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Yes. 1.2 has less weapons and tasks, and plays slightly differently. 1.3 is a little more balanced and has more stuff.
Are people allowed to use any parts of your mod(s) in their own modifications, provided they give you credit?
I saw that one author had some issues with you over that so I wanted to check.
Just a quick note: apparently there was a mod author that had issues with another mod author because he included parts of SWTC for SOC. Apparently he even tried getting money out of him.
Because I don't want any issues I'm removing any skies he made that I was going to include in my next version.
I've heard of this bug before in the past and have no clue what causes it.
If someone figures it out (I'm too busy working on the new version(s)) I'll post a patch for it.
This is a problem with the X-Ray Engine, not my mod. You'll notice this happens all the time in other mods as well.
There is no way to be nice about it: the sound implementation in the Stalker series is awful. They did a horrible job with it.
Hate to say it but GSC did a half-assed job with the copters, especially considering how they were a big part of CoP's plot.
The values I used in 1.2/1.3 aren't that great. Add aim-sway to that and it makes things hard to hit.
In 1.9/2.0 I'm using a much better system (including revamped damage, so a headshot should pretty much always be lethal).
I probably should have provided a better screen. It looks better when the curved mag is inserted.
Great. Glad you guys approve :)
There are random weapon loadouts already. I think there are only a small number of weapons that only get sold in stores.
It's random so if you are only seeing a few different weapons it's really just bad luck.
It's also faction based, as only certain factions carry certain weapons.
I can't help you without knowing what your crash log says. Go into your X:/Public OR Admin/Documents/Stalker COP/Logs/ directory, find the newest one and copy/paste the "Fatal Error" section at the end of the log for me to see.
This. I'm anticipating this more than anything else right now. I intend to build the next version of my mod around it even. Whenever it gets released I will be a very happy camper.
Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.
It's animation based. They must be using new/modified animations.
Good work Shadows :)
In the main menu there should be an option called "Atmosfear Options". In there you can configure settings like blowout warnings as well as change the weather.
Wait, this was done on static lighting? Damn impressive! I thought I was watching full dynamic lighting until I clicked to this page.
Yay. I await your mod with childlike joy.
Again, post comments on the main page please, not here.
1) Which exact armor are you referring to? The CS Heavy Armor? It probably didn't have nightvision in vanilla either, as I wouldn't remove it.
2) It has to do with the new radiation system. Check the FAQ for more stuff about it.
Nevermind, using 7Zip worked. Winrar and Windows un-zipper did not work though.
I think the zip file is corrupted. Upon extraction it spits up a ton of errors and doesn't leave anything.
It has arrived :D
Looking forward to playing this updated version :)
Again man, you're lucky I saw this. I don't tend to read the comments on the download pages as I lose track of what the last number of comments was.
Anyways, I probably forgot to include it or something, I don't know. Either way, I'll add the option back in 1.9 & 2.0.
Guest comment deleted, especially since issue was resolved.
Just to notify: I delete any and all guest comments. Please sign in/register to leave a comment. I don't like the fact that guests can make comments as there is no accountability.
Funny I mention this as I just talked about the same thing on the Dynamic Shaders mod page :P
I do the same on my mod page: if you're a guest your comment gets deleted. Period.
Some might be well intentioned and give cool info, but the majority seem to be ******** trying to start trouble.
I'm really surprised ModDB allows any Guest comments. Apparently they're supposed to screen them too but they don't.
Looks sorta like something like from Jagged Alliance: 2. This is great, definitely tracking.
This mod appears very interesting.
Yes, I'm keeping the animation used in that mod since it's pretty good, however I sped up the reload animation a little as it was kinda slow.
I changed the curved mag to a 20-round stick mag, changed the skin to read properly that it's a SCAR-H, and a minor edit to the barrel length.
You've likely seen this model before in the SGM addon "Enot". That or you've seen it in CS:S, I'm still trying to figure out the original author though.
You're right. I might do a Glock 17 as well but that's it, 2 glocks is plenty.