I work for a software development company making all sorts of different applications for different clients; however, my true love is game design/programming. So, a lot of my free time goes into working on Expansive Civilian Warfare (Roleplay 2). One day I hope to become part of an actual game design company but for now, I’ll just stick with my free time projects I suppose.

Comment History  (0 - 30 of 151)
JeradGray
JeradGray Nov 26 2014, 12:39pm says:

How about placing lots of spawn points and letting them get randomly selected.
The pros of this being:
*You can control where they spawn, if you don't want them to spawn inside of a building they would have to select points near to where the player was instead of randomly being spawned spots you don't want them.
*That reduces predictability (I'm talking lots of points)
*You don't have to worry about bugs caused by them being spawned inside of geometry, off the edge of the map, or all being forced to spawn in one small spot because the player is in a hallway.
*You can make sure they spawn in spots that they can pathfind/get out of, so you don't end up with AI running against a wall or standing still right after spawn.

+1 vote   article: Spawning
JeradGray
JeradGray Oct 11 2014, 4:20pm says:

I used to do a lot of mod work on this engine and C&C Red Alert before C&C Renegade stole me away. It has a lot of power, and Tib Sun had far more background story to work with than RA2. What your doing looks cool and I wish you the best on completing it.

+4 votes   article: Weekly Bulletin 11/10/2014
JeradGray
JeradGray Oct 11 2014, 4:16pm replied:

Its available now but we're working on an update that'll probably be out in a few months which will feature even more stuff to explore on the mainland.

+1 vote   media: Testament Heavy Industries
JeradGray
JeradGray Oct 1 2014, 12:08pm replied:

Its due to it being highly CPU bound, and although it might have been comparable to Saints Row 3 at one point it really doesn't share much in common any more, far more vehicle classes, 100+ weapons and items, different style of job systems all together, and tons of other game play modes than just the standard death match and sand box.

+1 vote   download: ECW Public Beta Release (Installer)
JeradGray
JeradGray Apr 17 2014, 4:14pm replied:

Sorry for not being on much man, been busy, hopefully by next week we will be back in again.

+1 vote   game: Expansive Civilian Warfare
JeradGray
JeradGray Mar 26 2014, 12:24am replied:

Indeed it is.

+1 vote   media: More fun in ECW!
JeradGray
JeradGray Mar 20 2014, 8:42am replied:

Yeah don't worry about the bug reporting page, this really isn't a bug anyways, it’s more of a hardware issue.
However, I do have some things you can try that MIGHT fix the issue:
1. Defrag - defragging your hard drive should help with load times, and it might help just enough to prevent you from disconnecting on map load.
2. Shorter View distance - If the defrag didn't work, shortening the view distance will reduce the amount of times it takes the textures to load. But I rather doubt this is the issue as NORMALLY it is able to run the game and load textures at the same time (the exception being if the disc has a bad seek spot it could lock the game and possibly the whole OS up for a bit, which definitely could cause you to disconnect).
3. Change the client's net update rate - The main map of ECW uses way more bandwidth then the other maps. So I could tell you to reduce how much bandwidth your connection accepts; however, then you will be left seeing lots of odd artifacts (like players won't be visible to you and other odd things). So instead next time you get in game, press F8 and type:
net_update_rate 5
This will tell your client to only send 5 updates per second, so if your client is having issues getting the hand shake packets up to the server, this should help.
Please try these one at a time, and if one of them works let us know.

Thanks,
Jerad

+1 vote   game: Roleplay 2
JeradGray
JeradGray Mar 16 2014, 3:35pm replied:

Oh and as a direct answer to your question it depends on the map, main map requires about 1.5 just due to the massive size and number of textures. If you were just hosting the main map on a fully dedicated server it only uses about 600MB.

+1 vote   game: Roleplay 2
JeradGray
JeradGray Mar 16 2014, 3:12pm replied:

Think bran, windows needs at least 1GB if your running Vista plus, Rp2 requires up to 1.5, thus that means to be safe you need at least 3. Have an uneven amount of ram is slower than having an even amount of ram, so 4 is better.

+1 vote   game: Roleplay 2
JeradGray
JeradGray Mar 14 2014, 12:04am replied:

Try downloading it here:
Expansivecivilianwarfare.com

+1 vote   download: ECW Public Beta Release (Installer)
JeradGray
JeradGray Mar 12 2014, 9:57pm says:

We've got an actual installer being made, it should be out soon (next couple hours at most).

+1 vote   download: ECW Public Beta Release (Zip File)
JeradGray
JeradGray Mar 9 2014, 1:21pm replied:

Hey thanks SlikRik; and yes, my PR skills suck lol.

+1 vote   game: Roleplay 2
JeradGray
JeradGray Mar 1 2014, 11:46am replied:

I feel like the Clans just had different names from the IS but I can't been sure.

+2 votes   media: Mech Assault
JeradGray
JeradGray Mar 1 2014, 11:13am replied:

Original goal was today, however the installer isn't done yet, and Renegade X came out just a few days ago which I believe would steal a chunk of our community so I'm delaying the release for another 2 weeks (I'd also like to have one last large internal test before we go to public betas just to make sure the server can handle the traffic).

+1 vote   game: Roleplay 2
JeradGray
JeradGray Feb 28 2014, 5:17pm replied:

Haha suppose to be a deer actually, only reason why they made it in game was because the model was practically handed to us with animations attached, if you didn't guess this engine really wasn't designed for biped mechs, but we did the best we could. Was that called the Mad Dog in the original MechWarrior? I know the Madcat was also called the Timberwolf.

