This member has provided no bio about themself...
After you posted this I checked something and figured out how you did this. Nice work.
The only question I have is have you figured out how to make an animation stop once it reaches a certain point because I haven't.
I'm considering a FAMAS. Maybe.
Tracking this for sure. Looks like you guys are going to be doing some impressive things :)
Gunslinger is using an injection process to add new code to the game, what he's doing is not possible otherwise.
In terms of the source code though, as I mentioned in one update we're looking for a C++ programmer as the COP source code will be out in a few months, then we can do stuff like that.
Watch this video: Youtube.com
He doesn't pull back on the cocking handle at all after loading more shots.
r_populik would have to answer this, but I believe it leads back to a discussion we both had regarding weapons in the zone for a project we were working on that fell through. We were talking about how the Toz-194 makes more sense than a Mossberg Maverick in the Zone, how a SR3M makes more sense than a VAL, and finally why any other AR-15 weapon really makes more sense than the LR300. The LR300 never saw much use and I find it hard to believe it would be widespread throughout the Zone. I believe he agreed, so he replaced it with an M4.
Not trying to put words in his mouth, I'm just guessing based on what I remember.
Just a note: there will be another update soon, I'm waiting to hear back from someone. We'll have our first video :D
It's not the same bizon I don't think. That bizon had some model errors so I'd rather use this one.
What is your problem buddy? He's a mod author working alone, **** does happen. Give him a ******* break. Oh and don't make demands.
To each their own.
No, you need to pick and choose like in vanilla.
It would likely work, but make a backup of complete just in case it doesn't work properly.
Every weapon can be upgraded.
You're not being ignorant, I'm being vague. I sort of have to be because not everyone would approve.
I shouldn't have overstated it. You're right.
It will be for lower bandit tiers.
However I managed to seperate the random loadout scripts from Pripyat Reborn and am using those to manage who gets what weapon. Lower tier bandits will be far more likely to carry a Borz then say an AK-47 like some of the higher tiers might.
No problem :)
You mentioned you might not know how to properly import weapons using new animations. I took forever to teach Enigma but I think I can teach it faster now. Over the weekend I'll try and send you the info you'll need.
The Borz will be quite a common sight. So will a bolt-action Chechen weapon that aytabag will be cooking up once he's back from vacation :)
You'll also see them with normal weapons, but the majority will be these ****** homemade ones.
I screwed up the main image and haven't bothered to fix it. I meant SWTC. Merging with Shoker will not work.
I'd have to check. You might be able to. You could always create a backup of SGM and then add OWR Lite, see if it works, and if it doesn't then revert back.
The drum magazine will be a VERSION of the Saiga. You can stick to the regular mag version if you want.
I won't be creating an addon for Misery however it looks like you know how to import weapons and animations so once the addon is released feel free to use whatever you want in your Misery weapon mod.
I already have talked to you via PM, but just to clear things up: I did not make this mod. r_populik did. I'm just managing the new page, uploads, and creating my own addon to his work.
Congratulations on the release! :)
Once I decide to give Misery another go I'll definitely install this over it and let you know what I think.
I apologize for the lack of a German compatibility patch. If that is something you could help me work on I'd be happy to host it on this page. Just send a PM.
I'm not the original author of this mod so I don't know what st_dialogs_zaton adds (it might be references needed for Nimble).
You could install the mod without any stability issues but obviously a lot of things would be in English.
Also Arrite is correct in that the images for the Ruger Mini-14, FNP 45, and MP-153 are for an addon I am making for this mod.
They're not models, they're textures/skins. If you dislike them they can easily be deleted by removing the folder textures/act/.
It will probably work with Complete if you let it overwrite any files it asks. Not entirely sure though.
Not without a ton of merging, no.
Yes but that violate copyrights.
I believe the F2000 without GL is already in OWR 2.1 as a Nimble weapon.
As for the Remington 700, sounds like a good Merc weapon, but the only decent one I've found has yet to be skinned.
I'd rather not do a ton of variations. I could see adding an A1 and an A3, but I don't want to do that. I'm going to stick with just the A1.