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Comment History  (60 - 90 of 1,097)
Swartzy
Swartzy Jun 23 2015, 2:09pm says:

Great job!

+5 votes   media: Pripyat Foliage - Wormwood vs Vanilla
Swartzy
Swartzy Jun 22 2015, 9:32am replied:

Everything working again, but I don't have much time today. Hopefully I can get enough time together for another news post today.

+4 votes   mod: Radium
Swartzy
Swartzy Jun 21 2015, 1:05pm says:

Currently having a major problem with xrGame not working right after some changes. I planned on a very big update and new video today but it may take literally all day to fix this mess.

A shame because some really cool **** has been added that I want to show you guys :)

+5 votes   mod: Radium
Swartzy
Swartzy Jun 19 2015, 9:59am replied:

I don't think it's an issue. It's been modified so heavily that it's fair use now.

+1 vote   media: Bear
Swartzy
Swartzy Jun 18 2015, 8:36am replied:

Insurgency, with taking up as much of the screen as possible.

+1 vote   media: New scope system
Swartzy
Swartzy Jun 17 2015, 6:25pm replied:

Just looked it up. It looks as though someone made modifications to the Yao to make it into a bear. I won't let it bother me for now, but I'll look to replace the model eventually.

+2 votes   media: Bear
Swartzy
Swartzy Jun 17 2015, 4:14pm replied:

What do you mean by "too wild"? Just curious, do you mean the model or where it's spawned? If it's where it's spawned it's because I used the debug menu to add it right there, I'm trying to keep them in more tree-filled type areas.

+2 votes   media: Bear
Swartzy
Swartzy Jun 17 2015, 2:12pm replied:

What do people think of this idea? Better bear?

Also thanks for the link. Deer and pigs and everything! Time to add some new wildlife.

+5 votes   media: Bear
Swartzy
Swartzy Jun 17 2015, 2:10pm replied:

Currently just claws the hell out of you and does radiation damage. If we keep it we'll make it do more.

+2 votes   media: Bear
Swartzy
Swartzy Jun 17 2015, 2:09pm replied:

Is it a Yao Guai? God damnit, I thought someone had made a bear :(

+2 votes   media: Bear
Swartzy
Swartzy Jun 17 2015, 11:22am replied:

The thing with 3D scopes is I don't like the way they're set up in some mods, like in Shoker. It makes it difficult to aim IMO.

If we end up doing 3D scopes later (and sorry Loner if we do, we don't want your work to be for nothing), I think I'd like it so the 3d mesh of the scope took over most of the screen, with a reticle texture that's big and moves along with the gun. That might actually be doable, but I have other things to do before I even try that.

+1 vote   media: New scope system
Swartzy
Swartzy Jun 17 2015, 8:57am says:

"Error loading player:
No playable sources found"

You are likely seeing this right now. Apparently this is affecting other moddb pages as well and apparently it may fix itself after a while from what I read on Google.

Still sucks though.

+3 votes   media: New scope system
Swartzy
Swartzy Jun 16 2015, 1:28pm replied:

It doesn't do any harm to you, just damages all your ****.

No, that is not the mutated bear. Once I fix it's anims I'll post a screenshot as a news update or something.

+1 vote   news: June news
Swartzy
Swartzy Jun 16 2015, 10:28am replied:

It's a Vepr3v hunting carbine.

As for the anomaly, based on mp5lng's feedback we've actually decided to make rusty fog a weather type that happens at certain times. You can either go indoors, or venture out with the right protective equipment when it happens.
The rate it rusts things at can indeed be adjusted.

+1 vote   news: June news
Swartzy
Swartzy Jun 15 2015, 12:59pm replied:

Hmm, maybe not like a surge then. It will just happen without giving any notification, but you're protected from it if indoors.
Does that sound better?