+2 votes   media: Mech Assault
JeradGray
JeradGray Feb 24 2014, 9:31am replied:

Getting close now, I have to build the installer yet, starting to ask around today to see if anyone knows of programs that can handle 1.8GB data files. If all goes well release will be ready by the first of next month.

+1 vote   game: Roleplay 2
JeradGray
JeradGray Jan 6 2014, 12:39am replied:

I put it on hold for 2 months, I plan on major polishing during this time, so hopefully when we release it doesn't crash the first 2 hours into a multiplayer game.

+1 vote   game: Roleplay 2
JeradGray
JeradGray Jan 5 2014, 3:46am replied:

PM me some time and I'll let you get in on the alpha testing for rp2.

+1 vote   member: JeradGray
JeradGray
JeradGray Jan 5 2014, 2:03am says:

Pictures of some super cell passing through San Casina :D

+1 vote   media: More Stuff!
JeradGray
JeradGray Jan 5 2014, 2:02am says:

I think they need more people cleaning this place...

+1 vote   media: More Stuff!
JeradGray
JeradGray Jan 5 2014, 2:02am says:

I'm on the Jetski, Blazea is fishing, and Forget is in the C130 way out, he's going to play chicken with us.

+1 vote   media: More Stuff!
JeradGray
JeradGray Jan 5 2014, 2:01am says:

Forget coming in for a second round of chicken.

+1 vote   media: More Stuff!
JeradGray
JeradGray Jan 5 2014, 2:01am says:

Here you see Forget flying a Little Bird next toe me.

+1 vote   media: More Stuff!
JeradGray
JeradGray Dec 30 2013, 2:06am replied:

Lol, they may or may not be currently eating people.

+1 vote   article: Rp2 Release delayed another month or 2
JeradGray
JeradGray Dec 8 2013, 3:23am replied:

Its on hold due to our server owner taking finals, after he is done with them I'll be able to push out a release.

+2 votes   game: Roleplay 2
JeradGray
JeradGray Dec 7 2013, 4:55pm replied:

It kicked the bucket, clickdev finally rolled over so we're had to push the new website (www.ExpansiveCivilianWarfare.com) out eariler than originally planned.

+2 votes   game: Roleplay 2
JeradGray
JeradGray Nov 27 2013, 1:28am says:

Yep it was all about balance, missile destroyer would have just giving them far too much of an edge.

+1 vote   media: Beast Infected Taiidan Missile Destroyer (WIP)
JeradGray
JeradGray Nov 2 2013, 2:34am replied:

Ugg, clicked - instead of + sorry about that.

+1 vote   media: New deathmatch map Meltdown, oh deer!
JeradGray
JeradGray Nov 2 2013, 2:33am replied:

Holy crap I never even noticed, I copied it from YouTube and pasted it here lol. Thanks, deathmath... no wonder why I could never see it in YouTube search.

+1 vote   media: New deathmatch map Meltdown, oh deer!
JeradGray
JeradGray Oct 17 2013, 10:57am says:

Does the accuracy change show up to the other clients or just on your own machine? Not that it really matters, good feature either way.

+1 vote   media: Stance accuracy changes
JeradGray
JeradGray Sep 21 2013, 5:42pm replied:

Let's try on my account

+1 vote   media: RP2 Flak
JeradGray
JeradGray Jan 13 2013, 6:47pm replied:

Last Stages of Development? What are you posting from the future?

+2 votes   game: Expansive Civilian Warfare
JeradGray
JeradGray Apr 24 2012, 8:36am replied:

CHEESE FOR EVERYONE!

Oh wait no; probably just means the remaining 3-team member have too much time on their hands?

+2 votes   article: New crime system in development
JeradGray
JeradGray Feb 16 2012, 8:42am says:

The style uses GTA:SA's font and the text is made out of cars lol, going to be part of the new intro movie which is much shorter and smaller; should help reduce the size of the next release.

+1 vote   media: Roleplay 2
JeradGray
JeradGray Jan 31 2012, 3:34pm replied:

Rp2 kills people's computers as is, it wasn't tell I got my i7 quad core 3.8ghz processor in combination with my Nvidia 480 before I could get a solid 60fps when playing on-line. Plus mine craft has proved that people are more into game play then graphics, granted we aren't going to lower the bar to minecraft graphics level, but we're going to work on gameplay long before graphics.

+2 votes   article: New Terrain
JeradGray
JeradGray Oct 29 2011, 9:46pm replied:

Thanks, but please keep in mind that there are two other people that do work on this project (Mitch and Blazea; Napalmic dissapeared).

+2 votes   article: Asteroids
JeradGray
JeradGray Jun 23 2011, 6:38pm replied:

Wait nevermind...

+2 votes   download: Roleplay 2 2.3.1 Installer
JeradGray
JeradGray Jun 23 2011, 6:27pm replied:

I figurd its just due to the size, and it seems to be working now :)

+2 votes   download: Roleplay 2 2.3.1 Installer
JeradGray
JeradGray Jun 23 2011, 4:16am says:

There might be a problem with the download if it is not working tomorrow I'll do my best to get another server hosting it.

+2 votes   download: Roleplay 2 2.3.1 Installer
JeradGray
JeradGray Jun 6 2011, 4:10am replied:

Because its Rp2 not renegade :p

+1 vote   media: 2.2 Pictures
JeradGray
JeradGray Jun 6 2011, 4:10am replied:

I have no clue what that’s supposed to be, lol, that was taken back when rp2 was hosted on the Renegade Engine, it’s really easy to mod the HUD, so guess Testement though that was a cool radar...?

+1 vote   media: 2.2 Pictures
JeradGray
JeradGray Nov 10 2010, 9:27pm says:

Practice makes perfect.

+1 vote   media: RP2 Picture
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