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Comment History  (30 - 60 of 858)
jketiynu
jketiynu Nov 30 2014, 12:56pm says:

Just an update on things: I realize things have been a little quiet lately. I'm working on an internal alpha for the team to play with, so that's my priority right now.

SankED is working on the animations for the S&W M19, and I believe aytabag is working on a new armor. We've all been a bit busy, so there will be more updates later.

+1 vote   media: AK-104
jketiynu
jketiynu Nov 6 2014, 5:22pm replied:

I think the problem is that I uploaded a 60fps video in 1080p to Youtube. I know Youtube now supports up to 4k and 60fps, but maybe the combination of 1080p and 60fps was too much for it? I shouldn't have blamed Shadowplay as I just looked at the video on my PC and the quality is fine.

+1 vote   media: Glock 18C
jketiynu
jketiynu Nov 6 2014, 1:04pm replied:

Shoker used a 3rd part binary file to do new stuff, whereas this feature is directly part of the game's code and requires no scripts or anything to work, so yeah it is kinda new.

+1 vote   media: 2.4 Pistols
jketiynu
jketiynu Nov 1 2014, 12:14pm replied:

Sure, but I'm not really interested in either of those, nor am I sure how to program it (I'm a beginner).

+2 votes   media: Thirst
jketiynu
jketiynu Oct 31 2014, 12:02pm says:

Note: will change location of thirst icon. This is just a demonstration.

+3 votes   media: Thirst
jketiynu
jketiynu Oct 26 2014, 4:05pm says:

Hint: SPECULAR LIGHTING!!!!!!1

Implementation: by K.D. (who is a God in my eyes, thanks for the help man :) ).

Currently everything in-game gets specular lighting + gloss map lighting. Obviously gloss maps now need to be adjusted drastically as they are much, much brighter with specular lighting enabled as well.
Will be making this so that it only happens on certain models, so that the performance hit isn't as big and everything looks good.

+2 votes   media: Guess
jketiynu
jketiynu Oct 17 2014, 11:33pm replied:

I can add one, though it may look a bit odd as the barrel is not threaded.

+1 vote   media: Remington M700
jketiynu
jketiynu Oct 16 2014, 10:14am replied:

It will need new animations yes, as this model has an internal magazine.

+2 votes   media: Remington M700
jketiynu
jketiynu Oct 7 2014, 2:46pm replied:

Why add it if not for it's full auto? That's what makes it so ******* awesome (that and the fact that it has very low recoil).

+1 vote   media: AA-12
jketiynu
jketiynu Oct 6 2014, 2:28pm says:

No comments on this yet? I think it looks downright sexy! :)

+2 votes   media: Toz-66/"BM-16"
jketiynu
jketiynu Oct 5 2014, 10:08pm replied:

You're thinking of the AK-9 I do believe.

This is a 9x19mm smg.

+1 vote   media: PP-19-01 Vityaz
jketiynu
jketiynu Oct 5 2014, 6:44pm replied:

Accidentally down-voted you. Sorry about that :P

Anyway, thank you :)

+2 votes   media: New engine features
jketiynu
jketiynu Oct 3 2014, 11:13am says:

Also seen in this and Mini-14 image: God mode (puts that symbol in the corner) and unlimited ammo (look at ammo count) :)

+1 vote   media: IMI Uzi
jketiynu
jketiynu Oct 1 2014, 5:49pm says:

To aytabag: Placeholder page set up. Will obviously need a new design. Meanwhile I'm importing all of our media.

+3 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Sep 17 2014, 11:15pm replied:

If I do that I'd want a fully fledged magazine system in place too, which the answer is yes too. Now that the COP source code got released, it's just a matter of finding a good programmer :)

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 17 2014, 2:53pm replied:

We're trying to avoid worn looking weapons, but this an exception because it's a late game weapon, I'll only be giving it to one or two special people you encounter, and as aytabag told me the real life AA-12 is a little dull looking, so it got some cool wear :)

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 17 2014, 2:49pm replied:

When the source code comes out most weapons will have interchangable sights like scopes, night vision iron sights, kobras/eotechs, etc.
If we get a good programmer I'd also like to add underbarrel shotguns and bayonets, but you have to understand that nothing I've mentioned is possible without the source code.

