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This is a good day to own UT3.
I like the front on this one.
From what I'm reading, this is basically an interactive novel. But I don't think I can fathom something without some darkness or any of the existing gameplay variants to it.
He means more bot play. I heard the team from Whichbot was working to provide AI support. But it sounds like his mind is already made up, because he knows so much about it from NS1. Hur Hur.
It is dead. See? It took 6 months to get a reply from someone who actually did some work for it.
Every time I try extracting the filefront one, I get an error about some vista map or something being corrupt.
Will the bigger planets include the starting planets? Or are you still unable to find a decent workaround to modify the hardwired planets?
A question not answered on the pre-order FAQ is this: Will the special edition be available on Steam?
I don't think they would... Bah, who am I kidding, this is RA2 we're talking about.
So, would the current in this room hurt the players that step on the veins?
Are the support pads still a feature?
For some reason, I'm tiny when I play. I'm shorter than I should be and everything seems massive.
Is it dynamic, or does the shadow still stay there once the map has been compiled?
Brutal, just like Spartans should be.
I think either the special tech bunkers you find on multiplayer/skirmish maps or the GDI riflesquad bunkers shouldn't be de-garrisonable.
Looking at Alyx, I see that the shading is kinda texture based. And the wall to the right seems to be giving off more light than the openness on the other side.
The one thing that really bugs me after a while is that the NPC shading doesn't match the lift's shading. Alyx's arm on the lift's wall is much brighter than the dark background.
I can't quite make out what's going on here. Is that pink thing a visceroid?
Isn't there a danger that both teams may end up too similar, though?
I'd assume that the maps wouldn't necessarily be limited to only 6 points, it would start to seem kinda linear in that case. If a mapper were to include more points than 6, say 8, would the Marines and Aliens be limited to only building on 3, still? I would assume so, as there's not much purpose to letting there be more if 3 fills out the tech tree.
Sounds like a problem with the map. There might not be a proper amount of nodes for the AI to follow.
This could use some zombie cows, I'd imagine they'd kinda be like the tank in L4D, but way more comical.
Can't wait. Why isn't this out now?(rhetorical)
I take it we won't be seeing those airfields.
Call Dr. Who, it's a red Tardis!
Are you going to include some basic UT3 game modes as well? Or is the mod only going to support the original Renegade gameplay? I remember it having maps that tried to simulate team deathmatch with scaled down/hidden buildings.
Reminiscent of Marathon, I like this a lot, I wish there was more.
Pretty compelling story, however, if I may, a few tips. Be very thorough with the proofreading. Typos like "cknocked" don't hurt the understandability of the piece, but really stutter the mental imagery and suspense of disbelief.
"Only now he felt really down" is a great way to word it, except for the use of the word down. Down really underplays the sense of doom a Freman warrior would feel at the mortal damaging of a stillsuit, for them, it's almost shameful. It's more of a slang/vernacular word. Try some other words in its stead like "defeated" or make it a noun "the defeat". That's just an example, but other than those two things, this is truly superb writing, I doubt I've seen anything like it with any other mod. I'd go so far as to say this writing is better than the stories that come along with most games these days, even.
If it's at all possible, you should have the trees randomly placed at the start of the map. I'm not sure if they're counted as objects or as map geometry, but it would be something to look into in the unlikely event that someone memorizes the location of every last tree. The only other thing you'd need to do is set triggers for places trees shouldn't 'grow'.
The point is moot, but Samus had gene therapy to make her better suited to the Zebe's harsh environment when not wearing the battle armor. The armor can be called cyborg or cybernetic as it has organic components, but that is so that the user doesn't need any direct augmentation to interface properly.
The texture work on the buildings is turning out better than I expected, but it still looks kinda stretched in some parts. As for the Inkvine catapult, that looks really nice. Too bad I'm not much for Harkonnens.