Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
Is it possible in a future version of this addon to be given a choice, by your superior, on which faction you should receive your next mission from? For example, playing as a Military faction member, I'm constantly being asked to go and see Duty's Mangun or the Ecologist's Prof. Sakharov, when I just want to do missions related solely with my own faction and nobody else.
Thanks again for the great mod - it's made my ironman playthroughs so much more interesting.
I have a question regarding the holstered/no- weapon animations. I plan to make a few videos of my ironman playthroughs, some parts in third-person (role-play aspect, showing the character I'm playing walking some distances), but in third-person the player character looks awful when walking / running without a weapon as the upper body + arms still look like they're in their idle stance, which looks really off when they're supposed to look like they're in motion with their legs.
The other NPC characters don't have this look - they look totally normal whenever they're in movement. So, I was wondering if it there was a possible fix to what I'm describing? To make the walking + running animations look like the NPC walking + running animations? Or is that not possible at all?
I'm playing as the Military faction, and I've been given the task to find "The enemy's Battle Plans", with the description saying "Lieutenant Kirilov has learned the location of enemy battle plans and needs them captured". No further description is given, and the map marker just goes to the south of Agroprom where there's literally nothing (not explicit marker icon is shown on the map either).
Is this meant to happen? If so, where do I find them? Which enemy was he referring to?
Yes, I saw it soon after I posted this - silly me.
Thanks man, much appreciated!
Is there a way to make the Military neutral towards Loners (temporarily)?
I'm currently playing as Military, and it just seems really annoying to have loads of Loners on your arse all the time when you go to Rostok (DoctorX's Questline addon sometimes tells you to meet Mangun, right in the heart of Rostok).
Really interested to see how you tackle the Military and the Exo-suits.
What is your character creation pipeline? Do you use Zbrush / Marvelous Designer to do your character's outfit textures?
Whatever your method is, keep up the great work.
Can I use this mod with your faction missions mod? It seems to overwrite the same files when I install both.
Awesome, thanks man!
So, there are four military outfits:
• Novice (light)
• Standard (medium)
• Exo (heavy)
• SpecOps (the one military NPCs normally use)
The one I spawned with was actually the Novice "Military Leather Jacket", but for some reason looks nothing like a military outfit - it just looks like a standard loner outfit.
Is this outfit supposed to look like that?
EDIT: I've installed the Outfit addon, and this rectifies that.
I would like to start on the Military faction, but something is putting me off from starting as them - my starting equipment (specifically my clothes) - they make me look like I'm a part of the Loners. Is there a way (e.g. console commands, separate addon) that I can quickly get a very basic bit of clothing for a military-style look on my character to match the other soldiers?
This is not for the purposes of gameplay, but more for the role-play aspect (and, who knows, I may want to do a few YouTube videos as well showing the role-play of a military style playthrough).
Nice, I'm going to try this out later today with my brother - see how it goes. Crysis is that kind of game that I always sort of expected a co-op campaign would fit nicely. I'm surprised that hardly anybody has uploaded footage of it to YouTube - I may do this myself.
He's stopped working on it, unfortunately.
ICW sends their regards for an outstanding piece of drama. You're like the Tommy Wiseau of EaW.
Thanks, glad all you guys liked it!
Thanks ModDB for picking the wonkiest-looking frame of the entire video for the thumbnail.
Wow, this looks really funny! Amazing!
JK3Files was such an awesome website, spent so much time there. Makes me wish it were 2003 again...
If you mean the lagginess after playing 10 - 30 minutes of it, you can't fix it - the lag is being caused by the AI sending their fleets everywhere a million times. It's a problem with the AI. However, I suppose you could fix it by destroying as much of the enemy as possible. It'll start to get faster then.
Looks great from this angle!
Could you tell us how many polys there are + show the wireframe?
TimeLord259... do you ever, hang around a gymnasium?
Well, I think this was a wise choice. While I love the TW series (yes, even Rome II; I had issues with it at first, but as more content was added more things implemented/fixed, I've ended up liking it. That's not to say that it isn't without some of its issues/missing features, though), it's not too friendly to total conversion mods anymore, especially to ones that try to include aspects of modern warfare in their gameplay, such as making use of vehicles.
With UE4, you can practically do what you want. It also provides the creator with more useful skills as lots of games companies are starting to make use of the engine (even my university's course on Game Art & Design is scrapping CryEngine, Unity etc to make full use of UE4).
So, I say go for it, and good luck!
It means bye bye to Total War, and hello to Unreal Engine 4?
Good to see Force Commander hasn't been forgotten.
I'm only posting this comment just to give the Imperial Remnant logo some representation.
"Have you ever... seen a grown-man naked?"
I agree, ModDB really needs to update their conversation trees.
Zimmerman? Like the murderer?