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Comment History  (1020 - 1050 of 1,210)
Jeffman12
Jeffman12 Oct 23 2012, 1:06am says:

Now all it needs at level 3 is to allow Tesla Troopers to charge it up.

+1 vote   media: Soviet Telescreen Tower
Jeffman12
Jeffman12 Aug 1 2012, 6:28pm says:

I like.

+1 vote   media: Soviet Apocalypse Tank Update
Jeffman12
Jeffman12 Dec 13 2011, 4:27pm says:

Needs moar Hendrix.

+2 votes   media: Apocalypse Teaser Trailer
Jeffman12
Jeffman12 Nov 11 2011, 11:21am says:

I prefer Left, the one on the right looks a little too easy to damage from a technical standpoint.

+3 votes   media: GDI M-28 Mammoth Railgun upgrades
Jeffman12
Jeffman12 Sep 26 2011, 11:58pm says:

This news makes me excited, I've always wished Renegade or some game like it would live up to its original potential, and now I hear Ren X is that game.

This may not be the time or place, but watching part of this vid(2:34), I was reminded of something that's kinda bugged me about renegade for a while, forgive the rant:
The rocket launcher sucks, its slow speed and beeline trajectory makes it more of a liability against its intended vehicular targets. Making the rockets button lock would probably be a good idea at this stage. Basically meaning the player can fire the rocket launcher at a vehicle and as long as they keep the left mouse button depressed it will track that target. The beauty of that is that it doesn't limit the rate of fire anymore than the weapon is already set to, unless a player wants the rocket to be more accurate, and it rewards players who learn how to lead by granting them normal ROF. Releasing the LMB disables tracking on the previous rocket and primes the next one. On top of all that, it doesn't hurt the effectiveness against stationary structures at all. This also gives the average rocket inf more of a chance against skilled pilots by allowing them to deal more hits. I think it's worth a look, if not the above method, some other way to give the a more balanced payoff is sure to come up, but I still say it could use a serious working on.

+3 votes   media: Renegade X - Beyond Black Dawn
Jeffman12
Jeffman12 Aug 6 2011, 2:22am says:

I was never really quite sure what the aim of this project was specifically, like how you guys expected to "Fix C&C 4", just watched to see if I'd get a definitive answer. At least I don't have to be curious anymore.

+2 votes   article: Last will
Jeffman12
Jeffman12 Aug 2 2011, 5:04pm says:

For a mod I'm just now learning of, this looks rather expertly done. Tracking.

+1 vote   media: Yuri Naval Base
Jeffman12
Jeffman12 Jul 30 2011, 11:17am says:

I prefer upper right.

+2 votes   media: United Coalition: Battle Miner
Jeffman12
Jeffman12 Jun 25 2011, 12:06pm says:

You may just have inspired me to get Civ4.

+2 votes   mod: Planetfall
Jeffman12
Jeffman12 Feb 28 2011, 3:58pm says:

I only like 1, really, the others I could say are neat, but I'm not fond of them.

+1 vote   media: Phase Gate concepts
Jeffman12
Jeffman12 Feb 26 2011, 8:35pm says:

Stealth gen was always supposed to be pretty bulky by comparison, but yeah, this seems a little macro. compared to that obelisk, unless that's going to be some special super sized stealth gen. Really, it could use some scaling down. I feel that way about the radar dish too.
Also, I think the rings should be an option or only present when selected/decloaked, they just kind of disrupt the aesthetic like they are now.

+1 vote   media: Incoming Missiles!
Jeffman12
Jeffman12 Nov 11 2010, 2:08am says:

So basically you slap some red paint on it and it gains the ability to exceed the speed of sound?

That simply isn't enough, it needs more dakka.

