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Comment History  (150 - 180 of 666)
jketiynu
jketiynu Jul 21 2013, 12:38pm replied:

Yes. 1.2 has less weapons and tasks, and plays slightly differently. 1.3 is a little more balanced and has more stuff.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 21 2013, 9:03am says:

Are people allowed to use any parts of your mod(s) in their own modifications, provided they give you credit?

I saw that one author had some issues with you over that so I wanted to check.

+2 votes     mod: S.W.T.C. Call Of Pripyat
jketiynu
jketiynu Jul 21 2013, 9:01am says:

Just a quick note: apparently there was a mod author that had issues with another mod author because he included parts of SWTC for SOC. Apparently he even tried getting money out of him.
Because I don't want any issues I'm removing any skies he made that I was going to include in my next version.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 21 2013, 9:00am replied:

Nope.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 21 2013, 8:59am replied:

I've heard of this bug before in the past and have no clue what causes it.

If someone figures it out (I'm too busy working on the new version(s)) I'll post a patch for it.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 19 2013, 9:49pm replied:

This is a problem with the X-Ray Engine, not my mod. You'll notice this happens all the time in other mods as well.

There is no way to be nice about it: the sound implementation in the Stalker series is awful. They did a horrible job with it.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 19 2013, 8:35pm replied:

I know.

Hate to say it but GSC did a half-assed job with the copters, especially considering how they were a big part of CoP's plot.

+1 vote     media: New Swartz mod menu
jketiynu
jketiynu Jul 19 2013, 10:28am replied:

The values I used in 1.2/1.3 aren't that great. Add aim-sway to that and it makes things hard to hit.

In 1.9/2.0 I'm using a much better system (including revamped damage, so a headshot should pretty much always be lethal).

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 18 2013, 5:57pm replied:

Thanks :)

I probably should have provided a better screen. It looks better when the curved mag is inserted.

+2 votes     media: RPK-74
jketiynu
jketiynu Jul 18 2013, 9:27am says:

Great. Glad you guys approve :)

+1 vote     media: New Swartz mod menu
jketiynu
jketiynu Jul 18 2013, 8:18am replied:

There are random weapon loadouts already. I think there are only a small number of weapons that only get sold in stores.

It's random so if you are only seeing a few different weapons it's really just bad luck.
It's also faction based, as only certain factions carry certain weapons.

+1 vote     mod: Swartz Mod
jketiynu
jketiynu Jul 18 2013, 8:16am replied:

I can't help you without knowing what your crash log says. Go into your X:/Public OR Admin/Documents/Stalker COP/Logs/ directory, find the newest one and copy/paste the "Fatal Error" section at the end of the log for me to see.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 17 2013, 8:43pm replied:

This. I'm anticipating this more than anything else right now. I intend to build the next version of my mod around it even. Whenever it gets released I will be a very happy camper.

+1 vote     mod: S.T.A.L.K.E.R.: Call of Chernobyl
jketiynu
jketiynu Jul 17 2013, 4:13pm replied:

Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.

+1 vote     member: jketiynu
jketiynu
jketiynu Jul 17 2013, 11:24am replied:

It's animation based. They must be using new/modified animations.

+2 votes     media: July Alpha Release Details
jketiynu
jketiynu Jul 17 2013, 11:18am says:

Good work Shadows :)

+8 votes     media: When MISERY calls the Shadows answer
jketiynu
jketiynu Jul 17 2013, 9:54am replied:

In the main menu there should be an option called "Atmosfear Options". In there you can configure settings like blowout warnings as well as change the weather.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 16 2013, 1:50pm says:

Wait, this was done on static lighting? Damn impressive! I thought I was watching full dynamic lighting until I clicked to this page.

+1 vote     media: S.W.T.C. 3 Static lighting trailer
jketiynu
jketiynu Jul 16 2013, 11:14am says:

Yay. I await your mod with childlike joy.

+4 votes     media: July Alpha Release Details
jketiynu
jketiynu Jul 15 2013, 5:11pm replied:

Again, post comments on the main page please, not here.

1) Which exact armor are you referring to? The CS Heavy Armor? It probably didn't have nightvision in vanilla either, as I wouldn't remove it.
2) It has to do with the new radiation system. Check the FAQ for more stuff about it.

+1 vote     download: Swartz mod v1.3 full version
jketiynu
jketiynu Jul 14 2013, 6:54pm replied:

Nevermind, using 7Zip worked. Winrar and Windows un-zipper did not work though.

+2 votes     download: COP Original Weapons Renewal 1.00
jketiynu
jketiynu Jul 14 2013, 6:18pm says:

I think the zip file is corrupted. Upon extraction it spits up a ton of errors and doesn't leave anything.

+1 vote     download: COP Original Weapons Renewal 1.00
jketiynu
jketiynu Jul 14 2013, 5:47pm says:

It has arrived :D

Looking forward to playing this updated version :)

+1 vote     download: COP Original Weapons Renewal 1.00
jketiynu
jketiynu Jul 12 2013, 7:08pm replied:

Again man, you're lucky I saw this. I don't tend to read the comments on the download pages as I lose track of what the last number of comments was.

Anyways, I probably forgot to include it or something, I don't know. Either way, I'll add the option back in 1.9 & 2.0.

+2 votes     download: Swartz mod v1.3 full version
jketiynu
jketiynu Jul 12 2013, 7:06pm says:

Guest comment deleted, especially since issue was resolved.

Just to notify: I delete any and all guest comments. Please sign in/register to leave a comment. I don't like the fact that guests can make comments as there is no accountability.

Funny I mention this as I just talked about the same thing on the Dynamic Shaders mod page :P

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 12 2013, 7:00pm replied:

I do the same on my mod page: if you're a guest your comment gets deleted. Period.

Some might be well intentioned and give cool info, but the majority seem to be ******** trying to start trouble.

I'm really surprised ModDB allows any Guest comments. Apparently they're supposed to screen them too but they don't.

+2 votes     mod: Dynamic Shaders
jketiynu
jketiynu Jul 12 2013, 3:31pm says:

Looks sorta like something like from Jagged Alliance: 2. This is great, definitely tracking.
This mod appears very interesting.

+1 vote     media: some
jketiynu
jketiynu Jul 11 2013, 10:24am replied:

Yes, I'm keeping the animation used in that mod since it's pretty good, however I sped up the reload animation a little as it was kinda slow.

+1 vote     media: What do you prefer?
jketiynu
jketiynu Jul 11 2013, 9:07am replied:

I changed the curved mag to a 20-round stick mag, changed the skin to read properly that it's a SCAR-H, and a minor edit to the barrel length.

You've likely seen this model before in the SGM addon "Enot". That or you've seen it in CS:S, I'm still trying to figure out the original author though.

+1 vote     media: What do you prefer?
jketiynu
jketiynu Jul 10 2013, 9:35pm replied:

You're right. I might do a Glock 17 as well but that's it, 2 glocks is plenty.

+1 vote     media: Glock 35 - Again
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