I work for a software development company making all sorts of different applications for different clients; however, my true love is game design/programming. So, a lot of my free time goes into working on Expansive Civilian Warfare (Roleplay 2). One day I hope to become part of an actual game design company but for now, I’ll just stick with my free time projects I suppose.

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JeradGray
JeradGray @ D.J.E Mod Release

Looks real nice!

Good karma+1 vote
JeradGray
JeradGray @ Commando Assault - New physics 2

Impressive

Good karma+2 votes
JeradGray
JeradGray @ Spawning

How about placing lots of spawn points and letting them get randomly selected.
The pros of this being:
*You can control where they spawn, if you don't want them to spawn inside of a building they would have to select points near to where the player was instead of randomly being spawned spots you don't want them.
*That reduces predictability (I'm talking lots of points)
*You don't have to worry about bugs caused by them being spawned inside of geometry, off the edge of the map, or all being forced to spawn in one small spot because the player is in a hallway.
*You can make sure they spawn in spots that they can pathfind/get out of, so you don't end up with AI running against a wall or standing still right after spawn.

Good karma+2 votes
JeradGray
JeradGray @ Weekly Bulletin 11/10/2014

I used to do a lot of mod work on this engine and C&C Red Alert before C&C Renegade stole me away. It has a lot of power, and Tib Sun had far more background story to work with than RA2. What your doing looks cool and I wish you the best on completing it.

Good karma+4 votes
JeradGray
JeradGray @ Testament Heavy Industries

Its available now but we're working on an update that'll probably be out in a few months which will feature even more stuff to explore on the mainland.

Good karma+1 vote
JeradGray
JeradGray @ ECW Public Beta Release (Installer)

Its due to it being highly CPU bound, and although it might have been comparable to Saints Row 3 at one point it really doesn't share much in common any more, far more vehicle classes, 100+ weapons and items, different style of job systems all together, and tons of other game play modes than just the standard death match and sand box.

Good karma+1 vote
JeradGray
JeradGray @ Expansive Civilian Warfare

Sorry for not being on much man, been busy, hopefully by next week we will be back in again.

Good karma+1 vote
JeradGray
JeradGray @ More fun in ECW!

Indeed it is.

Good karma+1 vote
JeradGray
JeradGray @ Roleplay 2

Yeah don't worry about the bug reporting page, this really isn't a bug anyways, it’s more of a hardware issue.
However, I do have some things you can try that MIGHT fix the issue:
1. Defrag - defragging your hard drive should help with load times, and it might help just enough to prevent you from disconnecting on map load.
2. Shorter View distance - If the defrag didn't work, shortening the view distance will reduce the amount of times it takes the textures to load. But I rather doubt this is the issue as NORMALLY it is able to run the game and load textures at the same time (the exception being if the disc has a bad seek spot it could lock the game and possibly the whole OS up for a bit, which definitely could cause you to disconnect).
3. Change the client's net update rate - The main map of ECW uses way more bandwidth then the other maps. So I could tell you to reduce how much bandwidth your connection accepts; however, then you will be left seeing lots of odd artifacts (like players won't be visible to you and other odd things). So instead next time you get in game, press F8 and type:
net_update_rate 5
This will tell your client to only send 5 updates per second, so if your client is having issues getting the hand shake packets up to the server, this should help.
Please try these one at a time, and if one of them works let us know.

Thanks,
Jerad

Good karma+1 vote
JeradGray
JeradGray @ Roleplay 2

Oh and as a direct answer to your question it depends on the map, main map requires about 1.5 just due to the massive size and number of textures. If you were just hosting the main map on a fully dedicated server it only uses about 600MB.

Good karma+1 vote
JeradGray
JeradGray @ Roleplay 2

Think bran, windows needs at least 1GB if your running Vista plus, Rp2 requires up to 1.5, thus that means to be safe you need at least 3. Have an uneven amount of ram is slower than having an even amount of ram, so 4 is better.

Good karma+1 vote
JeradGray
JeradGray @ ECW Public Beta Release (Zip File)

We've got an actual installer being made, it should be out soon (next couple hours at most).

Good karma+1 vote
JeradGray
JeradGray @ Roleplay 2

Hey thanks SlikRik; and yes, my PR skills suck lol.

Good karma+1 vote
JeradGray
JeradGray @ Mech Assault

I feel like the Clans just had different names from the IS but I can't been sure.

Good karma+2 votes
JeradGray
JeradGray @ Roleplay 2

Original goal was today, however the installer isn't done yet, and Renegade X came out just a few days ago which I believe would steal a chunk of our community so I'm delaying the release for another 2 weeks (I'd also like to have one last large internal test before we go to public betas just to make sure the server can handle the traffic).

Good karma+1 vote
JeradGray
JeradGray @ Mech Assault

Haha suppose to be a deer actually, only reason why they made it in game was because the model was practically handed to us with animations attached, if you didn't guess this engine really wasn't designed for biped mechs, but we did the best we could. Was that called the Mad Dog in the original MechWarrior? I know the Madcat was also called the Timberwolf.

Good karma+2 votes
JeradGray
JeradGray @ Roleplay 2

Getting close now, I have to build the installer yet, starting to ask around today to see if anyone knows of programs that can handle 1.8GB data files. If all goes well release will be ready by the first of next month.

Good karma+1 vote
JeradGray
JeradGray @ Roleplay 2

I put it on hold for 2 months, I plan on major polishing during this time, so hopefully when we release it doesn't crash the first 2 hours into a multiplayer game.

Good karma+1 vote
JeradGray
JeradGray @ JeradGray

PM me some time and I'll let you get in on the alpha testing for rp2.

Good karma+1 vote
JeradGray
JeradGray @ More Stuff!

Pictures of some super cell passing through San Casina :D

Good karma+1 vote
JeradGray
JeradGray @ More Stuff!

I think they need more people cleaning this place...

Good karma+1 vote
JeradGray
JeradGray @ More Stuff!

I'm on the Jetski, Blazea is fishing, and Forget is in the C130 way out, he's going to play chicken with us.

Good karma+1 vote
JeradGray
JeradGray @ More Stuff!

Forget coming in for a second round of chicken.

Good karma+1 vote
JeradGray
JeradGray @ More Stuff!

Here you see Forget flying a Little Bird next toe me.

Good karma+1 vote
JeradGray
JeradGray @ Rp2 Release delayed another month or 2

Lol, they may or may not be currently eating people.

Good karma+1 vote
JeradGray
JeradGray @ Roleplay 2

Its on hold due to our server owner taking finals, after he is done with them I'll be able to push out a release.

Good karma+2 votes
JeradGray
JeradGray @ Beast Infected Taiidan Missile Destroyer (WIP)

Yep it was all about balance, missile destroyer would have just giving them far too much of an edge.

Good karma+1 vote
JeradGray
JeradGray @ New deathmatch map Meltdown, oh deer!

Ugg, clicked - instead of + sorry about that.

Good karma+1 vote
JeradGray
JeradGray @ New deathmatch map Meltdown, oh deer!

Holy crap I never even noticed, I copied it from YouTube and pasted it here lol. Thanks, deathmath... no wonder why I could never see it in YouTube search.

Good karma+1 vote
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