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Comment History  (990 - 1020 of 1,226)
Jeffman12 Feb 1 2015, 5:15pm says:

Doesn't seem to functionally different from the MARV with that special ability.

How about that initiates an auto-repair system that deducts the "cost" of repairs from the tiberium it collects?

+4 votes   media: Tiberium Essence 2.0 Forgotten
Jeffman12 Jan 26 2015, 9:41pm replied:

Reminds me of certain illegal breeds of cacti.

+1 vote   article: Weekly Bulletin 25/1/2014
Jeffman12 Dec 30 2014, 12:34pm says:

Mutants? Aliens? Extensive body modification?

+1 vote   media: Bone People
Jeffman12 Dec 11 2014, 10:20pm says:

Ride the lightning.

No, but really, a localized ion storm would probably be best for their super weapon.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Nov 18 2014, 2:37pm replied:

The Black Hand's lack of aircraft was made up for with their Mantis drone, albeit somewhat poorly, as each other factions' AA units are superior for their cost and statistical effectiveness. The Mantis also goes against the Black Hand's fanatical hatred for autonomous systems which makes it ripe for replacement, but a simple re-balance would do. Cutting the cost appropriately would make it a viable offensive asset against Scrin while preventing it from dominating the AA market.

I may as well offer two possibilities for each faction mentioned, so here's my second for the Black Hand. Give them a deprecated heli-pad with one slot and the ability to build some transitional phase between the Harpy and the Venom. Have it require refueling/rearming, but it could be armed to the teeth. 6 AT missiles(3 salvos), 4 AA/Defensive(2 salvos), and an HMG(No ammo limit?) for light armor and air.
Upgrades include Charged Particle Beams and Tiberium Core Missiles.

+1 vote   media: Steel Troopers
Jeffman12 Nov 18 2014, 2:35pm replied:

But! You also want a fast attack infantry unit? GDI formely made use of JumpJet infantry. In Tiberian Sun these were actually slow and methodical units that relied heavily on an enemy's inability to target airborne foes, required far too much micro to manage effectively when not in massive swarms and were a poor choice for even a lightly defended base assault.
Allow me to reintroduce GDI's hallmark flyboys: Each squad contains 4 infantry equipped with a winged flight harness and jetpack. This allows them to toggle between airborne and ground states much like Shadow Team. The flight harness has an exo-skeletal rig for the arms, allowing the troopers to carry weaponry once relegated to smaller gunships. In order to maintain stability in flight, the weapons can only be fired in quick bursts, but can go full auto when the infantry are on the ground and stationary. Due to their clunky rigs, entering structures or vehicles for garrison is not possible. To be able to facilitate maximum effect and speed, these troopers have poor armor but can launch chaff(Upgrade?) to temporarily distract enemy AA.

Either or both of these changes would maintain Steel Talons' low tech/shock and awe feel without inserting yet another set of Zone Troopers that perform identically to the others, there's yet more possibilities, and these are just examples of what you could do.

+2 votes   media: Steel Troopers
Jeffman12 Nov 18 2014, 2:32pm replied:

From a lore standpoint, the wolverine is a unit which later became the Zone Trooper's power armor and was phased out in the updated GDI arsenal. In this time, GDI stopped using a far more powerful infantry portable railgun as it had a much longer re-fire rate and produced a great deal of radiation, and as such could only be safely wielded by Forgotten Ghost Stalkers who went into self-imposed exile with the death of Tratos. But maybe the battle hardened veterans of the Steel Talons still have friends and debts within the ranks of the Forgotten. Enter, the new and improved Ghost Stalker. The precise and deadly railgun provides a powerful anti-material sniper unit to the Steel Talon's infantry ranks, the Ghost Stalker is a master survivalist, capable of cloaking and healing while basking in the glow of Tiberium. The Ghost Stalker is also a demolitions expert, but say instead of simply using the existing C4 on structures, he's able to plant tiberium based IEDs to be remote detonated.

+1 vote   media: Steel Troopers
Jeffman12 Nov 18 2014, 2:30pm replied:

But that's literally the definition distinguishing patch and mod.

"Mod: Alteration to the current game files/rulesets to enchance an aspect or multiple aspects of gameplay.

Patch: Fixes broken things/enhances aspects which were meant to be congruent all along."

Steel Talons were meant to depend on their low tier Wolverines for infantry duty, the only difference is that they come out of a war factory. When they finally do, enemy infantry is an afterthought. The engineer has a pretty powerful handgun and armor buff to make up for potential lack of other infantry escorts in the early game, and to give them a leg up on enemy engineers who may be making a run for the same building/husk. Mind you, at the early stages of the game, their infantry has not yet been outclassed. By that point, the Wolverine is in production, ideally. In the final tier, their juggernauts have garrisons, guaranteeing that the infantry don't die until the unit they're supporting does, and rendering enemy anti-infantry somewhat pointless. Finally, as with all GDI, the Steel Talons still have air supremacy compared to Nod, a fact that hits home when just 6 hammerheads laden with rocket troopers and snipers swoops in to clean out the opposition.

That being said, I'm not averse to new features being added, but that's when it stops being a patch and becomes a mod. With the idea of rebalancing factions and maintaining the unique feel of each one, there is plenty of room for improvement that doesn't require smoothing out the edges, so to speak, by adding a third type of an already existent unit that just has amped up versions of the original's abilities and weapons.

I need to break this into more parts.

+1 vote   media: Steel Troopers
Jeffman12 Jul 31 2014, 10:30pm says:

Refineries should be set to 2000 again, I can offer some reasons as to why, but I don't think I should need to explain why.

+1 vote   mod: Kane's Wrath Unofficial Patch 1.04
Jeffman12 Jun 22 2014, 4:35am says:

Now all it needs is that crater effect to appear underneath it when it deploys.

+2 votes   media: Tick Tank art pass
Jeffman12 Feb 9 2014, 8:11pm says:

Much of the drama could be avoided with some minimum of effort contacting the original author, and failing that, notifying potential recipients of the files that an effort was made but came up empty.

+2 votes   download: Tiberian Sun Platinum
Jeffman12 Feb 9 2014, 3:21am says:

Does the AI still prioritize the host?

+2 votes   media: 5 human players vs 3 Extreme Hard AI
Jeffman12 Jan 2 2014, 1:04pm replied: +1 vote   mod: ChronoShaders
Jeffman12 Dec 8 2013, 10:14pm says:

Those chinooks look like they might be able to skylift an MCV, or even offload a single MLRS.

+3 votes   article: GDI: Twisted Dawn Vehicles
Jeffman12 Jul 4 2013, 1:47pm replied:

I always imagined the vehicles in red alert being made of putty.

+2 votes   article: Exploding Things
Jeffman12 Jun 30 2013, 10:37pm says:

Typically, when a technology advances, it becomes more cost efficient. If the firestorm were made to render some units or structures invulnerable without requiring some pain in the *** hardware to be installed throughout a base, I think that would be a great move.

Here's how I think it could work:
Activating the firestorm generator would render all of the structures (Possibly units as well) in a set radius around the generator invulnerable, as a trade-off, the structures within the protective zone become underpowered as the energy cost to bring the defense systems online is too high. The generator then has a cooldown of several minutes.

Another thought I had was that two mutually exclusive upgrades could be offered. One extends the maximum range and protects vehicles within the base, the second camouflages the structure somehow and kills enemy units within range when activated.

Alternatively, both abilities could be native but require the commander to choose which to activate when the cooldown completes. Meaning they share the same timer.

The murder pulse would of course be red.

+2 votes   media: Tiberium Essence 1.52
Jeffman12 Jun 26 2013, 12:03pm says:

Default morrowind walk anims?
OpenMW, I love you, but you gotta stop doin' that!

