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Comment History  (990 - 1020 of 1,188)
Jeffman12 Jan 7 2010, 2:13pm says:

I like it, compact, yet still functional, unlike the KW equivalent(Compact part, not the functional part).

+2 votes   media: Supportfield an Wraiths
Jeffman12 Jan 7 2010, 2:11pm says:

Well, if it's not gonna have the scale of the wolverine, will it have the maneuverability? That's really the important aspect.

+2 votes   media: GDI Wolverine
Jeffman12 Jan 7 2010, 2:09pm says:

But will harvesters who have blue tiberium be able to drop it when they explode instead of just normal green?

+1 vote   media: TibExplosion
Jeffman12 Jan 7 2010, 2:06pm says:

Splendid. But seeing them stacked against each other like this, it makes you realize GDI really does have vehicular supremacy in C&C 95. That is, until the stealth tanks the Nod commander sent out reveal and flank the base that the GDI commander so foolishly removed all of the units from.

+1 vote   media: Tiberian Dawn Gameplay Teaser
Jeffman12 Jan 7 2010, 2:00pm says:

It's not working, I can see it.

+8 votes   media: Stealth Tank Render
Jeffman12 Jan 3 2010, 6:12pm says:

Recently I was thinking about the good old days of TS and how it felt to play it. Somehow, I don't think a 3D game will ever be able to match the feel and drum up the right nostalgia, but whether you achieve that or not, you guys are still doing a hell of a job making something awesome.

+2 votes   media: Dunes of Nod
Jeffman12 Jan 3 2010, 12:24am replied:

This is possibly the only occasion you could lose for using it. And yes, one of the only times you can lose at a poll.

-2 votes   poll: Rock, Paper or Scissors?
Jeffman12 Jan 2 2010, 9:51pm says:

What is it? By the name I assume it's something akin to Worms.

+1 vote   download: Worminator
Jeffman12 Jan 2 2010, 9:48pm says:

Honestly, I look at them like 3 choices, no 'weakness', 'strength', or 'tactical' element.
But if we're gonna get into the metaphysics of it, a hurled rock still hurts, regardless of the presence of paper. For the record, I voted for the one that hurts to be hit with the most. There was no reason for my decision.

+6 votes   poll: Rock, Paper or Scissors?
Jeffman12 Dec 28 2009, 3:54am says:

The final is definitely the best.

+2 votes   media: Nod Tiberium Refinery - Overview
Jeffman12 Dec 27 2009, 10:43pm says:

Unlike the older one you see everywhere else, the bulk seems like it'll match the damage output.

+1 vote   media: GDI Hover MRLS render
Jeffman12 Dec 25 2009, 7:34pm says:

Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.

+1 vote   media: Progressively exploding blue tib. fields.
Jeffman12 Dec 24 2009, 8:16pm says:

I'd say use a smoother gradient, but A. it probably won't matter, and B. I don't know if Renegade would support it.

+1 vote   media: Atreides Scout Binocular Sight
Jeffman12 Dec 24 2009, 8:12pm says:

Get some of that Halloween makeup to make the skin around the 'crystal' look kinda radiation burned, or scarred, or at least mildly irritated. Other than that, Bad ***.

+2 votes   article: C&C 3: The Forgotten to Feature FMV; Theatrical Trailer Released
Jeffman12 Dec 24 2009, 6:56pm says:

Create a shortcut to C&C 3, but add -ui to the command line to get the Control Center to open.

As for GDI, I wouldn't do them any differently, other than whatever minor tweaks you see fit.

The Scrin on the otherhand have gone from the swamping, light rush team to a larger much more formidable force. I was able to defeat a balanced medium GDI AI with just a couple Defilers(I think, the artillery?) after destroying the outpost they shared with a Balanced Scrin AI with just a Mothership (Not the Planet Killer). The defenses were primarily AA, including Storm Columns. The Scrin's quantity of massive units doesn't help this point very much. Perhaps making each Scrin unit more dependent on others would be better. Think of the pairing of the Juggernaut and Sniper Team, or Stormriders and the Ion Storm ability. I'm just saying if the full strength of some Scrin units depended on the abilities of others, it might help balance out a bit more.

+1 vote   article: Tiberium Essence v 1.4 released!
Jeffman12 Dec 24 2009, 2:19pm says:

Playing as Nod, it seems a little easy to be overwhelmed at first, but once Nod has a Tech Center, it's just a matter of getting the right Obelisk placement.

+1 vote   article: Tiberium Essence v 1.4 released!
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote   media: Pallet vs Pallets
Jeffman12 Dec 10 2009, 3:47am says:

Is that thing that appears to be a syringe spewing blob involving the Tlailaxu?

+2 votes   article: [Dune: Evolution] Media storm and gameplay
Jeffman12 Dec 10 2009, 2:33am says:

Looking fantastic.

+1 vote   media: Dune: Evolution first gameplay shot
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes   media: Arden River Revisited (2)
Jeffman12 Nov 30 2009, 5:29pm says:

Better brush up on my Deutsch

+2 votes   game: Die verbotene Welt
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote   mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12 Nov 25 2009, 7:58pm says:

Don't argue with it, that's how it was made. They're just keeping the tradition.

+1 vote   media: Atreides Minotaurus
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes   article: Blog 155-157
Jeffman12 Nov 20 2009, 2:40am says:

I was thinking more along the lines of afterburners.

+1 vote   media: Nod Banshee
Jeffman12 Nov 20 2009, 2:37am replied:

Convenient AND trendy.

+3 votes   media: Nod mobile repair vehicle
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes   article: Behold! the Technology of Peace!
Jeffman12 Nov 19 2009, 12:31pm says:

I love it all, but the flame tanks look a little elongated, I can't really tell if it's just the scale comparison between them and the buildings that makes it look that way, though.

+2 votes   media: Nod Stealth Generator
Jeffman12 Nov 18 2009, 10:20pm says:

I'm sure TD redux's was just made to emulate the original. From what I've seen of later SAGE engine builds (C&C 3) it's able to use the TS method.

This mod makes me wish I could still run Generals, but I always get issues with starting it up after the first run.

+1 vote   article: Tiberian Sun Redux Update #7
Jeffman12 Nov 18 2009, 10:14pm says:

Looks too long for an SMG

+1 vote   media: Nod SMG WIP
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