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Comment History  (1020 - 1050 of 1,253)
Jeffman12 Apr 20 2010, 12:05pm says:

Hah! So it isn't really a carryALL is it?

But seriously, nice job, the props on it look relatively small, though.

+1 vote   media: GDI Carry-All
Jeffman12 Apr 20 2010, 12:02pm says:

I like where this is going, but the stacks on the power plant and the radar dish don't quite fit The Brotherhood's low profile style. I think the dish could at least be sized down a little, and maybe the stacks have a little darker coloration.

+1 vote   media: Nod Artillery
Jeffman12 Apr 11 2010, 12:23am says:

Great job, now I can stand to use ground vehicles other than motor cycles, but I still feel like they are still a little awkward to drive.

+1 vote   mod: Saints Row 2 Handling Mod
Jeffman12 Apr 10 2010, 9:02pm replied:

Ohhh, I see. That makes sense, then. I thought it was just idling.

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 10 2010, 2:06pm says:

That's a lot of exhaust, maybe cut down distance of how far down it goes?

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 10 2010, 4:18am says:

I love how fickle the 12 year old portion of the community has become since the studio where C&C was developed changed its name from Westwood to EALA.

A. German is one of the parent languages of English, tons of words can be found in common. (Not to mention, German borrows new words from English)
B. If you can't identify the things in your build menu by picture, then you probably can't really play C&C.
C. Learn some patience, if you want progress to be halted on an unfinished product just so you can play a buggy version of the final product, GB2 Renegade.

I'd rather wait for something nice than rush it as it is now.

But, hey, maybe if all the people who are angry that you have the audacity to make it in your own language rather than theirs stop watching, they'll stop spamming "MAEK ENLIH VERSON PLZ" and you won't need to be constantly explaining to them that you're doing what's in their best interest.

+5 votes   media: Neuer Effekt für Plasmadisk-Upgrade
Jeffman12 Apr 8 2010, 4:28pm says:

Lesson1: Deutsch ist töll. Deutsch macht spass.

I dunno, don't really look like disks anymore...

+2 votes   media: Neuer Effekt für Plasmadisk-Upgrade
Jeffman12 Apr 6 2010, 10:06pm says:

There are Ion Storms, but seeing as base power and function are unaffected by even a close proximity storm, I think it's safe to say they'd put the same power/shielding tech in the MRLS. Not to mention, MRLS' could still fire when grounded, they weren't defenseless, despite their value being further diminished by the lack of air units to attack during a storm.

+1 vote   news: "Locate & destroy!"
Jeffman12 Apr 6 2010, 9:59pm says:

Ich kann Deutsch Sprechen, aber nicht viel D:.
But, yes, waiting does usually entail a better final result.

+2 votes   news: TWA 1.6
Jeffman12 Apr 5 2010, 7:21pm says:

Can't wait for a download.

+1 vote   mod: Saints Row 2 Handling Mod
Jeffman12 Apr 1 2010, 8:24pm says:

I'm so angry because I own a PSP, I don't think ANYONE ELSE should be able to play this. I'm gonna stop watching it for this outrage and send the dev team hate mail on a regular basis./sarcasm

Seriously, it's a Quake derivative, they don't need to recreate the game from scratch to get it working on the Wii, they'll progress all the same. Assuming it's not an April Fool's joke.
If it is, that's not cool, getting my hopes up with a well-made hoax vid.

0 votes   news: Solitude: Update #36
Jeffman12 Mar 26 2010, 7:45pm says:

I bet the mutants use it.

+1 vote   media: Unknown
Jeffman12 Mar 26 2010, 7:44pm says:

Neutral Capturable, I believe.

+2 votes   media: Artillery Emplacement
Jeffman12 Mar 26 2010, 2:20am says:

No mention of Steam in that whatsoever. I assume this method will work for it though, as Steam's issue is caused by not going through the same EXE one would assume you'd use.

