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Comment History  (0 - 30 of 45)
Jermies
Jermies Dec 27 2008, 5:17pm replied:

A Mac version is uploaded, we're just waiting for it to be approved.

+1 vote   mod: Rise of the Reds
Jermies
Jermies Dec 27 2008, 4:11am says:

Okay, we've finally got the mod uploaded here.

The Mac version will be here very soon.

+1 vote   mod: Rise of the Reds
Jermies
Jermies Dec 27 2008, 2:07am replied:

Not exactly, it is however a temporary mirror until we get it completely uploaded here.

+1 vote   mod: Rise of the Reds
Jermies
Jermies Dec 27 2008, 2:00am says:

There was an error in the upload (I've tried uploading it 3 times, cut out all of them), as the whole afternoon was stormy.

Reuploading now.

+1 vote   download: Rise of the Reds 1.0 SWR Edition (PC)
Jermies
Jermies May 2 2008, 8:25pm replied:

Only recently, after the release of 0.951 have we been able to completely focus on Rise of the Reds.

We have lives too. :)

+1 vote   mod: Rise of the Reds
Jermies
Jermies May 1 2008, 5:22am replied:

NO.

+1 vote   group: SWR Productions
Jermies
Jermies May 1 2008, 5:21am replied:

It's not a copy, it's a tribute. :)

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Apr 22 2008, 6:16am says:

Please, for support issues head over to our forums.

+1 vote   download: Shockwave 0.951 Patch for PC
Jermies
Jermies Jan 23 2008, 2:46am replied:

Well, if you've installed Zero Hour in the default directory (which I'll assume), and I've read before you run the First Decade, make sure you install ShockWave to this directory:

C:\Program Files\Ea Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Jan 22 2008, 6:58am replied:

Are you sure you've installed the mod into the right directory?

+2 votes   mod: C&C: ShockWave
Jermies
Jermies Dec 24 2007, 7:12am replied:

It depends. Occasionally there is some leftover 0.93 stuff that will cause a Mismatch if you try to play online.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Dec 24 2007, 1:39am replied:

It has it's own installer and you must COMPLETELY get rid of 0.93 for 0.95 to work.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Dec 15 2007, 8:31pm says:

It will be released when it's done.

+1 vote   mod: Rise of the Reds
Jermies
Jermies Dec 8 2007, 11:15pm replied:

I was confirming it for you.

~Alias

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Dec 8 2007, 7:10am replied:

How about a 100%. :)

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Dec 3 2007, 5:05pm replied:

Ask tech support questions at the forums.

+1 vote   download: Shockwave 0.93
Jermies
Jermies May 15 2007, 6:27am says:

It will be finished when it is done.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Apr 13 2007, 5:57am says:

This isn't a place for your advertisement.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Apr 1 2007, 12:40am says:

Well it wasn't one of the team members.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Mar 23 2007, 1:50pm says:

They will release it when it is finished. Currently, it isn't finished.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Mar 23 2007, 5:19am says:

Prescripted camera angles in World Builder, or premade renders.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Mar 20 2007, 2:42am says:

Map control is the name of this game, capture the enemy Computer centres and control the map, otherwise you will most likely lose. This mod is quite anti-turteller.

+1 vote   mod: WarGames Zero:Hour
Jermies
Jermies Mar 17 2007, 7:48am says:

Well, we won't know until it is released. 0.93 is 90mb compressed, 160 uncompressed, so my guess is 0.95 would be around 120mb - 130mb compressed, and around 200 uncompressed.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Mar 14 2007, 1:06am says:

Check the forums for all the updates. One just came in within the last few hours.
Forum.cncreneclips.com

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Mar 9 2007, 1:51am says:

It will be released when it is ready.

+1 vote   mod: Domination mod
Jermies
Jermies Mar 8 2007, 2:06am says:

I've played it, and it plays extremely well. Especially online.

+1 vote   mod: WarGames Zero:Hour
Jermies
Jermies Mar 8 2007, 12:37am says:

Nuke General's nuke is getting beefed up in 0.95.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Mar 7 2007, 5:05am says:

You can't call it lame if you haven't played it.

+1 vote   mod: WarGames Zero:Hour
Jermies
Jermies Mar 7 2007, 4:14am says:

More than a "few", buddy, more along the lines of 60 or so new units.

+1 vote   mod: C&C: ShockWave
Jermies
Jermies Feb 27 2007, 12:04am says:

Please, suggestions on the forum. Rockets for demo's technicals have already been suggested, and Deathstrike can build scrap cars which in turn can become demo cars.

It'll be released when it is done.

+1 vote   mod: C&C: ShockWave
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