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Comment History  (300 - 330 of 901)
jketiynu
jketiynu Dec 26 2013, 2:28pm replied:

It's not in there, he did not end up adding it.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Dec 25 2013, 1:57pm replied:

The Aug he tried getting from a similar mod before, and I no longer have the AK5 and Honeybadger as I upgraded my PC and smashed my old hard drive.

I never bothered at the time offering the Honeybadger because I felt it came out really poorly and in terms of the AK5 I forgot I had added it :P

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Dec 25 2013, 11:30am says:

One tiny nitpick: would it be possible to remove the fire selector switch on the side? The Glock 17 doesn't have one, not sure why the author put it on there.

+2 votes   media: OWR Weapons Addon: Glock 17
jketiynu
jketiynu Dec 25 2013, 11:29am says:

Very nice. Can't wait.

+1 vote   media: OWR Weapons Addon: GSh-18 & Glock17
jketiynu
jketiynu Dec 23 2013, 10:02am replied:

This is something that is very easy to do in the SDK. Even easier would be to ask r_populik if you can use his new particles.xr as he created all new right-side shells for Original Weapons Renewal 2.0.

+1 vote   mod: Swartz Mod
jketiynu
jketiynu Dec 19 2013, 11:34am replied:

Same. I can't play without this mod. I love it.

+1 vote   mod: COP Original Weapons Renewal
jketiynu
jketiynu Dec 17 2013, 12:38pm replied:

Worked fine with me with the latest version of WinRar. You probably got a corrupted file from here which seems common for ModDB.

+2 votes   download: Call of Pripyat Original Weapons Renewal 2
jketiynu
jketiynu Dec 17 2013, 7:05am says:

Yay!

+2 votes   download: Call of Pripyat Original Weapons Renewal 2
jketiynu
jketiynu Dec 8 2013, 3:54pm replied:

Sweet! :D

+1 vote   mod: COP Original Weapons Renewal
jketiynu
jketiynu Dec 8 2013, 10:13am says:

Really looking forward to the new version of this, I'm playing the current version all the time.

Just curious, you mentioned in your news post that you may create a weapons addon as well that would add new guns to the game. Do you still think you might do that? I would be a pretty happy camper.

+2 votes   mod: COP Original Weapons Renewal
jketiynu
jketiynu Dec 1 2013, 3:41pm replied:

Same, just voted for it. Good job r_populik.

+2 votes   mod: COP Original Weapons Renewal
jketiynu
jketiynu Nov 30 2013, 9:40am says:

Great mod, I'm really enjoying it.

One thing I was wondering is since you guys are on 1.0006 with this and using a partial/old build of X-ray extensions why not implement the whole thing? The newest build has the actor casting a shadow, a FOV console command and all sorts of other neat features that could be utilized for this great mod.

+1 vote   mod: Autumn Aurora 2
jketiynu
jketiynu Nov 27 2013, 1:52pm says:

I like the sound you gave it :D

+1 vote   media: 1.3 Glock 21
jketiynu
jketiynu Nov 22 2013, 12:42pm says:

Can't wait for Lost Alpha :)

Just wondering, have you guys considered implementing TXAA into the rendering system? It would look amazing in a Stalker game given all the movement that goes on.
I realize only Nvidia users would benefit but I can still dream.

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
jketiynu
jketiynu Nov 14 2013, 12:44pm says:

I was worried you didn't want to use the RPK, glad you decided to use it :)

+1 vote   media: 1.3 RPK
jketiynu
jketiynu Nov 14 2013, 12:42pm says:

To anyone looking for the new weapons I was going to release: they will be released in the mod "Arsenal Overhaul" by Enigma. You can grab the guns from there when he releases 1.3 (except the SCARH and Fal, which he has in the current release).

I will not be releasing configs and scripts as they're a mess. However if you have a specific script request, let me know and I'll send it along.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Nov 11 2013, 8:41am says:

Looks great!

+1 vote   media: VAL replacement
jketiynu
jketiynu Nov 9 2013, 3:09pm says:

Anamorphic lens flares? Nice.

+4 votes   media: testing some new graphic feature
jketiynu
jketiynu Nov 8 2013, 11:07am says:

Very cool bokeh.

Have you thought about further shader effects, like SSDO for instance?

+2 votes   media: bokeh dof imitation (2)
jketiynu
jketiynu Oct 21 2013, 9:56am replied:

Yes, like I said in the news post I'll leave this page up.

+2 votes   article: Mod likely cancelled
jketiynu
jketiynu Oct 20 2013, 3:11pm says:

Thanks for being supportive everyone. I was expecting a lot of negative replies actually as it seems that usually happens when people cancel their mods.

As an update I'll be giving Enigma some of my weapons but he doesn't want them all so I'm just going to release all of them separate as a link people can download from. I don't want things going to waste if he only wants some of it.

+2 votes   article: Mod likely cancelled
jketiynu
jketiynu Oct 20 2013, 3:08pm replied:

Of course. Everything will be available save stuff people don't really need (atmosfear textures, structure textures, most of the sounds, etc.).

+1 vote   article: Mod likely cancelled
jketiynu
jketiynu Oct 19 2013, 2:06pm says:

I'm insanely busy these days so I just want to prepare anyone watching this mod for the possibility that I may have to cancel it. I don't want to, but I am so pressed for time I barely even turn my PC on anymore.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Oct 10 2013, 10:17am replied:

The patch works fine, I have no idea why you're having issues.

+1 vote   media: What do you prefer?
jketiynu
jketiynu Sep 16 2013, 1:03pm replied:

I've played them a million times and I'm tired of them. There are other reasons but I'm too lazy to list them right now.

+1 vote   article: 1.4 cancelled....2.0 is a go
jketiynu
jketiynu Sep 15 2013, 3:41pm replied:

A bit late, but here: Images2.alphacoders.com

+1 vote   media: New Swartz mod menu
jketiynu
jketiynu Sep 12 2013, 4:59pm replied:

Cool video :)

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Sep 12 2013, 4:59pm replied:

Thanks, I will do what I can about these issues.

+3 votes   mod: Swartz Mod
jketiynu
jketiynu Sep 5 2013, 3:12pm replied:

Thanks for reporting, this issue is known. It won't happen in the next version.

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Sep 5 2013, 8:56am replied:

I'm considering it (as an optional).

+2 votes   mod: Swartz Mod
jketiynu
jketiynu Aug 28 2013, 12:48pm replied:

Thank you for letting me know. However, at this point I don't think I will be providing any new fixes for 1.3 as I'm now focused on 1.4 which I've rebuilt from the ground up to insure such issues won't exist again.

+2 votes   mod: Swartz Mod
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