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Cheeki Breeki Bandit Crew

Cheeki Breeki Bandit Crew

Developer with 6 members, invitation only

Cheeki Breeki Bandit Crew is a set of developers looking to improve upon r_populik's classic mod Original Weapons Renewal.



Fans & Clans group with 96 members, open to all members

Do you want to earn the respect of fellow Stalkers? Do you want to build a team of loyal friends who will stick up for you in times of trouble? Do you...

Stalkers of the Zone

Stalkers of the Zone

Fans & Clans group with 247 members, open to all members

Welcome all S.T.A.L.K.E.R. fans to the ModDB/IndieDB Stalker fan group. Share your stories, videos, and photos from your travels in the zone. Good hunting...

Post comment Comments  (0 - 10 of 13)
HDKramer Aug 18 2013, 10:07pm says:

Hey dude!
I have a very cool Metro 2033 revolver fully upgradable with anims/model/textures for Stalker COP. The only bad thing is the speed of reload animation : way too slow! But I'm sure you can take care of that right? :D

PM me if you want it!
Good luck for Swartz mods!

+1 vote     reply to comment
quandan113 Jul 17 2013, 1:20am says:

Hey man , about the mod SWAZT , i need to khow how to do the "Emission Warning and other warning" show back ?

+1 vote     reply to comment
jketiynu Jul 17 2013, 4:13pm replied:

Never heard of SWAZT mod. If you mean Swartz mod, I answered you on that page.

+1 vote     reply to comment
loner85 Mar 3 2013, 1:21pm says:

Good work with Swartz mod for CoP and FC3 ;) I'm playing the last one right now :D

+1 vote     reply to comment
jketiynu Mar 3 2013, 3:51pm replied:

Thanks :)

+2 votes     reply to comment
JPJ5624 Feb 13 2013, 9:00pm says:

Any news on your new mod? I loved what you did with Swartz Mod, so I'm very interested to see what you have planned.

+2 votes     reply to comment
jketiynu Feb 13 2013, 9:15pm replied:


First of all thank you for your praise of Swartz mod :) These days I feel I did a lot wrong in that mod even if I did do some things well, but regardless I am now a better and more skilled modder (I'm far better at scripting than I was before, I can now do basic model editing and conversion, and I've taken part in finding out why new DX10 shaders previously didn't work (but they do now).

Anyways, the new mod I mentioned before has been scrapped... however, I am in fact working on a new Call of Pripyat mod :)

You have motivated me to post a news article about it, however don't expect me to reveal too much yet. :)

Without saying too much outside the news post: it's a very ambitious and big project, and I will eventually need a team (rather than waiting for people to come to me I'll try and recruit people. I'm hoping I can recruit some people in the SoC community to help as well as some people on the Misery team when they're done with 2.0).

+1 vote     reply to comment
rickpnick Oct 4 2012, 10:36pm says:

Can you point me in the right direction for learning how to effectively combine mods together? Is there a tutorial somewhere that I can start with? Something that you found helpful?
Any info you can give me will be greatly appreciated. Thanks

+2 votes     reply to comment
rickpnick Oct 4 2012, 5:13pm says:

I also don't think the radiation was a weak point in your mod. Your mod mad the zone more challenging! It felt more realistic, I mean, look at real life Chernobyl...there's still radiation being emitted, and that tragedy happened 26 years ago! Anything that makes the zone harsher is a plus in my books.
I'm glad you're thinking of adding some of RCOM's mod particulars. I liked that mod too.
All of the mods you're talking about using have some great things in them.
I wish I knew how to combine mods, because I'd love to bring the things I like from the different mods together into one complete package.
If there is anything I can do to help you with this project, please let me know.
Best of luck

+2 votes     reply to comment
marsalandrei Jul 8 2012, 1:49pm says:

The new mod sounds fun; the radiation in Swartz is not weak, it's better than original radiation, what i did was make antirad drugs, vodka .. more effective ( i did the change as soon as i found i had to take 5 antirads in order to be able to sleep :O )
One thing which bugs me with Stalker and a few other games is the huge time factor; i go to the sawmill to kill some zombies and get the tools and the next thing i know it is getting dark :/
I usually play with time_factor 2 instead of 10, too bad it has impact on item effectiveness in CoP while in ShoC modifying the time factor doesn't affect anything else; in CoP if you put time factor 2 you have to make items be 5times more effective to match the effectiveness they have by default with 10 time factor, not a problem here only takes a little time, also have to raise stamina drain x5, and the delay in the cutscenes and dialogue may be agravating for some for example: with a lower time factor Cardan drinks 10 times from the bottle before triggering the quote: here's to a steady hand! and Tremor shoots himself in the head about 3 times before dying :)

+2 votes     reply to comment
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