As for the AA-12 in particular, I don't think it's going to get any attachments.

+2 votes   media: aa12 & more
jketiynu
jketiynu Sep 3 2014, 8:55am replied:

It's easy, I should have done that from the start as they do look a lot better.

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 4:58pm replied:

Just curious: what do you think of the FAL animations in OWR 2.1 Full? If those are good I can always save fart_blad some work and just use those.

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 4:05pm replied:

I haven't been hearing much from fart_blad, but I can always have him redo the animations later if he has the free time.

+3 votes   media: FN FAL replacement
jketiynu
jketiynu Sep 2 2014, 2:19pm replied:

Although the model is different than this, it uses the same anims seen here: Moddb.com

+2 votes   media: FN FAL replacement
jketiynu
jketiynu Aug 25 2014, 2:48pm replied:

Same here. I'm also thinking about a MAC-10, but it's an American weapon so I can't think of who to give it to. Mercs wouldn't use it if they already have MP5's and UMP-45's I don't think.

+1 vote   media: IMI Uzi
jketiynu
jketiynu Aug 23 2014, 6:56pm says:

After you posted this I checked something and figured out how you did this. Nice work.
The only question I have is have you figured out how to make an animation stop once it reaches a certain point because I haven't.

+3 votes   article: Animated detectors and mini computer
jketiynu
jketiynu Aug 23 2014, 7:39am replied:

Gunslinger is using an injection process to add new code to the game, what he's doing is not possible otherwise.

In terms of the source code though, as I mentioned in one update we're looking for a C++ programmer as the COP source code will be out in a few months, then we can do stuff like that.

+2 votes   media: Baikal MP-153 animations
jketiynu
jketiynu Aug 23 2014, 7:26am replied:

Watch this video: Youtube.com

He doesn't pull back on the cocking handle at all after loading more shots.

+1 vote   media: Baikal MP-153 animations
jketiynu
jketiynu Aug 16 2014, 10:33am replied:

It's not the same bizon I don't think. That bizon had some model errors so I'd rather use this one.

+3 votes   media: PP-19 Bizon
jketiynu
jketiynu Aug 12 2014, 12:02am replied:

You're not being ignorant, I'm being vague. I sort of have to be because not everyone would approve.

+3 votes   media: New AKM
jketiynu
jketiynu Aug 11 2014, 5:28pm replied:

No problem :)

You mentioned you might not know how to properly import weapons using new animations. I took forever to teach Enigma but I think I can teach it faster now. Over the weekend I'll try and send you the info you'll need.

+2 votes   media: Borz
jketiynu
jketiynu Aug 6 2014, 12:13am replied:

I won't be creating an addon for Misery however it looks like you know how to import weapons and animations so once the addon is released feel free to use whatever you want in your Misery weapon mod.

+3 votes   article: Progress on OWR 2.1, weapons addon
jketiynu
jketiynu Aug 2 2014, 9:05am replied:

They're not models, they're textures/skins. If you dislike them they can easily be deleted by removing the folder textures/act/.

+1 vote   media: FNP 45
jketiynu
jketiynu Jul 30 2014, 10:56pm replied:

The shotgun or the rifle? The shotgun I *could* do, but it's so similar to the Saiga I don't see a reason.

+1 vote   article: Quick update
jketiynu
jketiynu Jul 30 2014, 1:13am replied:

Good to know, thanks for clearing that up.

+2 votes   media: Mini-14 WIP
jketiynu
jketiynu Jul 26 2014, 8:56pm replied:

That's his business, I didn't ask him. I quit Stalker modding for a while too and never thought I would come back. These days I have far more fun with Fallout: New Vegas.

