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Comment History  (1020 - 1050 of 1,141)
Jeffman12 Jul 16 2009, 1:26pm says:

That's a nice touch of nostalgia.

+2 votes     media: Selection boxes
Jeffman12 Jul 16 2009, 1:25pm says:


+1 vote     media: Work in progress V-42 Dropship reskin.
Jeffman12 Jul 16 2009, 1:24pm says:

I see what you mean about the Ion Cannon not being double sided. I think the Mammoth's railgun shot is sort of anti-climactic for having it's large trademark firing coils. But I suppose you're showing off the awesome muzzleflash fx, if that's the case, it's perfect.

+1 vote     media: Ion Cannon and Mammoth MK2 effects.
Jeffman12 Jul 16 2009, 1:19pm says:

Very nice.
I was worried about the thickness of the trails, but on second inspection it looks like that's just the result of overlapping rocket trails.

+1 vote     media: New FX for the SAM's
Jeffman12 Jul 14 2009, 3:07am says:

So, which portions of the Dune Universe will this be covering? I assume you won't be going as far back as the Machine Crusades, or as far forward as God Emperor. Staying around the initial book?

+1 vote     mod: Dune: Evolution
Jeffman12 Jul 13 2009, 2:17am says:

Well, GDI does have space based stuff, just not really any interplanetary vessels. I kinda wish nobody reminded me it was from Stargate, however it's good enough for me to look past the cross pollinated media.

+1 vote     media: GDI Prometheus
Jeffman12 Jul 13 2009, 2:15am says:


+1 vote     media: Updated MKII
Jeffman12 Jul 13 2009, 2:15am says:

Lower the pitch with a sound editor, or the volume, it's overpowering. Forgive the pun, but it would disrupt the gameplay to use it as is. Back in the day, the sound had 10 levels, all of Tiberian Sun's foley was set at level 1 by default, and the sound sliders in the menu actually amplified the sounds. Nowadays, the sound is at maximum by default and the slider lowers volume. Also, the sound effect seems sped up, I'm pretty sure the weapon had a longer duration before.

Other than that very nice

I like the new use of the sonic pulse animation but I don't know what the results of having 3 of those firing at once would be, let alone if you take my advice and lengthen the firing duration. I suppose that's what configurable graphics settings are all about, though.

+1 vote     media: GDI Disruptor
Jeffman12 Jul 4 2009, 12:37am says:

So it's based on westwood's old stuff, neat. I wasn't a huge fan of the movie, myself.

+1 vote     article: DAW News Update 09-02: With great power...
Jeffman12 Jun 22 2009, 12:55pm says:

I like everything about it except the front wheels, they just seem kind scrunched together. Although I can't say much as I haven't seen it from an RTS view. Maybe it's just cuz they're smaller than the back, which isn't really a problem.

+1 vote     media: Tiberium Essence v 1.4 media
Jeffman12 Jun 22 2009, 12:52pm says:

I like it, but now it seems to dwarf the actual cannon.

0 votes     media: Tiberium Essence v 1.4 media
Jeffman12 Jun 22 2009, 12:35pm says:

I like both, this one has a more TS feel, which is still my favorite C&C. The other is like the future of the Mammoth Mk. II, just without as much armor, the internal stuff looks more vulnerable, etc.

+1 vote     media: Something...
Jeffman12 Jun 21 2009, 5:33pm says:

The darker texture really does make it look better. I was a little put off to it before by the large glowing yellow toes, but this is nice.

+1 vote     media: Something...
Jeffman12 Jun 21 2009, 4:09am says:

It's nice to see that you're venturing to add units, and not just change some. The problem I've had with playing C&C 3 is that each unit slot on the construction list seems to fill the same roll no matter which team that slot is on. This innovation should brighten it up a bit.

