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Sorry for not answering your PM.
I am not the author of OWR Lite, I simply re-hosted it. I can't help with that as I am busy with other projects.
We are going to have PBR. ****, I've said too much.... ;)
Just to add: we have added gloss mapping support to the game (previously there was only specular mapping in the bump texture), so that is going to help make certain textures really stand out.
Thank you for the offer but I don't feel it's ethical for us to accept money. When this is over some of us, I hope all of us, may be going on to making a game for Kickstarter. When that time comes maybe you can support us then.
Hopefully this fits on this page: you've got a deal. I'll start making updates more frequently, including proper news updates, videos, etc.
It will be an executable, all-in-one install, COP not required.
To avoid stress: anyone making whiny comments are going to have them promptly deleted. Don't waste your time.
I'm not going to, you're right. People are going to have to wait.
To the (luckily not very many) that are having a hard time dealing with the wait: you do realize everyone on this team has to give up a great amount of their time to work on this, to make you happy, free of charge, right?
If you can't deal with waiting then find a new hobby, games/mods can take a while to make if you don't half-*** them.
We're actually going to have to release this mod sooner than planned due to how impatient some people are being, so if things seem incomplete when it comes time, then that's too bad, that's why you shouldn't rush people.
It's a bad cycle too, because then more people start whining when stuff doesn't work, which causes the developers to say the hell with it and cease improving it or making patches. I've seen this happen to a lot of mods.
Quit bitching and make your own mod then. Do you whine about ever WIP game/mod you come across? If you had any talent you'd be making mods yourselves instead of criticizing others.
That's what we were in a way doing with Radium, in that we were using the vanilla story and all, but using CoC scripts for a variety of functions.
If there were to be a "version" of Radium for the original story, we'd have to figure something else out as it didn't work well at all.
Basically the AI and some other changes in CoC don't mix well at all with the vanilla storyline.
It's a different engine, but CoC is being ported onto it.
Greyish skin eh? We can still do that, the shader will still work, might even look cool that way :)
Unfortunately not, but, it turns out to be easier than thought.
It involves opening up all npc models in the actor editor, and assigning what is luckily a seperate texture for the faces/heads, and assign the new shader.
Video showcasing all npc's in Zaton with this shader, as well as a ton of other new visual features, coming very soon. Footage will be shot in Zaton original game version, as we're still transfering our badass new engine to use COC/Radium.
Thanks :) Our whole team has put a lot of work into this.
The mod should look even better before long. Some great new things have been implemented and improved. Right now is an exciting time for Radium due to some recent and upcoming changes.
I dont feel like doing that. You do realize you could just start up COP, take your own screenshot, and then compare, right?
If it's really that hard to notice a difference (dunno what to say), focus on the eyes, the nose, the ears.
Since I have to go through a nightmarish amount of models to group all the skin elements, does anyone want me to bother with a hair shader as well?
Guys, I understand some of you dont like the new direction of the mod, but it's pointless to complain about it. It's not going to change things.
I ask that people who cant deal with the transition refrain from posting, as it's getting frustrating. From here on out I think I'm simply going to delete those types of comments, so you'd be wasting your time anyway.
No, the list of guns is very out of date. I'll try updating it within a week or so (very busy).
Yay, burguois! :) Things will get better my friend, I'm sure of it (and thank you for the clean up, lol ;) ).
@Pr0nomicon: I apologize for being hostile before, I understand where you are coming from. It would have been nice to complete the original vision, but we had to come to terms with the fact that it simply wasn't realistic unless we all wanted to spend many more years working on this, which is not something I think anyone wants, we want people to play this :)
So, we cool? And of course if you are interested I am definitely interested in having you do the Russian translation when the time comes.
Peace and love brothas.
Yes, and then the following versions as well. It will be kept up to date.
I'm sorry you're disappointed (and I apologize about the door comment, that was very rude of me). However, that's life. Things change. What am I supposed to do, cave to a few people who still want the story, even though we do not have the resources to complete the mod that way, and have to wait another few years before this comes out? Of course not.
If some of you aren't able to deal with the change then why come to this page anymore? Complaining about something, that is completely free by the way, is pointless. You have not been cheated out of anything.
I don't know what to say to you. As for AP-Pro, sure, why not.
Weapon mods would require careful merging, but would be compatible. Basically, any COC mod should work if merged properly and it does not use any new code (though when Radium is out we will release the code too, so mod authors can mess around with it).
No. When Radium comes out, and you absolutely have to have them in the vanilla storyline, feel free to port them, or maybe someone else will.
Thank you Darryl.
Yes, to all those who sound all butthurt: Radium is a full-fledged mod being built on top of COC. It has all the weapons, sounds, etc. still. I have no clue what some of you are on about. The story in COP is **** anyway, COC is more fun, and even more fun with Radium on top.
Of course. Like I said, the majority of the features are still there. Basically the only thing there isn't is the story elements, the rest is still there.
Amazing mod. Tried it on vanilla, it looks perfect.
In terms of COC, I tried the following: for zaton, jupiter, and pripyat, you can grab build_details.dds and level.details meant for them and they work fine. For all the other levels you cant though. And of course you cant use the new trees via this method.
@Cromm: Will you be releasing the Absolute Nature 4 SDK? If so, it's time I learn the level editor, as I am hell-bent on getting all this goodness inside of Radium (which is now a CoC mod).
This looks so beautiful. But, unfortunately, without support for CoC I can't really use it (well, maybe the build_details file?)
Not entirely sure still. However I am leaning more towards "sooner" than "later" at this point.