+2 votes   article: First news
jketiynu
jketiynu Jul 26 2014, 4:13pm replied:

r_populik no longer wishes to mod Stalker and be a part of the Stalker scene. Thus, he took down his page.

+2 votes   article: First news
jketiynu
jketiynu Jul 24 2014, 2:27pm says:

To ease some people's minds: I asked Millenia for permission to use the gloss map. I don't want to get the mod pulled for something I shouldn't be using.

Worst case scenario: I look through some tutorials and create a new gloss map myself.

+2 votes   media: Steyr Aug A1
jketiynu
jketiynu Jun 8 2014, 5:51pm replied:

Very nice :D

Would you be willing to do a side-by-side comparison shot in the game where you show the differences between both the HBAO and the SSDO? I'm curious which one looks better.

+4 votes   media: This is the end, my only friend...
jketiynu
jketiynu Mar 27 2014, 10:19am says:

AndroIDDQD: You forgot to include vintorez_shot1.ogg

+2 votes   download: Original Weapons Renewal 2 (Compatibility Patch)
jketiynu
jketiynu Jan 21 2014, 9:38am replied:

Thanks. No I'm still hooked to the Stalker series, just no longer releasing any mods for it.

+1 vote   media: Old-school B/W infrared vision
jketiynu
jketiynu Jan 21 2014, 8:38am says:

Very nice.

+2 votes   media: Old-school B/W infrared vision
jketiynu
jketiynu Jan 5 2014, 2:00pm says:

Yes! Very sweet :)

+1 vote   media: OWR Weapons Addon - SMGs - PP-91 Kedr
jketiynu
jketiynu Dec 25 2013, 11:30am says:

One tiny nitpick: would it be possible to remove the fire selector switch on the side? The Glock 17 doesn't have one, not sure why the author put it on there.

+2 votes   media: OWR Weapons Addon: Glock 17
jketiynu
jketiynu Dec 25 2013, 11:29am says:

Very nice. Can't wait.

+1 vote   media: OWR Weapons Addon: GSh-18 & Glock17
jketiynu
jketiynu Nov 27 2013, 1:52pm says:

I like the sound you gave it :D

+1 vote   media: 1.3 Glock 21
jketiynu
jketiynu Nov 11 2013, 8:41am says:

Looks great!

+1 vote   media: VAL replacement
jketiynu
jketiynu Nov 9 2013, 3:09pm says:

Anamorphic lens flares? Nice.

+4 votes   media: testing some new graphic feature
jketiynu
jketiynu Nov 8 2013, 11:07am says:

Very cool bokeh.

Have you thought about further shader effects, like SSDO for instance?

+2 votes   media: bokeh dof imitation (2)
jketiynu
jketiynu Aug 8 2013, 9:04pm replied:

Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:

+3 votes   article: Misery 2.0 & New Ordnance
jketiynu
jketiynu Aug 5 2013, 1:15pm says:

That looks REALLY good. Nice work Dante :)

+2 votes   media: Parallaxed ship
jketiynu
jketiynu Jul 22 2013, 3:07pm says:

Well, looks like I was wrong so far *knocks on wood*.

Worst comes to worst though I'll just visit the library and post any updates/respond to PM's, etc.

+1 vote   article: Might be away
jketiynu
jketiynu Jul 21 2013, 6:36pm replied:

That's odd. I don't know why.

0 votes   media: Walls_Stuco_11
jketiynu
jketiynu Jul 21 2013, 12:43pm says:

Nice bricks. Are you using a parallax texture for this as well (_bump#)? It's hard to tell in the shot.

+1 vote   media: Walls_Stuco_11
jketiynu
jketiynu Jul 18 2013, 5:57pm replied:

Thanks :)

I probably should have provided a better screen. It looks better when the curved mag is inserted.

+2 votes   media: RPK-74
jketiynu
jketiynu Jul 17 2013, 11:24am replied:

It's animation based. They must be using new/modified animations.

