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Comment History  (420 - 450 of 484)
Jkberna
Jkberna Apr 19 2011, 5:30pm replied:

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Jkberna
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Jkberna
Jkberna Apr 17 2011, 5:19pm replied:

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Jkberna
Jkberna Apr 14 2011, 4:24am replied:

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Jkberna
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Jkberna
Jkberna Apr 13 2011, 4:48am replied:

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Jkberna
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Jkberna
Jkberna Mar 31 2011, 5:26am replied:

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Jkberna
Jkberna Mar 30 2011, 3:48pm replied:

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Jkberna
Jkberna Mar 29 2011, 10:22am says:

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Jkberna Mar 29 2011, 9:35am replied:

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Jkberna Mar 28 2011, 5:52am says:

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Jkberna Mar 27 2011, 11:13am says:

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Jkberna
Jkberna Mar 25 2011, 1:51pm replied:

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Jkberna
Jkberna Mar 25 2011, 9:30am replied:

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Jkberna
Jkberna Mar 23 2011, 3:39pm replied:

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Jkberna Mar 23 2011, 1:49pm says:

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Jkberna
Jkberna Mar 20 2011, 11:17am replied:

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Jkberna Mar 19 2011, 6:57pm replied:

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Jkberna Mar 19 2011, 7:09am says:

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Jkberna
Jkberna Mar 19 2011, 7:07am replied:

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Jkberna
Jkberna Mar 18 2011, 11:08am says:

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Jkberna
Jkberna Dec 8 2010, 8:17am says:

I like it, show the back please. when will we start getting all this ingame??

+1 vote   media: Masada
Jkberna
Jkberna Nov 6 2010, 7:37am replied:

I have no idea, i just model and texture, you should ask someone who understnds all that.

+1 vote   media: Cloacked Bomber
Jkberna
Jkberna Nov 3 2010, 8:55pm replied:

Hard work

+1 vote   mod: Galactic Council Mod
Jkberna
Jkberna Nov 2 2010, 4:57am replied:

That bit is going to be tricky, becasue i had intended for the stripes to be team color, but now with my new units that use diferent colors i just don't know. Thank's for the english lesson :)

+1 vote   media: Cloacked Bomber
Jkberna
Jkberna Oct 26 2010, 1:29pm says:

Cool, i like it.

+1 vote   article: Yiir
Jkberna
Jkberna Oct 22 2010, 4:07am replied:

Everydoy complayning about that, it will be fixed in the next released.

Anything else, Gameplay, bugs, balancing??

+1 vote   mod: Galactic Council Mod
Jkberna
Jkberna Oct 20 2010, 4:51pm says:

We need to get those ships ingame...

+1 vote   media: New Criidaar stuff
Jkberna
Jkberna Oct 20 2010, 3:25pm replied:

I would have been a lot better if i had some help...
people were always asking, and i was tired of working alone, so now i have some feedback and know what to do.

+1 vote   download: GCMODdata_v0_3a
Jkberna
Jkberna Oct 19 2010, 3:24pm replied:

DON'T USE -overrideBigFile

+1 vote   download: GCMODdata_v0_3a
Jkberna
Jkberna Mar 21 2014, 9:40am says:

Yes, being FX is a good idea, but one of the goals of this is to give the salvage corvette a lot more usefulness, because we still can't have ship salvaging like in Hw1. The idea was to decrease the resources in a map, and make people use the corvette to recover debris for RU.

+1 vote   media: Testing debris for fighters
Jkberna
Jkberna Nov 8 2013, 1:04pm says:

It a great model and texture, but could be a more original design, that looks like a oversized multibeam frigate, of course i could be wrong, post some more views please.

+1 vote   media: KAD Destroyer
Jkberna
Jkberna Sep 8 2013, 2:22pm replied:

Yes, and that is already implemented.

+1 vote   media: Turanic Ion Array frigate
Jkberna
Jkberna Jul 20 2013, 4:03pm replied:

Well the nis work, in fact they work so well that we can't stop it to go back to the game :p...

