This member has provided no bio about themself...

Comment History  (90 - 120 of 655)
jketiynu
jketiynu Aug 22 2013, 11:58am replied:

There are a bunch of scopeable 9x39mm weapons.

There is a Vintorez but I don't remember when it appears. There's an SR3M which is scopeable, and the AS VAL can be scoped too. You'll be seeing plenty of the SR3m and VAL in Pripyat, don't remember if you can get a VAL earlier though. Probably.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 19 2013, 12:29pm replied:

Thank you for the offer but I would rather not use it.

I realize there are many mods, now even Misery, using copyrighted material but I don't want to risk getting in trouble. If you ask me the people doing stuff like that are only asking for trouble.

+1 vote     member: jketiynu
jketiynu
jketiynu Aug 14 2013, 8:31pm replied:

I'd rather not do things by muzzle energy in the stats, even though that's how I've done a lot of damage calculations (in addition to muzzle velocity, size of bullet, and barrel length).

+1 vote     media: Muzzle velocity
jketiynu
jketiynu Aug 14 2013, 12:48pm replied:

I feel like a **** for the way I phrased that, let me explain:

Offering multiple grain types for each bullet type presents multiple problems:
1) In COP, you can only have 2 types of ammo per weapon. You can add more than that, but if you do they do not register correctly in the UI. You can see this problem in the current versions of Swartz mod as well as Misery 2.0.
2) Adding lots of different types of ammo causes trade clutter, which I want to avoid.

If this were a better game engine I'd say yes. Maybe when I make a mod for Lost Alpha I'll be able to do something like that.

+1 vote     media: Muzzle velocity
jketiynu
jketiynu Aug 14 2013, 10:29am replied:

Huh? No, I won't be doing that.

+1 vote     media: Muzzle velocity
jketiynu
jketiynu Aug 13 2013, 5:23pm replied:

Adding to this: if you have the Steam version try verifying your cache. Let me know if you solve this as I've honestly never heard of anything like this before (the hanging on save, menus, etc.)

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 13 2013, 4:10pm replied:

I barely recall that error but I do know it wouldn't cause crashes.

I have no clue what is going on with your game. Very weird.

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 11 2013, 5:23pm says:

Great news. Glad to hear smoothing error problems have been solved, curious how you're doing that.

My biggest problem is models getting screwed up when I mirror them, but I think I figured out a solution, have yet to test it.

That would be great if you added more weapons too. That beta of the expanded weapons mod you sent me was great, it would be cool if you did more :)

+1 vote     article: COP OWR 1.1
jketiynu
jketiynu Aug 11 2013, 4:38pm replied:

There will be stuff like red dot sights. There will usuaully be multiple optics options per weapon (acog, eotech, and aimpoint for NATO, and 1p29, kobra for Soviet).

There will also be special variants of weapons with expanded magazines or other special features, but I don't want to add them as attachments for a variety of reasons (the scopes are enough).

The radiation is gone, so no worries about that.

In terms of ranking for weapons, etc. I have it planned out quite well so the npc's sorta progress as you progress. It will also be somewhat random on top of that.

In terms of economy, as like the above, you won't be able to get really nice weapons early on, you also move through equipment in tiers.

+2 votes     article: (Early) August Update
jketiynu
jketiynu Aug 10 2013, 7:39am replied:

Hi, for the most part I don't plan on doing too much of the above. I don't want to go the Misery route, especially when it comes to adding lots of items.

I'll have some sort of system in place to deal with broken weapons, and the economy may be a little steeper, maybe a couple new items, but that's it.

+1 vote     article: (Early) August Update
jketiynu
jketiynu Aug 10 2013, 7:36am replied:

It already has Atmosfear included.

As for Absolute Textures, it has some of those included as well, but yeah you can go ahead and install it and let it overwrite existing files.

