Sole developer for the poetry-prose hybrid visual novel, Kill The Din. Environment artist for The Royal Trap, and Sickness. Composer for myself. Writer for the blog Visual Novel Criticism. The rumours are true. Not that one.
Post concerning the ceased development of Mako Dawn. Questions and comments welcome.
Recommended settings, a solution to an old problem, updates to floor 61, floor 62 and Midgar, placeholder NPCs, documentation and hypothetical time traveling...
Featuring functional elevators and keycards! Also there’s been a change in leadership and new forums!
Elevators, trains and portals to floating platforms in the void; the Shinra Building has it all!
Give the current Midgar a spin in your 3D application!
New download available. New content includes reactor train station, train and additional floors to the building. Also, other stuff!
Rectifying (unintentionally) misleading version numbering, testing out parallax and environment mapping, music, planning and more!