+1 vote   article: OpenMW v0.24.0 released!
Jeffman12 Jun 25 2013, 12:57pm replied:

This seems much more appropriate in that case, I thought that might be the case but didn't want to assume.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:19pm replied:

Something I forgot to add:
The use of the words "help", "victim", and "lovely" seem opposed to each other. The sentence would really give a better narrative if you chose it to convey that process was to be considered good or bad. If you want it to sound good, replace victim with patient.
If you want it to sound bad, replace help with force or something to that effect, keep victim, and change lovely to ghastly.
Alternatively, you could change it to sound, and I think this is the right choice for anything like CABAL, devious. "The Infector's Web Grenades will 'Compel' (or) 'Encourage' the 'Subject' to consider 'joining our efforts'."

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:05pm says:

If that's an AI adjutant like CABAL, I don't think it would use these inflections. "Send your infector /in there/" doesn't carry the same gravitas as "Send forth the infector." And "the events of today will haunt the enemy for years", really? How many years, two, maybe three? How about decades, centuries even.
Just plop "to come." after years and it instantly sounds better.

The use of the exclamation mark is misplaced as well. It's not a command, it's a statement, the exclamation mark makes it seem giddy instead of sinister.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 May 27 2013, 12:46pm says:

I like 1 and 5

+2 votes   media: Concept: GloboTech Surveillance Drone
Jeffman12 Feb 15 2013, 6:09pm replied:

Yeah the video is, but those images look like they'll turn out even better.

+1 vote   article: CGI: We Rise From the Ashes!
Jeffman12 Sep 14 2012, 11:40am says:

The original mammoth would fit through that, if just, it's big but not gargantuan like the Mk. 3.

+1 vote   media: Forgotten Warfactory
Jeffman12 Jul 25 2012, 3:43pm says:

Basically, what Notch is saying is that they don't have a solid plan for minecraft and making a move to Steam, beneficial in many ways though it may be, would eliminate other options in the future that they don't want to rule out quite yet.

+11 votes   article: Notch on why Minecraft still isn’t on Steam
Jeffman12 Jun 5 2012, 10:57am says:

I dunno, I always thought of the Harpy as a more smoothed Comanche without the retractable missile pods and a much slimmer profile.

+1 vote   media: nod harpy "W.I.P"
Jeffman12 May 22 2012, 2:20pm says:

That doesn't look like a sprite.

+2 votes   download: The Dawn of the Tiberium Age v1.1113
Jeffman12 Feb 24 2012, 12:59pm says:

Apparently they spawn in relation to a threat, I just went to an existing village on a friend's server and the 'iron golem' hadn't spawned yet.

+1 vote   article: Minecraft Snapshot 12w08a
Jeffman12 Jan 12 2012, 11:59am says:

This unit, similar to Yuri's infector, a new trooper type, or another sprayer?

+2 votes   media: Promotional Sketch: The Infector
Jeffman12 Dec 23 2011, 7:07pm says:

The retro sounds with the newer graphics are goofy as hell, but it's still awesome.

+1 vote   article: The Red Alert 1.1 Released Date Announced
Jeffman12 Dec 14 2011, 11:13pm says:

I take it there's no way to trick it into being compatible with 32 bit color.

+1 vote   media: New Launcher GUI
Jeffman12 Dec 5 2011, 9:25pm says:

The Shadow looks pretty sweet, but I don't see that nice sheen that the other covenant vehicles have.

+1 vote   article: Lumoria: Episode Two's Gigantic Update
Jeffman12 Dec 1 2011, 4:27pm says:

Well, that's just a heaping pile of win. Almost makes me want to play fighting games.

+1 vote   media: Do you like playin as M.Bison in SFIV?
Jeffman12 Nov 27 2011, 1:45am says:

I like those port-a-shack condos you see.

+2 votes   media: Port-A-Shack
Jeffman12 Oct 28 2011, 7:34pm replied:

Yeah, besides, the End can't get any more wastelandish than it is.

How do you leave that place, anyways?

+4 votes   media: An Enderdragon's Death
Jeffman12 Oct 14 2011, 11:18am says:

Wow, those er... Air units really look like something the banshee would be based off of.

+4 votes   media: Scrin
Jeffman12 Aug 25 2011, 11:03am replied:

Nah, I know, besides, those Nod helmets aren't good for much in a semi-realistic world.

However, I can see one problem with this helmet, and that is; it looks a little headshot friendly. They gonna be able to combat that somehow?

+1 vote   media: Old Version - NAC Soldier - Heavy Armour
Jeffman12 Aug 24 2011, 12:31pm replied:

So, we gonna see that there nod soldier getting an use? T-visors are my favorite.

The whole reason I started liking the brotherhood in the first place.

+1 vote   media: Old Version - NAC Soldier - Heavy Armour
Jeffman12 Aug 19 2011, 1:33pm says:

Great job, guys.

+1 vote   media: Synergy EVA Redux
Jeffman12 Aug 2 2011, 11:59am says:

I loves me an asym map. Can't wait to infest this map like some kinda plague with excessive base building.

+2 votes   media: Epsilon City (2-6)
Jeffman12 Jul 29 2011, 1:50pm says:

I assume the rubble is from the floor being pushed up...
All too often games these days, even professionally made/published ones, have piles of junk with no apparent origin. But those fit in.

+1 vote   media: UberNerdGames
Jeffman12 Jul 21 2011, 9:52am says:


+1 vote   media: Water conditions
Jeffman12 Jul 17 2011, 11:03pm says:

Will they still lob over walls with those launchers? If not, you might wanna give them a 'barrage' ability.

+3 votes   media: GDI Grenadier Squad
Jeffman12 Jul 15 2011, 11:50am says:

They all look great, but I think I prefer the one in the center.

+1 vote   media: US Military Armour Design
Jeffman12 Jul 15 2011, 11:47am replied:


Wouldn't it be fun to have a reversible harvester? However that might not work with the engine, just a little thing nobody'd have thought of.

+1 vote   media: United Coalition: Refinery
Jeffman12 Jul 3 2011, 1:27pm says:

I take it this one doesn't need to deploy. What then are the downsides aside from smaller radius? I might have a couple suggestions.

+2 votes   media: Nod Mobile Stealth Generator
Jeffman12 Jul 2 2011, 8:13pm replied:

I made them. The C&C themed skin segments.

+2 votes   download: SkinEdit Alpha 3 pre 7
Jeffman12 Jun 30 2011, 12:35pm says:

Glad it finally updated, I've been waiting ages for this. And you're welcome, fellow C&C fans, or anyone else who likes the Nod and GDI stuff for that matter.

0 votes   download: SkinEdit Alpha 3 pre 7
Jeffman12 Jun 15 2011, 12:19pm says:

Also, is that Plasma Craft? You should really note the mods you use.

0 votes   download: Mincraft Underground city (beta)
Jeffman12 May 8 2011, 7:48pm says:

Wreak != Wreck. Pronounced Reek.
Comparing the light tank's ground speed to fire rate is a non-sequitur.
The sniper rifle firing while the guy is talking doesn't help you hear what he's saying.

Everything else is just fine.

+1 vote   article: April: Unit Guides & More!
Jeffman12 Apr 11 2011, 1:19pm says:

Why not just call it the Outback? Tagging Australian on there just seems like redundancy.

0 votes   media: Heart of the Australian Outback
Jeffman12 Apr 7 2011, 2:00pm says:

Looks a cross between GDI soldier and a dirt biker.
Helmet's alright but looks a little eggy from the front.
I think if you cut down the thick outline on top of the helmet, it wouldn't appear that way
To complete the feel you've got going, I'd say use the shin guard.

If you're up to a slight overhaul, I'd suggest having no armor portions larger than the plates on his thighs. The reason is threefold: Using layered plates is less expensive for armor manufacturers and organizations that buy armor. Damaged plates can be swapped out where needed and you'll never run into the problem of "We're out of torso plates". They also allow a greater degree of mobility. Of course, it helps the illusion of the armor plates are stored in canvas pockets on the character's body. I just get the feeling, looking at this image that the chestplate isn't inside a pocket, but just strapped on. That feeling may change when this gets to the modeled stage.

