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Sup Alundaio! :D
I am willing to manually re-do various class renaming, etc. as I've had to do that so far (I am already using the new repo). Avo did some great work, but also some stuff I'm not fond of, so I decided we needed a "fresh start".
Also, Nitrocaster is going to be working on x64 along with others soon, so regardless of what repo is used we will have x64, before Radium is released anyway ;)
It's funny I see this post now, as I was just asking the team about you in regards to something. I'll be sending you a message on Epic Stalker, so check your PM's there ;)
Misery is not compatible, you will need a fresh game without any other mods.
Oh well **** dude, happy birthday! :) Tell you what, even though I've already gotten started on getting drunk I'm going to stop drinking now and start having some coffee instead in hopes of giving you a new video in time for your birthday :)
Video incoming. Whether or not it is uploaded today depends on whether I get too drunk and fall asleep before the upload ;)
Sorry for the very late reply.
Thanks Alundaio, I am indeed taking programming VERY seriously these days. If only there was more time in a day though, know what I mean? Anyway, if you feel like it contact me through PM or whatever. I'd be happy to chat with you and share some of what we're doing (and perhaps also some code you could use in COC).
Thank you David :)
Your post means a lot to me, really :)
Hey, it's Alundaio! :)
Doing good my friend, how about you? Must feel good having Call of Chernobyl out the door.
Long time and no update, and I never delivered that video.
I don't have time for a video, but there will be a News post for the New Year within the next two days.
I'd love that too, but it would require a lot of work and possibly adopting a new foliage system. But, I'll add it to the list.
Hey guys, I know I said I was going to try and add a nice gameplay video as a Christmas present. Hopefully I can change it to a New Year present instead, as I was away for a while.
I'm sprinting in the video, not walking ;)
The plan wasn't to have people play Radium long enough for the season to change, lol, I'd have to explain it in a news post. And it's not due to color-blindness I don't think: it does look like pavement with the Poltergeist's purple effector added over it.
As for tasks, we certainly have some ideas for freeplay.
It actually is snow though :)
Just a personal preference thing: using some changes from Winter of Death as well as some stuff of my own to "Winterize" Radium.
If we get a stronger/bigger team I have plans that would allow for four different seasons. If that doesn't happen we'll have to decide on one.
X-Ray in general supports multi-core, just not very well.
That said, this is not something we've forgotten about ;)
That's badass :)
I'm always amazed when I click on an update for this page. So much quality content it's astounding. Great work by everyone involved! :)
I can see how some people can let their ego's get the best of them and get all excited thinking they could be "the best".
As modders we should be a commuity, we should all collaborate and simply strive to help each other create great projects. It isn't about getting some prize for it.
The only thing I hope to get out of Radium, if I become a better programmer, specifically in rendering, is I'd like to do a Kickstarter or something and deliver a graphical beast of a game. I'd probably bring Burguois along so the game actually had a plot besides staring at pretty graphics though, lol.
It's too early to tell.
Sorry. Not this year that's for sure.
Sorry for the delays guys: some unforseen trouble with some shaders.
This ends up being a good thing for AMD users though as I had trouble getting a Nvidia exclusive version of Bokeh DOF working. Decided it's too much work, so I'm now adding a version that will work on both DX9 and DX11 and on any graphics card.
Don't worry: I have a lot to show you guys :D
LMAO, just visited the Nvidia link for the first time. Close to zero difference between low and high...wow.
We won't pull **** like that, promise.
I'm surprised Nvidia was willing to put up that image comparison, it makes them look pretty bad.
Alright, lens dirt and lens flares it is then. I might quickly squeeze that in after I get an effect I'm working on done.
The tessellation for which effect, what are you referring to? If you mean the displacement mapping, it wouldn't be used everywhere: just on specific surfaces.
As for Nvidia products I have bad news: none of them really, maybe HBAO+ is an exception, will work on AMD hardware. I know this for a fact.
I'm not going to change my designs just because of that though. There will be plenty of effects to choose from that everyone can use.
As for the visual improvements and performance: of course everything will be optimized for maximum performance. On top of that, pretty much all settings have various quality settings, and even further everything is optional and toggle either via console or through the graphics menu.
It's going to scale well with any given system basically.
Update: I am going to include a rendering change that AMD users should be happy about, but ONLY if I go with subsurface skin rendering. I'm updating the news post now.
Sounds fair enough. I'll post a visors video in a bit. However I hope to have it working on DX11 with the new Bokeh DOF Nvidia just supplied me with. I'll also have HBAO+ and grass shadows enabled.
I have a GTX 970 but at high graphics settings I won't be surprised if there's some slowdown/stutter in the video...but maybe that stutter will be mitigated a bit once I get a hold of ROH's source for 64-bit and optimization :)
So yes: request granted, I'll do that sometime soon.
P.S. That's an SKS with removable mag. A cool fan provided me with it :)
Thanks for the link, but unfortunately it looks like AMD really has very little to offer software wise for graphics effects. There's not much that can be done about that. I'm sorry.
Don't be concerned: there will be plenty of effects to play with.
I also will not be removing the contact hardened shadows or the HDAO: in they stay.
It's what happens when you have too much time on your hands, lol.
In terms of those two teams, I don't believe we're working together. It might be the same team, I'm not up-to-date on all the latest mods out there.
There will be a proper news update within two weeks. Two weeks is my self-made deadline. The topic will be graphical enhancements and what we are doing and what we hope to accomplish.
If you haven't subscribed yet be sure to do it so you get the news as soon as it's available!
Update: Changed the blend method to Multiply...and there is now a huge world of difference between HBAO and HBAO+. It just looks fantastic, and most importantly the effect stretches out for a very long distance.
I'm tempted to contribute the code for this to Open Xray, so watch Github in a few days.
I still need to tweak the settings though as well as make it so the different AO quality options have an effect on it.
PCSS temporarily removed due to stability issues. My fault: it was shoddily implemented. I'll add it back later.