As for Absolute Nature 3, you can only use the "Lite" version of it with the mod. I had made a compatibility patch for the "full" version a long while ago, it's many news posts back but I have no idea if the link still works.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 8 2013, 9:04pm replied:

Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:

+3 votes     article: Misery 2.0 & New Ordnance
jketiynu
jketiynu Aug 8 2013, 1:47pm replied:

@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.

+1 vote     media: [WIP] Switchable Night Vision Scopes
jketiynu
jketiynu Aug 7 2013, 8:39pm says:

Very nice.

How are you changing part of the scope texture on the fly though? Never seen that done before.

+1 vote     media: [WIP] Switchable Night Vision Scopes
jketiynu
jketiynu Aug 6 2013, 11:57am says:

Nothing short of amazing.

Doubt you need any more testers at this point, but if you do let me know ;)

+1 vote     media: Soft Shadows, Wet Surfaces, Sun Effects, DoF
jketiynu
jketiynu Aug 5 2013, 5:54pm replied:

No worries, I've done that on accident a few times too, lol.

Both those mods are good choices. Have fun.

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 5 2013, 1:15pm says:

That looks REALLY good. Nice work Dante :)

+2 votes     media: Parallaxed ship
jketiynu
jketiynu Aug 5 2013, 1:13pm replied:

Translated this and here's what it came out with: "I'm a **** that gives others a hard time because I have no skills of my own"

+6 votes     mod: COP Original Weapons Renewal
jketiynu
jketiynu Aug 5 2013, 6:44am replied:

The release date is "Too be determined" which means more than a month.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 5 2013, 6:44am replied:

No, they're both big mods.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 4 2013, 5:43pm replied:

You specifically want an update about the standalone AI or an update on this mod?

In terms of the AI, I'm still having a couple of issues with it that were not fixed using the latest changes in the Misery 2 files. My guess is that I merged it wrong or something, though everything seems correct. The AI author took off but I'm going to see if I can track him down and see if he'd be willing to help make the independent release.

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 3 2013, 9:14pm says:

Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Aug 1 2013, 7:58am replied:

Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.

+1 vote     mod: Swartz Mod
jketiynu
jketiynu Jul 31 2013, 12:37pm replied:

I haven't even finished downloading Misery 2 yet for the updated files...

Be patient. Besides, it might end up being Trojaunch or someone else releasing it instead.

+1 vote     mod: Swartz Mod
jketiynu
jketiynu Jul 30 2013, 1:05pm says:

Looks great :)

+1 vote     media: Thermal vision / infrared test
jketiynu
jketiynu Jul 30 2013, 1:01pm replied:

That's just what I was told by Sin!, I thought he said it required knowing Delphi.

I dunno.

+1 vote     article: (Early) August Update
jketiynu
jketiynu Jul 28 2013, 4:35pm says:

lol @ the guy coming to my page and downvoting everything I say. Pretty sure I know who's doing it (someone butt-hurt) ;)

+3 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 28 2013, 10:03am replied:

GWR is Global Weapons Renewal. I don't have the link handy but you can find it on the GSC forums.

As for the guy doing "Arsenal", I'm pretty sure that became Gunslinger, which is quite active. Anyways attachments have already been done by "Shoker Weapons mod" and I use a similar type of style, but only for scopes.

+2 votes     mod: Swartz Mod
jketiynu
jketiynu Jul 27 2013, 4:08pm replied:

Thanks for the kind words :)

I definitely wasn't trying to say Misery was over-rated or anything though, it's quite good, though not quite not my type of thing.

Help would be appreciated but I don't really care if my mod is ever popular or not. I make the mod more for myself than for other people, though if others enjoy it it's always a big plus :)

+1 vote     article: (Early) August Update
jketiynu
jketiynu Jul 27 2013, 1:42pm says:

"Icon signals a huge dose of toxins in the body". - Google Translate

+2 votes     media: Status icon - What is it ?
Level
Avatar
Avatar
Status
Online Now
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.5
Members
9
Mods
370
Articles
84
Media
239
Downloads
34