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Yep. It's actually pretty simple once you get the hang of it.
The only issue is smoothing errors during conversion is fairly common, though there are ways to minimize it.
gamebanana.com is my friend :)
Nothing short of amazing. Thanks again :D
I'd be very happy if you did :)
This one anyways looks really nice.
Are there many nice Summer-looking ones?
Well, looks like I was wrong so far *knocks on wood*.
Worst comes to worst though I'll just visit the library and post any updates/respond to PM's, etc.
I'd like to know too. It's awesome. Was it included with Geonezis or was it something you found or made David? It's really nice :)
Nevermind. Considering what I see you doing to another mod author I am going to boycott your work, even if I did have permission to use it.
Sadly I may actually remove quick grenades :(
I may ask Sin! for some help as to some of it's erratic behavior, but I'm just now noticing some new bugs with them. Hopefully I can keep them in.
Anyways, no release date at this time.
Sorry, no. It's TBD (Too Be Determined) right now.
The reason being is that I'm relying on a map pack that will eventually be released.
1.9 will be released regardless of that pack, but unfortunately I also cannot provide a date for that. It really depends on what myself and some people helping me can get done in a timely manner.
I added a PZRK, but may not keep it.
I don't see much reason to add more rocket launchers as people don't even use them most of the time.
That's odd. I don't know why.
First of all, please stop spamming my page with comments. If you need to send that many messages please PM me.
Secondly, I can't tell you what the issue is without an error log. Read the FAQ under "Features" on this page to find it.
Nice bricks. Are you using a parallax texture for this as well (_bump#)? It's hard to tell in the shot.
Yes, this is for 1.6.02. Have you ever installed a COP mod before? Just checking because it sounds like you installed COP, then my mod, then a crack. Try deleting the gamedata folder from my mod and see if the game then starts. If it still gives you that message try going to the GSC forums and asking for help as I don't know how to fix it, sorry.
Yes. 1.2 has less weapons and tasks, and plays slightly differently. 1.3 is a little more balanced and has more stuff.
Are people allowed to use any parts of your mod(s) in their own modifications, provided they give you credit?
I saw that one author had some issues with you over that so I wanted to check.
Just a quick note: apparently there was a mod author that had issues with another mod author because he included parts of SWTC for SOC. Apparently he even tried getting money out of him.
Because I don't want any issues I'm removing any skies he made that I was going to include in my next version.
I've heard of this bug before in the past and have no clue what causes it.
If someone figures it out (I'm too busy working on the new version(s)) I'll post a patch for it.
This is a problem with the X-Ray Engine, not my mod. You'll notice this happens all the time in other mods as well.
There is no way to be nice about it: the sound implementation in the Stalker series is awful. They did a horrible job with it.
Hate to say it but GSC did a half-assed job with the copters, especially considering how they were a big part of CoP's plot.
The values I used in 1.2/1.3 aren't that great. Add aim-sway to that and it makes things hard to hit.
In 1.9/2.0 I'm using a much better system (including revamped damage, so a headshot should pretty much always be lethal).
I probably should have provided a better screen. It looks better when the curved mag is inserted.
Great. Glad you guys approve :)
There are random weapon loadouts already. I think there are only a small number of weapons that only get sold in stores.
It's random so if you are only seeing a few different weapons it's really just bad luck.
It's also faction based, as only certain factions carry certain weapons.
I can't help you without knowing what your crash log says. Go into your X:/Public OR Admin/Documents/Stalker COP/Logs/ directory, find the newest one and copy/paste the "Fatal Error" section at the end of the log for me to see.
This. I'm anticipating this more than anything else right now. I intend to build the next version of my mod around it even. Whenever it gets released I will be a very happy camper.
Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.
It's animation based. They must be using new/modified animations.