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Whoops, yeah I meant the red channel, don't touch green, lol.
Very nice. Might want to increase the glossiness of the bump map though (green channel, more white, or use SDK) as it looks a bit matte. It's a great model though.
I know which one it is but I ain't telling ;)
*snip* Nevermind. :P
Great minds think alike ;)
*cough* Bren Ten, Glock 20 so far *cough*
New poll up, please vote: Moddb.com
Accidentally downvoted you, then someone else did too :P
There are several benefits, the main one being that you can use any RAM you have available on your system. Normally Stalker is restricted to 2gb + 1gb due to it being large address aware.
It's also running smoother.
Any alternate download links? I tried creating an account on Yandex then saving it to disk and it suspended my account :/
That reminds me: do you have his contact info? I have some questions about the shader (has a couple small issues).
There won't be a silencer attachment for it, but I feel the fact that it sprays 9x19mm death at 1,500 RPM is enough to make up for that, lol.
Of course :)
No no, it's still a CoP mod. We're considering releasing it standalone like CoC did though as it may be necessary for certain reasons.
If you can play in DX9 with "default" ssao enabled than you should be able to use this too.
Lol, the barrel got in my way! You're meant to look at how the SAO is affecting everything, not that, lol.
I believe you meant SAO. And no, it should actually perform better than normal SSAO.
And yes, always great helping each other out :)
It's a placeholder icon as I'm rebuilding things...
We'll likely use more than one skin for them, but I do say that I like the thought of them resembling pigs more. I'd like to keep them looking mostly like pigs, but I'll let Burguois weigh in.
Just wanted to say something re: the graphics update article.
I don't want people to worry about whether their card will support certain effects or not, and I should have posted this sooner.
Any graphical effects besides whatever AMD did to HDAO (and, can AMD users use HBAO?), there will be NO restrictive effects used.
I've gained experience, even in that short time, and found great alternatives that work on any hardware.
Neither Nvidia nor AMD will be given special treatment, everyone will be able to use any given effect (and the majority are totally optional).
Do you mean like for NPC's?
Sorry for my earlier psychotic rant, I just was trying to defend our awesome animator :) He deserves a lot of credit, as R_populik has said, this is a tough engine to make animations for.
@R_populik: Are you back my friend? If so, we could use a second animator, could speed things up ;) If you're interested send me a PM. You definitely have a spot on the Radium team if it interests you.
I understand. I just felt a deep instinct to protect you, like I'm your father or something, lol! Anyway, you have done well in my book, regardless of what others are saying, so try not to take it to heart, especially since, as you put it, you were not "feeling it" with this particular gun. No worries as I will have a large selection for you I'm about to let you know about ;)
Alright, alright. You know me and you are cool. I don't mean any disrespect, I just didn't appreciate the "lazy" comment. I'm mostly concerned at this point of these comments throwing him off from animating further, as he does know what he is doing, and I would hate to lose him. That reminds me, we may have some negotiations re: models/animations in the near future :)
mp5lng, we go back a ways, and you have my respect, but do NOT call Comrade Bear lazy, got it? He's only 16 from what I understand. The fact that he can pull together such awesome animations says a lot to me. I wouldn't dare call him "lazy", he works quite hard.
"Hey your animator is ****, but good job anyway!" Thanks, I guess?
To add to this, STCoP does not have ANY new animations. They're either from Shoker or OWR 3.
Yeah, the 918G is an interesting gun. Fires at 1,500 RPM, so it definitely needs a decent muzzle break to keep it firing properly :)
I was making a joke above, but yes it will still be a while. This is not a small undertaking, and we're currently a small team.
The mod will be released in exactly 3 years, 5 months, 19 days, and 5 hours from now. At that time you can enjoy it in all it's glory :D
Sup Alundaio! :D
I am willing to manually re-do various class renaming, etc. as I've had to do that so far (I am already using the new repo). Avo did some great work, but also some stuff I'm not fond of, so I decided we needed a "fresh start".
Also, Nitrocaster is going to be working on x64 along with others soon, so regardless of what repo is used we will have x64, before Radium is released anyway ;)
It's funny I see this post now, as I was just asking the team about you in regards to something. I'll be sending you a message on Epic Stalker, so check your PM's there ;)
Misery is not compatible, you will need a fresh game without any other mods.