Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
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This ******* guy, right here.
But who are they?!
Feuering. For. Effekt.
Can this comment section get any stranger?
Good luck man, hope to see more of this (sorry for not replying recently, was really busy).
The Sovereign-class is basically an Eclipse, not sure why you're disappointed. Just rename whatever random name you're given with the Sovereign-class to "Eclipse".
Waaay too much visual information to absorb. Tone down the opacity of the images so we can actually see the icons and text.
I agree with the above if it hasn't been fixed already; altfire should be included with the NPC's (e.g. Jan).
One thing I've also noticed from playing the game with this mod again is the NPC voice overs; while playing Outcast, the Academy trooper voices just feel out of place (e.g. "Get the jedi!" when you haven't got your lightsaber yet). There should be a few additional NPCs which are mission-specific (e.g. NPCs "stormtrooper" and "stormtrooper2" should belong to JA, two new stormtroopers ("stormtrooper3" and "stormtrooper4") should be specific for Outcast etc).
Besides that, I'm really enjoying the mod, very good work.
Very nice work, now I can play Outcast with the improvements made in Jedi Academy's engine (lacking the inventory of course, unfortunately... but I don't think that's able to be changed. It's really silly how Raven got rid of that in Academy).
(Directed at "wheelmandan") Are you actually for real or just messing with us?
Coming soon, to a cinema near you.
Work on New Republic narrative trailer has begun.
Be warned; the Zann Consortium corruptions missions will not work, hence you cannot corrupt new worlds. This really needs to be fixed.
Loading screens; it's made in Adobe After Effects and is not ingame.
Yeah, I'm pretty proud of it. It took roughly a week to do, on and off. At first I had no idea how to fit ingame footage around what the narrator was saying; how do I portray the line "but since the Emperor's murder at Endor..." in a way the viewer will understand visually as well? There is no Death Star II in the game, there is no Endor with a moon, and the team were definitely not going to model things just for a trailer since there is a lot of other work to done.
So, I decided to just do an animation of the most accurate territorial map possible of the Star Wars galaxy (thanks to our awesome lore-researchers, who gave me brief outlines of how the borders should look like on each year), which zooms in on Endor and shows the territorial boundaries of the immediate aftermath of the Battle of Endor, and then the subsequent years of progress the Rebel Alliance/New Republic make after it.
The map can also be used for future videos and for the ingame loading screens, which will randomly show different lore-related events marked on it (from what I remember Corey suggested months ago).
Prepare for lots of R'public ('Merica) in the next trailer.
Trailer is now up:
Already working on it.
I am so going to try and form this first chance I get. A united Europe is a stronger Europe.
This version of the Titan I bet they'll attempt to replace the old Titan with in BF2143 (and I bet that'll be re-titled "Battlefield 5" as well to avoid confusion, at least EA will likely pressure DICE if they don't like the idea).
The older version of the Titan didn't allow fixed-wing aircraft, this one does. With the introduction of jets into BF3 and everyone going "wowwww, coooool, jet fiiighterrrs", they'll likely keep them (but all futuristic, obviously) otherwise it'll be seen as going a step backwards. This Titan design allows fixed-wing aircraft to be able to take off unlike the last one.
The older Titan may appear in the sequel (maybe in the background, on specific maps or in the singleplayer campaign), but this will be the new, important one.
Okay, so, I wanted it released this week, but I needed to do some more work on it. It'll definitely be released the next week, for sure.
You can even see, on the top right of those schematics, the old 3D model of the Bogatyr as an image. That's probably what they're attempting to work towards, but the skeleton mech they've produced looks a lot like the L5 Riesig.
Also, did anyone else spot the Pan Asian Coalition logo on the wall, next to the mechs, on the wall below the words "ASSEMBLE HALL"? There's also some text on that logo, but I can't read it.
Hover tanks, like the early PAC Nekomata tanks from Battlefield 2142.
At this rate I'm working on it, yes.
You better be, I put a lot of work into this damn thing.
Just kidding, hope you enjoy it when you see it some time this/next week.
Zimmerman? Like the murderer?
Amazing stuff for JA, can't wait to see it.
This looks like a pretty good looking Kyle! Hope you can find a voice actor to sound like the origin with a top quality microphone to fit it.
HIGHLY recommend this to anyone who also didn't think that the new HECU voices were that good compared to the older ones.
One request; could you also make a mod which replaces all the music in Black Mesa with the music from the original Half-Life as well? I mean, the new soundtrack at certain points are awesome (e.g. "Blast Pit 3", "Questionable Ethics 1", "Intro (Mesa Mix)" and some others) but I would like to experience it with the original music at least once to get that nostalgic feel.
