Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
Agreed, it'd be great to see some improvement with the ground.
Great mod, but the NATO air helicopter units are meant to be speaking Italian, not French - the roundels / insignias on the Mangusta for example are Italian (white, red, green). The English voices for them also have them saying Italian words such as "Comandante" rather than "Commandant".
If you didn't know there are Italian voice files for them in the game's files, so it's definitely possible to add them.
It's a shame that the troop transports don't have Danish voice files for them to use.
Rogue One was such a good addition to the line of movies. I hope they do more self-contained Star Wars films like that with unknown characters.
I entirely disagree - I think that they're fine, and they are easily counterable like you said if you've got the right stuff (space stations, not so much, and rightly so - Marauder Cruisers are meant to be station killers).
They also fit in with the Rebellion's theme, and that's to cause as much damage using hit/run/sniper tactics as possible - that doesn't detract from the "Star Wars" feel at all. The whole narrative points of Episodes IV and V had the Empire trying to track down and destroy the Rebels because they were using those kind of tactics to take them on rather than face them when the odds were even. When it comes to whether or not it feels like Star Wars, I'd say it ought to feel a slog when you fight the Rebellion.
Reminds me a lot of the paid fast travel systems in Morrowind and Skyrim. A cost to skip travelling is how it ought to be done for people who can't be bothered to travel. Well done!
Reminds me of this.
Ah, I see. Thanks!
I really like how you can faintly see the eyes / faces through the goggles and gas masks now. Every helmet / mask should be like that in STALKER.
Is that a Clear Sky dude, or a Loner?
Same here - I'd really like to know what he has planned for them.
No, this really doesn't fit the Loners. Without the crosshair / minimap, you could easily mistake this guy for a Freedom member.
Looks very nice, though.
Nice! Perhaps some female Ecologists would be a good addition?
You really did justice and kept up consistency for the Mercenary faction, so I can't wait to see what plans you have for the Military!
Do you have a moodboard or some example images of what you're probably going to aim for them?
Hey, what happened to the German language addon for the Mercenaries faction? It added quite a bit of character to that faction, and sort of made sense since GSC originally intended for them to be an undercover Western force (I think it was meant to be the US Army? To be honest, having some West Europeans in there feels more original).
The soldiers on the background of this mod page - are they the Weyland-Yutani synthetic soldiers from Aliens vs Predator (2010)?
I think they're from Aliens vs Predator (2010) - they're the Weyland-Yutani synthetic soldiers, right?
Is it possible in a future version of this addon to be given a choice, by your superior, on which faction you should receive your next mission from? For example, playing as a Military faction member, I'm constantly being asked to go and see Duty's Mangun or the Ecologist's Prof. Sakharov, when I just want to do missions related solely with my own faction and nobody else.
Thanks again for the great mod - it's made my ironman playthroughs so much more interesting.
I have a question regarding the holstered/no- weapon animations. I plan to make a few videos of my ironman playthroughs, some parts in third-person (role-play aspect, showing the character I'm playing walking some distances), but in third-person the player character looks awful when walking / running without a weapon as the upper body + arms still look like they're in their idle stance, which looks really off when they're supposed to look like they're in motion with their legs.
The other NPC characters don't have this look - they look totally normal whenever they're in movement. So, I was wondering if it there was a possible fix to what I'm describing? To make the walking + running animations look like the NPC walking + running animations? Or is that not possible at all?
I'm playing as the Military faction, and I've been given the task to find "The enemy's Battle Plans", with the description saying "Lieutenant Kirilov has learned the location of enemy battle plans and needs them captured". No further description is given, and the map marker just goes to the south of Agroprom where there's literally nothing (not explicit marker icon is shown on the map either).
Is this meant to happen? If so, where do I find them? Which enemy was he referring to?
Yes, I saw it soon after I posted this - silly me.
Thanks man, much appreciated!
Is there a way to make the Military neutral towards Loners (temporarily)?
I'm currently playing as Military, and it just seems really annoying to have loads of Loners on your arse all the time when you go to Rostok (DoctorX's Questline addon sometimes tells you to meet Mangun, right in the heart of Rostok).
Really interested to see how you tackle the Military and the Exo-suits.
What is your character creation pipeline? Do you use Zbrush / Marvelous Designer to do your character's outfit textures?
Whatever your method is, keep up the great work.
Can I use this mod with your faction missions mod? It seems to overwrite the same files when I install both.
Awesome, thanks man!
So, there are four military outfits:
• Novice (light)
• Standard (medium)
• Exo (heavy)
• SpecOps (the one military NPCs normally use)
The one I spawned with was actually the Novice "Military Leather Jacket", but for some reason looks nothing like a military outfit - it just looks like a standard loner outfit.
Is this outfit supposed to look like that?
EDIT: I've installed the Outfit addon, and this rectifies that.
I would like to start on the Military faction, but something is putting me off from starting as them - my starting equipment (specifically my clothes) - they make me look like I'm a part of the Loners. Is there a way (e.g. console commands, separate addon) that I can quickly get a very basic bit of clothing for a military-style look on my character to match the other soldiers?
This is not for the purposes of gameplay, but more for the role-play aspect (and, who knows, I may want to do a few YouTube videos as well showing the role-play of a military style playthrough).
Nice, I'm going to try this out later today with my brother - see how it goes. Crysis is that kind of game that I always sort of expected a co-op campaign would fit nicely. I'm surprised that hardly anybody has uploaded footage of it to YouTube - I may do this myself.