But, what I wish to know is if it's possible to make the hover units cross water, it makes it a little unfair that Nod has a way to cross the water with subterainian attacks, but GDI can't with their normal technology.
If you need an idea on how to get around this, I might just have one along with an explanation; The rippling of the water's surface limits free-floating hover vehicles from crossing water, because it would mess up the air flow underneath. In order to cross the water, a hover vehicle must go into a turbo mode. The turbo ability is your basic "Charge" attack. To use the ability, you click on the icon, and then select where you want the unit to dash to, it can only work in a set distance around the unit using it. When the vehicle charges, it disables the weapons, and charges the propulsion by tilting forward. Once at full speed, it is almost impossible to hit, any infantry caught in front of it get splattered, and it can cross any water or chasm between the start position and point selected.
Think of it as the MLRS or Falcon becoming a sonic emitter blast with a model of whatever the unit using the ability is, and where the blast stops, it respawns as a normal unit.

+1 vote     media: Tiberium Essence v 1.4 media
Jeffman12 Jun 21 2009, 3:43am says:

Too bad there's no SSM's in this, then. You'd need Inkvine Catapults or Cobra Artillary to fill that role, and my guess is it won't be too unbalanced as far as that's concerned.

+1 vote     media: Sandy Pass Update
Jeffman12 Jun 21 2009, 3:40am says:

I don't see the turret mount. But I love the look.

0 votes     media: GDI Orca Bomber
Jeffman12 Jun 16 2009, 1:54pm says:

Amazing. I wouldn't have thought that renegade would support Carryalls.

+1 vote     media: BFD Harv Scripts
Jeffman12 Jun 16 2009, 1:49pm says:

The toes seem a litle blocky, I'd say extrude the faces and then bevel them. Oh, and slant them all downward towards the outer edge.

+1 vote     article: Full back again
Jeffman12 Jun 11 2009, 3:57am says:

This is a good day to own UT3.

+1 vote     mod: Tiberian Eclipse
Jeffman12 Jun 11 2009, 3:57am says:

I like the front on this one.

+1 vote     media: Revamped Nod Recon Bike
Jeffman12 Jun 8 2009, 11:53pm says:

From what I'm reading, this is basically an interactive novel. But I don't think I can fathom something without some darkness or any of the existing gameplay variants to it.

0 votes     article: HL2 mod release: Radiator 1-1, Polaris
Jeffman12 Jun 6 2009, 3:21pm says:

He means more bot play. I heard the team from Whichbot was working to provide AI support. But it sounds like his mind is already made up, because he knows so much about it from NS1. Hur Hur.

+1 vote     article: NS2 teaser trailer, new website and pre-orders!
Jeffman12 Jun 3 2009, 12:34pm says:

It is dead. See? It took 6 months to get a reply from someone who actually did some work for it.

+1 vote     mod: Phantasy Quake Online
Jeffman12 Jun 3 2009, 2:11am says:

Every time I try extracting the filefront one, I get an error about some vista map or something being corrupt.

+2 votes     download: Random Quest v1.0
Jeffman12 Jun 3 2009, 1:16am says:

Will the bigger planets include the starting planets? Or are you still unable to find a decent workaround to modify the hardwired planets?

+1 vote     article: BetterSpore Milestone: 10,000 downloads – Parts Pack on its way
Jeffman12 May 31 2009, 3:33pm says:

A question not answered on the pre-order FAQ is this: Will the special edition be available on Steam?

+1 vote     article: NS2 teaser trailer, new website and pre-orders!
Jeffman12 May 30 2009, 3:02pm says:

I don't think they would... Bah, who am I kidding, this is RA2 we're talking about.

+2 votes     media: Allied Barracks internals.
Jeffman12 May 27 2009, 8:43pm says:

So, would the current in this room hurt the players that step on the veins?

+2 votes     media: Concept art
Jeffman12 May 25 2009, 3:22am says:

Are the support pads still a feature?

+1 vote     article: And the road goes on...
Jeffman12 May 10 2009, 11:56pm says:

Looks good.

+1 vote     media: C&C 3: The Forgotten Infantry Trailer - May 2009
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