Not to say your current design doesn't allow for mobility, it's rather agile-looking as light armor should be. You might take the above list of reasons into consideration for heavy armor, though, as when people select heavy armor, it implies they're going to be getting shot at more. So realistically, heavy armor would be the guys getting their armor plates swapped out more often. For the record, I just always assumed getting healed involved some sort of armor maintenance as well as treating wounds.

+2 votes   media: NAC Soldier - Concept Art - Front
Jeffman12 Mar 28 2011, 10:23pm says:

It's alright, but it could use some variation.

+2 votes   media: Advanced Power Plant Concept
Jeffman12 Mar 23 2011, 8:45pm says:

Much better, very nice design.

+1 vote   media: United Coalition: Tech Lab
Jeffman12 Mar 11 2011, 10:38pm says:

Those look like cartoonish laser turrets from 50's sci-fi on the back.

+4 votes   media: Unknown APC
Jeffman12 Mar 9 2011, 1:34pm says:

The texture tiling in Bonsai probably isn't so apparent in first person, but if it is, that's just gonna kill the mood for me.

+1 vote   article: "We're pretty much wrapping things up."
Jeffman12 Feb 26 2011, 8:29pm says:

Of course we know about the Banshee, but that comment kind of makes me hope there is going to be a third faction. It almost seems necessary to give CABAL its own equipment the way it worked in Firestorm.

+1 vote   article: Global Operations Report - Access level gold
Jeffman12 Feb 10 2011, 6:38pm replied:

Good point, there should be water walls and... (snicker) watergates. Also, f gates were made amphibious, they'd have to retract sideways instead of down.

+2 votes   media: Soviet Gate
Jeffman12 Feb 10 2011, 1:19pm replied:

I was under the impression Red Tiberium will only be harvest-able in the late game, making its presence a moot point in that case.

+1 vote   media: ...And A Hard Place (2-6)
Jeffman12 Feb 10 2011, 1:17pm says:

With gate that fortified, why not just go through wall?

+3 votes   media: Soviet Gate
Jeffman12 Feb 9 2011, 3:32pm says:

Red tib seems more accessible to the center teams.

+1 vote   media: ...And A Hard Place (2-6)
Jeffman12 Feb 6 2011, 5:16pm says:

This thing's radius should probably be a little larger than the typical super weapon radius. Meaning this wouldn't get hit by a super weapon but damage might be dealt to building surrounding it.

+1 vote   media: GDI Anti-Orbital Railgun Cluster
Jeffman12 Jan 23 2011, 7:04pm says:

That bubble effect looks like it could be used as a weapon or countermeasure. I could see them drifting slowly to the ground causing an EMP effect and moderate damage or attracting missiles.

+2 votes   media: Signal Promo Shot
Jeffman12 Jan 12 2011, 12:59pm says:

Mythology strikes back.

+4 votes   article: Timeless War Teaser released
Jeffman12 Jan 9 2011, 2:29pm says:

Do you plan on boosting the function of the Spy to affect more structures? As I see it, there are a couple ways you could deal with a spy in the con yard.

+1 vote   media: Soviet Construction Yard
Jeffman12 Jan 5 2011, 8:21pm says:

Yeah, I don't think the contrast is bad, but the body color just feels ever so slightly off. Also, I think they're programmed to group together with other infantry like that, I've seen squads co-mingle with other infantry types in formation when left to their own devices.

+2 votes   media: GDI Rifleman
Jeffman12 Jan 3 2011, 2:13pm says:

You didn't mention what sort of help you're looking for.

+1 vote   game: Bun Bun Strip 21
Jeffman12 Dec 14 2010, 6:13pm says:

Building off the C&C 3 red zone style, I see. You guys should experiment with the C&C 3 and TS types just in case you find the other better suited, but I think you could pull either off.
I mean, that previous screen sort of implies that's what you were going to do.

+2 votes   media: Red Zones
Jeffman12 Dec 14 2010, 3:31pm says:

Much better.

+3 votes   media: Updated Stealth Tank
Jeffman12 Nov 8 2010, 10:54am says:

I have to say, it's not very often I see something that makes me want to reinstall generals, but that right there might have done it single handedly. Well, not really, but your mod as a whole did.

+3 votes   media: C-17B Globemaster III
Jeffman12 Oct 24 2010, 4:40pm replied:

Seriously, I can't go back to FO3 after playing New Vegas.

+2 votes   article: [Project Brazil] A World Map and Updates
Jeffman12 Oct 13 2010, 12:01am replied:

On the contrary, large scale RTS-FPS projects have a high failure rate where smaller scale projects like mods, and now Natural Selection 2 see much more success. But I'm glad to see someone here's capable of voicing doubts in a logical and well thought out manner.

I'm looking at this optimistically and not gonna be a C&C fanboy(yes there's a stereotype now, and it isn't flattering) as these are the people that voted on the survey for making C&C 4 what it was and then turned around screaming heresy when it came out. I offer my support and hope more people can look at this and see the potential instead of foaming at the mouth and throwing a tantrum. If you lose watchers in this case, it means less detractors and more positive feedback like the above post.

As for your guys' forum troubles, tell me about it, it's so hard to keep them active.

+4 votes   article: Direction of the mod
Jeffman12 Sep 8 2010, 3:11pm says:

It doesn't look aweful, but the sprites could use some work. They're nondescript and don't fit in with the background very well. Also, I'd suggest taking a look at having ghosts you're actually able of piloting, Megaman X had some pretty awesome sequences with that kind of thing, and it would work well with the Halo theme.

+1 vote   article: New H:OWaW Trailer
Jeffman12 Aug 14 2010, 11:15am says:

This version's better, as the crystals are actually visible individually.

+2 votes   media: Tiberium model experiments
Jeffman12 Jul 5 2010, 12:33pm says:

You're just now complaining? Check the news updates, this has been around for a while.

+1 vote   media: Woodland Fountain (2)
Jeffman12 Jun 7 2010, 6:52pm says:

This is a damn good titan. I'm on the fence about that whole dual cannon thing being on this one, though. I mean, if they fired in unison, there's a high chance that they'd knock it over.

+3 votes   media: GDI Titan Tier 2
Jeffman12 Jun 5 2010, 4:10pm says:

I hope they're getting their a new model/skin. They look like normal GDI troops to me. I can barely make out a T shaped visor on the faces.

+2 votes   media: Nod tiberium troopers
Jeffman12 Jun 4 2010, 10:14pm says:

The Nod crawler could use a little more detail, or maybe I'm just having trouble seeing it because the render's black.

+1 vote   article: Flying High - The Support Crawler
Jeffman12 May 30 2010, 11:48am says:

Well I guess it isn't a carryALL then is it? Huh? Huh?
But, really, can't wait to see what's next.

+2 votes   article: Tiberian Apocalypse - May update
Jeffman12 May 13 2010, 1:56am says:

I'd offer modeling, but I'm pretty much limiting myself to prop work, and I have a fairly slow work pace at the moment as I'm in a modeling course at a local trade school. On the bright side, I do my own textures whenever possible. But I should also note I'm a bit of a perfectionist which gets me hung up on individual projects for longer than I should be.

+1 vote   article: Project Update
Jeffman12 Apr 29 2010, 2:36am says:

Not saying it isn't good, but unless this game is going in a different direction I thought initially, I don't see it as fitting.

+3 votes   media: Eclipse Overture
Jeffman12 Apr 10 2010, 4:18am says:

I love how fickle the 12 year old portion of the community has become since the studio where C&C was developed changed its name from Westwood to EALA.

A. German is one of the parent languages of English, tons of words can be found in common. (Not to mention, German borrows new words from English)
B. If you can't identify the things in your build menu by picture, then you probably can't really play C&C.
C. Learn some patience, if you want progress to be halted on an unfinished product just so you can play a buggy version of the final product, GB2 Renegade.

I'd rather wait for something nice than rush it as it is now.