+1 vote   news: June news
Swartzy
Swartzy Jun 15 2015, 12:58pm replied:

BTW, we have a tester Darryl that is playing the mod on a laptop. He's saying he's getting good performance on DX9 "Object Dynamic Lighting" and there are a bunch of setting that we added to the menu's to turn things down.
You sure you don't want to try and test and see if your laptop can handle it on that mode? The reason I'm asking is I know you'd be reliable.

If you want I can get the specs of Darryl's laptop for you so you can compare to your own and see if you'd get the same performance.

+1 vote   news: June news
Swartzy
Swartzy Jun 15 2015, 11:33am replied:

Update: burguois loves the idea too that you had. The rusty fog will now be a storm system where you'll need to seek cover indoors just like a surge, or where you can still go out but need to wear special protective equipment.

+2 votes   news: June news
Swartzy
Swartzy Jun 15 2015, 10:56am replied:

I'm sorry about that. I haven't heard from you a bit, especially in the testers thread, so I wasn't sure if you were still interested.

Fixing the news post now :)

+1 vote   news: June news
Swartzy
Swartzy Jun 15 2015, 10:55am replied:

I'm actually working on adding ranking back, I just don't have much free time today. As for weapon collision, what that means is when you move to close to a wall or whatever with a weapon out, the weapon gets pulled back a bit. This is done in Lost Alpha to an extent, and also in Shokler mod I think.

+1 vote   news: June news
Swartzy
Swartzy Jun 15 2015, 10:53am replied:

Those aren't too many questions, we like questions.
Making the fog anomaly like a storm is actually a really good idea, I'll run it by burguois and see what he thinks. He may not agree.
As for the Vepr, I'm giving it to experienced Loners and Bandits alike, as well as the Ruger Mini-14, since they're both semi-auto weapons that would see common usage.

+1 vote   news: June news
Swartzy
Swartzy Jun 13 2015, 12:03pm replied:

Update: News tomorrow :D

+1 vote   mod: Radium
Swartzy
Swartzy Jun 12 2015, 8:00am says:

Great work!

+5 votes   media: 'Workshop'
Swartzy
Swartzy Jun 11 2015, 7:04am says:

If anyone is wondering why the news update I said was going to happen hasn't happened is I'm busy with the testers right now ;)

+1 vote   mod: Radium
Swartzy
Swartzy Jun 7 2015, 2:44pm replied:

If you want better anims for the Mini Uzi remind me at some point in like a month from now. My animator is busy at the moment, but at some point I'm going to have him do new animations for the Mac-10, because like your weapons the front arm is too far out. Should fit perfectly on a mini-uzi.
It may be a while before that gets done though.

+4 votes   media: MINI UZI
Swartzy
Swartzy Jun 6 2015, 5:08pm replied:

That's okay, looking forward to it though.

+1 vote   news: Real news coming soon
Swartzy
Swartzy Jun 6 2015, 4:15pm says:

Very nice. I could definitely utilize this to align NPC weapon offsets if it does indeed work with it.

+3 votes   media: Call of Chernobyl - In-game Attachables Editor
Swartzy
Swartzy Jun 6 2015, 4:11pm says:

Same RPK that I'm using (I think, it's from Heffy right?)

Just curious, what anim set are you using for it?

+1 vote   media: Drummy RPK
Swartzy
Swartzy Jun 6 2015, 4:08pm says:

Guys, please read the updated news post. Send me a PM please and please read the requirements as I've layed them out. Experience testing is very much desired, keep that in mind.

+1 vote   news: Real news coming soon
Swartzy
Swartzy Jun 6 2015, 4:07pm replied:

Looking over my PM history I don't see that we ever communicated. What build of Swartz mod did you test and how did we communicate?

+1 vote   news: Real news coming soon
Swartzy
Swartzy Jun 6 2015, 4:02pm replied:

Ah, I'm familiar with Vanilla+ as Loner does that one, correct? Plus you have been following from the beginning.
You're definitely in the running.

+1 vote   news: Real news coming soon
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