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The handguard is pretty huge. I'll see if resizing the model a bit is needed.
93R is possible. I'm not familiar with that other gun but it sounds similar enough to the FNC that I'm tempted to say no.
Did you read the latest news? You won't need Atmosfear 3 anymore. As for AN3, it will be either included already or remain compatible.
As for "proper reload animations" I have no clue what you mean.
Yeah, I'm not a fan of the foggy states either.
If I leave any foggy weather in, I think you're right, I can just adjust the distance so nothing gets clipped anymore.
I'd say high recoil due to the caliber ;)
However, I will add it as there is one in OWR 2.0/2.1 but I forget if it loads one bullet at a time or all at once. Either way I'll add it.
Damn, can't edit that comment any further, so I'll just reply:
In terms of Compatibility, when I split off the weapons and weather both can be used in lots of mods. For example if you only liked the weather it could be applied to basically any mod without engine changes (with the exception of the following: Wormwood and Call of Chernobyl). Same with weapons. Hell, even combine both.
Or if you're more daring try and combine some of the gameplay stuff from the main mod into other mods.
MSO won't be added as it's way too bug ridden. I had used it in Swartz mod and I regretted it.
The problem with it is it adds some new monster spawns too close to NPC's and with the switch_distance at 300 it caused other problems too. I'd like to leave this mod with the normal 150m switch_distance and let others tweak it for 300m or above usage themselves.
Forgot to respond to your question: no, I'm American, and have team members from all over, but no Russians currently.
Thanks for the comments so far guys.
Here's what I'm currently leaning towards:
First Beta release in June will be the combined weapons, weather, and gameplay, just to make development easier. Should I include Absolute Nature in the mix as well or leave it as an option? I'd like to make it mandatory, but this mod is already pretty system intensive.
Then, if the beta goes smoothly, I'll release the weather and weapon mods seperate.
However: I want to use this one page for everything. I'm thinking of asking Aydin or someone else to redesign the page due to the new direction.
So I guess what I'm looking for now is new names for this mod. All suggestions welcome.
When I split off the different mods from the main one I'll just be naming them "Weapons mod standalone" and "Weather mod standalone" on this page.
Thank you for that compliment (had to use Google Translate but I think I understood everything) :)
Glad to see this page back up :)
Looks like that hacker ******* wasn't completely able to destroy this page.
Why thank you. The first version may be out sooner than you might think ;)
Are you doing this with Reshade/GemFX/MasterEffects or did you write a custom shader?
Funny you should say those things.
An FN FNC was my next add, Aydin *might* be making a Galil (he's pretty busy), and we have a Remington 700 that is in the process of being animated (my fault for the delay as Comrade Bear has started on it but there's some error I need to check out within 3ds max before we can continue, and I can't get it working currently as the trial has expired :( ).
It will be replaced :)
Update: Lots of weapons added, will add video soon.
In other news, Millenia and MTindle (through Naky) have given me permission to use their work in this mod, but this does NOT mean you can use it in yours. Some mods do anyway, and they're getting away with it, but he wants permission.
Quick note: I know it's on safe. I'll fix that later.
Guys, I'm not giving up, don't worry about it :)
If you would like an update click on the G3SG/1 image and read what I wrote there.
Turns out he was hacked. He's back, check his profile for an explanation: Moddb.com
I thought you had just gotten tired of some of the dumb questions people asked and left :P
I'm sorry to hear you got hacked. Sounds like you have a keylogger or something. If you're still an SA member ask for advice on some good stuff to get rid of the ****.
In terms of the engine, grab the latest binaries from Epic Stalker and use those, I can explain certain features and try and give you an idiot-proof way of having people use them.
E.Nigma probably got sick of people asking him dumb questions here, he's complained about that before. He probably just said **** this and left.
I use 75 fov so that's probably why.
I'm so looking forward to this mod :)
This mod inspired work on my own, though mine won't be anywhere near as good.
I'm glad that you put up a ModDB page for this, it needs more attention.
Oh, right xD
Thanks, I appreciate the support :)
Really? Maybe I have things confused as I thought they were actually releasing today?
Any New Vegas mods made will be shared, yep :)
Currently the GECK isnt cooperating so I'll need to get help getting it running, but after that it should be smooth sailing.
I've also finally come to life with a great game idea I want to pitch on Kickstarter, but all the people I want involved are busy right now, but we'll get there at some point :)
It's just a two-person team. WolfKotto doing the animations, and Sin! doing the engine modifications.
They're doing their own thing so we won't be working together, and what they're doing is pretty complex stuff.
I'm just saying expect our mod to be fun, but don't hold us to their standards because we can't live up to that.
He is amazing. I've been following him for a while. Don't expect that from us, but expect better compatibility.