+1 vote   media: Remember their Sacrifice
Jkberna
Jkberna Jul 14 2013, 6:48am replied:

Maybe it's the GIF conversion, the texture is basically the same, the greys or dust in it are the same as in the original.
Shipyards.relicnews.com

+1 vote   media: Kadeshi Swarmer
Jkberna
Jkberna Feb 23 2013, 10:44am says:

What the ...?
4

+1 vote   media: Let's get outta here!
Jkberna
Jkberna Jan 28 2013, 4:42pm says:

I agree with H_D, if only blackbird could buy it...but there's no way they are just a small startup, probably struggling to make hardware as it is.

The main point of this post by Chimas is that the HW IP might not be bought and stay lost in IP limbo, and in that case it will be up to us -die hard fan's- to keep it alive, either it be by us here modding, or fanart, fanfic... whatever.
Also, having a strong fanbase might have influence in either someone decides to buy the IP or not.

+1 vote   article: HWR Inside#3 - Homeworld I P
Jkberna
Jkberna Dec 17 2012, 1:23pm replied:

Not for any time soon.

+2 votes   download: HW Remastered - DEMO
Jkberna
Jkberna Nov 24 2012, 9:51am replied:

Silly is a bit hard, but yes it doesn't fit.

+1 vote   media: Revelation Destroyer
Jkberna
Jkberna Oct 11 2012, 7:27am replied:

Just wait for the multigun version then;)

+1 vote   media: Taidan Heavy corvette
Jkberna
Jkberna Aug 25 2012, 3:03pm replied:

I use -w 1360 -h 768, it's the max my old LCD accepts, but yes the image was resized to make the wallpaper.
But how do you force antialiasing on your GPU? I have a Radeon 6800.

+1 vote   media: wallpaper
Jkberna
Jkberna Aug 23 2012, 4:16am replied:

forcing antialiasing, can it be done? i've tried once but nada.

+1 vote   media: wallpaper
Jkberna
Jkberna Jun 2 2012, 3:20am replied:

I haven't done the ship yet, it's one of those that use a million textures, and most of them shared:s
can't we use the old one for now??

+1 vote   article: HW@ drones up and running in HWU
Jkberna
Jkberna Jun 1 2012, 6:59am says:

I trade my drone for the full ship working script.
Any chance they can be upgraded??
Media.moddb.com

+1 vote   article: HW@ drones up and running in HWU
Jkberna
Jkberna May 8 2012, 12:53pm says:

Thanks, this is great, very very useful.
Are you going to add more features?? i sugest you add "-datapath" to use with mods that aren't in .big.

+2 votes   download: SHWL 1.70
Jkberna
Jkberna Apr 21 2012, 11:37am says:

Glad you like it, i know work is slow, but it's going.

+2 votes   media: attackbomber
Jkberna
Jkberna Feb 15 2012, 5:39pm says:

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Jkberna
Jkberna Jan 31 2012, 10:53am says:

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Jkberna
Jkberna Jan 24 2012, 4:21am says:

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Jkberna
Jkberna Jan 23 2012, 7:02am says:

That aliasing is fixed, as well as possible, to further fix it would require a larger resolution. I actually work the image on a larger size, and them resize it down to apply to the hod.

+1 vote   media: Texture Sample
Jkberna
Jkberna Jan 15 2012, 10:39am says:

The shader 2.0 will be an issue, i wanted the old ships to look as good as possible, and for that i wanted to use shader 2.0.
I made a poll on the relic forums. Let's put it to a vote.

Forums.relicnews.com

+1 vote   media: Screenshots
Jkberna
Jkberna Jan 11 2012, 4:02am replied:

i Would love to have each module constructed at a time, but i don't think there can be anims for modules construction, for me it was always a great flaw in HW2 the subsystems just magically appear. Even Cataclysm add a build anim, were things fadded into exintence.

