Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
I wouldn't want to do that, it would make the map unbalanced to hell and unfun to play if the entire NAC team could just pod launch anywhere they wanted through the entire base.
I may some time in the future upload images of the stuff we didn't get to show, but other than that activity is dead due to loss of interest. Not to say that we've lost interest in 2142, but we've lost interest in modding 2142.
The NAC soldiers were the biggest problem, if we had managed to find someone capable of rigging, animating and putting them in the game with NAC-retextured EU kits (I was even willing to pay quite a bit of money for the job, but we found no one... still am if possible), we would have released a rough beta showcasing them and some of the other new stuff, such as the EU Mini-Walker, NAC Battlewalker (we haven't fully shown that yet, it was meant to be revealed on release. The only image of it is the model faintly seen in the "UNITY IS STRENGTH" image. It was fully animated and had textures), NAC + EU unique weapons, and a new map showcasing the NAC trying to capture a small, lightly defended EU outpost in Western France through the use of a mass drop pod insertion (the player does not witness the first stage of the battle; crashed drop pods, some with killed NAC soldiers, are littered all over the place and provide partial cover. There are a few cracks in the walls as well. You play the second stage where drop pod marines, that have landed outside the outpost, attempt to launch a second attack without the element of surprise (since the first attack failed)) ahead of a major invasion of EU-occupied Morocco.
Is there a way to keep the original general/admiral portraits?
Oh my god, why did nobody think of this before? This is such a great idea.
That is so cool, the Jedi Knight series really needed this kind of environment.
That Bothan looks amazing, not gonna lie.
Keep up the good work and hope to see more from this mod in the future.
None of the download links seem to work, really strange.
Hope you manage to pull the story off. Have you got any original voice work that needs doing? I can put myself forward for any southern-English accented roles (e.g. Imperial-related (Imperial Officer, Imperial Worker), Civilians, etc).
• Samson Q1U microphone (pretty good quality, can hardly hear humming/background noises. If there are any, I can edit them out)
• 20 years old
Ragdolls would be awesome, I hope somebody makes a standalone ragdoll mod for JO/JA single player as well.
Amazing stuff for JA, can't wait to see it.
Are you serious?
If someone were to be interested in modelling/animating more detailed land units/buildings/maybe props for you (like your reimaged space ships so far), would you be willing to use them in the game? Or is this strictly a one-man mod?
This looks like a pretty good looking Kyle! Hope you can find a voice actor to sound like the origin with a top quality microphone to fit it.
Don't ask me, ask Dtneter; he's the one who was in charge of the mod, and who has all the stuff.
Unfortunately, yeah... probably for good now. Nobody really wants to work on it anymore. The mod leader, Dtneter, who puts everything together, understandably wanted to move on.
Thanks for all of the support you've given to the mod, I wish I could continue it but I don't really have the same understanding of Refractor as Dtneter had. I'm thinking of using the assets/designs we've acquired over this time for something else (2142-themed), but not in this game.
Hopefully 2143 will be released a year or two after BF4, there is still hope to see a sequel to 2142, whether it's good or not I do not know.
ALL of this stuff is from Thrawn's Revenge.
Sure is, EFEC are awesome.
>My reaction when I saw your avatar.
"Dude... holy ****."
Would it be possible to get a multiplayer GC version of this? I really want to play the 134 planet map with a friend of mine.
So, apparently, it IS just another modern-setting Battlefield. I am disappoint... but, hell, I haven't seen anything. It could be cool, my hopes aren't high though.
I asked him, they're pretty busy for their release of AP. He says he'll be free afterwards, but I'm not too sure when exactly it will be released.
And yes, Alpha Project is an amazing BF2 mod. I can't wait for their release either.
Yes, I am totally sure. I really want the mod to have a proper beta release.
This game is simply great, I'm really enjoying it. It does need more content and features though, such as multiplayer and more factional traits, but hopefully that will be fixed when the game is properly released.
Waiting for more details first.
Hey again. I've posted this everywhere, except for this page.
I'm looking for a modeler/texture artist who can fix our soldier's 3p hands (right now they're pretty small, they need to be like the EU's or PAC's. If they're not fixed there will be problems animating them, so I'm told) and to give us either a new set of 1p hands for the NAC, or a good reskin of either EU/PAC's hands to look like the NAC heavy soldier's hands.
I am also, especially, looking for Battlefield 2/2142 1p + 3p character animators who can rig and animate the soldiers.
I'm willing to pay money for these jobs. Right now, I'm thinking £60 per animated soldier, $90 ($180 for both soldier animations completed), and £20 for a good retexture of current hands or £40 for original 1p hands with a good texture. If that's considered too low, talk to me about it via PM, but I'm not willing to spend hundreds upon hundreds, I don't have too much money. However, I can't find anyone at the moment so I'm a little desperate.
If these soldiers aren't done, we can't release the beta. I'm being straight with you guys here, I really want to get this mod rolling and to release my next article but I need some help with this one thing. Weapon/vehicle textures, balancing issues, maps, all that stuff has been going along fine. What I really need finishing is these soldiers.
When these soldiers are done, the mod's development can finally get back on track, everything can fall into place.
Lol, you used my crappy EU 2142 logo on the side of that thing.
I'm surprised that you used it at all because it was terrible.
I'm holding my news article for a while, I'm waiting for some things to be finished so I can showcase them.
Don't worry, I haven't forgotten.
NOTE: Everything I say below will be in a news article I'll create sometime this week. This is just to confirm that the mod, while taking a long time, is not dead.
Right, we're now back from our break. Things got kind of stressful back in November, but we're doing it again.
Our first beta will be released some time before April or May (so long as things go according to plan) and will be small; it will feature the early additions of the NAC faction (the soldiers, new voice overs, all the weapons we've finished so far and a couple of new vehicles (EU and NAC right now) on a community infantry map made by JONES). When the first beta is released, we'll host a server to test things out.
After that, we'll work more towards our other vehicles and weapons to make the NAC more complete, tweak stats of things that were tested in our first beta and add bigger maps for vehicle warfare + work on some of the unique vehicles.