to adding lots of items.

I'll have some sort of system in place to deal with broken weapons, and the economy may be a little steeper, maybe a couple new items, but that's it.

+1 vote     article: (Early) August Update
jketiynu
jketiynu Aug 10 2013, 7:36am replied:

It already has Atmosfear included.

As for Absolute Textures, it has some of those included as well, but yeah you can go ahead and install it and let it overwrite existing files.

As for Absolute Nature 3, you can only use the "Lite" version of it with the mod. I had made a compatibility patch for the "full" version a long while ago, it's many news posts back but I have no idea if the link still works.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 8 2013, 9:04pm replied:

Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:

+3 votes     article: Misery 2.0 & New Ordnance
jketiynu
jketiynu Aug 8 2013, 1:47pm replied:

@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.

+1 vote     media: [WIP] Switchable Night Vision Scopes
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