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It's not a problem, real life is always more important than game crap. Wish you well with everything.
There are a bunch of scopeable 9x39mm weapons.
There is a Vintorez but I don't remember when it appears. There's an SR3M which is scopeable, and the AS VAL can be scoped too. You'll be seeing plenty of the SR3m and VAL in Pripyat, don't remember if you can get a VAL earlier though. Probably.
Thank you for the offer but I would rather not use it.
I realize there are many mods, now even Misery, using copyrighted material but I don't want to risk getting in trouble. If you ask me the people doing stuff like that are only asking for trouble.
Sorry to hear that, that's a shame.
If nothing else will the new shaders be released? I could really use the lens flares and dirt shader (with your permission of course).
Hope the project still works out fine without him.
I'd rather not do things by muzzle energy in the stats, even though that's how I've done a lot of damage calculations (in addition to muzzle velocity, size of bullet, and barrel length).
I feel like a **** for the way I phrased that, let me explain:
Offering multiple grain types for each bullet type presents multiple problems:
1) In COP, you can only have 2 types of ammo per weapon. You can add more than that, but if you do they do not register correctly in the UI. You can see this problem in the current versions of Swartz mod as well as Misery 2.0.
2) Adding lots of different types of ammo causes trade clutter, which I want to avoid.
If this were a better game engine I'd say yes. Maybe when I make a mod for Lost Alpha I'll be able to do something like that.
Huh? No, I won't be doing that.
Adding to this: if you have the Steam version try verifying your cache. Let me know if you solve this as I've honestly never heard of anything like this before (the hanging on save, menus, etc.)
I barely recall that error but I do know it wouldn't cause crashes.
I have no clue what is going on with your game. Very weird.
Great news. Glad to hear smoothing error problems have been solved, curious how you're doing that.
My biggest problem is models getting screwed up when I mirror them, but I think I figured out a solution, have yet to test it.
That would be great if you added more weapons too. That beta of the expanded weapons mod you sent me was great, it would be cool if you did more :)
There will be stuff like red dot sights. There will usuaully be multiple optics options per weapon (acog, eotech, and aimpoint for NATO, and 1p29, kobra for Soviet).
There will also be special variants of weapons with expanded magazines or other special features, but I don't want to add them as attachments for a variety of reasons (the scopes are enough).
The radiation is gone, so no worries about that.
In terms of ranking for weapons, etc. I have it planned out quite well so the npc's sorta progress as you progress. It will also be somewhat random on top of that.
In terms of economy, as like the above, you won't be able to get really nice weapons early on, you also move through equipment in tiers.
Hi, for the most part I don't plan on doing too much of the above. I don't want to go the Misery route, especially when it comes to adding lots of items.
I'll have some sort of system in place to deal with broken weapons, and the economy may be a little steeper, maybe a couple new items, but that's it.
It already has Atmosfear included.
As for Absolute Textures, it has some of those included as well, but yeah you can go ahead and install it and let it overwrite existing files.
As for Absolute Nature 3, you can only use the "Lite" version of it with the mod. I had made a compatibility patch for the "full" version a long while ago, it's many news posts back but I have no idea if the link still works.
Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:
@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.
How are you changing part of the scope texture on the fly though? Never seen that done before.
Nothing short of amazing.
Doubt you need any more testers at this point, but if you do let me know ;)
No worries, I've done that on accident a few times too, lol.
Both those mods are good choices. Have fun.
That looks REALLY good. Nice work Dante :)
Translated this and here's what it came out with: "I'm a **** that gives others a hard time because I have no skills of my own"
The release date is "Too be determined" which means more than a month.
No, they're both big mods.
You specifically want an update about the standalone AI or an update on this mod?
In terms of the AI, I'm still having a couple of issues with it that were not fixed using the latest changes in the Misery 2 files. My guess is that I merged it wrong or something, though everything seems correct. The AI author took off but I'm going to see if I can track him down and see if he'd be willing to help make the independent release.
Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.
Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.
I haven't even finished downloading Misery 2 yet for the updated files...
Be patient. Besides, it might end up being Trojaunch or someone else releasing it instead.
Looks great :)
That's just what I was told by Sin!, I thought he said it required knowing Delphi.
lol @ the guy coming to my page and downvoting everything I say. Pretty sure I know who's doing it (someone butt-hurt) ;)
GWR is Global Weapons Renewal. I don't have the link handy but you can find it on the GSC forums.
As for the guy doing "Arsenal", I'm pretty sure that became Gunslinger, which is quite active. Anyways attachments have already been done by "Shoker Weapons mod" and I use a similar type of style, but only for scopes.