This member has provided no bio about themself...
Convenient AND trendy.
Can't wait to see the new, improved, mutated landscape in full.
I love it all, but the flame tanks look a little elongated, I can't really tell if it's just the scale comparison between them and the buildings that makes it look that way, though.
I'm sure TD redux's was just made to emulate the original. From what I've seen of later SAGE engine builds (C&C 3) it's able to use the TS method.
This mod makes me wish I could still run Generals, but I always get issues with starting it up after the first run.
Looks too long for an SMG
Only problem I see is the claw looks like it won't be able to reach beyond the vehicle's hull. That put aside, it reminds me of House Ordos from Emperor: Battle for Dune. I like the design.
Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.
Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)
Only thing I think would make it better would be curving the thruster/engine thing around the base model more.
With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.
Those beady little black eyes... they haunt me.
Give them about a meter, or three feet's equivalent clearance, and it should look fine.
Good job on the muscular forearm bit, it makes sense with him having to lug around that bruiser all day.
I don't like how the gas mask/nose piece thing has a concave indentation.
Other than that, which it's more my problem with it, I guess, just the messed up elbow, and everything else is fine.
I was referencing Media.giantbomb.com this dainty little contraption. But I think a Spinfusor would probably be overkill in a game like this.
As far as I'm concerned this model is perfect the way it is. Not saying don't change it if you want to, but I don't think it needs any alteration.
With those massive airfoils, it feels like they should be spread out from the main body a little more. In fact, everything but the fuselage looks like it should have some space put between it, seems too compact for a bomber. But, altogether, not a bad model.
That thing supposed to achieve orbit?
Tribes or no, I don't think we'll be seeing anything reminiscent of the good ol' Blue Plate Special. Eh? Not saying there's anything bad about that. The combat just makes me think about, well, you know.
Dude, I had no idea you were talking about with this "UDK" stuff. Are you talking about unreal or unity, or what? I'm sure the results would be more accurate if it was more specific than some acronym.
Will it be added as an environment factor like time of day and will there be an intensity variable?
Well, the HUD can be any color, really, it just needs some good ol' fashioned transparency. The actual visor looks pretty BA, though.
I don't get it, if it's free to use, why isn't it open source?
Not saying I have problems with the engine, I'm just curious. Afterall, I assume the reason it's being made free is due to the dev team moving on to something else.
I want to help, but I have issues with commitment. And when that's not around, an inflated ego.
I know they were using the same Titan model way back when this was a generals mod.
Oh, nice, so the engineers are going to travel in teams? I wondered how that'd play out. But how will it be handled if one of the engineers is killed? Or if the squad is cut down to just one? Will they be any less effective? Like take longer to capture/repair the building, or if you add multi-engineer, only damage the building instead of capture it?
Can't wait for the release, but something feels off about the Titans in comparison to the turret...
I like the idea, but on the other hand, I don't like the thought of having to beat people out of my corporation's system on a regular basis. You should have some sort of currency system, so that people can invest money into their corp, and then you can buy things with the corp's account, like stations and gates. That way, instead of someone having to pool cash and pay, the corp just has a money pool.
Maybe add a trade feature so that corporations can declare a primary export, then establish automated trade with other friendly corporations. I have a couple more ideas along those lines, but I won't bog you down right now.
If this picks up, I think I'll offer to host for it, regardless of whether you take my suggestions.
You've really captured a feel appropriate for a blend of C&C 95 and Tiberian Sun, while keeping a look that doesn't appear dated. Do you plan on making a single player campaign? I'd like to know, I feel it would be able to capture the distinct feel TS did.
I assume there's only one planet per game, I haven't played Civ 4 but this made me want to get it. If you could expand to more planets, I'd say you should extend the timeframes to pre-machine crusades.
Damn, quit giving me more incentive to buy that, I have enough as it is.
But can you make it change based on game conditions? I think the clouds should become more solidified during an Ion Storm, maybe around the time of the initial warning, adds to the atmosphere.