Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
He's stopped working on it, unfortunately.
ICW sends their regards for an outstanding piece of drama. You're like the Tommy Wiseau of EaW.
Thanks, glad all you guys liked it!
Thanks ModDB for picking the wonkiest-looking frame of the entire video for the thumbnail.
Wow, this looks really funny! Amazing!
JK3Files was such an awesome website, spent so much time there. Makes me wish it were 2003 again...
If you mean the lagginess after playing 10 - 30 minutes of it, you can't fix it - the lag is being caused by the AI sending their fleets everywhere a million times. It's a problem with the AI. However, I suppose you could fix it by destroying as much of the enemy as possible. It'll start to get faster then.
Looks great from this angle!
Could you tell us how many polys there are + show the wireframe?
TimeLord259... do you ever, hang around a gymnasium?
Well, I think this was a wise choice. While I love the TW series (yes, even Rome II; I had issues with it at first, but as more content was added more things implemented/fixed, I've ended up liking it. That's not to say that it isn't without some of its issues/missing features, though), it's not too friendly to total conversion mods anymore, especially to ones that try to include aspects of modern warfare in their gameplay, such as making use of vehicles.
With UE4, you can practically do what you want. It also provides the creator with more useful skills as lots of games companies are starting to make use of the engine (even my university's course on Game Art & Design is scrapping CryEngine, Unity etc to make full use of UE4).
So, I say go for it, and good luck!
It means bye bye to Total War, and hello to Unreal Engine 4?
Good to see Force Commander hasn't been forgotten.
I'm only posting this comment just to give the Imperial Remnant logo some representation.
"Have you ever... seen a grown-man naked?"
I agree, ModDB really needs to update their conversation trees.
Zimmerman? Like the murderer?
Yes, that's the one I'm talking about. It's the only TIE fighter with white wings, and it was in the two trailers.
I also see the TIE Fighter from the Episode VII trailers.
Keep up the good work! Looks absolutely fantastic.
... ... ... ...
This ******* guy, right here.
But who are they?!
Feuering. For. Effekt.
Can this comment section get any stranger?
Good luck man, hope to see more of this (sorry for not replying recently, was really busy).
The Sovereign-class is basically an Eclipse, not sure why you're disappointed. Just rename whatever random name you're given with the Sovereign-class to "Eclipse".
Waaay too much visual information to absorb. Tone down the opacity of the images so we can actually see the icons and text.
I agree with the above if it hasn't been fixed already; altfire should be included with the NPC's (e.g. Jan).
One thing I've also noticed from playing the game with this mod again is the NPC voice overs; while playing Outcast, the Academy trooper voices just feel out of place (e.g. "Get the jedi!" when you haven't got your lightsaber yet). There should be a few additional NPCs which are mission-specific (e.g. NPCs "stormtrooper" and "stormtrooper2" should belong to JA, two new stormtroopers ("stormtrooper3" and "stormtrooper4") should be specific for Outcast etc).
Besides that, I'm really enjoying the mod, very good work.