+2 votes   media: July Alpha Release Details
jketiynu
jketiynu Jul 14 2013, 5:47pm says:

It has arrived :D

Looking forward to playing this updated version :)

+1 vote   download: COP Original Weapons Renewal 1.00
jketiynu
jketiynu Jul 12 2013, 3:31pm says:

Looks sorta like something like from Jagged Alliance: 2. This is great, definitely tracking.
This mod appears very interesting.

+1 vote   media: some
jketiynu
jketiynu Jul 10 2013, 9:35pm replied:

You're right. I might do a Glock 17 as well but that's it, 2 glocks is plenty.

+1 vote   media: Glock 35 - Again
jketiynu
jketiynu Jul 9 2013, 8:46pm replied:

Also: These are not user.ltx tweaks, it's a modified shader.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Jul 9 2013, 8:30pm says:

Note: This doesn't apply too much for the indoor screens as the outdoor ones, but just note that I'm not using any form of AO in these screens, so you'd likely be seeing more shadows and crap.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Jul 5 2013, 2:21pm replied:

Sent.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 5 2013, 2:09pm replied:

You mean to tell me there is stuff of mine you don't like?
...
*Angry face*

Just kidding ;)

If you want the render dll's let me know and I'll send them to you. Currently I only bothered doing the DX9 one but I can do them all.

+1 vote   media: X-Ray Extensions
jketiynu
jketiynu Jul 4 2013, 11:45pm says:

Nice model. I think you mean either a "Sako TRG 22" or "Sako TRG 42" though. There is no such thing as the 24.

+1 vote   download: Sako Trg 24
jketiynu
jketiynu Jul 4 2013, 7:45pm replied:

Agreed, but this one is especially good.

+3 votes   media: Vodka
jketiynu
jketiynu Jul 3 2013, 4:34pm says:

Nice. Looks much better than the vanilla one.

+2 votes   media: Vodka
jketiynu
jketiynu Jul 2 2013, 10:22pm replied:

Thank you. Most of the credit goes to r_populik though. In terms of weapons and stuff though, it's too late for Misery since it's due out soon (and I already did a little bit of work for them, not really weapons related though), but if I were contacted by the Redux team I would be more than happy to help out (personally, besides Bangalore's map pack and r_populik's weapon replacement, I'm looking forward to Redux more than anything and would love to help in some way).

+2 votes   article: July update
jketiynu
jketiynu Jul 2 2013, 5:31pm says:

Yay :D

I have to wonder though, who is it in the Zone that is making or importing all the bread and sausage? It's a mystery.

+1 vote   media: HD bread & sausage ;-)
jketiynu
jketiynu Jul 2 2013, 5:30pm says:

That's a damn nice HP.

+1 vote   media: Browning HP
jketiynu
jketiynu Jul 2 2013, 1:04pm replied:

Note on this: maybe you brought this up due to the video I posted? I realize a lot of NPC's in that video were carrying vanilla weapons but that's just because I hadn't bothered merging them in prior to that video, but they are done (mostly). I'm utilizing a lot of r_populik's weapon mod as well as some Shoker stuff and other stuff to replace all vanilla weapons. Everything is mirrored.

The only gun that still ejects on the left is the PKM but it ejects on the left in real life so it's accurate.

+2 votes   article: July update
jketiynu
jketiynu Jul 2 2013, 9:00am replied:

I'm not using any vanilla models.

+2 votes   article: July update
jketiynu
jketiynu Jun 28 2013, 6:01pm replied:

It should be as simple as adjusting one of the bloom console variables.

I would actually prefer a slightly brighter/more vibrant Zone than people are used to though. Just my preference.

+1 vote   media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 28 2013, 10:40am says:

Very nice. I like the gloves too.