+1 vote   media: Hypersonic Aurora
Jeffman12
Jeffman12 Jun 27 2010, 6:35am says:

Damn, and if you guys got the MCV stuff down, that could have been a new game mode: MCV Defense; Form a convoy, transport an MCV to a suitable location to build a base, and then you need to turn the tide and assault the team formerly known as attacker. The attacker would be static at a tech level. The team defending the MCV would have limited available at first, and then progress to slightly more capability than the attackers. The gamemode is a give/take of tactical advantage, I don't think either team should ever have their tech tree filled out entirely for this, though.

Just pitching an idea. Take it or leave it.
But I'd definitely like to see some ideas on new gamemodes, the old renegade thing is kinda dull.

+2 votes   article: Renegade X: Singleplayer, Day-Cycle, Podcast, and more!
Jeffman12
Jeffman12 Jan 2 2010, 9:48pm says:

Honestly, I look at them like 3 choices, no 'weakness', 'strength', or 'tactical' element.
But if we're gonna get into the metaphysics of it, a hurled rock still hurts, regardless of the presence of paper. For the record, I voted for the one that hurts to be hit with the most. There was no reason for my decision.

+6 votes   poll: Rock, Paper or Scissors?
Jeffman12
Jeffman12 Mar 11 2009, 4:22pm says:

Can't wait. Why isn't this out now?(rhetorical)

+1 vote   mod: Entropy: CE
Jeffman12
Jeffman12 Dec 28 2009, 3:54am says:

The final is definitely the best.

+2 votes   media: Nod Tiberium Refinery - Overview
Jeffman12
Jeffman12 Dec 27 2009, 10:43pm says:

Unlike the older one you see everywhere else, the bulk seems like it'll match the damage output.

+1 vote   media: GDI Hover MRLS render
Jeffman12
Jeffman12 Dec 25 2009, 7:34pm says:

Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.

+1 vote   media: Progressively exploding blue tib. fields.
Jeffman12
Jeffman12 Dec 24 2009, 8:16pm says:

I'd say use a smoother gradient, but A. it probably won't matter, and B. I don't know if Renegade would support it.

+1 vote   media: Atreides Scout Binocular Sight
Jeffman12
Jeffman12 Dec 24 2009, 8:12pm says:

Get some of that Halloween makeup to make the skin around the 'crystal' look kinda radiation burned, or scarred, or at least mildly irritated. Other than that, Bad ***.

+2 votes   article: C&C 3: The Forgotten to Feature FMV; Theatrical Trailer Released
Jeffman12
Jeffman12 Dec 24 2009, 6:56pm says:

Create a shortcut to C&C 3, but add -ui to the command line to get the Control Center to open.

As for GDI, I wouldn't do them any differently, other than whatever minor tweaks you see fit.

The Scrin on the otherhand have gone from the swamping, light rush team to a larger much more formidable force. I was able to defeat a balanced medium GDI AI with just a couple Defilers(I think, the artillery?) after destroying the outpost they shared with a Balanced Scrin AI with just a Mothership (Not the Planet Killer). The defenses were primarily AA, including Storm Columns. The Scrin's quantity of massive units doesn't help this point very much. Perhaps making each Scrin unit more dependent on others would be better. Think of the pairing of the Juggernaut and Sniper Team, or Stormriders and the Ion Storm ability. I'm just saying if the full strength of some Scrin units depended on the abilities of others, it might help balance out a bit more.

+1 vote   article: Tiberium Essence v 1.4 released!
Jeffman12
Jeffman12 Dec 24 2009, 2:19pm says:

Playing as Nod, it seems a little easy to be overwhelmed at first, but once Nod has a Tech Center, it's just a matter of getting the right Obelisk placement.

+1 vote   article: Tiberium Essence v 1.4 released!
Jeffman12
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote   media: Pallet vs Pallets
Jeffman12
Jeffman12 Dec 10 2009, 3:47am says:

Is that thing that appears to be a syringe spewing blob involving the Tlailaxu?

+2 votes   article: [Dune: Evolution] Media storm and gameplay
Jeffman12
Jeffman12 Dec 10 2009, 2:33am says:

Looking fantastic.

