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I'm considering releasing something similar to OGSE's "shader cookie" from a long while back, but expanded from that.
What I am considering doing, is releasing a small framework/"mod" that incorporates some of our shader/visual changes, some LUA exports people can use for a variety of things, support for stereo gunshot sounds and sound quality > than 44.1khz, and possibly some other features.
This would be available to freely use in any mod. I'd make a version for Call of Chernobyl as well but the code there changes too often and I don't always have their latest code.
Anyway, if this interests you guys, give my comment a thumbs up.
In a way, this is a thank you for the patience you guys have had, as well as a contribution to the mod community.
I asked loner, he says he doesn't want it and I'm doing it for him.
I'm back to working on Radium. I hope to have a short gameplay video up within a week, though I'm sure that Radium subscribers know by now how rarely I meet my own deadlines ;)
That's awesome. Congrats to all involved :) I imagine we will be using this addon in Radium if that's cool.
I'm unable to download the patch as Google Chrome intervenes with Windows Defender saying it's a virus. Same thing with Microsoft Edge.
*edit* Nvm, disabling windows defender worked.
Just a little note: I'm taking a well deserved break from Radium right now so don't expect anymore updates soon.
In the meantime I'm working with the SOC engine for [TZP]Loner1 and giving him an improved engine with lots of graphical eye candy, along with some other features.
This has been asked many times, I should add a FAQ.
The release date is to be determined.
We have a great deal of configurable gameplay options.
I'm getting older too. In a perfect world we would all have instant gratification. The world doesn't work that way, and me and my team work very hard on this.
If you're inpatient there are lots of other games and mods you could play, do not rush us.
It'll be released when it's done. Please don't ask stuff like this. Be patient.
Some dickhead down-voted you both. Just reversed it. If the person who down-voted you guys is who I think it is I'm going to laugh my *** off.
If you are talking about graphics, pretty much every new thing added is optional and can be toggled in the menu or via console. I wouldn't worry about performance issues.
Update regarding the update: I will get to it soon but the mod takes priority. I'm on a huge roll right now with rendering changes. I want to finish a few things up so I can show you guys.
Two of the things I'm woking on atm is atmospheric scattering, and particle self-shadowing.
I'll let you guys know.
I have to reshoot some footage :( News update on Sunday. Pwomise :3
If all goes well there will be a news update Friday or Saturday.
I have multiple drives, I have both the source code and mod backed up on two different drives now just in case.
However, I may grab a large USB drive and pop everything on there too.
I had a fit yesterday as Ive been having a lot of problems with my pc and thought I had lost Radium and the source code. The good news is I didnt loose either one so yay! :D The bad news is its going to be a while before a proper update as I dont want to attempt making videos from an unstable pc.
Looks quite nice.
Damn, this looks incredible! Nice work.
Yes actually. FXAA can be used on any gpu though of course.
Confirming this was me.
Yeah I think it fits the video quite nicely, Ripflux is quite talented.
What you are seeing is a traincar spinning around in an anomaly. It was used in Spatial Anomaly as well (we got permission to use it).
Yeah I shouldn't have insulted Reshade. I was just trying to make the point across that I didn't cheat with any visuals with 3rd party programs.
Just a note: the original video is 1080p on Youtube. I don't know why there is no HD option here on ModDB so just watch it there.
1) I already have :3 However the current screens and videos are guilty of the same problem, I have since made it more clear and less reflective to maintain a more realistic look. When I do our next news update you'll see what I mean.
2) We're considering making new vegetation, it depends. Currently we're using Absolute Nature 3. One thing we have in addition to allowing you to increase grass distance and density, is we introduced a "grass LOD" system courtesy of K.D. (r2_details_opt), that makes rendering large amounts of vegetation much less "expensive"
3) This has been worked on a bit already, though we can always do more.
Houston, we have decent multi-core support: Media.moddb.com
I only found out after that the latest version of Open Xray has the same thing though :P I wasted some time that way (we use an older version of Open Xray, not the main branch [yet]).
Fantastic visuals. Really impressive work.
Lol. If that's the way you feel, then perhaps once Radium is finished and hopefully some of us go on to work on an independent game via Kickstarter or whatever (doubt it would be that similar to Radium, whatever it might be) then maybe then consider giving us money. Until then hope you look forward to the free mod :)
I guess ModDB doesn't support 2k videos. See it on Youtube here: Youtube.com