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To add to this: sound suppressors in most sound files usually use normal weapon sound commenting. Misery 2 had a clever solution which appears to work for better stealth: comment those sound files with wpn_empty_click.
Very cool, I like them both.
I know it's overdone as hell but any plans on a Saiga?
Yeah it's crap, but still what caused it to be bumped up?
It's not in there, he did not end up adding it.
The Aug he tried getting from a similar mod before, and I no longer have the AK5 and Honeybadger as I upgraded my PC and smashed my old hard drive.
I never bothered at the time offering the Honeybadger because I felt it came out really poorly and in terms of the AK5 I forgot I had added it :P
One tiny nitpick: would it be possible to remove the fire selector switch on the side? The Glock 17 doesn't have one, not sure why the author put it on there.
Very nice. Can't wait.
This is something that is very easy to do in the SDK. Even easier would be to ask r_populik if you can use his new particles.xr as he created all new right-side shells for Original Weapons Renewal 2.0.
Same. I can't play without this mod. I love it.
Worked fine with me with the latest version of WinRar. You probably got a corrupted file from here which seems common for ModDB.
Really looking forward to the new version of this, I'm playing the current version all the time.
Just curious, you mentioned in your news post that you may create a weapons addon as well that would add new guns to the game. Do you still think you might do that? I would be a pretty happy camper.
Same, just voted for it. Good job r_populik.
Great mod, I'm really enjoying it.
One thing I was wondering is since you guys are on 1.0006 with this and using a partial/old build of X-ray extensions why not implement the whole thing? The newest build has the actor casting a shadow, a FOV console command and all sorts of other neat features that could be utilized for this great mod.
I like the sound you gave it :D
Can't wait for Lost Alpha :)
Just wondering, have you guys considered implementing TXAA into the rendering system? It would look amazing in a Stalker game given all the movement that goes on.
I realize only Nvidia users would benefit but I can still dream.
I was worried you didn't want to use the RPK, glad you decided to use it :)
To anyone looking for the new weapons I was going to release: they will be released in the mod "Arsenal Overhaul" by Enigma. You can grab the guns from there when he releases 1.3 (except the SCARH and Fal, which he has in the current release).
I will not be releasing configs and scripts as they're a mess. However if you have a specific script request, let me know and I'll send it along.
Anamorphic lens flares? Nice.
Very cool bokeh.
Have you thought about further shader effects, like SSDO for instance?
Yes, like I said in the news post I'll leave this page up.
Thanks for being supportive everyone. I was expecting a lot of negative replies actually as it seems that usually happens when people cancel their mods.
As an update I'll be giving Enigma some of my weapons but he doesn't want them all so I'm just going to release all of them separate as a link people can download from. I don't want things going to waste if he only wants some of it.
Of course. Everything will be available save stuff people don't really need (atmosfear textures, structure textures, most of the sounds, etc.).
I'm insanely busy these days so I just want to prepare anyone watching this mod for the possibility that I may have to cancel it. I don't want to, but I am so pressed for time I barely even turn my PC on anymore.
The patch works fine, I have no idea why you're having issues.
I've played them a million times and I'm tired of them. There are other reasons but I'm too lazy to list them right now.
A bit late, but here: Images2.alphacoders.com
Cool video :)