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Wow, this looks pretty neat actually.
An ambitions project, but I'm impressed.
Maybe if you put a grill on front of the gasmask, like the Rocketeer, or the portion covering Darth Vader's mouth/nose.
Now all you need is a way for AI to climb ladders.
Oh, wow, really different look for Nod, but definitely fitting. The war factory and mobile war factory turned naval yard really gives a good idea of where they're coming from.
Oh, maybe a bunker buster missile launcher, that would provide GDI with an interesting anti-garrison vehicular upgrade. Fires a single shot every X seconds, maybe as a special ability with a sizable cooldown.
Probably rangefinders and that nifty laser pointer.
This is a damn good titan. I'm on the fence about that whole dual cannon thing being on this one, though. I mean, if they fired in unison, there's a high chance that they'd knock it over.
In console: bind (key) noclip
Rinse, cycle, repeat.
Isn't this tantamount to hacking?
I'm pretty sure users aren't supposed to have access to these kinds of keybinds.
Yeah, Western is a word typically used to describe anywhere West of Turkey, so I think it sends off the wrong message. The phrase "East meets West" as an example, it's the concept of fusing European/North American values, practices, and traditions with those of Asia's.
This looks pretty damn neat, I might just have to buy RA3 just for this. I played the demo of it, and I was not a fan, but now it looks like there just may be a team that caters perfectly to my playstyle.
*Begins tracking mod, despite lack of RA3*
Is the Mobile EMP generator shut down by its own attack, or is it immune to EMP?
If it does get shut down by its own attack, might I recommend an upgrade that makes them and perhaps a couple other units only shut down half as long? It could be called Backup Generator or something.
As for unburrowing subterranean units, would there be a way to set it in a special guard mode under the ability tab so that it triggers automatically whenever a detected sub-t unit meanders within the radius?
That ended up being the only real reason I never touched them in TS.
I hope they're getting their a new model/skin. They look like normal GDI troops to me. I can barely make out a T shaped visor on the faces.
I don't like the legs or the cage on the end of the barrels. That makes up probably 50% of this model. I like the other stuff about it though, like the stabilizer.
Are your offense class units going to have the same 'blue crate' thing going for them like in C&C 4, or are you going to be doing something else for their special ability?
Nah, guys, it's a Cthulhu harvester. Kane really IS an elder god.
The Nod crawler could use a little more detail, or maybe I'm just having trouble seeing it because the render's black.
His stature seems kind of weird. I want to say his legs are too short, but I can't make heads or tails of it. Other than that, great job.
Oh, it might be the gauntlets' size.
Like I said above, you don't need an AA gun to protect it from aircraft, just give it a recharging sonic burst ability similar to the one GDI uses in KW.
There's an idea, shorten them a bit and smack a couple gattling guns on those, and you've got a wolverine.
I'd say just take a look at the old Titan leg designs, both sets look awkward. I think the main problem is they don't look like they could support the chassis standing at attention like that.
At least allow infantry garrison slots. That ensures it won't be too powerful and needs some support. Afterall, it only took one ion storm to crash the first one. Maybe, if possible, give it the ability to drop pod the infantry aboard it into the battlefield.
As for the transportation and friendly unit buff idea, I think those would be great in tandem.
And remember, just because you give something weapons, doesn't mean it's an offensive unit. Give it some ability that's capable of holding off the Scrin when they attack. Maybe like some kind of sonic disruption pulse that knocks surrounding air units out of the sky and does a little damage to anything below. GDI has a support power that does this in Kane's Wrath.
I think this is one of the better takes on altered gameplay. Seems most other 'realism' mods just make the guns more powerful so you're lucky to survive one shot, often completely disregarding that with better weapons come better armor.
Well I guess it isn't a carryALL then is it? Huh? Huh?
But, really, can't wait to see what's next.
It's original, I can't think of anything bad about it to point out.
Or I could just type what all of the people that dislike this are thinking in an unflattering fashion. Something along the lines of:
"LERN 2 FOTOSHOP U DONT UZ ENUF LENZ FLAYR U NED XTRA LINZ & CHEVRONZ LYK TS LOGGO HAD"
I think it's just fine, and fits with the aesthetic of the mod quite nicely.
I like the clean edges and modernized look.
I hope you plan on making a UI editing portion. I'd love to see a configurable Conquest mode menu coming out of this.
Looks great, can't wait to try it out.
So it's like the transit hub, but you can pretty much place it anywhere.