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Comment History  (90 - 120 of 1,097)
Swartzy
Swartzy Jun 6 2015, 4:01pm replied:

Let me look back over message history so I can see how Swartz mods testing went (don't remember, lol). Thanks for your interest.

+1 vote   news: Real news coming soon
Swartzy
Swartzy Jun 6 2015, 4:00pm replied:

Are you sure? I had it in there before but removed it because it is VERY performance intensive. Moreso than in Lost Alpha even.
I suppose I could make it an option though.

Also, good to hear from you Dante :)

+1 vote   news: Real news coming soon
Swartzy
Swartzy Jun 6 2015, 3:18pm replied:

Have you ever tested for a mod team before for any game? If so, which mod?

That might be a good idea as this mod is a bit performance intensive, but I'll go into that in the news post I'll be doing Monday.

+1 vote   news: Real news coming soon
Swartzy
Swartzy May 29 2015, 4:20pm says:

Testing revealed that NPC's take no damage from anomalies at all. I'll fix it.

+2 votes   media: Devouring Void anomaly
Swartzy
Swartzy May 29 2015, 1:39pm replied:

I'll leave that for someone else to do. I see no point in it, the current system works fine.

+2 votes   mod: Radium
Swartzy
Swartzy May 28 2015, 6:40pm says:

Don't worry, if that is the case I will fix it in the source.

+4 votes   media: Devouring Void anomaly
Swartzy
Swartzy May 28 2015, 5:02pm replied:

That's actually a really good question. It hadn't occurred to me.

In terms of NPC's, if I remember correctly they don't take damage from anomalies. That or they just avoid them a little too well, I forget which. I'll experiment and if they do avoid them too well or whatever we can make novices, etc. a little more careless. If they don't take damage that can be fixed too.

In terms of mutants I imagine it just traps them and does chemical damage until they die.

+3 votes   media: Devouring Void anomaly
Swartzy
Swartzy May 28 2015, 8:16am says:

Guys in addition to the video update I added a poll to the forum. You can find the forum here: Moddb.com

+1 vote   mod: Radium
Swartzy
Swartzy May 25 2015, 9:16am replied:

Nothing anymore. The problem is the repo was way too large to download through git program, but I switched over to SSH and that solved everything.

+1 vote   news: End of May news
Swartzy
Swartzy May 25 2015, 9:15am replied:

I've been unfaithful. More than once. But Alundaio...it's your baby.

+6 votes   mod: Radium
Swartzy
Swartzy May 24 2015, 7:43pm replied:

That would be awesome :)
Right now we don't need any translation though.
Keep track of the mod, and when it says we're nearing release send me a PM about this, okay?

+2 votes   mod: Radium
Swartzy
Swartzy May 22 2015, 2:49pm says:

I like the update.

However I'm on Firefox and noticed a small issue when doing PM's to people. It used to be that I could right-click and click paste, now the option is unavailable. Not the end of the world as it still lets me ctrl+v, just thought I'd point that out.

+3 votes   news: New text editor and member image manager
Swartzy
Swartzy May 21 2015, 12:35pm says:

Great job! The only thing I'm not a fan of is the curved mag, should be straight unless it's an FNC.

+4 votes   media: Fn FAL
Swartzy
Swartzy May 20 2015, 11:47am says:

Amazing.

+4 votes   media: ALPHA TEST build SIX locations Ray of Hope
Swartzy
Swartzy May 19 2015, 2:33pm replied:

My plan is to have Kobra's work as attachments the same way as they do scopes, but until that's implemented I'm holding off on any Kobras/Eotechs.

+4 votes   media: Aek-971
Swartzy
Swartzy May 19 2015, 2:04pm replied:

Wow, sorry I hadn't replied to this. I never check my profile.

I actually don't remember where the M79 is, but the M60 is in Jupiter Underground in a very hard to get to spot. You'll need to climb some ladders and perform a series of jumps to get to it. Look up!

+1 vote   member: Swartzy
Swartzy
Swartzy May 14 2015, 8:13pm replied:

Thanks again for sending it, saved me a lot of time! :)

For the record you're the man. You're always very helpful.

+2 votes   news: May news
Swartzy
Swartzy May 14 2015, 7:17pm replied:

Indeed. Since I see you've already ported it may I have your copy? If not that's cool too as I can do it myself just fine.

+1 vote   news: May news
Swartzy
Swartzy May 14 2015, 4:38pm replied:

This particular model is basically just a civilian RPK with a 10-round mag, made in Ukraine.

+1 vote   news: May news
Swartzy
Swartzy May 14 2015, 2:45pm replied:

He's behind them hauling everyone's extra equipment.

+13 votes   media: Main menu
Swartzy
Swartzy May 9 2015, 1:29pm says:

Here it is with all the addons: Imgur.com

+3 votes   media: RPK
Swartzy
Swartzy May 8 2015, 6:27pm replied:

It's a great weapon, and very well animated. You'll have fun with it I'm sure :)

+2 votes   mod: Radium
Swartzy
Swartzy May 8 2015, 6:18pm replied:

Animations were used in meh old Swartz mod, but I forget where I got them. SGM Enot edition of some sort I think.

Honestly guys the anims aren't the best, so I'm not going to show them in a video, but still, RPK with drum mag = win.

I realize that LanceW did a drum mag RPK for the RPK-74 in Shoker 2.0, but I like those anims even less, so I'm sticking with these.

+3 votes   media: RPK
Swartzy
Swartzy May 8 2015, 1:00pm replied:

Moddb.com

Hopefully that's what you meant.

+1 vote   mod: Radium
Swartzy
Swartzy May 3 2015, 10:31am replied:

Oh okay, then I won't worry about it because we do indeed have an FNC (though I need to put it on better anims, the current ones don't really fit correctly).

+1 vote   mod: Radium
Swartzy
Swartzy May 2 2015, 9:41am replied:

I've been wanting to add a 93R, but I'm worried since I don't have an animator that it will look wonky since the player wouldn't be holding the front grip on it (it would be held like a normal pistol).

I'm not familiar with that other gun, I'll look it up.

+1 vote   mod: Radium
Swartzy
Swartzy May 1 2015, 2:58pm replied:

The scope was added to the weapon by Millenia. It's a straight port from New Vegas.

+2 votes   media: Famas F1
Swartzy
Swartzy Apr 28 2015, 8:23pm says:

Latest news:

I'm taking a break from modding, as is Ddraig I do believe.

The mod will be done, but I'm so burnt out on Stalker and games in general right now it's not even funny.

I need to do other things for a while.

+5 votes   mod: Radium
Swartzy
Swartzy Apr 20 2015, 7:18pm says:

Update: Koma has joined the team and did the new art for the site, so thank him.

In terms of updates, things are going very slowly with me as I'm a little burnt-out and can't get my act together, meanwhile Ddraig (scripter) is kicking *** and taking names while waiting for me to keep up and give him the content I keep promising him.

Hopefully I can get him the new alpha (as well as the rest of the team) by the end of the week.

Newest addition on my end is thirst. Lots of new additions on Ddraig's end, which I'll keep secret for now.

+2 votes   mod: Radium
Swartzy
Swartzy Apr 19 2015, 1:02pm replied:

@niick: To each their own. I like the anims, and r_populik went out of his way and did me a big favor in doing them for me. Without him the animations would be a total mess.

Anyway, sorry you don't like them.

+1 vote   media: Remington 700 anims
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