I am slowly learning the tips and tricks to creating a great source mod. I tend to stick firmly to the worlds I am modding for. I mod only for Single Player games. I also offer consulting services to mod makers helping them to define gameplay for their mods. I am currently working with two different mod teams. Understand that I did not pimp myself out as being a know it all. People came to me and honestly wanted my opinion. Apparently it's worth something. Oh.. and I LOVE mapping!
Posted by Jim_Partridge on Apr 16th, 2012
Reading through many HL2 mod overviews makes me angry.
Lines like, you are Jack Squarehead
You are Jason Bourneagain
A resistance fighter called Peter Sutcliffe
God it makes me angry... people building these mods don't seem to realise that when you boot any first person shooter mod you are only one person. The player.
Gordon Freeman is a plot device but he doesn't really matter. When Alyx says "good job Gordon" the Gordon part is irrelivant. It's the player she's congratulating.
Mod makers try so desperately to make their mod fit into the HL2 canon. I don't see why it has to.
They could probably come up with a much more compelling story if they simply walked away from the canon and did something else entirely.
I guess it's due to Opposing Force and Blue Shift that people follow the idea of a secondary adventure running along side the original. I often think these kinds of projects are too ambitious to be completed anyway, and be completely original anyway.