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MSwartz
MSwartz @ Radium

Why on Earth would someone want what I assume you meant as screen space based sunshafts when you can have them volumetricaly engine-based? The current system works fine and is superior. I've managed to get sunshafts on DX11 working, but it appears to rely 100% on certain things in lmodel.h for them to show up, so I'm still trying to troubleshoot that.

So the answer is no, I don't want to add redundant effects when there are effects that are better and already there.

Good karma+2 votes
MSwartz
MSwartz @ Radium

It's Russian and Ukranian, but you can easily switch back to English by deleting the characters_voices folder. I don't anticipate there will be any new voiceover work, but time will tell.

Good karma+3 votes
MSwartz
MSwartz @ Radium

It's a thought, however whoever the author of the thread is there seems to be doing a good job covering the mod.

Of course the bigger audience the better, so it's something to think about.

Good karma+3 votes
MSwartz
MSwartz @ Vz.58 model

Don't worry, although we've been showing off a lot of AK style weapons lately, things are quite diverse. Of course there are far more former Soviet weapons than anything else, there are also Nato weaons, etc. I hope you will be happy with what you end up seeing.

Good karma+4 votes
MSwartz
MSwartz @ Radium

Deleted the entire retarded flame war that ensued here. That **** better not happen again.

Good karma+7 votes
MSwartz
MSwartz @ Radium

Update on this:

I am going to wait until the next official CoC release so I can use their new features.

Here is my current changelog:

*XrSound now properly recognizes 256 targets by default
*Radium-style layered gun shots tweaked and enabled
*g_manual_reload added and fixed some guns not having manual reload
*Enabled cloud shadows (r2_sunmask)
*"Virtual light size" all lights (except point lights) cast shadow
*Tweaked actor shadow to include active-item shadow
*Level of detail increased
*Unlocked 3rd party shaders for all modes (please delete your shaders_cache)
*DX11 sunshafts enabled
*Various new and tweaked shaders
*Sun cascading changed (credit: LA team)
*Fixed rain sometimes not playing any sound
*Shoker's Level_Network.cpp fix added
*Shoker's FSkinned.cpp fix added
*r2_smap_size added (change shadow map size)
*FXAA added for DX9-11 (r2_fxaa)

Shader features (DX9-11 only)
1) Better HBAO shader (DX10&11;)
2) Better light map rendering
3) New skin.h to work with Shoker's updated FSkinned.cpp
4) Fxaa
5) Properly working cloud shadows in DX10&11; (already works in DX9)
6) Updated lighting model (on weak systems it could cause performance issues,
possibly. If this happens simply delete lmodel.h)
7) Some shadow tweaks

Good karma+7 votes
MSwartz
MSwartz @ Radium

Change in plans regarding the "cookie" for you guys:

It's going to be for Call of Chernobyl only (at first) and will have a variety of features.

I'm going to be releasing it in the near future.

Good karma+8 votes
MSwartz
MSwartz @ Radium

We're doing all kinds of things, our latest news post is sorta an overview, and yes we are using the source code.
And yes, I was the creator of Swartz mod.

Good karma+1 vote
MSwartz
MSwartz @ Radium

Not at the moment.

Good karma+1 vote
MSwartz
MSwartz @ Radium

Hopefully we'll get translators for a few languages when the time comes, yes.

Good karma+1 vote
MSwartz
MSwartz @ Radium

I'm considering releasing something similar to OGSE's "shader cookie" from a long while back, but expanded from that.

What I am considering doing, is releasing a small framework/"mod" that incorporates some of our shader/visual changes, some LUA exports people can use for a variety of things, support for stereo gunshot sounds and sound quality > than 44.1khz, and possibly some other features.

This would be available to freely use in any mod. I'd make a version for Call of Chernobyl as well but the code there changes too often and I don't always have their latest code.

Anyway, if this interests you guys, give my comment a thumbs up.

In a way, this is a thank you for the patience you guys have had, as well as a contribution to the mod community.

Good karma+15 votes
MSwartz
MSwartz @ Radium

I asked loner, he says he doesn't want it and I'm doing it for him.

Good karma+3 votes
MSwartz
MSwartz @ PHAR Mod | Release Information

Yay :)

Good karma+4 votes
MSwartz
MSwartz @ Radium features discussion

I'm back to working on Radium. I hope to have a short gameplay video up within a week, though I'm sure that Radium subscribers know by now how rarely I meet my own deadlines ;)

Good karma+1 vote
MSwartz
MSwartz @ PHAR Mod | Release Information

That's awesome. Congrats to all involved :) I imagine we will be using this addon in Radium if that's cool.

Good karma+6 votes
MSwartz
MSwartz @ EoC2 Patch 2

I'm unable to download the patch as Google Chrome intervenes with Windows Defender saying it's a virus. Same thing with Microsoft Edge.

*edit* Nvm, disabling windows defender worked.

Good karma+1 vote
MSwartz
MSwartz @ Radium

Just a little note: I'm taking a well deserved break from Radium right now so don't expect anymore updates soon.

In the meantime I'm working with the SOC engine for [TZP]Loner1 and giving him an improved engine with lots of graphical eye candy, along with some other features.

Good karma+6 votes
MSwartz
MSwartz @ Radium

This has been asked many times, I should add a FAQ.

The release date is to be determined.

Good karma+1 vote
MSwartz
MSwartz @ Radium

We have a great deal of configurable gameplay options.

Good karma+3 votes
MSwartz
MSwartz @ Radium features discussion

I'm getting older too. In a perfect world we would all have instant gratification. The world doesn't work that way, and me and my team work very hard on this.

If you're inpatient there are lots of other games and mods you could play, do not rush us.

Good karma+3 votes
MSwartz
MSwartz @ Radium features discussion

It'll be released when it's done. Please don't ask stuff like this. Be patient.

Good karma+5 votes
MSwartz
MSwartz @ Radium features discussion

Some dickhead down-voted you both. Just reversed it. If the person who down-voted you guys is who I think it is I'm going to laugh my *** off.

Good karma+9 votes
MSwartz
MSwartz @ Radium

If you are talking about graphics, pretty much every new thing added is optional and can be toggled in the menu or via console. I wouldn't worry about performance issues.

Good karma+2 votes
MSwartz
MSwartz @ Radium

Update regarding the update: I will get to it soon but the mod takes priority. I'm on a huge roll right now with rendering changes. I want to finish a few things up so I can show you guys.

Two of the things I'm woking on atm is atmospheric scattering, and particle self-shadowing.

I'll let you guys know.

Good karma+4 votes
MSwartz
MSwartz @ Radium

I have to reshoot some footage :( News update on Sunday. Pwomise :3

Good karma+2 votes
MSwartz
MSwartz @ Radium

If all goes well there will be a news update Friday or Saturday.

Good karma+4 votes
MSwartz
MSwartz @ Radium

I have multiple drives, I have both the source code and mod backed up on two different drives now just in case.

However, I may grab a large USB drive and pop everything on there too.

Good karma+3 votes
MSwartz
MSwartz @ Radium

I had a fit yesterday as Ive been having a lot of problems with my pc and thought I had lost Radium and the source code. The good news is I didnt loose either one so yay! :D The bad news is its going to be a while before a proper update as I dont want to attempt making videos from an unstable pc.

Good karma+1 vote
MSwartz
MSwartz @ Improved tiles v2

Looks quite nice.

Good karma+2 votes
MSwartz
MSwartz @ Improved tiles (New)

Damn, this looks incredible! Nice work.

Good karma+1 vote
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