+1 vote   media: Dune: Evolution first gameplay shot
Jeffman12
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes   media: Arden River Revisited (2)
Jeffman12
Jeffman12 Nov 30 2009, 5:29pm says:

Better brush up on my Deutsch

+2 votes   game: Die verbotene Welt
Jeffman12
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote   mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12
Jeffman12 Nov 25 2009, 7:58pm says:

Don't argue with it, that's how it was made. They're just keeping the tradition.

+1 vote   media: Atreides Minotaurus
Jeffman12
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes   article: Blog 155-157
Jeffman12
Jeffman12 Nov 20 2009, 2:40am says:

I was thinking more along the lines of afterburners.

+1 vote   media: Nod Banshee
Jeffman12
Jeffman12 Nov 20 2009, 2:37am replied:

Convenient AND trendy.

+3 votes   media: Nod mobile repair vehicle
Jeffman12
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes   article: Behold! the Technology of Peace!
Jeffman12
Jeffman12 Nov 19 2009, 12:31pm says:

I love it all, but the flame tanks look a little elongated, I can't really tell if it's just the scale comparison between them and the buildings that makes it look that way, though.

+2 votes   media: Nod Stealth Generator
Jeffman12
Jeffman12 Nov 18 2009, 10:20pm says:

I'm sure TD redux's was just made to emulate the original. From what I've seen of later SAGE engine builds (C&C 3) it's able to use the TS method.

This mod makes me wish I could still run Generals, but I always get issues with starting it up after the first run.

+1 vote   article: Tiberian Sun Redux Update #7
Jeffman12
Jeffman12 Nov 18 2009, 10:14pm says:

Looks too long for an SMG

+1 vote   media: Nod SMG WIP
Jeffman12
Jeffman12 Nov 18 2009, 10:09pm says:

Only problem I see is the claw looks like it won't be able to reach beyond the vehicle's hull. That put aside, it reminds me of House Ordos from Emperor: Battle for Dune. I like the design.

+1 vote   media: Nod mobile repair vehicle
Jeffman12
Jeffman12 Nov 18 2009, 10:06pm says:

Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.

+1 vote   media: GDI Pitbull
Jeffman12
Jeffman12 Nov 18 2009, 9:54pm says:

Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)

Only thing I think would make it better would be curving the thruster/engine thing around the base model more.

With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.

+2 votes   media: Nod Banshee
Jeffman12
Jeffman12 Nov 15 2009, 1:24pm says:

Those beady little black eyes... they haunt me.

+1 vote   media: Havoc
Jeffman12
Jeffman12 Nov 14 2009, 5:43pm says:

Give them about a meter, or three feet's equivalent clearance, and it should look fine.

+2 votes   media: Pathfinding glitch
Jeffman12
Jeffman12 Nov 14 2009, 5:41pm says:

Good job on the muscular forearm bit, it makes sense with him having to lug around that bruiser all day.

+1 vote   media: Rocket Officer
Jeffman12
Jeffman12 Nov 14 2009, 5:40pm says:

I don't like how the gas mask/nose piece thing has a concave indentation.
Other than that, which it's more my problem with it, I guess, just the messed up elbow, and everything else is fine.

+2 votes   media: Rocket Officer
Jeffman12
Jeffman12 Nov 12 2009, 2:26pm says:

I was referencing Media.giantbomb.com this dainty little contraption. But I think a Spinfusor would probably be overkill in a game like this.

+1 vote   article: Orion - New Gameplay Footage!
Jeffman12
Jeffman12 Jan 19 2012, 5:53pm replied:

Last I checked, that's still being worked on. We're busy dealing with a more imminent threat.

+2 votes   poll: Did you take action and protest SOPA / PIPA
Jeffman12
Jeffman12 Jun 3 2010, 6:30pm says:

Like I said above, you don't need an AA gun to protect it from aircraft, just give it a recharging sonic burst ability similar to the one GDI uses in KW.

+1 vote   media: 3A 2G Kodiak
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