But, hey, maybe if all the people who are angry that you have the audacity to make it in your own language rather than theirs stop watching, they'll stop spamming "MAEK ENLIH VERSON PLZ" and you won't need to be constantly explaining to them that you're doing what's in their best interest.

+5 votes   media: Neuer Effekt für Plasmadisk-Upgrade
Jeffman12 Mar 25 2010, 1:14am says:

They're still called MCV's in C&C 4.

And, no, C&C 4 isn't a C&C 3 'Mod', not even in an insulting joke fashion. C&C 4 used an updated RA3 engine, that's like saying RA3 is a C&C3 mod, which is a Generals mod, and Generals is an Emperor: Battle For Dune mod.

If the model ends up looking half as good as that drawing, Kudos.

+4 votes   media: Nod Defense Crawler-Unpacked
Jeffman12 Mar 7 2010, 4:38am says:

That white shape is kinda... I dunno, looks out of place.

+1 vote   media: TS_RiverCanyon WIP 2
Jeffman12 Jan 19 2010, 7:27pm says:

Doesn't seem very ergonomic... And I've always wondered why an energy weapon has a stock, there's no kick...

+1 vote   media: Volt Autorifle
Jeffman12 Jan 7 2010, 2:19pm says:

Reminds me of the TS cutscene where the lasers blast apart the wolverines.
So this replaces the Elite beams, or the Scrin beams?

+1 vote   media: Laser
Jeffman12 Nov 20 2009, 2:40am says:

I was thinking more along the lines of afterburners.

+1 vote   media: Nod Banshee
Jeffman12 Nov 20 2009, 2:37am replied:

Convenient AND trendy.

+3 votes   media: Nod mobile repair vehicle
Jeffman12 Nov 18 2009, 10:09pm says:

Only problem I see is the claw looks like it won't be able to reach beyond the vehicle's hull. That put aside, it reminds me of House Ordos from Emperor: Battle for Dune. I like the design.

+1 vote   media: Nod mobile repair vehicle
Jeffman12 Nov 14 2009, 5:43pm says:

Give them about a meter, or three feet's equivalent clearance, and it should look fine.

+2 votes   media: Pathfinding glitch
Jeffman12 Oct 13 2009, 1:53am says:

Damn, quit giving me more incentive to buy that, I have enough as it is.

+1 vote   article: Engine Change: Operation Flashpoint 2 Dragon Rising
Jeffman12 Sep 1 2009, 1:44pm says:

I like it, glad to see this is still going.

+2 votes   article: An Update? Really?!
Jeffman12 Aug 6 2009, 10:21pm says:

I doesn't seem quite the same to me. I kind of imagined it going in a different direction. Rather than a sinewy dog, I was thinking it would look like a skeletal rat-ish creature.
Regardless of perceptions, it's a great job. I can't wait to see more.

+1 vote   article: Detailed Skulk "Reveal"
Jeffman12 Jul 27 2009, 4:29pm says:

Look'n epic.

+1 vote   media: Mammoth MKII Ion Cannon Upgrade
Jeffman12 Jul 16 2009, 1:24pm says:

I see what you mean about the Ion Cannon not being double sided. I think the Mammoth's railgun shot is sort of anti-climactic for having it's large trademark firing coils. But I suppose you're showing off the awesome muzzleflash fx, if that's the case, it's perfect.

+1 vote   media: Ion Cannon and Mammoth MK2 effects.
Jeffman12 Jul 13 2009, 2:15am says:


+1 vote   media: Updated MKII
Jeffman12 Jul 13 2009, 2:15am says:

Lower the pitch with a sound editor, or the volume, it's overpowering. Forgive the pun, but it would disrupt the gameplay to use it as is. Back in the day, the sound had 10 levels, all of Tiberian Sun's foley was set at level 1 by default, and the sound sliders in the menu actually amplified the sounds. Nowadays, the sound is at maximum by default and the slider lowers volume. Also, the sound effect seems sped up, I'm pretty sure the weapon had a longer duration before.

Other than that very nice

I like the new use of the sonic pulse animation but I don't know what the results of having 3 of those firing at once would be, let alone if you take my advice and lengthen the firing duration. I suppose that's what configurable graphics settings are all about, though.

+1 vote   media: GDI Disruptor
Jeffman12 Jun 3 2009, 2:11am says:

Every time I try extracting the filefront one, I get an error about some vista map or something being corrupt.

+2 votes   download: Random Quest v1.0
Jeffman12 Mar 9 2009, 2:16pm says:

Call Dr. Who, it's a red Tardis!

+1 vote   article: Blogs 120 - 123
Jeffman12 Feb 19 2009, 3:22pm says:

Rob Zombie isn't really for RTS's, unless the RTS is about Doom, that is (Consult me before taking that awesome idea, I'll probably support it).
Anyways, while any kind of industrial mix (not flat industrial) is good for RTS's in general, most fitting of all would simply be Warfare, it's from C&C, and it works with C&C. It kinda fits with the frantic pace of the video too.

+2 votes   article: C&C Tiberian Dawn Redux Fan Video 001
Jeffman12 Dec 11 2008, 12:02pm replied:

Actually, I was referring to the Heavy Weapons Guy saying "it costs $400,000 for me to fire weapon for 12 seconds!" But you got the joke, and that's what matters.

+1 vote   article: Newest G.D.I. Unit
Jeffman12 Dec 4 2008, 12:00pm says:

It costs 4,000,000 dollars to fire this weapon for 12 seconds.

+2 votes   article: Newest G.D.I. Unit
Jeffman12 Nov 2 2007, 1:01am says:

Another great infantry model. However GDI soldier will never be as cool as Nod, no matter how awesome they look.

+1 vote   media: GDI Medium Infantry
Jeffman12 Oct 5 2007, 11:29am says:

So you're using CABAL's name and even what it stands for, but it's not about CABAL? Well, either way, it sounds cool. The Scrin are gonna need some major tweaks to bring them back in the balanced range.

+1 vote   mod: CABAL: Modifications
Jeffman12 Jul 23 2007, 3:42pm says:

I'm just gonna say this. I know people who, no matter how awesome your maps and mod stuff are, will completely ignore the existence of it if you don't use proper language. What I did for a while was type everything up in Word and copy it to the website I was posting on.

+1 vote   mod: Black star
Jeffman12 Apr 24 2010, 6:11pm says:

Are the feet gonna reposition while turning in the future? Hardly necessity, just a nice little bit of polish.

What's that about Source? The only link this has to Half-Life is this game's predecessor.

+1 vote   article: Engine Progress - SgtBarlow's Map
Jeffman12 Apr 23 2010, 5:54pm says:

Oh, cool squads of 4.

+2 votes   media: Nod Awakened
Jeffman12 Apr 20 2010, 12:05pm says:

Hah! So it isn't really a carryALL is it?

But seriously, nice job, the props on it look relatively small, though.

+1 vote   media: GDI Carry-All
Jeffman12 Apr 20 2010, 12:02pm says:

I like where this is going, but the stacks on the power plant and the radar dish don't quite fit The Brotherhood's low profile style. I think the dish could at least be sized down a little, and maybe the stacks have a little darker coloration.

+1 vote   media: Nod Artillery
Jeffman12 Apr 11 2010, 12:23am says:

Great job, now I can stand to use ground vehicles other than motor cycles, but I still feel like they are still a little awkward to drive.

+1 vote   mod: Saints Row 2 Handling Mod
Jeffman12 Apr 10 2010, 9:02pm replied:

Ohhh, I see. That makes sense, then. I thought it was just idling.

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 10 2010, 2:06pm says:

That's a lot of exhaust, maybe cut down distance of how far down it goes?

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 8 2010, 4:28pm says:

Lesson1: Deutsch ist töll. Deutsch macht spass.

I dunno, don't really look like disks anymore...