+1 vote   media: Degtyarev's PM
jketiynu
jketiynu Jun 27 2013, 11:35pm says:

Solved my problem: For less harsh tritium use models/selflightL ;)

+3 votes   media: Glock 35 - Failure?
jketiynu
jketiynu Jun 27 2013, 10:37pm says:

Oh yeah: also if things look a little "dreamy" it's because I'm using a Bloom shader from one of the old builds. I think it looks better than the default bloom, but I'd like to tone down the effect a little.

+1 vote   media: Updated AN-94 & Loner's foliage
jketiynu
jketiynu Jun 22 2013, 2:23pm says:

I got pretty lazy with this. I'll upload a better, longer video later, promise.

*Edit*
Also, video is still processing at time of this writing. Give it a few minutes and it will show.

+4 votes   media: WIP demonstration
jketiynu
jketiynu Jun 21 2013, 6:05pm says:

I like that idea. I think it should be a subtle effect though if you do it.

+5 votes   media: Idea: Underground Light Shafts
jketiynu
jketiynu Jun 21 2013, 12:51pm replied:

I agree, I'll do the hold-breath thing.

+2 votes   article: Late June update
jketiynu
jketiynu Jun 20 2013, 9:53pm replied:

Not too hard, I could do that instead of the pill.

+2 votes   article: Late June update
jketiynu
jketiynu Jun 20 2013, 5:25pm says:

Glanced over it quickly but I will give it more time later. From what I've gleaned this is definitely very useful. Thank you!

+6 votes   article: Texture Advice for STALKER
jketiynu
jketiynu Jun 14 2013, 10:35am replied:

Why thank you good sir :)

+1 vote   media: Rainbow over marshes
jketiynu
jketiynu Jun 13 2013, 6:14pm says:

Yay rainbow.

How is this done exactly? Are you tying the shader to a script so it happens during certain weather, etc. ?

+2 votes   media: Rainbow over marshes
jketiynu
jketiynu Jun 12 2013, 11:24am says:

Dual weapon holstering, very nice :)

+1 vote   media: ...
jketiynu
jketiynu Jun 10 2013, 8:21am replied:

It's available to anybody really, you just need to know how to get it to work (as they have no working examples by default). It requires merging both GWR and Shoker attachments mod. I'm pretty sure I gave the link for GWR in the Misery dev forum.
Anyways yes it's quite cool :)

+2 votes   media: Sights demo
jketiynu
jketiynu Jun 7 2013, 10:50am says:

Wait, you added bloodmarks to bodies? That's awesome, nice work.

+2 votes   media: блудмарки
jketiynu
jketiynu Jun 6 2013, 9:59pm replied:

Thank you :)

I'm not familiar with that mod so I don't know, but there's only one scripted mag system I know of and it's the one Thunderfreak made for all 3 games, so it's probably the same one. The CoP version is not that clunky though and I don't even have the option of using the manual reloading GUI, it's disabled entirely.

+1 vote   article: June update
jketiynu
jketiynu Jun 6 2013, 12:40pm replied:

Yep :) I've contacted them several times and the only time they haven't responded was my last email (asked about any potential sound system improvements mostly).

+1 vote   media: Shader tweaks - Shadows
jketiynu
jketiynu Jun 6 2013, 12:32pm replied:

It didn't disappear, it's at a flatter angle so you can't really see it from this perspective.
Might need further tweaking though (in this screen it uses two shadow passes, maybe more would make a difference?)

+1 vote   media: Shader tweaks - Shadows
jketiynu
jketiynu May 29 2013, 6:23pm says:

VERY nice.

Would you be willing to do a custom 1P29 scope reticle for me? I'm not entirely sure if they have Paypal or something similar where you live, but if they do I'm willing to pay you $10.

PM me if you're interested.

+3 votes   media: Custom reticles
jketiynu
jketiynu May 28 2013, 4:50pm replied:

If this is your old HUD what does your current one look like? Just curious.

+2 votes   media: New nimble
jketiynu
jketiynu May 28 2013, 4:14pm replied:

Why thank you good sir.

