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jketiynu
jketiynu Aug 13 2013, 5:23pm replied:

Adding to this: if you have the Steam version try verifying your cache. Let me know if you solve this as I've honestly never heard of anything like this before (the hanging on save, menus, etc.)

+3 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 13 2013, 4:10pm replied:

I barely recall that error but I do know it wouldn't cause crashes.

I have no clue what is going on with your game. Very weird.

+3 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 11 2013, 5:23pm says:

Great news. Glad to hear smoothing error problems have been solved, curious how you're doing that.

My biggest problem is models getting screwed up when I mirror them, but I think I figured out a solution, have yet to test it.

That would be great if you added more weapons too. That beta of the expanded weapons mod you sent me was great, it would be cool if you did more :)

+1 vote   article: COP OWR 1.1
jketiynu
jketiynu Aug 11 2013, 4:38pm replied:

There will be stuff like red dot sights. There will usuaully be multiple optics options per weapon (acog, eotech, and aimpoint for NATO, and 1p29, kobra for Soviet).

There will also be special variants of weapons with expanded magazines or other special features, but I don't want to add them as attachments for a variety of reasons (the scopes are enough).

The radiation is gone, so no worries about that.

In terms of ranking for weapons, etc. I have it planned out quite well so the npc's sorta progress as you progress. It will also be somewhat random on top of that.

In terms of economy, as like the above, you won't be able to get really nice weapons early on, you also move through equipment in tiers.

+2 votes   article: (Early) August Update
jketiynu
jketiynu Aug 10 2013, 7:39am replied:

Hi, for the most part I don't plan on doing too much of the above. I don't want to go the Misery route, especially when it comes to adding lots of items.

I'll have some sort of system in place to deal with broken weapons, and the economy may be a little steeper, maybe a couple new items, but that's it.

+1 vote   article: (Early) August Update
jketiynu
jketiynu Aug 10 2013, 7:36am replied:

It already has Atmosfear included.

As for Absolute Textures, it has some of those included as well, but yeah you can go ahead and install it and let it overwrite existing files.

As for Absolute Nature 3, you can only use the "Lite" version of it with the mod. I had made a compatibility patch for the "full" version a long while ago, it's many news posts back but I have no idea if the link still works.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 8 2013, 9:04pm replied:

Yes. Guns. We're going to need LOTS OF GUNS :evilgrin:

+3 votes   article: Misery 2.0 & New Ordnance
jketiynu
jketiynu Aug 8 2013, 1:47pm replied:

@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.

+1 vote   media: [WIP] Switchable Night Vision Scopes
jketiynu
jketiynu Aug 7 2013, 8:39pm says:

Very nice.

How are you changing part of the scope texture on the fly though? Never seen that done before.

+1 vote   media: [WIP] Switchable Night Vision Scopes
jketiynu
jketiynu Aug 6 2013, 11:57am says:

Nothing short of amazing.

Doubt you need any more testers at this point, but if you do let me know ;)

+1 vote   media: Soft Shadows, Wet Surfaces, Sun Effects, DoF
jketiynu
jketiynu Aug 5 2013, 5:54pm replied:

No worries, I've done that on accident a few times too, lol.

Both those mods are good choices. Have fun.

+3 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 5 2013, 1:15pm says:

That looks REALLY good. Nice work Dante :)

+2 votes   media: Parallaxed ship
jketiynu
jketiynu Aug 5 2013, 1:13pm replied:

Translated this and here's what it came out with: "I'm a **** that gives others a hard time because I have no skills of my own"

+6 votes   mod: COP Original Weapons Renewal
jketiynu
jketiynu Aug 5 2013, 6:44am replied:

The release date is "Too be determined" which means more than a month.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 5 2013, 6:44am replied:

No, they're both big mods.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 4 2013, 5:43pm replied:

You specifically want an update about the standalone AI or an update on this mod?

In terms of the AI, I'm still having a couple of issues with it that were not fixed using the latest changes in the Misery 2 files. My guess is that I merged it wrong or something, though everything seems correct. The AI author took off but I'm going to see if I can track him down and see if he'd be willing to help make the independent release.

+3 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 3 2013, 9:14pm says:

Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 1 2013, 7:58am replied:

Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Jul 31 2013, 12:37pm replied:

I haven't even finished downloading Misery 2 yet for the updated files...

Be patient. Besides, it might end up being Trojaunch or someone else releasing it instead.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Jul 30 2013, 1:05pm says:

Looks great :)

+1 vote   media: Thermal vision / infrared test
jketiynu
jketiynu Jul 30 2013, 1:01pm replied:

That's just what I was told by Sin!, I thought he said it required knowing Delphi.

I dunno.

+1 vote   article: (Early) August Update
jketiynu
jketiynu Jul 28 2013, 4:35pm says:

lol @ the guy coming to my page and downvoting everything I say. Pretty sure I know who's doing it (someone butt-hurt) ;)

+3 votes   mod: Swartz Mod
jketiynu
jketiynu Jul 28 2013, 10:03am replied:

GWR is Global Weapons Renewal. I don't have the link handy but you can find it on the GSC forums.