+2 votes   media: Neuer Effekt für Plasmadisk-Upgrade
Jeffman12 Apr 6 2010, 10:06pm says:

There are Ion Storms, but seeing as base power and function are unaffected by even a close proximity storm, I think it's safe to say they'd put the same power/shielding tech in the MRLS. Not to mention, MRLS' could still fire when grounded, they weren't defenseless, despite their value being further diminished by the lack of air units to attack during a storm.

+1 vote   article: "Locate & destroy!"
Jeffman12 Apr 6 2010, 9:59pm says:

Ich kann Deutsch Sprechen, aber nicht viel D:.
But, yes, waiting does usually entail a better final result.

+2 votes   article: TWA 1.6
Jeffman12 Apr 5 2010, 7:21pm says:

Can't wait for a download.

+1 vote   mod: Saints Row 2 Handling Mod
Jeffman12 Apr 1 2010, 8:24pm says:

I'm so angry because I own a PSP, I don't think ANYONE ELSE should be able to play this. I'm gonna stop watching it for this outrage and send the dev team hate mail on a regular basis./sarcasm

Seriously, it's a Quake derivative, they don't need to recreate the game from scratch to get it working on the Wii, they'll progress all the same. Assuming it's not an April Fool's joke.
If it is, that's not cool, getting my hopes up with a well-made hoax vid.

0 votes   article: Solitude: Update #36
Jeffman12 Mar 26 2010, 7:45pm says:

I bet the mutants use it.

+1 vote   media: Unknown
Jeffman12 Mar 26 2010, 7:44pm says:

Neutral Capturable, I believe.

+2 votes   media: Artillery Emplacement
Jeffman12 Mar 26 2010, 2:20am says:

No mention of Steam in that whatsoever. I assume this method will work for it though, as Steam's issue is caused by not going through the same EXE one would assume you'd use.

But I have yet to get a graphical enhancement mod to work with my Steam version, played most of TNM, though.

+1 vote   article: Improving Deus Ex's Graphics With Mods
Jeffman12 Mar 23 2010, 12:23am says:

Wow, I can't wait. But I always thought of a C&C 3 style shooter as one where the other infantry would be bots in your squad that you can order to take cover somewhere or run with you.

+4 votes   article: Blog 5
Jeffman12 Mar 18 2010, 1:16am says:

Looks good, for the record, I enjoyed the C&C 4 single player greatly, but I loves me the classic RTS feel.

Yeah, the video's felt kinda corny, but I liked the story regardless.

+1 vote   mod: C&C: Tiberian Eclipse
Jeffman12 Mar 17 2010, 3:08am says:

Looks like one angry robot.

+1 vote   article: TAR render release
Jeffman12 Mar 17 2010, 3:06am says:

Very fitting Harkonnen design in general.

+1 vote   media: Carthag walls
Jeffman12 Mar 9 2010, 3:00am says:

Very atmospheric.

Btw, that was also a pun.

+3 votes   media: C&C 3: The Forgotten
Jeffman12 Feb 5 2010, 2:00pm says:

When can we expect to see the Preorder available on Steam?

+1 vote   article: Spark Engine Questions and Answers #1
Jeffman12 Jan 20 2010, 1:55am says:

You guys know you can play this in L4D2, right?

+2 votes   article: Noesis Interactive releases open beta for custom L4D campaign "Fort Noesis"
Jeffman12 Jan 19 2010, 2:23am says:

Nice, are these gonna be VTOL like the orca, or standard forward flight units with a strafing attack?

+1 vote   media: Sidewinder Concept Art
Jeffman12 Jan 18 2010, 3:56am says:

I press shift+f12, but don't notice any changes. Nor does my game look any better. And my video card is on the list of ones that support this.

+1 vote   download: Deus Ex ENB Series *Latest*
Jeffman12 Jan 18 2010, 3:11am says:

The only complaint I have: The AA guns look like they wouldn't be too stable. If you want to keep the barrels the same length, but agree with my thoughts, one compromise I can think of right away would be to move the barrels into the turret so that they are coming out the back, maybe with ammo belts extending to them. Or at least put something on the back so it looks like it has adequate counter-balance.

I love the realistic scaling of the vehicles.

+2 votes   article: Twisted Insurrection Janurary Update
Jeffman12 Feb 24 2015, 4:38pm says:

Act on instinct, nice! I never really thought C&C and Starcraft could go well together, glad to see I was wrong.

+1 vote   media: Terror Drone and Spearback
Jeffman12 Feb 19 2015, 1:01am says:

This gamemode has never turned out as fun as I hoped, at least not when using it in RA2.
Personally, I think I'd prefer a tech shuffle where different units and structures of specific tiers/roles get swapped between their respective factions' tech trees. Not presuming this is possible, just making a pitch.

+4 votes   media: Game Mode: Unholy Alliance
Jeffman12 Feb 6 2015, 3:56pm says:

Actually I did need to be told which was the better one, they both have their merits, but I like the left more anyways.

+4 votes   media: Wormwood - now with better foliage!
Jeffman12 Jan 26 2015, 11:44am says:

Sorry to double post, but that coop mission sounds f'n amazing.

+2 votes   article: Weekly Bulletin 25/1/2014
Jeffman12 Dec 15 2014, 2:10pm replied:

I don't think C&C 4 would have been considered so terrible if they had just called it what it was: A C&C themed MOBA designed by fisher price.
Also would have helped if it wasn't made according to a survey sent out to people who just bought Kane's Wrath.

So, Cruentus and Aboreus were present in the TS game files(As in the code, not actual .shps), but never saw the light of day, and this led to a lot of fan speculation on the topic, even whether it would be red or yellow, possibly even orange. As I recall, cruentus itself would have been unharvestable due to a lack of efficient industrial processing.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 14 2014, 4:34pm replied:

It was widely considered to exist in the universe as an extreme rarity, it had an appearance in Firestorm as a single recolored blue tiberium formation and was later used in C&C 4 for the research mechanic.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 12 2014, 4:38pm replied:

I just feel like it was established that larger formations tend to be more stable, hence the vinifera "trees" that were able to produce more tiberium even when the field had detonated.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 11 2014, 10:24pm says:

It looks awesome, but I don't think you'd be able to give a new and interesting delivery method for a blue tiberium bomb.

I think if blue tiberium was carpet dropped into an area and then detonated, that'd be a neat delivery method, but I don't think it'd generate an explosion like that.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Nov 17 2014, 11:29pm says:

I'd say this is now a full-fledged mod instead of a patch.

+1 vote   media: Steel Troopers
Jeffman12 Aug 22 2014, 9:30pm says:

Heh, I was just wondering about this yesterday.

+1 vote   article: Thrive v0.2.3 Released!
Jeffman12 May 31 2014, 8:43pm says:

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

+1 vote   article: Update 0.68
Jeffman12 Dec 31 2013, 12:13pm says:

See, you just need to find a coder, and then hold their family hostage, or better, stick them in a cage. Or find one of those coder hobos, they'll be holding a sign "Will program for food".

+4 votes   article: The Future of the Project
Jeffman12 Nov 20 2013, 1:03am says:

I've picked up space engineers, but I'm still eagerly awaiting this, there's some features in this I just don't see being able to work in that game.

+3 votes   media: Blockade Runner Development Timeline
Jeffman12 Oct 29 2013, 11:52pm says:

Emperor: Battle For Dune's explanation of Carryalls went against the lore as they were allegedly automated and un-manned in the games. The manual explicitly states that Thinking Machines are a taboo in the Dust Scout entry. Then again, the refinery and harvester were one in the same in the source material. Westwood probably just wanted a reason to make you build carryalls and 'advanced carryalls' separately.

+1 vote   media: Carryall & Harvester New Logic
Jeffman12 Oct 22 2013, 9:37pm says:

The wolverine I remember walked like those windup toys with the legs.

+1 vote   media: Wolverine walk animation
Jeffman12 Oct 7 2013, 6:43pm says:

Was going back through the images, I see I was negged for an objective assessment.

Well, now, you look ridiculous, anonymous user. You know who you are.

