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When it's done.
I can't find a single decent SPAS-12 skin for any model, plus I just flat out am not a fan of it.
If enough people want it I suppose it can stay, but I'd need to find a better model with a really nice skin. I'd ask Aytabag to skin it but I already have the poor guy doing a million things for us.
Yes, that's the model I'm referring to, but I hate the skin. If I can't find a better one I might ask Aytabag to reskin it.
I should note: these screenshots were taken under DX9.
I know I had the list of weapons in the forum, but I decided it would be better served as an Article on our page. It's currently being authorized by ModDB staff.
The animations this gun uses turns out to be r_populik animations, I just got confused and thought they were LanceW animations because they look very similar.
The animations used are from the M16 in OWR 2.1 Full.
Yes to the ACR, just found a great model. Also planning on adding the SCAR, just need to find a better texture for the one I have.
Yep, we have one: Moddb.com
I haven't finished all the world models, so for now no, I won't do a screenshot with them all. I'd be happy to provide a list of weapons though.
The animations are awesome, don't worry ;)
We have an FN FNC, which is quite similar :)
I could, but that's not going to fix the perceived hand issue.
The hell with it though, I'll just put it on a new set of anims. May as well.
We don't have an animator. We have code that I wrote that does exactly that, which r_populik used in OWR 3, but most of the guns we're using are not using OWR 3 animations.
Sorry if it's a deal-breaker, not much can be done about it.
It has to do with how the animator set up the animations. They do look big, but going into demo_record you can see that they're not.
I can always change the anims on this AKM though.
Hadn't even thought of it. Not bad ideas.
Glad to hear that Beac! :)
I'm assuming you have a dedicated programmer as well?
That reminds me, I need to send you a PM.
In the base game a lot of traders don't sell them until you fulfill certain mission requirements, then they will start stocking them.
It's very annoying, but some mods fix this.
I'm just curious, will you be sharing any of these engine changes?
Call of Chernobyl shares theirs, a popular weapons mod I can't name will be releasing theirs soon, OGSE released their new code, and us folk at Radium have plans to release ours in maybe 2 months.
Is there any chance you might release portions, such as the 64-bit transition and partial Physx? I know you wouldn't want to have us have the specific multiplayer part of the code because then people could cheat, but surely there are other pieces of the engine that could be shared?
Just food for thought.
New poll up: Moddb.com
It's Burguois' baby so I'll let him answer ;)
Pretty sure they're interested in doing their own thing.
That said we may have a small collaboration on something in the near future should things go well ;)
We have flares, I was just too dumb to use any :P
Not quite. This mod is expanding upon the original COP story in ways. However: since we use many of the same scripts as a base, as well as code, when the time comes it should be possible to merge this mod with CoC.
The one with wood parts is unique and will be given to a special character. The one in the screenshot you'll see quite often.
Not a problem :)
Congrats on your mod btw.
Great news: code is now working again! :D
Now I just need to clean it up for our cool new programmer, so he can add the work he's done so far into it.
That reminds me: if Heiker and Yei are cool with it, and as long as we don't release code containing any mod secrets, I think it would be nice if maybe in a few months, once the code is cleaner and there's more features, if we published what has been our closed-source code open-source on Open Xray on Github.
It would be updated constantly, and then more people have the opportunity to work on the code.
However Yei is our new main programmer, and since I'm an amateur I'm going to take a step back and let him take over, so it is entirely up to him whether or not this happens.
One thing I'll say is we definitely won't release the 11.3 renderer in it's current form as is doing nothing special above regular 'ol Directx 11 at the moment. Once we have Tiled Resources implemented it should hopefully really help with performance :)
Lol, the Vityaz you see has been with us for a long time. Aytabag made that probably around a year ago :p
I believe you're talking about Lost Alpha.
The animations for these are pretty decent I'd say, though I think I'd like to go for different sounds.
I noticed the corpse thing too and am wondering if the mod author had properly made them ragdolls upon death, I'll have to check.
What do you mean?
You got the credits slightly wrong.
nashathedog uploaded the two mini-mods mentioned but he didn't make them.
The radiated water mod was made by me.
The random stash loot mod was made by Shredder and the OGSE team I do believe.