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There are Ion Storms, but seeing as base power and function are unaffected by even a close proximity storm, I think it's safe to say they'd put the same power/shielding tech in the MRLS. Not to mention, MRLS' could still fire when grounded, they weren't defenseless, despite their value being further diminished by the lack of air units to attack during a storm.
Ich kann Deutsch Sprechen, aber nicht viel D:.
But, yes, waiting does usually entail a better final result.
Can't wait for a download.
I'm so angry because I own a PSP, I don't think ANYONE ELSE should be able to play this. I'm gonna stop watching it for this outrage and send the dev team hate mail on a regular basis./sarcasm
Seriously, it's a Quake derivative, they don't need to recreate the game from scratch to get it working on the Wii, they'll progress all the same. Assuming it's not an April Fool's joke.
If it is, that's not cool, getting my hopes up with a well-made hoax vid.
I bet the mutants use it.
Neutral Capturable, I believe.
No mention of Steam in that whatsoever. I assume this method will work for it though, as Steam's issue is caused by not going through the same EXE one would assume you'd use.
But I have yet to get a graphical enhancement mod to work with my Steam version, played most of TNM, though.
They're still called MCV's in C&C 4.
And, no, C&C 4 isn't a C&C 3 'Mod', not even in an insulting joke fashion. C&C 4 used an updated RA3 engine, that's like saying RA3 is a C&C3 mod, which is a Generals mod, and Generals is an Emperor: Battle For Dune mod.
If the model ends up looking half as good as that drawing, Kudos.
Wow, I can't wait. But I always thought of a C&C 3 style shooter as one where the other infantry would be bots in your squad that you can order to take cover somewhere or run with you.
Looks good, for the record, I enjoyed the C&C 4 single player greatly, but I loves me the classic RTS feel.
Yeah, the video's felt kinda corny, but I liked the story regardless.
Looks like one angry robot.
Very fitting Harkonnen design in general.
Btw, that was also a pun.
That white shape is kinda... I dunno, looks out of place.
When can we expect to see the Preorder available on Steam?
You guys know you can play this in L4D2, right?
Doesn't seem very ergonomic... And I've always wondered why an energy weapon has a stock, there's no kick...
Nice, are these gonna be VTOL like the orca, or standard forward flight units with a strafing attack?
I press shift+f12, but don't notice any changes. Nor does my game look any better. And my video card is on the list of ones that support this.
The only complaint I have: The AA guns look like they wouldn't be too stable. If you want to keep the barrels the same length, but agree with my thoughts, one compromise I can think of right away would be to move the barrels into the turret so that they are coming out the back, maybe with ammo belts extending to them. Or at least put something on the back so it looks like it has adequate counter-balance.
I love the realistic scaling of the vehicles.
I could see someone exploding when shot with a 50 cal or larger, but if the few infantry that died in the flames exploded from it, that's kind of... odd.
Is this to be something you'd host on a ded server for persistent PVE/PVP, or more like a gamemode you'd set a time limit and a map list on?
Ah, I see, and therefore causes the enemy to underestimate their strength...
1280x1024>Right Click>Set as Desktop Background.
Seems inefficient, having massive arm cannons you can only support by holding it up with the other arm...
That's a free market economy for you, one second someone's selling you meds, the next, they're plowing through your sweet ride with a tank. And then they sell you more meds because they broke your neck and they're the only company that makes the stuff you need for the operation.
Reminds me of the TS cutscene where the lasers blast apart the wolverines.
So this replaces the Elite beams, or the Scrin beams?
Turret seems a tad... Hueg
I like it, compact, yet still functional, unlike the KW equivalent(Compact part, not the functional part).
Well, if it's not gonna have the scale of the wolverine, will it have the maneuverability? That's really the important aspect.