Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade
TimeLord259... do you ever, hang around a gymnasium?
Well, I think this was a wise choice. While I love the TW series (yes, even Rome II; I had issues with it at first, but as more content was added more things implemented/fixed, I've ended up liking it. That's not to say that it isn't without some of its issues/missing features, though), it's not too friendly to total conversion mods anymore, especially to ones that try to include aspects of modern warfare in their gameplay, such as making use of vehicles.
With UE4, you can practically do what you want. It also provides the creator with more useful skills as lots of games companies are starting to make use of the engine (even my university's course on Game Art & Design is scrapping CryEngine, Unity etc to make full use of UE4).
So, I say go for it, and good luck!
It means bye bye to Total War, and hello to Unreal Engine 4?
Good to see Force Commander hasn't been forgotten.
I'm only posting this comment just to give the Imperial Remnant logo some representation.
"Have you ever... seen a grown-man naked?"
I agree, ModDB really needs to update their conversation trees.
Zimmerman? Like the murderer?
Yes, that's the one I'm talking about. It's the only TIE fighter with white wings, and it was in the two trailers.
I also see the TIE Fighter from the Episode VII trailers.
Keep up the good work! Looks absolutely fantastic.
... ... ... ...
This ******* guy, right here.
But who are they?!
Feuering. For. Effekt.
Can this comment section get any stranger?
Good luck man, hope to see more of this (sorry for not replying recently, was really busy).
The Sovereign-class is basically an Eclipse, not sure why you're disappointed. Just rename whatever random name you're given with the Sovereign-class to "Eclipse".
Waaay too much visual information to absorb. Tone down the opacity of the images so we can actually see the icons and text.
I agree with the above if it hasn't been fixed already; altfire should be included with the NPC's (e.g. Jan).
One thing I've also noticed from playing the game with this mod again is the NPC voice overs; while playing Outcast, the Academy trooper voices just feel out of place (e.g. "Get the jedi!" when you haven't got your lightsaber yet). There should be a few additional NPCs which are mission-specific (e.g. NPCs "stormtrooper" and "stormtrooper2" should belong to JA, two new stormtroopers ("stormtrooper3" and "stormtrooper4") should be specific for Outcast etc).
Besides that, I'm really enjoying the mod, very good work.
Very nice work, now I can play Outcast with the improvements made in Jedi Academy's engine (lacking the inventory of course, unfortunately... but I don't think that's able to be changed. It's really silly how Raven got rid of that in Academy).
(Directed at "wheelmandan") Are you actually for real or just messing with us?
Coming soon, to a cinema near you.
Work on New Republic narrative trailer has begun.
Be warned; the Zann Consortium corruptions missions will not work, hence you cannot corrupt new worlds. This really needs to be fixed.
Loading screens; it's made in Adobe After Effects and is not ingame.