It is the same silo from the beta, only this time it's fully animated and will have some minor additions to it to make it fit on sloped terrain when it's done.
Could you possibly upload those images to the mod section? When I try to enlarge them it links to a private group which I can't view.
It has to be from the campaign, the minimap doesn't show up. During the SinglePlayer campaign, it would just show the compass and not the minimap itself.
Commander: EEEEVAAAA!! GIMME A SANDWICH WHILE THIS THING IS DECRYPTING!!
Very impressed with how you guys managed to re-create Cerbere Landing.
Will this map allow you to build bases like in the vanilla C&C 3, or will it be some sort of "you only have one building for recruiting units, micro-manage your units to full effectiveness" kind of gamemode like in CoH/DoW II/WiC/EaW?
One question, you see those stairs on the side of the wall?
Will it be possible to make those accessible for the infantry like they were in vanilla 2142? It would be annoying if you had to, if you ordered your infantry to go up the hill, that they would take the more "revealing" route which is the main road.
It's good to have another unique Battlefield 2142 mod being made, the game needs more mods like this.
Good luck with RED ZONE mate :)
We allowed to post beta videos here? I can put up one on my account or something with ventrilo talking in the background and ****, teamplay stuff.
The renders are just perfect, thanks for making these for us mate!
Hmm, not sure if want. We need to talk about this. I'd prefer a more... "unique" ejecting style which makes sense. I mean, there isn't a pod launcher on the jet cockpit, yet the pilot immediatly gets into a pod.
Funny how Noken makes some Battlefield machinimas and he is suddenly hired by DICE to make every single trailer. Not a bad thing (don't get me wrong), all these trailers (and the BFBC2/Free-To-Play ones) are very well-made and I think DICE made a great decision.
I have to agree with crusader148 and PrivateChuckles here, it would be good if you could find a way to make the Rokh ship fit more of a "Guass turret", "Sniper" cap-ship role which is unique to the Caldari faction in this mod, the Raven cap-ship can fit the role of a heavy missile ship instead or something.
Digital's fine, stop the hate man. The guy who did the texture for this helicopter is probably hurt from your comments.
I don't think we'll give it rocket pods. I mean, it's already got a bloody railgun and machine gun turret.
Reminds me of Camp Gibraltar.
1. Cerberus colours (Black, White, Orange/Yellow).
2. Resemblance to the default assault rifle.
******* **** up for the non-American team?
Now this excites me.
They got up there the Mirror's Edge way.
"QUICK, RUN AWAY FROM THE ORANGE SMOKE!" - A PC Gamer caption used in the Battlefield 2142 article years ago.
Whenever I see images/other media from this game, I always think of EVA from Tiberian Sun saying the following:
EVA: Building... On hold... Cancelled.
Know what I mean, right?
Reminded me a lot of that War of the Worlds concept art.
Sweet zombie jesus!
I hope you're fighting an enemy faction which aren't full of amateurs.
I keep thinking,
Combine, combine, combine...
YOU HAAAVE CAPTAIN DIOMEDEEEES!!
Finally! Been waiting for a while for a BtS version. I'll also get my dad to voice the rest of those research tech quotes.
Oh god, you're right! I didn't even realise. I must love blue visors on sci-fi helmets or something.
They are? Do you know PLEXI's XFire/MSN/Steam/whatever so I can contact him?
Dtneter is going to PM/add you on MSN.
Too harsh, I don't think anyone can bear listening to that crappy song that woman is singing near the end of the video...
*looks at your avatar and remembers an old, yet awesome video, and smiles...*
"AERIAL SUPPLY DEPOT_ _ _ "
*Great music, shows munitions assembly line*
"DO YOU... WANT TO... LAUNCH THEM?..... WE CAN HELP YOU!"
"VISIT... UCS R.UNITS... NOW!!"
"SCAN FOR INFORMATION"
Earth 2150 was a classic, a shame that not many people know it.
I don't think it's an April Fools joke... oh boy does this confuse me. Are they adding in ANOTHER alien faction? Democrazy (Blue) VS Communism (Red) VS Facism (Green) VS Pious Aliens (Pink-
*REALISES HOW STUPID I AM AFTER LOOKING AT THE SHIP A BIT MORE, LOOKING AT THE TITLE AND TYPING IN "PIOUS ALIENS"*
DERP DERP... Bloody Halo series.
"An Imperial Dreadnaught! I'm gonna get us outta here!"
(That is an Imperial Dreadnaught, right?)
The animations are so goddamn beautiful, all hail 7game: The Animation Master!
Why not both? Videos and images?
Hey mang, many other countries also had free healthcare/education, so the Soviet Union isn't really famous for that crap.
