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That's a nice touch of nostalgia.
I see what you mean about the Ion Cannon not being double sided. I think the Mammoth's railgun shot is sort of anti-climactic for having it's large trademark firing coils. But I suppose you're showing off the awesome muzzleflash fx, if that's the case, it's perfect.
I was worried about the thickness of the trails, but on second inspection it looks like that's just the result of overlapping rocket trails.
So, which portions of the Dune Universe will this be covering? I assume you won't be going as far back as the Machine Crusades, or as far forward as God Emperor. Staying around the initial book?
Well, GDI does have space based stuff, just not really any interplanetary vessels. I kinda wish nobody reminded me it was from Stargate, however it's good enough for me to look past the cross pollinated media.
Lower the pitch with a sound editor, or the volume, it's overpowering. Forgive the pun, but it would disrupt the gameplay to use it as is. Back in the day, the sound had 10 levels, all of Tiberian Sun's foley was set at level 1 by default, and the sound sliders in the menu actually amplified the sounds. Nowadays, the sound is at maximum by default and the slider lowers volume. Also, the sound effect seems sped up, I'm pretty sure the weapon had a longer duration before.
Other than that very nice
I like the new use of the sonic pulse animation but I don't know what the results of having 3 of those firing at once would be, let alone if you take my advice and lengthen the firing duration. I suppose that's what configurable graphics settings are all about, though.
So it's based on westwood's old stuff, neat. I wasn't a huge fan of the movie, myself.
I like everything about it except the front wheels, they just seem kind scrunched together. Although I can't say much as I haven't seen it from an RTS view. Maybe it's just cuz they're smaller than the back, which isn't really a problem.
I like it, but now it seems to dwarf the actual cannon.
I like both, this one has a more TS feel, which is still my favorite C&C. The other is like the future of the Mammoth Mk. II, just without as much armor, the internal stuff looks more vulnerable, etc.
The darker texture really does make it look better. I was a little put off to it before by the large glowing yellow toes, but this is nice.
It's nice to see that you're venturing to add units, and not just change some. The problem I've had with playing C&C 3 is that each unit slot on the construction list seems to fill the same roll no matter which team that slot is on. This innovation should brighten it up a bit.
But, what I wish to know is if it's possible to make the hover units cross water, it makes it a little unfair that Nod has a way to cross the water with subterainian attacks, but GDI can't with their normal technology.
If you need an idea on how to get around this, I might just have one along with an explanation; The rippling of the water's surface limits free-floating hover vehicles from crossing water, because it would mess up the air flow underneath. In order to cross the water, a hover vehicle must go into a turbo mode. The turbo ability is your basic "Charge" attack. To use the ability, you click on the icon, and then select where you want the unit to dash to, it can only work in a set distance around the unit using it. When the vehicle charges, it disables the weapons, and charges the propulsion by tilting forward. Once at full speed, it is almost impossible to hit, any infantry caught in front of it get splattered, and it can cross any water or chasm between the start position and point selected.
Think of it as the MLRS or Falcon becoming a sonic emitter blast with a model of whatever the unit using the ability is, and where the blast stops, it respawns as a normal unit.
Too bad there's no SSM's in this, then. You'd need Inkvine Catapults or Cobra Artillary to fill that role, and my guess is it won't be too unbalanced as far as that's concerned.
I don't see the turret mount. But I love the look.
Amazing. I wouldn't have thought that renegade would support Carryalls.
The toes seem a litle blocky, I'd say extrude the faces and then bevel them. Oh, and slant them all downward towards the outer edge.
This is a good day to own UT3.
I like the front on this one.
From what I'm reading, this is basically an interactive novel. But I don't think I can fathom something without some darkness or any of the existing gameplay variants to it.
He means more bot play. I heard the team from Whichbot was working to provide AI support. But it sounds like his mind is already made up, because he knows so much about it from NS1. Hur Hur.
It is dead. See? It took 6 months to get a reply from someone who actually did some work for it.
Every time I try extracting the filefront one, I get an error about some vista map or something being corrupt.
Will the bigger planets include the starting planets? Or are you still unable to find a decent workaround to modify the hardwired planets?
A question not answered on the pre-order FAQ is this: Will the special edition be available on Steam?
I don't think they would... Bah, who am I kidding, this is RA2 we're talking about.
So, would the current in this room hurt the players that step on the veins?
Are the support pads still a feature?