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No, you have to download it and any other graphical mods separate.
You can select difficulty.
Sweet. Thanks :)
Using the icons is fine, I didn't point it out to give you a hard time.
Like I said, nice work. Are there any links remaining to the patch? I looked at the news post and it's gone :(
I have the initial version just not the patch.
As for item 3 I asked on the GSC forums how to do it so maybe someone will respond with how to do it. Some mod here did it but I forget which one.
Nice job on this mod. I was making my own CS mod then I stumbled on this and noticed we're using a lot of the same features (new hand models, SRP, SWTC, OWR2, you're using the ammo icons I made for Swartz mod, etc.) so I'm no longer making it and will just play this instead.
A few suggestions:
1) Remove the shaders that came with SWTC. They cause a really bad bloom effect.
2) Incorporate Ceano's Clock-on-hud mod
3) Find a way to make it so that once a faction war is complete the enemy no longer spawns at their main base.
*Edit* Nevermind. New patch is up, use that.
I made a quick and dirty patch for those wanting to play this with Pripyat Reborn: Sendspace.com
The only thing this contains is the character_desc file changes that are necessary. Now you can merge it with Pripyat Reborn without it crashing but you'll be missing backpacks/sleeping bags from traders and the UI icons for mutant parts and backpack/sleeping bag will be incorrect.
I think I'm going to let someone else take over those parts though.
With Pripyat Reborn it changes some things in the character_desc_blah.xml files as well so it would need to be carefully merged and the mutant UI icons added to ui_icon_equipment.dds. If nobody beats me to it I'll likely make another compatibility patch when I'm done playing through the game again.
You're welcome :) Nice job animating the Type 63, it feels great to use. Easily my favorite weapon that I've encountered.
Since I can't rate/review the mod a second time I just wanted to say I'm really enjoying the addon mod. Everything is very nice and well integrated into the game. I think I've settled on an upgraded RPK-74 and Type 63 with scope to get me through the rest of the game, but then again there are still weapons I haven't encountered so we'll see if that changes. 10/10...again ;)
*fap fap fap*
Your avatar is making me trip out.
The reload animation looks good to me, nice work. Nice model too.
Same. I'm holding off playing the game again until this gets released :)
You're not alone. It looks weird.
I'd hardly say DX11 is exclusive to pricey cards, that's a big stretch. DX11 has been around for quite some time now and there must be cards on Ebay and similar places that have these cards cheap.
Is the weapons addon going to have a 75FOV version like the main mod does?
GOTZ might work if merged correctly. Not many mods are compatible.
Absolute Nature 3 can be used, but only the Lite version. I had made a compatibility patch for the full version but the server it was on deleted it quite a while ago.
I can't wait for this. It looks so awesome. I love the L96 especially.
Thanks. No I'm still hooked to the Stalker series, just no longer releasing any mods for it.
Lost Alpha is basically a new game so no, this will not work with it when released. He'd have to make a new version specifically for Lost Alpha.
Just beat the demo. I just wanted to say to the developers: thank you for this. Even the demo was a great experience. I'm really looking forward to the full mod. Congratulations on the excellent job you've done!
You're getting pretty damn good with animations. I remember the original one you did when we were working on that mod and it looked a lot different. You're doing a great job!
Yes! Very sweet :)
I think this well end up being my secondary weapon through the game when this comes out.
A good shotty with a very nice model.
hey populik. can u add a quad-barrel shotgun that shoots chainsaws? k thnx.
To add to this: sound suppressors in most sound files usually use normal weapon sound commenting. Misery 2 had a clever solution which appears to work for better stealth: comment those sound files with wpn_empty_click.