+1 vote   media: Research ship
Jkberna
Jkberna Dec 1 2011, 5:34pm replied:

Taiidani Project doesn't agree with my work, i was kicked out and they don't have any updates in months...

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Nov 26 2011, 3:22pm replied:

yes, but looks great..

+2 votes   media: KAD support cockpit
Jkberna
Jkberna Nov 25 2011, 11:21am says:

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Jkberna
Jkberna Nov 23 2011, 11:58am says:

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Jkberna
Jkberna Nov 2 2011, 2:35pm replied:

what mod was it??
But that feature will be for the salvage corvette, the collector only harvests...

+1 vote   media: Collector
Jkberna
Jkberna Oct 20 2011, 12:21pm says:

I agree, a sensor, the weapons are in the center.

+1 vote   media: Blade
Jkberna
Jkberna Oct 16 2011, 6:45pm says:

Yes, a lot better, but you should still add some more colors and scratches on the warn sufaces, i think you are going for the warn down look for nassar, right??

+1 vote   media: Nassar Frigate texture improvement
Jkberna
Jkberna Oct 13 2011, 9:02am says:

this was just a test ingame, i'm not happy with it, there's a lot to be done.

+1 vote   media: Shiny new interceptor
Jkberna
Jkberna Aug 31 2011, 7:41am says:

I suggest making kharak bigger, they probably made it so small because of the texture size limitation, if it was bigger it would look awful. but now we can make it bigger, it will look a lot better.

+1 vote   media: Kharak HD
Jkberna
Jkberna Aug 30 2011, 7:26am replied:

good idea

+1 vote   media: target drone
Jkberna
Jkberna Aug 28 2011, 5:05am replied:

like a spiral leaching the asteroid...

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Aug 26 2011, 2:47pm replied:

I personally would like to discuss each unit on it's image thread, like we are doing with the target drone.

Radar, how we will we solve the salvaging problem?? And can you make the collector have that "collection beam"?

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Aug 26 2011, 1:54pm says:

Let do it anyway and call it defense test or something like that, i never used formations on hw1 anyway.

+1 vote   media: target drone
Jkberna
Jkberna Aug 21 2011, 3:05pm says:

I made a new banner for the mod, what do you think?? honestly.

+1 vote   mod: Homeworld REMASTERED
Jkberna
Jkberna Jul 18 2011, 3:10pm says:

I've added the model to the dropbox, you have both the old model and the my version on the same file, so you can compare it more closely and tell me how the cockpit is wrong.

+1 vote   media: defender
Jkberna
Jkberna Jul 12 2011, 8:32am replied:

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Jkberna
Jkberna Jun 12 2011, 11:19am replied:

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Jkberna
Jkberna Jun 9 2011, 7:31pm says:

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Jkberna
Jkberna Jun 6 2011, 6:43pm says:

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Jkberna
Jkberna May 28 2011, 12:15pm says:

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Jkberna
Jkberna May 27 2011, 3:51am says:

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Jkberna
Jkberna May 9 2011, 5:12am says:

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Jkberna
Jkberna Apr 23 2011, 2:42pm says:

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Jkberna
Jkberna Oct 19 2010, 3:17pm replied:

??? weird, so witch races do you have??
Anyone else has this problem???

+1 vote   download: GCMODdata_v0_3a
Jkberna
Jkberna Aug 9 2010, 3:27am replied:

ok, i'll try and see how it looks.

+1 vote   media: Lizaanj BASTION
Jkberna
Jkberna Jul 26 2010, 5:04am replied:

noe that you mention it, actually does, but wasn´t my intention...

+1 vote   media: Kfrig
Jkberna
Jkberna Jun 14 2010, 3:21pm replied:

JKBERNA, at your service.

+1 vote   media: Lizaanj figther
Jkberna
Jkberna Jun 8 2010, 1:11pm says:

Some of the most original designs i ever saw.

+1 vote   media: Czalkir Destroyer and Tagfighter
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