Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
... in the test chamberrrr.
Those roads must be gigantic.
That flag looks like it was made in 2 minutes using Photoshop's paint brush tool.
Zimmerman? Like the murderer?
I've got to say, the darker feeling of the single player maps I'm seeing right now are a massive, massive improvement over the originals, you have no idea (or maybe you do). Dark Forces II actually had a slightly more darker atmosphere to it reminiscent to what I'm seeing in these images, sometimes made me feel anxious about my surroundings. The level in cairn_reactor came very close to capturing that same feeling I had (near the end of the level), but most of the other levels didn't really do that; they were usually too brightly lit up.
Nope. Never going to happen, sorry. Even though we won't continue with the mod, the stuff we've made is still ours, and we may want to use that stuff for any future projects of ours. Also, the mod itself didn't have most of the stuff actually implemented into the mod properly (e.g. tank turret floating, no moving tracks. The soldiers weren't exported at all, so no original soldiers for the NAC etc), so what you'd be playing is the original 2142 with a few changes, so there's no point since you won't be getting much at all.
I wouldn't want to do that, it would make the map unbalanced to hell and unfun to play if the entire NAC team could just pod launch anywhere they wanted through the entire base.
I may some time in the future upload images of the stuff we didn't get to show, but other than that activity is dead due to loss of interest. Not to say that we've lost interest in 2142, but we've lost interest in modding 2142.
The NAC soldiers were the biggest problem, if we had managed to find someone capable of rigging, animating and putting them in the game with NAC-retextured EU kits (I was even willing to pay quite a bit of money for the job, but we found no one... still am if possible), we would have released a rough beta showcasing them and some of the other new stuff, such as the EU Mini-Walker, NAC Battlewalker (we haven't fully shown that yet, it was meant to be revealed on release. The only image of it is the model faintly seen in the "UNITY IS STRENGTH" image. It was fully animated and had textures), NAC + EU unique weapons, and a new map showcasing the NAC trying to capture a small, lightly defended EU outpost in Western France through the use of a mass drop pod insertion (the player does not witness the first stage of the battle; crashed drop pods, some with killed NAC soldiers, are littered all over the place and provide partial cover. There are a few cracks in the walls as well. You play the second stage where drop pod marines, that have landed outside the outpost, attempt to launch a second attack without the element of surprise (since the first attack failed)) ahead of a major invasion of EU-occupied Morocco.
Is there a way to keep the original general/admiral portraits?
Oh my god, why did nobody think of this before? This is such a great idea.
That is so cool, the Jedi Knight series really needed this kind of environment.
That Bothan looks amazing, not gonna lie.
Keep up the good work and hope to see more from this mod in the future.
None of the download links seem to work, really strange.
Hope you manage to pull the story off. Have you got any original voice work that needs doing? I can put myself forward for any southern-English accented roles (e.g. Imperial-related (Imperial Officer, Imperial Worker), Civilians, etc).
• Samson Q1U microphone (pretty good quality, can hardly hear humming/background noises. If there are any, I can edit them out)
• 20 years old
Ragdolls would be awesome, I hope somebody makes a standalone ragdoll mod for JO/JA single player as well.
Amazing stuff for JA, can't wait to see it.
Are you serious?
If someone were to be interested in modelling/animating more detailed land units/buildings/maybe props for you (like your reimaged space ships so far), would you be willing to use them in the game? Or is this strictly a one-man mod?
This looks like a pretty good looking Kyle! Hope you can find a voice actor to sound like the origin with a top quality microphone to fit it.
Don't ask me, ask Dtneter; he's the one who was in charge of the mod, and who has all the stuff.
Unfortunately, yeah... probably for good now. Nobody really wants to work on it anymore. The mod leader, Dtneter, who puts everything together, understandably wanted to move on.
Thanks for all of the support you've given to the mod, I wish I could continue it but I don't really have the same understanding of Refractor as Dtneter had. I'm thinking of using the assets/designs we've acquired over this time for something else (2142-themed), but not in this game.
Hopefully 2143 will be released a year or two after BF4, there is still hope to see a sequel to 2142, whether it's good or not I do not know.
ALL of this stuff is from Thrawn's Revenge.
Sure is, EFEC are awesome.
>My reaction when I saw your avatar.
"Dude... holy ****."
Would it be possible to get a multiplayer GC version of this? I really want to play the 134 planet map with a friend of mine.
So, apparently, it IS just another modern-setting Battlefield. I am disappoint... but, hell, I haven't seen anything. It could be cool, my hopes aren't high though.
I asked him, they're pretty busy for their release of AP. He says he'll be free afterwards, but I'm not too sure when exactly it will be released.
And yes, Alpha Project is an amazing BF2 mod. I can't wait for their release either.
Yes, I am totally sure. I really want the mod to have a proper beta release.