This member has provided no bio about themself...
Adding to this: if you have the Steam version try verifying your cache. Let me know if you solve this as I've honestly never heard of anything like this before (the hanging on save, menus, etc.)
I barely recall that error but I do know it wouldn't cause crashes.
I have no clue what is going on with your game. Very weird.
Great news. Glad to hear smoothing error problems have been solved, curious how you're doing that.
My biggest problem is models getting screwed up when I mirror them, but I think I figured out a solution, have yet to test it.
That would be great if you added more weapons too. That beta of the expanded weapons mod you sent me was great, it would be cool if you did more :)
There will be stuff like red dot sights. There will usuaully be multiple optics options per weapon (acog, eotech, and aimpoint for NATO, and 1p29, kobra for Soviet).
There will also be special variants of weapons with expanded magazines or other special features, but I don't want to add them as attachments for a variety of reasons (the scopes are enough).
The radiation is gone, so no worries about that.
In terms of ranking for weapons, etc. I have it planned out quite well so the npc's sorta progress as you progress. It will also be somewhat random on top of that.
In terms of economy, as like the above, you won't be able to get really nice weapons early on, you also move through equipment in tiers.
Hi, for the most part I don't plan on doing too much of the above. I don't want to go the Misery route, especially when it comes to adding lots of items.
I'll have some sort of system in place to deal with broken weapons, and the economy may be a little steeper, maybe a couple new items, but that's it.
It already has Atmosfear included.
As for Absolute Textures, it has some of those included as well, but yeah you can go ahead and install it and let it overwrite existing files.
As for Absolute Nature 3, you can only use the "Lite" version of it with the mod. I had made a compatibility patch for the "full" version a long while ago, it's many news posts back but I have no idea if the link still works.
Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:
@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.
How are you changing part of the scope texture on the fly though? Never seen that done before.
Nothing short of amazing.
Doubt you need any more testers at this point, but if you do let me know ;)
No worries, I've done that on accident a few times too, lol.
Both those mods are good choices. Have fun.
That looks REALLY good. Nice work Dante :)
Translated this and here's what it came out with: "I'm a **** that gives others a hard time because I have no skills of my own"
The release date is "Too be determined" which means more than a month.
No, they're both big mods.
You specifically want an update about the standalone AI or an update on this mod?
In terms of the AI, I'm still having a couple of issues with it that were not fixed using the latest changes in the Misery 2 files. My guess is that I merged it wrong or something, though everything seems correct. The AI author took off but I'm going to see if I can track him down and see if he'd be willing to help make the independent release.
Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.
Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.
I haven't even finished downloading Misery 2 yet for the updated files...
Be patient. Besides, it might end up being Trojaunch or someone else releasing it instead.
Looks great :)
That's just what I was told by Sin!, I thought he said it required knowing Delphi.
lol @ the guy coming to my page and downvoting everything I say. Pretty sure I know who's doing it (someone butt-hurt) ;)
GWR is Global Weapons Renewal. I don't have the link handy but you can find it on the GSC forums.
As for the guy doing "Arsenal", I'm pretty sure that became Gunslinger, which is quite active. Anyways attachments have already been done by "Shoker Weapons mod" and I use a similar type of style, but only for scopes.
Thanks for the kind words :)
I definitely wasn't trying to say Misery was over-rated or anything though, it's quite good, though not quite not my type of thing.
Help would be appreciated but I don't really care if my mod is ever popular or not. I make the mod more for myself than for other people, though if others enjoy it it's always a big plus :)
"Icon signals a huge dose of toxins in the body". - Google Translate
All 3 already changed.
In the future please PM me if you're going to make multiple posts, otherwise it just becomes spam.
It's saying you need 4gb+ of RAM. I'm assuming you have less than 4gb or a 32-bit system. You need a 64-bit system and 4gb+ of RAM which I say right in the download link and in the FAQ.
If you want to attempt to play anyways someone recently told me they had luck with reducing the resolution drastically and settings some details to low.
Unfortunately not, sorry.
If the AI author ever returns to the Stalker series I'll ask him about seeing if it can be fixed.
I can try. Send me a PM sometime and if I have time I will do my best to explain it.
However, there is a great tutorial by Millenia available on Youtube that basically explains the whole process (some info he gives re: CoP is wrong but most of it is right).
Yep. It's actually pretty simple once you get the hang of it.
The only issue is smoothing errors during conversion is fairly common, though there are ways to minimize it.
Can't find it at the moment. I can bundle the sounds up and send them to you via PM sometime soon though.
Stalker already has this feature actually, it just doesn't occur often and people use improper sounds for bullet snap.
I have a good sound pack I use for bullet snaps, I've thought of the same thing.
Yes but that violate copyrights.
Not sure about the first two, but the CZ 550 peaks my interest. Unfortunately it looks like nobody has made any models out of it though :(
Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.
Confirmed this with one of the authors of X-Ray Extensions: even the main branch for SoC allows bloodmarks on bodies. The catch is you have to be running v1.0006 in order to use it.
I also asked him (K.D.) if it was possible to do this for CoP, but unfortunately it sounds like he tried to and wasn't able to due to some missing code between SOC and CoP :(
Update (not on the mod, but on bloodmarks on bodies): If you go through the X-Ray Extensions directory online you can see that in the OGSE-specific code they added references to something called "skeletonwallmark" which I'm assuming means "wallmarks" on bodies. This author must have merged that in.
You can add it to your own mod by using X-Ray extensions, and merging the OGSE skeletonwallmark code into the main branch. You can find X-Ray Extensions here: Code.google.com
Now I need to find somebody that knows Assembly (PM me if you do) as I really want to port that over to CoP :)
Oh ok. My bad.
Either way I am enjoying your shaders and I'm excited by the idea that you want to move on to CoP. Do you think you might do some work on the shaders there or did you have other plans?
That's a shame. It's okay though, I'll just play with ssao off. I'm glad you were able to fix the blurring problem :)
Swartz mod is now waiting for approval and has been uploaded here.
In the meantime just download it from my site.
Just wanted to say that I am really looking forward to this mod's release! Do you have any estimates as to when we can expect a first version to be out?