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Yes, GSC has always had a good understanding of the modding community.
If some idiot tried making a commercial project with the source that would be one thing, but with mods I really doubt they care. The source can be found in many different forms on many different sites and it can all be found via a Google search.
I imagine if they cared they would have done something by now.
Not sure what you mean, if you mean will guns be able to take more than one scope model type, then probably.
There is candy. Just step into my van...
Great minds think alike. I had implemented that yesterday.
I'm an idiot, I thought this was a different Smith & Wesson pistol.
This isn't a .45acp, it's a 9mm. Damn I'm dumb sometimes :P
Oh well, I'll keep it but I need a .45acp for loners damnit, something cheap.
It is an SVT-40, he was commenting about something else.
Yes it does. I have a total of 4 revolvers I wish to add, one was custom made for Radium, but I need an animation set for revolvers bigger than a Ruger GP100.
Currently the only revolver in-game is an MP412 Rex.
No, not the scope, the scope mount.
Nevermind, assuming the scope mount is attached to that Acog.
Hey, I recognize this rifle, lol! That's a nice scope mount, where did you grab that from?
Forgot about it :P
Honestly though unless I get an animator that finds it better anims I may ditch it as the animations are just horrible.
Ah, yes it does.
We share many a script with the Call of Chernobyl team, so the AI kicks *** to put it mildly.
Nimble's sig is a P226.
That they will definitely do :)
Not sure what you mean, do you mean in terms of their visuals? We're using the very latest version of Variation mod if that's the case.
I'm not sure what you mean. We're using AI by Alundaio from Call of Chernobyl, so the AI is quite good for everyone.
That said we can easily make some factions better or worse than others. What did you have in mind?
Wanted this to be green (in the screenshot it was green, unless they mixed up the author image on New Vegas Nexus).
I have a request which I don't like even asking, but I'm broke: Do any of you that live in the U.S. have an old 500GB+ HDD that you'd be willing to send my way? It's strictly for Stalker modding. I'm running out of room really fast and most everything I have is Stalker-related.
I can't offer to pay much for the drive, but of course I would cover any shipping costs.
I have since adjusted echo sounds quite a bit since this video. A smg is no longer deafeningly loud, and even the HMG (7.62 Nato+) sound has been toned down a bit.
Thanks to all that voted. The decision has been made: we're using AN3 Lite (with some modifications).
Hey guys, are there any of you who want this new sound system to be optional? I've recieved one message from someone that does not like how loud the guns are, specifically the echo-type thingy.
I can make this system an optional system, and have a console variable that let's you choose an alternate, more "normal" shooting sound system instead.
Thumbs up this post if that's something you guys want.
I normally could care less about multiplayer and co-op mods and games, but I have to say I'm really looking forward to playing this mod, and even more thrilled that I'll get to play soon! :D
You and your team are an inspiration to the Stalker modding community.
ATTENTION: PLEASE VOTE IN OUR NEW POLL!
Maybe I should add purchasable ear-plug type things (think someone suggested this before). Make it like what hunters wear: you can hear normal sounds just fine basically, but loud gunshots get highly dampened.
A good idea or are people fine with some of the guns being quite loud?
That makes me think...
We're nowhere near ready for a first release...but maybe in like, 3 months, if we've made good progress, we can start releasing beta builds that we'll keep updating?
Burguois, if you see this, what do you think of this idea? My only worry is it might spoil certain surprises as people would know in advance if there was a beta.
I put off the suppressors until last since it's going to be a lot of work doing those as well, especially since the mechanical noise of the gun itself firing should become more apparent.
You have the exact right idea, there is still a report, it's just dampened more than the normal gunshot, and the range of the report is much smaller.
I need to think about it a bit further though as I didn't put much thought into suppressed firearms sill crossing the sound barrier, that will be tricky to find a good balance.
I'm also going to cheat a little with suppressor sounds so that the AI doesn't detect them very well, because even though it would be more realistic for the AI to react, the stealth in the game is so bad that it needs all the help it can get.
Forgot to credit various authors: Navaro, Battlefield 4, Project Reality, Survarium, Koma.
Agreed. It's done when it's done people. Want it sooner? Start paying them for their time. Otherwise stop whining.
It'll be out soon.
It already is removable :) I just kept it attached because I haven't aligned the sights yet and I wanted to show the scope sway (which didn't show up very well in-video, but there is mild scope sway).
I also helped diversify sounds further a little while ago:
Now pistols, shotguns, smg's, light assault rifles (5.45,5.56), heavy assault rifles (7.62x39,7.62 Nato, etc.), and sniper rifles, and every category has it's own set of echo sounds.
In the video the following guns are being fired at me: a Toz-194, IMI Galil, AK-74, AKS-74U, and M4 carbine. Yes they all have unique sounds, however all of them except the Toz-194 use the exact same echo sound, which makes things a little boring, so that's changed now.
I should also let people know how far the sound layers are:
There are ~66 weapons now (and I believe that is way more than enough, I don't think we will be adding any new weapons).
Out of those, I have only done sound layering for 15 weapons, and Koma had prepared one of those.
It takes a while.
On top of that the code I'm using for detecting if the actor is indoors or outdoors doesn't work that well, so when I'm talking about the variety of echo sounds, I'm only doing the outdoor sounds right now (I'm going to do some level editing after reading some tutorials and adding a space restrictor to all interiors so I can use that to play the indoor echos).
Once I do the indoor echo's, that's twice as many sections for each weapon, especially since it might be a good idea to alter the gun shot sound to be louder if indoors.
tl;dr: Wrote some sound design stuff I thought people might be interested in reading. I've known some cool sound people, like E.Nigma, and especially Daemonion of Lurk, who is my inspiration (with weapon sound itself inspired by the bank shootout in Heat).