Same goes for you and the whole Misery team. You guys are all quite talented.

+1 vote   article: Latest news yo
jketiynu
jketiynu May 26 2013, 9:54pm says:

This looks like a lot of fun. Can't wait to mess around with it :)

+4 votes   media: Call of Chernobyl teaser
jketiynu
jketiynu May 26 2013, 11:45am replied:

Indeed.

+2 votes   media: Protecta & Nimble's Protecta
jketiynu
jketiynu May 19 2013, 8:48pm says:

Okay...this is awesome. Thank you for doing all this :)

+5 votes   article: O.G.S.E. 0.6.9.3 new graphics features, part 2
jketiynu
jketiynu May 17 2013, 12:47pm replied:

Not nice on my part, nice on r_populik's (all I did was modify the bumpmap) :)

+4 votes   media: Toz-194
jketiynu
jketiynu May 9 2013, 3:13pm says:

To anyone looking at this old image: Don't worry: this bitch is getting re-textured ;)

+3 votes   media: More 1.3 screens
jketiynu
jketiynu May 9 2013, 2:24pm replied:

75 FOV.

+2 votes   media: v1.4 - AK-74
jketiynu
jketiynu May 7 2013, 7:54pm says:

I'm surprised they just threw the M203 on there like that. It doesn't even fit.

+1 vote   media: Geonezis All-in-one
jketiynu
jketiynu May 4 2013, 11:53am replied:

Yep :)
In addition to new weapons I'm replacing just about everything, including some of the Shoker models.
Unfortunately gamebanana is down today and NewVegasNexus has a limited selection so it'll be a little while before I can start importing some others :(

I'm also going to start editing some of the world models and props. I want to try and give certain objects physics, stationary vehicles that can be blown up, etc.

+1 vote   media: v1.4 - Glock 20
jketiynu
jketiynu Apr 29 2013, 7:41am replied:

They used to. They carry .40S&W now because a lot of recruits had trouble qualifying with the 10mm. The .40S&W is basically just a necked down, much weaker version of a 10mm. They're the same diameter and everything.

+1 vote   media: 10mm
jketiynu
jketiynu Apr 23 2013, 6:44am replied:

The dialogue for certain ap variants is not a bad idea. Let me think about it. Thanks.

+2 votes   article: Status update on 1.4
jketiynu
jketiynu Dec 25 2012, 9:53pm says:

Take your time, the more polish the better :)

+1 vote   article: Merry Chrismas and a Happy New Year, Stalkers!
jketiynu
jketiynu Dec 18 2012, 11:59pm replied:

Yes it will :)
I'm very excited. I can't wait.

+6 votes   member: Meltac
jketiynu
jketiynu Nov 28 2012, 5:06pm says:

Looks amazing. :)

+1 vote   media: 2.5
jketiynu
jketiynu Nov 25 2012, 1:21pm says:

Could you post some screens of the R2 render?

+1 vote   media: 2.5
jketiynu
jketiynu Jul 17 2012, 8:48am replied:

Yeah I tested it. Works great. I'm digging the new explosions.

+2 votes   download: PPx³ - Swartz Mod Compatability Patch
jketiynu
jketiynu Jul 16 2012, 3:01pm says:

Thanks for providing this :)

Good work btw.

+3 votes   download: PPx³ - Swartz Mod Compatability Patch
jketiynu
jketiynu Jun 9 2012, 2:29pm replied:

I'm well aware of how weapons work, the weapon damages are different for game balance purposes. I've shot many a gun, I'm not aiming for realistic weapons in this mod.

As I said if you don't like it edit it yourself.

As for not being polite I don't consider it polite to say things like "Weapon balance is dumb" and "Do you even know how weapons work?".

You've been a **** which is why you're being treated like one.

+3 votes   article: Future of the mod
jketiynu
jketiynu Jun 9 2012, 11:58am replied:

The weapon balance is fine, I'm not sure why it is you keep bitching about it.