+1 vote   media: Tiberium's Scorpion Tank
Jeffman12 Oct 7 2013, 2:12am says:

Is this a global repair, or higher volume repair radius? What makes it any better than standard war factory repair?

+3 votes   media: TiberiumEssence152
Jeffman12 Aug 23 2013, 12:28am replied:

Well that's a weird thing to neg.

I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.

I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 7:37pm says:

I take it this isn't going to use the theory that complex cells evolved through convergent symbiosis between simpler single cell organisms.

+1 vote   article: Microbe Stage Concept Animation
Jeffman12 May 31 2013, 2:19pm says:

A couple of those bugs sound pretty serious, I think I'll hold off until the next snapshot or even release of the version. Sounds like they're getting close if they're starting to hammer out the existing bugs.

+1 vote   article: Minecraft Snapshot 13w22a
Jeffman12 Feb 14 2013, 3:43pm says:

But why not use the full helmet for the nod troops? Those look kinda wonky.

+2 votes   article: CGI: We Rise From the Ashes!
Jeffman12 Nov 25 2012, 12:58pm says:

The other ones didn't really need it, but the lack of shading really isn't doing these ones any good. But I suppose if you shade these ones, the others need it too.

+1 vote   download: Minecraft - RA3 Paradox: Allied Infantry Skins
Jeffman12 Nov 18 2012, 9:22pm says:

Kinda... Digging pretty far back into the stockpiles for a plane like this, aren't they?

+5 votes   media: Soviet YaK-5 Promo Render
Jeffman12 Aug 24 2012, 6:02pm says:


+1 vote   media: Blockade Runner - Atmospheres in Upcoming 0.74.0!
Jeffman12 Aug 16 2012, 1:56pm says:

I don't imagine mushrooms still spread while in those.

+1 vote   media: Flower Pots and Item Frames
Jeffman12 Aug 14 2012, 11:46am says:

Something tells me we won't be seeing this on any titan maps.

+1 vote   media: NAC + EU - Heavy Gunship - VTOL Engine Animation 1
Jeffman12 Jul 16 2012, 1:10am says:

Is it going to fire something more along the lines of an actual RPG in this, or still gonna lob a projectile?

I was always under the impression the RPG tower was originally supposed to serve the anti-armor and anti-air function like the old advanced guard tower, hence the name.

+1 vote   media: GDI: Vulcan Tower & RPG Tower
Jeffman12 May 21 2012, 12:30pm says:

If you could manage to use the model they use in Sven Coop, it's actually pretty decent a quality model, about the same quality as the Gauss Gun's.

+1 vote   media: Hornet Gun
Jeffman12 May 21 2012, 12:16pm replied:

Yeah, it's actually more of a description of the scientist or the SEVA suit. They both have 'closed cycle air supplies' as I recall, and are built almost specifically for environmental hazards.

+1 vote   media: New Art
Jeffman12 May 14 2012, 10:22am says:

Compared to how the Ordos Mortar Infantry worked in Emperor: Battle for Dune, this appearance is a fitting one. The mortar infantry proved very weak by themselves, and were of course easy to destroy when under-supported. All the Ordos infantry looked the same, so the only real difference was their voice, which bore a distinctly younger or inexperienced quality.

+2 votes   media: Empire Ashigaru Bombardier
Jeffman12 Apr 16 2012, 11:22pm says:

I missed chromehounds, if you manage to outdo it, you win everything.

+5 votes   game: M.A.V.
Jeffman12 Mar 29 2012, 1:02am says:

Any reason for the design change?
I think this is just about as good as the other one, just curious.

+1 vote   media: Promotional Sketch: Infector Inside
Jeffman12 Mar 25 2012, 1:23pm says:

It's really hard to find these in any decent quality. Great job.

+2 votes   media: Nod Logo Spinning
Jeffman12 Mar 6 2012, 9:43am says:

Very nice.

+1 vote   download: The Plastic Beach
Jeffman12 Feb 29 2012, 10:40pm replied:

What arguments? Those'r facts. It'd be refreshing to see some original content for once.

+2 votes   download: Cry Of Fear Simon Player Model
Jeffman12 Feb 29 2012, 12:53pm replied:

Porting pre-existing content...

+2 votes   download: Cry Of Fear Simon Player Model
Jeffman12 Feb 8 2012, 1:07pm says:

Okay, granted a simpler design for a rifle would be easier to clean and maintain, but more exposed moving parts means higher chance sand getting in and jamming it, which I admit probably won't be a problem if sandstorms aren't gonna be a prominent feature.

+4 votes   media: Atreides Advanced Rifle
Jeffman12 Jan 23 2012, 5:29pm replied:

The weight he put on?

+5 votes   article: Santa's Revenge 2 Release
Jeffman12 Jan 22 2012, 12:55pm says:

Well, there was a lot of work done, that's a plus, the em... Architecture isn't bad, and it doesn't appear too robotic in design.

The problems I have with it; Flat maps are a minor setback just because they don't require much creativity in dealing with irregular terrain. Personally, I'm not such a big fan of cities because if you're in a city on a server, there isn't much drive to explore and strike out on your own to fill necessities. Those are just personal preferences, so I can't say I have any real problem with this.

+4 votes   download: Octagon City V1.1
Jeffman12 Jan 19 2012, 4:23pm says:

My idea for how ladders should work is a bit different. Collision would be necessary, but they could be placed free floating as long as some ladder had a block behind it for support at a point. Of course, if that block is removed, they'd all break.

+3 votes   article: Minecraft Snapshot 12w03a
Jeffman12 Jan 17 2012, 11:47am says:

Some of us don't know what this is from, or its relevance. By the looks of it, I'm guessing Kingdom Hearts. The shoulders are f'n weird, I'm not a KH fan, and I especially dislike cross-media recolors, so I think I'll let these be.

An actual description is ALWAYS a decent touch, I remember back in my Quake 2 days browsing through piles of models at the ol' Polycount. I'd be looking for models I liked, found Daleks, some superheros, Cyborgs, etc. I didn't know a thing about Johnny the Homicidal Maniac, but I found some related player models. Had I not read the descriptions, I would never have been able to remember where to get them when I later became a JTHM fan. Had that never happened, my friend that I showed them to would have never converted them to be compatible with Sven Coop 2.(numbers) something and, well, I dunno, some other stuff. My attention span is drifting elsewhere, so bleh.

+1 vote   download: Sarashi White
Jeffman12 Dec 6 2011, 4:17pm replied:

I like that there is a hologram, but I'm not to fond of the idea of it just spelling something out constantly, maybe it should be a rotating cylinder marque display of a propaganda vid.


Oh, I thought it was an A, like it just spelled out Kane over and over, I didn't see the bottom portion of the logo due to transparency in the middle and being unobservant. This hologram is fine, disregard the above statement.

+1 vote   media: Tiberium Essence 1.5
Jeffman12 Oct 26 2011, 4:33pm replied:

Yes, and you can get in on it by pre-ordering it from their site right now.

+1 vote   article: Occlusion Culling Interview
Jeffman12 Aug 26 2011, 2:56pm says:

Is that gonna be a team specific feature, or is every faction gonna have it?

+1 vote   media: HL2: Wars code progress 20
Jeffman12 Aug 19 2011, 12:54pm says:

Soviets progressing to art deco? That IS science fiction!

+1 vote   media: sov tesla coil [WIP]
Jeffman12 Aug 18 2011, 3:39pm says:

I've seen too many frigg'n houndeye models, but this one seems to do the best justice.

And yes, I remember there were supposed to be some kind of whisker type things in the eye area.

+4 votes   media: Houndeye
Jeffman12 Jul 19 2011, 1:02am says:

Could use something, can't put my finger on it.
Maybe clean up a bit of the center, that dark ring looks kind of off.

+4 votes   media: Nod Helipad
Jeffman12 Jul 5 2011, 12:49pm replied:

I have to admit, compared to the others it lacks a certain quality, but I think that's a little much. I mean, it's still pretty cool.