Other countries who also had free health care/education: Britain, France etc.
The 1.51 patch will make the game run without a CD and will also bring the game to Steam... so there you go, lol.
(Did you play the 1.51 weekend public beta a couple of weeks ago?)
Apartments? (I think I see beds and random rooms linked between them)
I think that's impossible to do with Sins.
Oh and one more thing. Gotham City? HOLY SMOKES BATMAN!
I think its perfect too, it doesn't need anymore changing.
Err...WAAAH?! Wtf is the TCS Midway doing here?
Wasn't that from the squad leader sound files but never used?
EDIT: I actually, once, heard a squad leader say that in the game, HOW THE F did that person manage to make his character say that?
Goddamn, these are brilliant.
Actually, my compliments are not worthy enough to praise this.
Why was this gun not good enough to replace the M16/M4?
******* MW2 retards.
This was a bit of concept art made for 2142, I know because I've got all of them.
o.O Of COURSE its from 2142.
"All right everyone, we've got enemy forces."
Thanks for sending it man.
How do they talk? Grunt sounds?
Thats messed up.
"Man down! Man down!"
Exactly, they should have a Warrior IFV or a Challenger II if you want some British tank police.
Ha no problem, they look better now.
Also, I don't know why, but the map you chose to use here for the screenshot reminds me of Belgrade...
EDIT: Oh wait, I know why, its the parking lots + roads going off into those two buildings on the left. It also looks kinda grey.
Oh, one thing, could you send me the background as a png/jpg file? (The background behind the movie on the main menu)
I want to see if I can create one in a 2142 themed way.
Hmm...I don't know.
Human: YEAH...I'm coo', I know how to handle these "SITUATIONS"!
Its one of the Weyland-Yutani Corporation soldiers! Nice.
Pilot: I could REALLY use a BATHROOM break right about now...
(World in Conflict quote)
Atleast these developers are admitting that they don't have enough time and resources and I respect them for that.
There were 4 things which I thought needed changing in the demo:
1. Ability to crouch - Face it, most FPS games have this, to not have this just feels strange. You could use it to climb through air ducts as a marine, to hide behind objects either waiting to ambush somebody (another marine in deathmatch?) or avoid fire and to steady aim for long distance kills.
2. Gore - There was a little bit of gore, but not a lot. It would be cool if your grenade launchers could blow up aliens, predators or marines or your bullets left bullet holes in the enemy or if your claws left scars on the enemy.
3. Corpses - They just sink into the ground after 3 seconds? What the heck?
4. Stiff controls - If I tell my character to attack/transition/whatever, it takes the character 1 second to do this when I expect it to do it straight away. Maybe this was because of my internet connection, but I'm not sure. Does anybody else get this?
Looks like a BANEBLADE with a shorter cannon.
I think they came with the game...LOL
I have to agree, volcol's MP18 looks by far better than the MP18 in this picture. You should use volcol.
I'm sure this idea can't be used but, do you think you could make all the weapons like this have the secondary firing mode as the mode to aim down the sight? (like the sniper weapon)
Yes, it looks too much like an orca.
This actually looks better than the Project Reality Apache! Very nice job mate!
I think you should just stick with Haps' Stormtrooper, no need to make a new one.
So...how the hell do you destroy them? I KNOW that the air speeder destroys them using a TOW cable in the Star Wars universe, but is that even possible using Battlefield's engine?
Well, this picture isn't ingame. I'm sure that the walker in the actual game won't have legs this straight.
Damn, AND the Imperial Repeater!
Quite an obvious secret, you should have kept it away from the public lol.
VERY NICE! I really HATED the Vanilla icons on the mini-map and you have now made my battles a lot easier to manage.
What the ****? You can't go around stealing people's stuff, even if it is based on a real life tank.
Just get a picture of the tank you want and re-create it yourself. Don't be so lazy.
That is ******* absolutely fantastic!
Its EXACTLY like Mysteries of the Sith!
Top marks for you my friend!
This game is fantastic, it deserves more press.
I take back what I said.
Ah that explains it. Thanks.
What the hell? The NOD stealth sound?
Hey Jackseno, am I allowed to put up one of these little info images for the AMV-Groundhog? If you want to put it up yourself, its on your profile comments section.
Nice Mitchell Rocket Launcher btw! At first I didn't think that the 2142 mod for Generals would work but you changed my mind about 2 months ago. Keep it up :)
I like the new HUD icons and the Groundhog in action!
But yes, he obviously isn't going to use the blue smoke for the Talon.
1. Ah that makes perfect sense because in the game any side can take them.
Forget the C&C 3 idea.