If you don't like it it's easy to edit yourself, they're just ltx files. Open them in notepad and tweak to your liking.

-1 votes   article: Future of the mod
jketiynu
jketiynu Jun 8 2012, 7:00am replied:

You can resume a saved game without issue.

+1 vote   download: Swartz mod v1.3 Patch 1
jketiynu
jketiynu May 26 2012, 6:48pm says:

Amazing.

+6 votes   media: Wet Reflections - Progress
jketiynu
jketiynu May 10 2012, 11:54am replied:

That's just the way the model was positioned. I may screw around with the values to push it farther back.

+1 vote   media: More 1.3 screens
jketiynu
jketiynu May 8 2012, 9:36am replied:

Yep :)

+3 votes   media: NPC Variety
jketiynu
jketiynu May 5 2012, 4:17pm says:

Very nice :)

+3 votes   media: Particles - Pt. 1
jketiynu
jketiynu May 4 2012, 5:32pm says:

Very nice. I'm really looking forward to the next release.

+2 votes   media: Wet Reflections - Progress
jketiynu
jketiynu Apr 30 2012, 1:20pm says:

You didn't make this, you're taking credit for the shaders from here: Moddb.com

+2 votes   download: Beta shaders [update]
jketiynu
jketiynu Apr 24 2012, 1:14pm replied:

Thank you.

When it comes time to test I'll let you know.

+1 vote   article: v1.3 news update
jketiynu
jketiynu Apr 19 2012, 11:59am replied:

Damnit. I shall investigate.

+1 vote   download: Swartz mod v1.2 Hotfix #2
jketiynu
jketiynu Apr 15 2012, 6:32pm replied:

I feel the HUD is fine the way it is. I may make some optional file that disables the minimap or something.

+1 vote   media: v1.3
jketiynu
jketiynu May 5 2011, 7:39am replied:

Nope. Model from some cool Russians ;)

I should have uploaded a better pic, these are all sorta placeholder images. It's an SKS.

+1 vote   media: WIP Screens
jketiynu
jketiynu Nov 28 2014, 12:38pm replied:

No it will not.

+2 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 26 2014, 12:10pm replied:

I don't want to add a P90 as every mod has one. I'd say no the minigun as well.
Mac-10: maybe.
GM-94: big possibility (we'll be adding a few grenade launchers)
Mines: maybe

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 25 2014, 6:25pm replied:

No. DSR is enabled though (have a GTX 970).

+1 vote   media: Vityaz in-game
jketiynu
jketiynu Nov 24 2014, 10:50am replied:

I had added one to my newest Swartz mod before I discontinued it, but the skin for it really sucked.
I also didn't want to do any new ammo types, but I suppose I could always talk to aytabag about this stuff (especially since I'd want him to reskin it).

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 23 2014, 4:15pm replied:

Nope.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Nov 23 2014, 4:15pm replied:

Yep.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Nov 18 2014, 2:48pm replied:

That's cool :)

An english translation will probably be pretty quick as people will use Google Translator and work from there.

+1 vote   mod: Old Good STALKER Evolution
jketiynu
jketiynu Nov 18 2014, 11:29am says:

Notes:

1) View at 2k quality at: Youtube.com
2) The orientation of the gun will be changed (will be held closer to actor)
3) Sound on partial reload still needs to be synced better, will do.

+3 votes   media: AA-12 animations
jketiynu
jketiynu Nov 18 2014, 7:58am replied:

Don't know yet.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 17 2014, 5:00pm says:

If I remember correctly at one point you guys said you'd be releasing the new version by the end of this year regardless of what state it's in.

Is this still the case?

I talked with K.D. a week ago and he mentioned still working on new quests, so I imagine it may not be possible to do that, but I'm just wondering.

