Atheists, Agnostics, and Anti-theists of ModDB
Educational group with 168 members, open to all membersA group for those without religion, as well as those who oppose it.
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A group for those without religion, as well as those who oppose it.
Do you want to earn the respect of fellow Stalkers? Do you want to build a team of loyal friends who will stick up for you in times of trouble? Do you...
Good work with Swartz mod for CoP and FC3 ;) I'm playing the last one right now :D
Thanks :)
Any news on your new mod? I loved what you did with Swartz Mod, so I'm very interested to see what you have planned.
Hi,
First of all thank you for your praise of Swartz mod :) These days I feel I did a lot wrong in that mod even if I did do some things well, but regardless I am now a better and more skilled modder (I'm far better at scripting than I was before, I can now do basic model editing and conversion, and I've taken part in finding out why new DX10 shaders previously didn't work (but they do now).
Anyways, the new mod I mentioned before has been scrapped... however, I am in fact working on a new Call of Pripyat mod :)
You have motivated me to post a news article about it, however don't expect me to reveal too much yet. :)
Without saying too much outside the news post: it's a very ambitious and big project, and I will eventually need a team (rather than waiting for people to come to me I'll try and recruit people. I'm hoping I can recruit some people in the SoC community to help as well as some people on the Misery team when they're done with 2.0).
Can you point me in the right direction for learning how to effectively combine mods together? Is there a tutorial somewhere that I can start with? Something that you found helpful?
Any info you can give me will be greatly appreciated. Thanks
I also don't think the radiation was a weak point in your mod. Your mod mad the zone more challenging! It felt more realistic, I mean, look at real life Chernobyl...there's still radiation being emitted, and that tragedy happened 26 years ago! Anything that makes the zone harsher is a plus in my books.
I'm glad you're thinking of adding some of RCOM's mod particulars. I liked that mod too.
All of the mods you're talking about using have some great things in them.
I wish I knew how to combine mods, because I'd love to bring the things I like from the different mods together into one complete package.
If there is anything I can do to help you with this project, please let me know.
Best of luck
Rick
The new mod sounds fun; the radiation in Swartz is not weak, it's better than original radiation, what i did was make antirad drugs, vodka .. more effective ( i did the change as soon as i found i had to take 5 antirads in order to be able to sleep :O )
One thing which bugs me with Stalker and a few other games is the huge time factor; i go to the sawmill to kill some zombies and get the tools and the next thing i know it is getting dark :/
I usually play with time_factor 2 instead of 10, too bad it has impact on item effectiveness in CoP while in ShoC modifying the time factor doesn't affect anything else; in CoP if you put time factor 2 you have to make items be 5times more effective to match the effectiveness they have by default with 10 time factor, not a problem here only takes a little time, also have to raise stamina drain x5, and the delay in the cutscenes and dialogue may be agravating for some for example: with a lower time factor Cardan drinks 10 times from the bottle before triggering the quote: here's to a steady hand! and Tremor shoots himself in the head about 3 times before dying :)
Welcome to Freedom :)
Thank you :)
Freedom rules.
I'm trying out different sprint anims on the weapons i have stashed, when i find more weapons, hopefully all of em i will let you know what i changed
FNFAL can only go with mp6_sprint which is a very alive anim, only problem the left hand is displaying as if it held a bigger barrel weapon
Here: Imageshack.us