Sole developer for the poetry-prose hybrid visual novel, Kill The Din. Environment artist for The Royal Trap, and Sickness. Composer for myself. Writer for the blog Visual Novel Criticism. The rumours are true. Not that one.

Mako Dawn v0.1 Released!

Mako Dawn v0.1 Released!

Mako Dawn 6 comments

Featuring functional elevators and keycards! Also there’s been a change in leadership and new forums!

Midgar model now available!

Midgar model now available!

Mako Dawn 1 comment

Give the current Midgar a spin in your 3D application!

Mako Dawn v0.21 now available!

Mako Dawn v0.21 now available!

Mako Dawn 1 comment

Elevators, trains and portals to floating platforms in the void; the Shinra Building has it all!

Version No. Change & Various Updates!

Version No. Change & Various Updates!

Mako Dawn 4 comments

Rectifying (unintentionally) misleading version numbering, testing out parallax and environment mapping, music, planning and more!

Mako Dawn Dev News!

Mako Dawn Dev News!

Mako Dawn 1 comment

Recommended settings, a solution to an old problem, updates to floor 61, floor 62 and Midgar, placeholder NPCs, documentation and hypothetical time traveling...

Development Indefinitely Ceased

Development Indefinitely Ceased

Mako Dawn 9 comments

Post concerning the ceased development of Mako Dawn. Questions and comments welcome.

Recent Updates

Recent Updates

Mako Dawn 0 comments

New download available. New content includes reactor train station, train and additional floors to the building. Also, other stuff!

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