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Let me look back over message history so I can see how Swartz mods testing went (don't remember, lol). Thanks for your interest.
Are you sure? I had it in there before but removed it because it is VERY performance intensive. Moreso than in Lost Alpha even.
I suppose I could make it an option though.
Also, good to hear from you Dante :)
Have you ever tested for a mod team before for any game? If so, which mod?
That might be a good idea as this mod is a bit performance intensive, but I'll go into that in the news post I'll be doing Monday.
Testing revealed that NPC's take no damage from anomalies at all. I'll fix it.
I'll leave that for someone else to do. I see no point in it, the current system works fine.
Don't worry, if that is the case I will fix it in the source.
That's actually a really good question. It hadn't occurred to me.
In terms of NPC's, if I remember correctly they don't take damage from anomalies. That or they just avoid them a little too well, I forget which. I'll experiment and if they do avoid them too well or whatever we can make novices, etc. a little more careless. If they don't take damage that can be fixed too.
In terms of mutants I imagine it just traps them and does chemical damage until they die.
Guys in addition to the video update I added a poll to the forum. You can find the forum here: Moddb.com
Nothing anymore. The problem is the repo was way too large to download through git program, but I switched over to SSH and that solved everything.
I've been unfaithful. More than once. But Alundaio...it's your baby.
That would be awesome :)
Right now we don't need any translation though.
Keep track of the mod, and when it says we're nearing release send me a PM about this, okay?
I like the update.
However I'm on Firefox and noticed a small issue when doing PM's to people. It used to be that I could right-click and click paste, now the option is unavailable. Not the end of the world as it still lets me ctrl+v, just thought I'd point that out.
Great job! The only thing I'm not a fan of is the curved mag, should be straight unless it's an FNC.
My plan is to have Kobra's work as attachments the same way as they do scopes, but until that's implemented I'm holding off on any Kobras/Eotechs.
Wow, sorry I hadn't replied to this. I never check my profile.
I actually don't remember where the M79 is, but the M60 is in Jupiter Underground in a very hard to get to spot. You'll need to climb some ladders and perform a series of jumps to get to it. Look up!
Thanks again for sending it, saved me a lot of time! :)
For the record you're the man. You're always very helpful.
Indeed. Since I see you've already ported it may I have your copy? If not that's cool too as I can do it myself just fine.
This particular model is basically just a civilian RPK with a 10-round mag, made in Ukraine.
He's behind them hauling everyone's extra equipment.
Here it is with all the addons: Imgur.com
It's a great weapon, and very well animated. You'll have fun with it I'm sure :)
Animations were used in meh old Swartz mod, but I forget where I got them. SGM Enot edition of some sort I think.
Honestly guys the anims aren't the best, so I'm not going to show them in a video, but still, RPK with drum mag = win.
I realize that LanceW did a drum mag RPK for the RPK-74 in Shoker 2.0, but I like those anims even less, so I'm sticking with these.
Hopefully that's what you meant.
Oh okay, then I won't worry about it because we do indeed have an FNC (though I need to put it on better anims, the current ones don't really fit correctly).
I've been wanting to add a 93R, but I'm worried since I don't have an animator that it will look wonky since the player wouldn't be holding the front grip on it (it would be held like a normal pistol).
I'm not familiar with that other gun, I'll look it up.
The scope was added to the weapon by Millenia. It's a straight port from New Vegas.
I'm taking a break from modding, as is Ddraig I do believe.
The mod will be done, but I'm so burnt out on Stalker and games in general right now it's not even funny.
I need to do other things for a while.
Update: Koma has joined the team and did the new art for the site, so thank him.
In terms of updates, things are going very slowly with me as I'm a little burnt-out and can't get my act together, meanwhile Ddraig (scripter) is kicking *** and taking names while waiting for me to keep up and give him the content I keep promising him.
Hopefully I can get him the new alpha (as well as the rest of the team) by the end of the week.
Newest addition on my end is thirst. Lots of new additions on Ddraig's end, which I'll keep secret for now.
@niick: To each their own. I like the anims, and r_populik went out of his way and did me a big favor in doing them for me. Without him the animations would be a total mess.
Anyway, sorry you don't like them.