As for the guy doing "Arsenal", I'm pretty sure that became Gunslinger, which is quite active. Anyways attachments have already been done by "Shoker Weapons mod" and I use a similar type of style, but only for scopes.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Jul 27 2013, 4:08pm replied:

Thanks for the kind words :)

I definitely wasn't trying to say Misery was over-rated or anything though, it's quite good, though not quite not my type of thing.

Help would be appreciated but I don't really care if my mod is ever popular or not. I make the mod more for myself than for other people, though if others enjoy it it's always a big plus :)

+1 vote   article: (Early) August Update
jketiynu
jketiynu Jul 27 2013, 1:42pm says:

"Icon signals a huge dose of toxins in the body". - Google Translate

+2 votes   media: Status icon - What is it ?
jketiynu
jketiynu Jul 27 2013, 10:13am replied:

All 3 already changed.

+2 votes   article: (Early) August Update
jketiynu
jketiynu Jul 26 2013, 12:43pm replied:

In the future please PM me if you're going to make multiple posts, otherwise it just becomes spam.

It's saying you need 4gb+ of RAM. I'm assuming you have less than 4gb or a 32-bit system. You need a 64-bit system and 4gb+ of RAM which I say right in the download link and in the FAQ.

If you want to attempt to play anyways someone recently told me they had luck with reducing the resolution drastically and settings some details to low.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Jul 25 2013, 6:30pm replied:

Unfortunately not, sorry.

If the AI author ever returns to the Stalker series I'll ask him about seeing if it can be fixed.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Jul 22 2013, 8:03pm replied:

I can try. Send me a PM sometime and if I have time I will do my best to explain it.

However, there is a great tutorial by Millenia available on Youtube that basically explains the whole process (some info he gives re: CoP is wrong but most of it is right).

+2 votes   media: WIP demonstration
jketiynu
jketiynu Jul 22 2013, 7:55pm replied:

Yep. It's actually pretty simple once you get the hang of it.
The only issue is smoothing errors during conversion is fairly common, though there are ways to minimize it.

+2 votes   media: WIP demonstration
jketiynu
jketiynu Oct 11 2014, 7:31pm replied:

Can't find it at the moment. I can bundle the sounds up and send them to you via PM sometime soon though.

+2 votes   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Oct 10 2014, 4:14pm replied:

Stalker already has this feature actually, it just doesn't occur often and people use improper sounds for bullet snap.
I have a good sound pack I use for bullet snaps, I've thought of the same thing.

+1 vote   mod: Ultimate Weapon Renewal
jketiynu
jketiynu Jul 31 2014, 2:16pm replied:

Yes but that violate copyrights.

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 30 2014, 10:56pm replied:

Not sure about the first two, but the CZ 550 peaks my interest. Unfortunately it looks like nobody has made any models out of it though :(

+1 vote   mod: Original Weapons Renewal by r_populik
jketiynu
jketiynu Jul 17 2013, 4:13pm replied:

Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.

+1 vote   member: jketiynu
jketiynu
jketiynu Jul 1 2013, 2:51pm replied:

Confirmed this with one of the authors of X-Ray Extensions: even the main branch for SoC allows bloodmarks on bodies. The catch is you have to be running v1.0006 in order to use it.

I also asked him (K.D.) if it was possible to do this for CoP, but unfortunately it sounds like he tried to and wasn't able to due to some missing code between SOC and CoP :(

+1 vote   mod: Unexpected Reality
jketiynu
jketiynu Jun 30 2013, 12:26pm says:

Update (not on the mod, but on bloodmarks on bodies): If you go through the X-Ray Extensions directory online you can see that in the OGSE-specific code they added references to something called "skeletonwallmark" which I'm assuming means "wallmarks" on bodies. This author must have merged that in.

You can add it to your own mod by using X-Ray extensions, and merging the OGSE skeletonwallmark code into the main branch. You can find X-Ray Extensions here: Code.google.com

Now I need to find somebody that knows Assembly (PM me if you do) as I really want to port that over to CoP :)

+1 vote   mod: Unexpected Reality
jketiynu
jketiynu Dec 31 2012, 3:00pm replied:

Oh ok. My bad.
Either way I am enjoying your shaders and I'm excited by the idea that you want to move on to CoP. Do you think you might do some work on the shaders there or did you have other plans?

+1 vote   mod: u3shaders
jketiynu
jketiynu Dec 31 2012, 10:53am replied:

That's a shame. It's okay though, I'll just play with ssao off. I'm glad you were able to fix the blurring problem :)

+1 vote   mod: u3shaders
jketiynu
jketiynu Feb 5 2012, 4:09am says:

Swartz mod is now waiting for approval and has been uploaded here.

In the meantime just download it from my site.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Apr 2 2011, 11:58am says:

Just wanted to say that I am really looking forward to this mod's release! Do you have any estimates as to when we can expect a first version to be out?

+1 vote   mod: STALKER Particle Paradise 3
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