+3 votes   mod: Old Good STALKER Evolution
jketiynu
jketiynu Nov 16 2014, 6:26pm replied:

There is no drop with actor shadow. There is a significant drop with grass shadows (play Lost Alpha with grass shadows will give you an idea). You can of course disable either of them if you want.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 12 2014, 6:43pm replied:

Hi,

There will be variation in npcs simply due to the new armors (npcs will wear them too). I won't be including variation mod though if that's what you're asking.

As for optimization, you mean things like multi-threading, 64-bit exe, less stuttering? I need an actual programmer for that (I'm only a beginner).

As for icons, I'm a fan of fancy icons as well so they will be sexified once the mod is in it's later stages.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 10 2014, 2:49pm replied:

I only know English, so if people wanted it localized for other areas they'd have to contact me and volunteer to do so.

We're not ready for any localization yet though.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 8 2014, 10:41am replied:

That's possible to do, but it would require a lot of new, complicated animations to do it. I'd rather avoid that, plus I'm spoiled and like being able to get instant attachments.

I'll discuss it with the rest of the team though and get their input, so it's possible.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 7 2014, 4:57pm replied:

You're speaking of DX8, not 9. Static lighting is DirectX8.
Yes, this mod would likely have the same issue.

I flat out don't support Static Lighting and may remove that renderer entirely. Sorry.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Nov 7 2014, 12:15pm replied:

I was controlling the recoil in the videos my aiming my mouse down to counteract it, but yes it will be tweaked further.

+1 vote   media: Glock 18C
jketiynu
jketiynu Nov 6 2014, 5:21pm replied:

We can always add an extended mag variant later.

+1 vote   media: Glock 18C
jketiynu
jketiynu Nov 4 2014, 12:20pm replied:

The thing is it's very hard to support every individual FOV.

r_populik did well in releasing a 67.5 FOV (default) for OWR, as well as 75 FOV. Both of those are common.
90 FOV is not really common unless people are gaming at very high resolutions on big displays.

I cannot guarantee that 90 FOV won't cause some guns to clip, as so far myself and fart_blad (who aligns sights for me after doing his animations) are generally using a 75 FOV, so adjustments may be required.

+1 vote   article: November news
jketiynu
jketiynu Nov 3 2014, 8:22am replied:

I hadn't thought of that. I shall do so :D

+4 votes   media: S&W M19
jketiynu
jketiynu Nov 2 2014, 6:27pm says:

Haha, just noticed I didn't attach the scope securely. Whoops...

+1 vote   media: S&W M19
jketiynu
jketiynu Nov 2 2014, 9:12am replied:

@JesusChrysler: A full apology? Are you serious? It's not their fault you're too dumb to install the mod correctly.

+3 votes   mod: Shoker Weapon Mod
jketiynu
jketiynu Nov 1 2014, 10:10am replied:

I'd rather not, I'm not a fan of those.

Someone else could always merge some in later.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Oct 31 2014, 8:36am replied:

At this point, my best guess is Spring 2015. I really don't know, when it's done basically.

+4 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Oct 30 2014, 12:52am says:

Calling all animators and programmers: we need you.

Send me a PM or email me at matthew.w.swartz@gmail.com

+3 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Oct 27 2014, 6:19pm replied:

To go further on this: If I wanted to I could be a **** and make the Saiga jam all the time until you modify the gas system, but I don't want to turn people off from using it so I won't.

Basically what I'm saying is although I am taking the above seriously, I also want to find a good balance between realism and gameplay.

+2 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Oct 27 2014, 9:58am replied:

Realistic damage is already in their per OWR, but I do plan on stuff like what you said about AR's vs. AK's, etc.

+2 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Mar 19 2012, 12:21pm replied:

I'm glad you like the mod.

I'm not currently doing any further work on Swartz mod so no I can't add an AEK971 (good idea though). I might continue work on it when there's enough new material available to warrant an update but right now there's no point.

As for real gunfire, I imagine there must be mods around that have just that. I personally like the sounds already used so I see no need for it.

In terms of adding music from the Stalker film, I can't do that as it's copyrighted material.

+1 vote   mod: Swartz Mod
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