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A little late on commenting, but it's great.
Not bad, I can certainly sense the feeling it will put into the game.
The vocal snippets annoyed me when I heard them in the original, it wouldn't be bad if it was just the one time in the beginning of the song. Other than that, it's pretty good.
That's my two cents, take it or leave it.
Too bad, I'd have payed more but I'm not getting more money until after this amazing deal. Oh, well, not like I can't donate on my own.
The second word is dawn...
Is the whole thing...
So a campaign mode?
I've noticed similar mismatches with Nod and Scrin units, don't remember which, though.
I agree with this. Although House Ordos doesn't fit in with the rest of the mythos, I don't think it would be hard to angle them in with the rest of the factions that crop up throughout Dune.
I'd also like to see a conquest style gameplay mode where you can manage territories and organize assaults on new strategic locations on different planets in order to expand your empire. You know, so the logistics aspect isn't only handled on Arrakis. I'd say something like the Conquest Mode in Kane's Wrath, but spanning more than one world.
Off the top of my head:
I found the combat music in C&C 4 to be fitting(To the Death, The Harder They Fall), more specifically the sort of industrial/electronic percussion aspects alongside violin. While the vocals are decent, they complete the songs more in a 'good enough' way at times, I'd avoid anything sounding like the breakdown in To The Death(2:31-3:16).
Hate to sound like someone absolutely obsessed with Frank Klepacki, as many C&C fans are, but he does a good job with Ancient Presence from Universe at War. Youtube.com I think something to that effect would make great passive music for either faction.
Not saying it isn't good, but unless this game is going in a different direction I thought initially, I don't see it as fitting.
Are the feet gonna reposition while turning in the future? Hardly necessity, just a nice little bit of polish.
What's that about Source? The only link this has to Half-Life is this game's predecessor.
Oh, cool squads of 4.
Hah! So it isn't really a carryALL is it?
But seriously, nice job, the props on it look relatively small, though.
I like where this is going, but the stacks on the power plant and the radar dish don't quite fit The Brotherhood's low profile style. I think the dish could at least be sized down a little, and maybe the stacks have a little darker coloration.
Great job, now I can stand to use ground vehicles other than motor cycles, but I still feel like they are still a little awkward to drive.
Ohhh, I see. That makes sense, then. I thought it was just idling.
That's a lot of exhaust, maybe cut down distance of how far down it goes?
I love how fickle the 12 year old portion of the community has become since the studio where C&C was developed changed its name from Westwood to EALA.
A. German is one of the parent languages of English, tons of words can be found in common. (Not to mention, German borrows new words from English)
B. If you can't identify the things in your build menu by picture, then you probably can't really play C&C.
C. Learn some patience, if you want progress to be halted on an unfinished product just so you can play a buggy version of the final product, GB2 Renegade.
I'd rather wait for something nice than rush it as it is now.
But, hey, maybe if all the people who are angry that you have the audacity to make it in your own language rather than theirs stop watching, they'll stop spamming "MAEK ENLIH VERSON PLZ" and you won't need to be constantly explaining to them that you're doing what's in their best interest.
Lesson1: Deutsch ist töll. Deutsch macht spass.
I dunno, don't really look like disks anymore...
There are Ion Storms, but seeing as base power and function are unaffected by even a close proximity storm, I think it's safe to say they'd put the same power/shielding tech in the MRLS. Not to mention, MRLS' could still fire when grounded, they weren't defenseless, despite their value being further diminished by the lack of air units to attack during a storm.
Ich kann Deutsch Sprechen, aber nicht viel D:.
But, yes, waiting does usually entail a better final result.
Can't wait for a download.
I'm so angry because I own a PSP, I don't think ANYONE ELSE should be able to play this. I'm gonna stop watching it for this outrage and send the dev team hate mail on a regular basis./sarcasm
Seriously, it's a Quake derivative, they don't need to recreate the game from scratch to get it working on the Wii, they'll progress all the same. Assuming it's not an April Fool's joke.
If it is, that's not cool, getting my hopes up with a well-made hoax vid.
I bet the mutants use it.
Neutral Capturable, I believe.
No mention of Steam in that whatsoever. I assume this method will work for it though, as Steam's issue is caused by not going through the same EXE one would assume you'd use.
But I have yet to get a graphical enhancement mod to work with my Steam version, played most of TNM, though.
They're still called MCV's in C&C 4.
And, no, C&C 4 isn't a C&C 3 'Mod', not even in an insulting joke fashion. C&C 4 used an updated RA3 engine, that's like saying RA3 is a C&C3 mod, which is a Generals mod, and Generals is an Emperor: Battle For Dune mod.
If the model ends up looking half as good as that drawing, Kudos.
Wow, I can't wait. But I always thought of a C&C 3 style shooter as one where the other infantry would be bots in your squad that you can order to take cover somewhere or run with you.
Looks good, for the record, I enjoyed the C&C 4 single player greatly, but I loves me the classic RTS feel.
Yeah, the video's felt kinda corny, but I liked the story regardless.
Looks like one angry robot.