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The values I used in 1.2/1.3 aren't that great. Add aim-sway to that and it makes things hard to hit.
In 1.9/2.0 I'm using a much better system (including revamped damage, so a headshot should pretty much always be lethal).
I probably should have provided a better screen. It looks better when the curved mag is inserted.
Great. Glad you guys approve :)
There are random weapon loadouts already. I think there are only a small number of weapons that only get sold in stores.
It's random so if you are only seeing a few different weapons it's really just bad luck.
It's also faction based, as only certain factions carry certain weapons.
I can't help you without knowing what your crash log says. Go into your X:/Public OR Admin/Documents/Stalker COP/Logs/ directory, find the newest one and copy/paste the "Fatal Error" section at the end of the log for me to see.
This. I'm anticipating this more than anything else right now. I intend to build the next version of my mod around it even. Whenever it gets released I will be a very happy camper.
Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.
It's animation based. They must be using new/modified animations.
Good work Shadows :)
In the main menu there should be an option called "Atmosfear Options". In there you can configure settings like blowout warnings as well as change the weather.
Wait, this was done on static lighting? Damn impressive! I thought I was watching full dynamic lighting until I clicked to this page.
Yay. I await your mod with childlike joy.
Again, post comments on the main page please, not here.
1) Which exact armor are you referring to? The CS Heavy Armor? It probably didn't have nightvision in vanilla either, as I wouldn't remove it.
2) It has to do with the new radiation system. Check the FAQ for more stuff about it.
Nevermind, using 7Zip worked. Winrar and Windows un-zipper did not work though.
I think the zip file is corrupted. Upon extraction it spits up a ton of errors and doesn't leave anything.
It has arrived :D
Looking forward to playing this updated version :)
Again man, you're lucky I saw this. I don't tend to read the comments on the download pages as I lose track of what the last number of comments was.
Anyways, I probably forgot to include it or something, I don't know. Either way, I'll add the option back in 1.9 & 2.0.
Guest comment deleted, especially since issue was resolved.
Just to notify: I delete any and all guest comments. Please sign in/register to leave a comment. I don't like the fact that guests can make comments as there is no accountability.
Funny I mention this as I just talked about the same thing on the Dynamic Shaders mod page :P
I do the same on my mod page: if you're a guest your comment gets deleted. Period.
Some might be well intentioned and give cool info, but the majority seem to be ******** trying to start trouble.
I'm really surprised ModDB allows any Guest comments. Apparently they're supposed to screen them too but they don't.
Psyched about this :)
Looks sorta like something like from Jagged Alliance: 2. This is great, definitely tracking.
This mod appears very interesting.
Yes, I'm keeping the animation used in that mod since it's pretty good, however I sped up the reload animation a little as it was kinda slow.
I changed the curved mag to a 20-round stick mag, changed the skin to read properly that it's a SCAR-H, and a minor edit to the barrel length.
You've likely seen this model before in the SGM addon "Enot". That or you've seen it in CS:S, I'm still trying to figure out the original author though.
You're right. I might do a Glock 17 as well but that's it, 2 glocks is plenty.
It is indeed a beautiful (and very good) gun. I really need to find out who the author is as I want them to get proper credit for it. They did a great job. I'll have to start asking around.
Nah, I just won't bother with it. I'm going with vanilla, as I have said above.
People can actually get the same shader if they want, they just need to grab the shaders from pre-SOC build 2218.
Thanks guys. Vanilla it is then.
Also: These are not user.ltx tweaks, it's a modified shader.
Note: This doesn't apply too much for the indoor screens as the outdoor ones, but just note that I'm not using any form of AO in these screens, so you'd likely be seeing more shadows and crap.
Yeah and Loner is also going to be doing a "green" texture pack specifically for Misery 2.0 from what I understand, so there will be that too.