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Comment History  (960 - 990 of 1,142)
Jeffman12
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote     media: Pallet vs Pallets
Jeffman12
Jeffman12 Dec 10 2009, 3:47am says:

Is that thing that appears to be a syringe spewing blob involving the Tlailaxu?

+2 votes     article: [Dune: Evolution] Media storm and gameplay
Jeffman12
Jeffman12 Dec 10 2009, 2:33am says:

Looking fantastic.

+1 vote     media: Dune: Evolution first gameplay shot
Jeffman12
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes     media: Arden River Revisited (2)
Jeffman12
Jeffman12 Nov 30 2009, 5:29pm says:

Better brush up on my Deutsch

+2 votes     game: Die verbotene Welt
Jeffman12
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote     mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12
Jeffman12 Nov 25 2009, 7:58pm says:

Don't argue with it, that's how it was made. They're just keeping the tradition.

+1 vote     media: Atreides Minotaurus
Jeffman12
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes     article: Blog 155-157
Jeffman12
Jeffman12 Nov 20 2009, 2:40am says:

I was thinking more along the lines of afterburners.

+1 vote     media: Nod Banshee
Jeffman12
Jeffman12 Nov 20 2009, 2:37am replied:

Convenient AND trendy.

+3 votes     media: Nod mobile repair vehicle
Jeffman12
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes     article: Behold! the Technology of Peace!
Jeffman12
Jeffman12 Nov 19 2009, 12:31pm says:

I love it all, but the flame tanks look a little elongated, I can't really tell if it's just the scale comparison between them and the buildings that makes it look that way, though.

+2 votes     media: Nod Stealth Generator
Jeffman12
Jeffman12 Nov 18 2009, 10:20pm says:

I'm sure TD redux's was just made to emulate the original. From what I've seen of later SAGE engine builds (C&C 3) it's able to use the TS method.

This mod makes me wish I could still run Generals, but I always get issues with starting it up after the first run.

+1 vote     article: Tiberian Sun Redux Update #7
Jeffman12
Jeffman12 Nov 18 2009, 10:14pm says:

Looks too long for an SMG

+1 vote     media: Nod SMG WIP
Jeffman12
Jeffman12 Nov 18 2009, 10:09pm says:

Only problem I see is the claw looks like it won't be able to reach beyond the vehicle's hull. That put aside, it reminds me of House Ordos from Emperor: Battle for Dune. I like the design.

+1 vote     media: Nod mobile repair vehicle
Jeffman12
Jeffman12 Nov 18 2009, 10:06pm says:

Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.

+1 vote     media: GDI Pitbull
Jeffman12
Jeffman12 Nov 18 2009, 9:54pm says:

Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)

Only thing I think would make it better would be curving the thruster/engine thing around the base model more.

With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.

+2 votes     media: Nod Banshee
Jeffman12
Jeffman12 Nov 15 2009, 1:24pm says:

Those beady little black eyes... they haunt me.

+1 vote     media: Havoc
Jeffman12
Jeffman12 Nov 14 2009, 5:43pm says:

Give them about a meter, or three feet's equivalent clearance, and it should look fine.

+2 votes     media: Pathfinding glitch
Jeffman12
Jeffman12 Nov 14 2009, 5:41pm says:

Good job on the muscular forearm bit, it makes sense with him having to lug around that bruiser all day.

+1 vote     media: Rocket Officer
Jeffman12
Jeffman12 Nov 14 2009, 5:40pm says:

I don't like how the gas mask/nose piece thing has a concave indentation.
Other than that, which it's more my problem with it, I guess, just the messed up elbow, and everything else is fine.

+2 votes     media: Rocket Officer
Jeffman12
Jeffman12 Nov 12 2009, 2:26pm says:

I was referencing Media.giantbomb.com this dainty little contraption. But I think a Spinfusor would probably be overkill in a game like this.

+1 vote     article: Orion - New Gameplay Footage!
Jeffman12
Jeffman12 Nov 12 2009, 1:08pm says:

As far as I'm concerned this model is perfect the way it is. Not saying don't change it if you want to, but I don't think it needs any alteration.

+3 votes     media: GDI Orca Update
Jeffman12
Jeffman12 Nov 12 2009, 1:05pm says:

With those massive airfoils, it feels like they should be spread out from the main body a little more. In fact, everything but the fuselage looks like it should have some space put between it, seems too compact for a bomber. But, altogether, not a bad model.

+2 votes     media: GDI Orca Update
Jeffman12
Jeffman12 Nov 12 2009, 12:57pm says:

That thing supposed to achieve orbit?

+5 votes     media: GDI Orca Update
Jeffman12
Jeffman12 Nov 11 2009, 1:17pm says:

Tribes or no, I don't think we'll be seeing anything reminiscent of the good ol' Blue Plate Special. Eh? Not saying there's anything bad about that. The combat just makes me think about, well, you know.

0 votes     article: Orion - New Gameplay Footage!
Jeffman12
Jeffman12 Nov 11 2009, 12:41am says:

Dude, I had no idea you were talking about with this "UDK" stuff. Are you talking about unreal or unity, or what? I'm sure the results would be more accurate if it was more specific than some acronym.

-2 votes     poll: Will you be switching to UDK now (Unreal Dev Kit)?
Jeffman12
Jeffman12 Nov 8 2009, 3:57pm says:

Will it be added as an environment factor like time of day and will there be an intensity variable?

+1 vote     media: Why Does It Always Rain On Me?
Jeffman12
Jeffman12 Nov 1 2009, 11:35am says:

Well, the HUD can be any color, really, it just needs some good ol' fashioned transparency. The actual visor looks pretty BA, though.

+1 vote     article: Our First Update
Jeffman12
Jeffman12 Oct 31 2009, 1:25am says:

I don't get it, if it's free to use, why isn't it open source?
Not saying I have problems with the engine, I'm just curious. Afterall, I assume the reason it's being made free is due to the dev team moving on to something else.

+1 vote     article: Unity engine goes free for Indie developers
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