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A Mac version is uploaded, we're just waiting for it to be approved.
Okay, we've finally got the mod uploaded here.
The Mac version will be here very soon.
Not exactly, it is however a temporary mirror until we get it completely uploaded here.
There was an error in the upload (I've tried uploading it 3 times, cut out all of them), as the whole afternoon was stormy.
Only recently, after the release of 0.951 have we been able to completely focus on Rise of the Reds.
We have lives too. :)
It's not a copy, it's a tribute. :)
Please, for support issues head over to our forums.
Well, if you've installed Zero Hour in the default directory (which I'll assume), and I've read before you run the First Decade, make sure you install ShockWave to this directory:
C:\Program Files\Ea Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\
Are you sure you've installed the mod into the right directory?
It depends. Occasionally there is some leftover 0.93 stuff that will cause a Mismatch if you try to play online.
It has it's own installer and you must COMPLETELY get rid of 0.93 for 0.95 to work.
It will be released when it's done.
I was confirming it for you.
How about a 100%. :)
Ask tech support questions at the forums.
It will be finished when it is done.
This isn't a place for your advertisement.
Well it wasn't one of the team members.
They will release it when it is finished. Currently, it isn't finished.
Prescripted camera angles in World Builder, or premade renders.
Map control is the name of this game, capture the enemy Computer centres and control the map, otherwise you will most likely lose. This mod is quite anti-turteller.
Well, we won't know until it is released. 0.93 is 90mb compressed, 160 uncompressed, so my guess is 0.95 would be around 120mb - 130mb compressed, and around 200 uncompressed.
Check the forums for all the updates. One just came in within the last few hours.
It will be released when it is ready.
I've played it, and it plays extremely well. Especially online.
Nuke General's nuke is getting beefed up in 0.95.
You can't call it lame if you haven't played it.
More than a "few", buddy, more along the lines of 60 or so new units.
Please, suggestions on the forum. Rockets for demo's technicals have already been suggested, and Deathstrike can build scrap cars which in turn can become demo cars.
It'll be released when it is done.