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Swartzy
Swartzy 3hours 30mins ago replied:

Yes, GSC has always had a good understanding of the modding community.

If some idiot tried making a commercial project with the source that would be one thing, but with mods I really doubt they care. The source can be found in many different forms on many different sites and it can all be found via a Google search.

I imagine if they cared they would have done something by now.

+1 vote   mod: Radium
Swartzy
Swartzy 5hours 28mins ago replied:

Not sure what you mean, if you mean will guns be able to take more than one scope model type, then probably.

+1 vote   mod: Radium
Swartzy
Swartzy 19hours 46mins ago replied:

Nieh.

+1 vote   media: Assorted guns
Swartzy
Swartzy 22hours 51mins ago replied:

There is candy. Just step into my van...

+7 votes   media: Assorted guns
Swartzy
Swartzy Jul 29 2015, 4:31pm says:

**** yeah!

+1 vote   download: OWR 3
Swartzy
Swartzy Jul 22 2015, 11:55am replied:

Great minds think alike. I had implemented that yesterday.

+2 votes   media: Various new guns
Swartzy
Swartzy Jul 21 2015, 4:50pm says:

I'm an idiot, I thought this was a different Smith & Wesson pistol.

This isn't a .45acp, it's a 9mm. Damn I'm dumb sometimes :P

Oh well, I'll keep it but I need a .45acp for loners damnit, something cheap.

+1 vote   media: Various new guns
Swartzy
Swartzy Jul 20 2015, 9:34am replied:

It is an SVT-40, he was commenting about something else.

+2 votes   media: Various new guns
Swartzy
Swartzy Jul 19 2015, 6:58am replied:

Yes it does. I have a total of 4 revolvers I wish to add, one was custom made for Radium, but I need an animation set for revolvers bigger than a Ruger GP100.

Currently the only revolver in-game is an MP412 Rex.

+2 votes   media: Various new guns
Swartzy
Swartzy Jul 18 2015, 8:19pm replied:

No, not the scope, the scope mount.

*Edit*
Nevermind, assuming the scope mount is attached to that Acog.

+1 vote   media: Ruger 556
Swartzy
Swartzy Jul 18 2015, 7:51pm says:

Hey, I recognize this rifle, lol! That's a nice scope mount, where did you grab that from?

+3 votes   media: Ruger 556
Swartzy
Swartzy Jul 18 2015, 7:20pm replied:

Forgot about it :P

Honestly though unless I get an animator that finds it better anims I may ditch it as the animations are just horrible.

+2 votes   media: Various new guns
Swartzy
Swartzy Jul 18 2015, 7:18pm replied:

Ah, yes it does.
We share many a script with the Call of Chernobyl team, so the AI kicks *** to put it mildly.

+5 votes   mod: Radium
Swartzy
Swartzy Jul 18 2015, 6:57pm replied:

Nimble's sig is a P226.

+2 votes   media: Various new guns
Swartzy
Swartzy Jul 18 2015, 5:26pm replied:

That they will definitely do :)

+2 votes   media: Various new guns
Swartzy
Swartzy Jul 18 2015, 3:39pm replied:

Not sure what you mean, do you mean in terms of their visuals? We're using the very latest version of Variation mod if that's the case.

+3 votes   mod: Radium
Swartzy
Swartzy Jul 18 2015, 3:38pm replied:

I'm not sure what you mean. We're using AI by Alundaio from Call of Chernobyl, so the AI is quite good for everyone.

That said we can easily make some factions better or worse than others. What did you have in mind?

+3 votes   media: Various new guns
Swartzy
Swartzy Jul 18 2015, 1:55pm says:

Wanted this to be green (in the screenshot it was green, unless they mixed up the author image on New Vegas Nexus).

+4 votes   media: Various new guns
Swartzy
Swartzy Jul 18 2015, 11:57am says:

I have a request which I don't like even asking, but I'm broke: Do any of you that live in the U.S. have an old 500GB+ HDD that you'd be willing to send my way? It's strictly for Stalker modding. I'm running out of room really fast and most everything I have is Stalker-related.

I can't offer to pay much for the drive, but of course I would cover any shipping costs.

+2 votes   mod: Radium
Swartzy
Swartzy Jul 15 2015, 12:39pm says:

Note:

I have since adjusted echo sounds quite a bit since this video. A smg is no longer deafeningly loud, and even the HMG (7.62 Nato+) sound has been toned down a bit.

+1 vote   media: Compilation of layered gun sounds
Swartzy
Swartzy Jul 15 2015, 12:38pm replied:

Thanks to all that voted. The decision has been made: we're using AN3 Lite (with some modifications).

