The next Archipelago Maxus. From these there brawny shores aheaves doth aplenty of thine h-odes. Take seat - please thineself with a countenance of good wise prolapse. Pleasure thee better regions with a good worldly frolicking of an passage or two. Visage the planes of formular composure, to be most mimicking, that a trifling fancy may pass whence might another be discarded. Verily, thou may try me a pulchritudinous overbearer, but disparage not until confirmed those lilts of consideration most lagging with the 'right here', temporally speaking. It would be becoming.

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The Razorjack
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Description

This model started off as an experiment in using a creased-edge subdivision method to produce uniform sharp edges with simplified edit cage geometry. I was inspired by Z-Enzyme's high quality rendition of Unreal's Dispersion Pistol (which he did using the same technique).

I selected the Razorjack for one "secret" reason, but for another widely-hailed reason: it's a badass weapon. The idea that it's both an electronic device with distinct organic plates covering the two "arms" of the weapon with huge blades hidden inside, as well as the fact that it fires wicked-looking razor blades that can decapitate a myriad of beasties...for these reasons and more, it was the natural choice.

I did about 75 percent of the model before I stopped and left it in my models folder for a couple of months, unsatisfied with the progress I'd made at that point, and not until recently did I finish it. Pretty proud of the final result, and while I may make some specific changes before calling it 100% complete, I think I could move on to the ammo and razorblades, then create the low poly models, bake, finish off textures, and animate to accomplish a nice HD model that is directly usable in Unreal (or UDK).