But I have yet to get a graphical enhancement mod to work with my Steam version, played most of TNM, though.

+1 vote   tutorial: Improving Deus Ex's Graphics With Mods
Jeffman12 Mar 25 2010, 1:14am says:

They're still called MCV's in C&C 4.

And, no, C&C 4 isn't a C&C 3 'Mod', not even in an insulting joke fashion. C&C 4 used an updated RA3 engine, that's like saying RA3 is a C&C3 mod, which is a Generals mod, and Generals is an Emperor: Battle For Dune mod.

If the model ends up looking half as good as that drawing, Kudos.

+4 votes   media: Nod Defense Crawler-Unpacked
Jeffman12 Mar 23 2010, 12:23am says:

Wow, I can't wait. But I always thought of a C&C 3 style shooter as one where the other infantry would be bots in your squad that you can order to take cover somewhere or run with you.

+4 votes   news: Blog 5
Jeffman12 Mar 18 2010, 1:16am says:

Looks good, for the record, I enjoyed the C&C 4 single player greatly, but I loves me the classic RTS feel.

Yeah, the video's felt kinda corny, but I liked the story regardless.

+1 vote   mod: C&C: Tiberian Eclipse
Jeffman12 Mar 17 2010, 3:08am says:

Looks like one angry robot.

+1 vote   news: TAR render release
Jeffman12 Mar 17 2010, 3:06am says:

Very fitting Harkonnen design in general.

+1 vote   media: Carthag walls
Jeffman12 Mar 9 2010, 3:00am says:

Very atmospheric.

Btw, that was also a pun.

+3 votes   media: C&C 3: The Forgotten
Jeffman12 Mar 7 2010, 4:38am says:

That white shape is kinda... I dunno, looks out of place.

+1 vote   media: TS_RiverCanyon WIP 2
Jeffman12 Feb 5 2010, 2:00pm says:

When can we expect to see the Preorder available on Steam?

+1 vote   news: Spark Engine Questions and Answers #1
Jeffman12 Jan 20 2010, 1:55am says:

You guys know you can play this in L4D2, right?

+2 votes   news: Noesis Interactive releases open beta for custom L4D campaign "Fort Noesis"
Jeffman12 Jan 19 2010, 7:27pm says:

Doesn't seem very ergonomic... And I've always wondered why an energy weapon has a stock, there's no kick...

+1 vote   media: Volt Autorifle
Jeffman12 Jan 19 2010, 2:23am says:

Nice, are these gonna be VTOL like the orca, or standard forward flight units with a strafing attack?

+1 vote   media: Sidewinder Concept Art
Jeffman12 Jan 18 2010, 3:56am says:

I press shift+f12, but don't notice any changes. Nor does my game look any better. And my video card is on the list of ones that support this.

+1 vote   download: Deus Ex ENB Series *Latest*
Jeffman12 Jan 18 2010, 3:11am says:

The only complaint I have: The AA guns look like they wouldn't be too stable. If you want to keep the barrels the same length, but agree with my thoughts, one compromise I can think of right away would be to move the barrels into the turret so that they are coming out the back, maybe with ammo belts extending to them. Or at least put something on the back so it looks like it has adequate counter-balance.

I love the realistic scaling of the vehicles.

+2 votes   news: Twisted Insurrection Janurary Update
Jeffman12 Jan 15 2010, 3:19pm says:

I could see someone exploding when shot with a 50 cal or larger, but if the few infantry that died in the flames exploded from it, that's kind of... odd.

+1 vote   media: Death Effects
Jeffman12 Jan 13 2010, 12:48am says:

Is this to be something you'd host on a ded server for persistent PVE/PVP, or more like a gamemode you'd set a time limit and a map list on?

+1 vote   mod: Tribes 2: Birth of Legend RPG
Jeffman12 Jan 7 2010, 9:07pm replied:

Ah, I see, and therefore causes the enemy to underestimate their strength...

+1 vote   media: Nod Cyborg March Wallpaper
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