+2 votes   mod: Radium
Swartzy
Swartzy Jul 13 2015, 12:06pm says:

Hey guys, are there any of you who want this new sound system to be optional? I've recieved one message from someone that does not like how loud the guns are, specifically the echo-type thingy.

I can make this system an optional system, and have a console variable that let's you choose an alternate, more "normal" shooting sound system instead.

Thumbs up this post if that's something you guys want.

+1 vote   media: Compilation of layered gun sounds
Swartzy
Swartzy Jul 12 2015, 11:25pm says:

I normally could care less about multiplayer and co-op mods and games, but I have to say I'm really looking forward to playing this mod, and even more thrilled that I'll get to play soon! :D

You and your team are an inspiration to the Stalker modding community.

+7 votes   news: RoH news and beta test.
Swartzy
Swartzy Jul 12 2015, 2:01pm says:

ATTENTION: PLEASE VOTE IN OUR NEW POLL!
Moddb.com

+2 votes   mod: Radium
Swartzy
Swartzy Jul 12 2015, 1:54pm replied:

Maybe I should add purchasable ear-plug type things (think someone suggested this before). Make it like what hunters wear: you can hear normal sounds just fine basically, but loud gunshots get highly dampened.

A good idea or are people fine with some of the guns being quite loud?

+3 votes   media: Compilation of layered gun sounds
Swartzy
Swartzy Jul 12 2015, 1:52pm replied:

That makes me think...

We're nowhere near ready for a first release...but maybe in like, 3 months, if we've made good progress, we can start releasing beta builds that we'll keep updating?

Burguois, if you see this, what do you think of this idea? My only worry is it might spoil certain surprises as people would know in advance if there was a beta.

+2 votes   media: Compilation of layered gun sounds
Swartzy
Swartzy Jul 12 2015, 12:33am replied:

I put off the suppressors until last since it's going to be a lot of work doing those as well, especially since the mechanical noise of the gun itself firing should become more apparent.

You have the exact right idea, there is still a report, it's just dampened more than the normal gunshot, and the range of the report is much smaller.
I need to think about it a bit further though as I didn't put much thought into suppressed firearms sill crossing the sound barrier, that will be tricky to find a good balance.

I'm also going to cheat a little with suppressor sounds so that the AI doesn't detect them very well, because even though it would be more realistic for the AI to react, the stealth in the game is so bad that it needs all the help it can get.

+5 votes   media: Compilation of layered gun sounds
Swartzy
Swartzy Jul 11 2015, 11:53pm says:

Forgot to credit various authors: Navaro, Battlefield 4, Project Reality, Survarium, Koma.

+5 votes   media: Compilation of layered gun sounds
Swartzy
Swartzy Jul 11 2015, 8:50pm replied:

Agreed. It's done when it's done people. Want it sooner? Start paying them for their time. Otherwise stop whining.

It'll be out soon.

+10 votes   media: Teaser
Swartzy
Swartzy Jul 10 2015, 11:45pm replied:

It already is removable :) I just kept it attached because I haven't aligned the sights yet and I wanted to show the scope sway (which didn't show up very well in-video, but there is mild scope sway).

I also helped diversify sounds further a little while ago:
Now pistols, shotguns, smg's, light assault rifles (5.45,5.56), heavy assault rifles (7.62x39,7.62 Nato, etc.), and sniper rifles, and every category has it's own set of echo sounds.

In the video the following guns are being fired at me: a Toz-194, IMI Galil, AK-74, AKS-74U, and M4 carbine. Yes they all have unique sounds, however all of them except the Toz-194 use the exact same echo sound, which makes things a little boring, so that's changed now.

I should also let people know how far the sound layers are:
There are ~66 weapons now (and I believe that is way more than enough, I don't think we will be adding any new weapons).
Out of those, I have only done sound layering for 15 weapons, and Koma had prepared one of those.

It takes a while.

On top of that the code I'm using for detecting if the actor is indoors or outdoors doesn't work that well, so when I'm talking about the variety of echo sounds, I'm only doing the outdoor sounds right now (I'm going to do some level editing after reading some tutorials and adding a space restrictor to all interiors so I can use that to play the indoor echos).
Once I do the indoor echo's, that's twice as many sections for each weapon, especially since it might be a good idea to alter the gun shot sound to be louder if indoors.

tl;dr: Wrote some sound design stuff I thought people might be interested in reading. I've known some cool sound people, like E.Nigma, and especially Daemonion of Lurk, who is my inspiration (with weapon sound itself inspired by the bank shootout in Heat).

+4 votes   news: July news
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