+1 vote   media: Cyborg Reaper (Promotional Sketch)
Jeffman12 Jun 7 2011, 1:50pm says:

It's got a kind of generals feel, but I think it goes along well with the theme.

+1 vote   media: allies spy satellite centre concept
Jeffman12 Jun 7 2011, 1:42pm says:

First Aros ad, I'm getting a "Hey, kids, join today and get an AWESOME FREAK'N HELMET!" kind of vibe from it.

+2 votes   article: Fray : Advertising in a dystopian future
Jeffman12 May 4 2011, 12:07pm says:

Pretty cool, all around. One question; Every unit on that team gonna be Russian? Doesn't really lend to the feel of it being a coalition, if so.

+2 votes   article: Video update - Ripper X-4
Jeffman12 Apr 27 2011, 11:43am says:

The best part about all of this is, aside from the player's gauntlets, the textures, models, and brushes don't look patently Source-ey, which I feel is a common issue. That bit I assume is a doorway could use some sprucing up. Maybe a couple inlaid lights and/or a serial number/door code thing(for example something like C-108).

+2 votes   media: Massive Redesign Update
Jeffman12 Apr 24 2011, 7:38pm says:

My guess is a barracks. Tiny door for anything else.

+1 vote   media: 25-4-2011
Jeffman12 Apr 16 2011, 5:31am says:

Honestly, I forgot I was watching this. Not disappointed, though. Far from it.

Also, I admire your ability to use/stand using Zbrush.

+1 vote   article: AFF Planetstorm News, April 2011
Jeffman12 Apr 13 2011, 5:02pm says:

Put a filter on the voice. It's passable as is, but I think you could make it a better fit by making him at least sound like he's in a heavy vehicle.

+3 votes   media: United Coalition: IBV
Jeffman12 Apr 2 2011, 1:15pm says:

Very nice.

+2 votes   media: United Coalition: War Factory
Jeffman12 Apr 2 2011, 2:34am says:

See, the best april fools posts are thinly veiled, yet still hard to determine. See, for the most part, minus the ikea thing and technobabbel, you could actually pull off a decent mod with those goals.

And yes, I agree, you've demonstrated a nack for modding. It wasn't anything revolutionary, but your mod was rather enjoyable. Sequels tend to only satisfy when premeditated, though. So I can understand if you still don't follow up this short but sweet mod.

+2 votes   article: Precursor Sequel Announced (april fools)
Jeffman12 Apr 2 2011, 2:31am says:

No, no, no. You don't seem to get it. You say you're gonna start selling stupid cosmetic digital hats and you better start ****'n selling stupid cosmetic digital hats. If you don't there is no return for you. I want my GOTTDAMN TANKHELMET.

-2 votes   article: Awful News from Sven Co-op
Jeffman12 Apr 1 2011, 5:48pm replied:

Explanations are nice, but if there's an ongoing case or a settlement being made, both parties are obliged to keep their mouths shut on the topic until it's over with, and even then sometimes the agreement involves that as a condition, too. By the sounds of it, this isn't as bad as EA's unpaid overtime scandal, so I'm not too inclined to do something that'll ultimately make the devs clam up and shut their doors to the community.

+1 vote   article: Spiral Game Studios Acquires Firearms
Jeffman12 Mar 24 2011, 6:56pm replied:

Stands out like a more of sore thumb in the typical theater of war, though. Could be worse colors... But why not a buggy? There's plenty of usable resources to choose from, or make your own. At least if this really is for ArmA.

+1 vote   media: Decades of Tiberian ArmA 2 mod - Nod Humvee
Jeffman12 Mar 22 2011, 7:26pm replied:

Yeah, the whole leaking radioactive chemicals/coolant and age-cracked smokestacks weren't even a theme for the soviets, which means it should be even less so for a team that's supposed to be a fusion of Allied and Soviet design.
Maybe if those are parts of the structure damage phases, but that just seems like a gross overstatement of workplace hazards, that, lets face it, would debilitate their forces. Everything else is fine, I don't even have a problem with the skewed perspective on the radioactive symbol, but come on, leaking toxic glowing goo, WHILE running at full efficiency?

+1 vote   media: United Coalition: Tech Lab
Jeffman12 Mar 9 2011, 1:37pm says:

The contrast between the edges and the other surfaces makes it look kinda grungy.

+5 votes   media: GDI Titan
Jeffman12 Mar 8 2011, 11:18am says:

I can't tell if being in that big bulky suit will increase or decrease a sniper's odds of survival. I want to say the latter, because it stands out more.

+1 vote   media: gdi power suit X sniper variant
Jeffman12 Feb 26 2011, 8:40pm says:

Seeing it IRL, I always thought it should have some sort of blade runner type feel to it.
That looks like it's getting there.

+2 votes   media: Hong Kong Streets (WIP)
Jeffman12 Feb 19 2011, 1:47am says:

Actually, that having to be injured for heal spray to do damage sounds more like a feature than a bug. It implies some complexity.

+1 vote   article: NS2 Build 163 released
Jeffman12 Feb 8 2011, 2:02pm says:

My best guess is desaturate it a little, but I've never had to do color work with SAGE.

+2 votes   media: GDI Titan
Jeffman12 Feb 1 2011, 12:26am says:

His name's Steve.

+5 votes   download: Mr. Minecraft
Jeffman12 Jan 29 2011, 3:06pm says:

I dunno, I'd expect a SAM to take out an aircraft with a single missile, at least blow off a wing if your aircraft had one to speak of. That is, if realism is your thing. The countermeasure should count for something though if that was the case.

+1 vote   media: NAC SAM Site - AutoController Test
Jeffman12 Jan 19 2011, 10:40am says:

As I recall Flak wasn't that great at taking down missiles, but I guess it did alright against aircraft carriers.

+1 vote   media: Soviet Sea Scorpion
Jeffman12 Jan 2 2011, 12:50pm replied:

You know how people begin worshiping things they don't understand in an attempt to assign meaning and find some understanding? Kind of like the ancient Greeks and lightning, this would be on of those instances. Honestly, I'm surprised this faction didn't exist already in Freelancer. Nice job.

+1 vote   media: Nomad Cult Ships
Jeffman12 Dec 20 2010, 1:29am says:

I think the flying tickle monsters your teacher mentioned are a reference to the Nightgaunt, a race of creatures with a gargoyle like appearance, though lacking any facial features, that take flight at night in search of victims. Once located they swoop down and grab hold, tickling their quarry into submission to ease the task of dropping them into an abyss. They came from the H.P. Lovecraft's childhood nightmares, so you know it's good stuff.

+1 vote   article: Weeks 7 + 8
Jeffman12 Dec 19 2010, 2:20pm says:

My, my. The homeless in your country are well groomed.

+3 votes   media: Fray - Motion Capture Making-Of
Jeffman12 Dec 14 2010, 11:56am says:

Very nice, the paintjob's a little WH40k, but that suits just fine.

+1 vote   media: Nod Tick Tank
Jeffman12 Dec 13 2010, 11:28pm says:

I'm trying to wrap my head around why its bone structure would appear to be carved stone, but it's pretty cool.
Ultimately, I think the removal of devour might be for the best due to a tendency to create rage-quits out of thin air, besides, why bother waisting the calories to consume a whole marine when the marine and entire nutritional value simply cease to be after a second?

Actually, you could probably bring it back as a corpse eating move, similar to the skulk's, but it would take time, like an anaconda engulfing fresh prey.

+1 vote   media: Onos
Jeffman12 Dec 13 2010, 11:21pm says:

Sure, it's neat, but I've been seeing the bulked up gas station nozzle quite a bit in modern games.

+1 vote   media: The Flamethrower
Jeffman12 Dec 12 2010, 12:37pm says:

That's just an 'outpost'?
I'd love to see what passes for a base.

+3 votes   media: Brotherhood Outpost
Jeffman12 Dec 11 2010, 1:27am says:

They land to fire, right? Otherwise, I think the recoil would be insane.

+2 votes   media: GDI Light Arc Artillery (WIP)
Jeffman12 Dec 1 2010, 4:48pm says:

I heard it's relatively simple to set up mocap systems, the only major problem being the space required. Would you say the cost doing it this way was better than what it would have taken to get something adequately set up yourselves?

+1 vote   media: 13013 wears sexy pants
Jeffman12 Dec 1 2010, 4:40pm says:

Camouflage? More like conformoflage!
Come on guys, this soldier's obviously a pretty cool dude, trying to not get shot on sight is sooo yesterday.

+2 votes   download: us special force
Jeffman12 Dec 1 2010, 4:03pm says:

I like the addition of speed holes on the breastplate and shoulder to make the wearer move faster.

+1 vote   media: Nuclear Dawn - Consortium Exo Suppressor
Jeffman12 Nov 17 2010, 4:09pm says:

Sonic weapons always seemed like a bad idea to me on Arrakis. As one of the many things that attract sandworms, using them on the open sands cannot end well for anyone in the area.

+1 vote   media: Heavy Buggy
Jeffman12 Nov 7 2010, 10:55pm says:

So, the reapers have always been anti-armor, but do you plan on maintaining the laser that particular version uses, or something else? Also, seeing as the lesser cyborgs will be armed with EMP, is there any plan to give the reapers the good old fashioned web launcher?

Frankly, I'm glad you went with the C&C 4 reapers instead of trying to create some from scratch, don't get me wrong, not saying you'd be bad at it, but I've seen too many hastily designed crawly spider things in my time... As for the textures, the typical quality I've seen in your mod has more than proven the quality.

+1 vote   media: Nod Cyborgs
Jeffman12 Oct 19 2010, 3:07pm says:

I think a yellow or orange color would be more appropriate for the leaves, they look like they're dead already.

+2 votes   download: [Outdated] Minecraft Autumn Texture
Jeffman12 Oct 18 2010, 10:48pm says:

I've seen more, and taller too, of course we had to hand stack them for that.

+1 vote   media: CACTUS FARM OVERKILL!!
Jeffman12 Oct 14 2010, 2:06pm says:

Nice, before I read the description, I was going to ask if it was a rail gun. Now I've always wondered if a rail gun would have recoil, and I guess it would from the magnetic propulsion.

+1 vote   media: NAC Recon Sniper Rifle - Model
Jeffman12 Sep 13 2010, 10:16pm says:

I like the the contrast between the streamlined left and bulky right side, and yet they still manage to blend together nicely.

+1 vote   media: MagTyde Light Armor Concept
Jeffman12 Jul 16 2010, 6:36pm says:

Maybe you guys should add the DOF to Reborn, then.

+1 vote   media: Imma firin' mah lazor!
Jeffman12 Jul 6 2010, 12:23pm says:

Very nice. The model looks finished, as far as I can tell. Just on to the color scheme now.

+1 vote   media: GDI Tiberium Refinery #Work in Progress#
Jeffman12 Jul 5 2010, 12:29pm says:

Those can also produce spiders and skeletons, but only one monster type per block. According to a friend, you can mine them and when you place it, it will become a pig spawner.

+1 vote   media: Zombie Spawn in Minecraft!?
Jeffman12 Jun 17 2010, 11:13am says:

Very nice, I like the one on the left because the one on the right is a little too yellow.

+2 votes   media: Titan Texture update
Jeffman12 May 30 2010, 11:44am says:

It's original, I can't think of anything bad about it to point out.

Or I could just type what all of the people that dislike this are thinking in an unflattering fashion. Something along the lines of:

I think it's just fine, and fits with the aesthetic of the mod quite nicely.

+1 vote   media: C&C Tiberian Odyssey Logo
Jeffman12 May 25 2010, 3:01pm says:

So it's like the transit hub, but you can pretty much place it anywhere.

+2 votes   article: Two New Structures, Interview at C&C 3: The Forgotten
Jeffman12 May 17 2010, 12:55am says:

Will any attempt be made to recover some of the functionality initially intended for the campaign when Renegade was first made public knowledge?
For example some ability to call in airstrikes, or at least tertiary objectives that will allow similar events to take place? Example: Take out the SAM and paint a laser target.

To be honest, I expected nothing more from you guys than a multiplayer remake, so just this is a pleasant, if not incredible surprise.

+7 votes   article: Renegade X: Operation Black Dawn
Jeffman12 Jan 7 2010, 2:11pm says:

Well, if it's not gonna have the scale of the wolverine, will it have the maneuverability? That's really the important aspect.

+2 votes   media: GDI Wolverine
Jeffman12 Jan 7 2010, 2:00pm says:

It's not working, I can see it.

+8 votes   media: Stealth Tank Render
Jeffman12 Dec 27 2009, 10:43pm says:

Unlike the older one you see everywhere else, the bulk seems like it'll match the damage output.

+1 vote   media: GDI Hover MRLS render
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote   media: Pallet vs Pallets
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes   article: Blog 155-157
Jeffman12 Nov 12 2009, 1:05pm says:

With those massive airfoils, it feels like they should be spread out from the main body a little more. In fact, everything but the fuselage looks like it should have some space put between it, seems too compact for a bomber. But, altogether, not a bad model.

+2 votes   media: GDI Orca Update
Jeffman12 Nov 12 2009, 12:57pm says:

That thing supposed to achieve orbit?

+5 votes   media: GDI Orca Update
Jeffman12 Nov 1 2009, 11:35am says:

Well, the HUD can be any color, really, it just needs some good ol' fashioned transparency. The actual visor looks pretty BA, though.

+1 vote   article: Our First Update
Jeffman12 Aug 14 2009, 7:16pm says:

I like the new HUD, but it just feels so empty without anything at the top. Maybe stylize the score tracker? Visible weapon tabs across the top? I dunno, I just feel like it needs something up there.

+2 votes   media: Ren vs. Ren-X
Jeffman12 Jul 28 2009, 12:20pm says:

Individually, they're just cool futuristic versions of normal everyday things(Excluding robotic arms). But altogether they give a nice description of what the mise en scene will be like.

+1 vote   article: Environment Props
Jeffman12 Jul 27 2009, 12:05pm says:

I dunno, I think the best field effect to use would be the sonic barrier for at least a placeholder.

+1 vote   media: Firestorm wall test
Jeffman12 Jul 19 2009, 12:20am says:

Is there going to be a secondary and primary? For example primary is buckshot, secondary is slug.

+1 vote   media: May Update Renders
Jeffman12 Jun 21 2009, 5:33pm says:

The darker texture really does make it look better. I was a little put off to it before by the large glowing yellow toes, but this is nice.

+1 vote   media: Something...
Jeffman12 Jun 16 2009, 1:49pm says:

The toes seem a litle blocky, I'd say extrude the faces and then bevel them. Oh, and slant them all downward towards the outer edge.

+1 vote   article: Full back again
Jeffman12 May 30 2009, 3:02pm says:

I don't think they would... Bah, who am I kidding, this is RA2 we're talking about.

+2 votes   media: Allied Barracks internals.
Jeffman12 Apr 29 2009, 2:52am says:

Looking at Alyx, I see that the shading is kinda texture based. And the wall to the right seems to be giving off more light than the openness on the other side.

The one thing that really bugs me after a while is that the NPC shading doesn't match the lift's shading. Alyx's arm on the lift's wall is much brighter than the dark background.

+1 vote   media: Standard Lambertian
Jeffman12 Feb 17 2009, 2:00am says:

I was looking forward to the next build, but the former Westwood staff have really gotten stuck up since the full merger with EA. I don't even feel the same about Petroglyph, it seems the rigid community support attitude that was there in the beginning is gone now.

Maybe they'll come around in time, but nobody should expect you to work with broken tools.

+1 vote   article: All Good Things (Come To An End)
Jeffman12 Dec 23 2007, 12:51pm says:

How do us TFD users play this?

+1 vote   mod: NCM Revolution
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