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Comment History  (960 - 990 of 1,253)
Jeffman12
Jeffman12 Jun 9 2010, 12:06am replied:

Probably rangefinders and that nifty laser pointer.

+1 vote   media: GDI Titan Tier 2
Jeffman12
Jeffman12 Jun 7 2010, 6:52pm says:

This is a damn good titan. I'm on the fence about that whole dual cannon thing being on this one, though. I mean, if they fired in unison, there's a high chance that they'd knock it over.

+3 votes   media: GDI Titan Tier 2
Jeffman12
Jeffman12 Jun 7 2010, 12:05pm replied:

In console: bind (key) noclip
Rinse, cycle, repeat.

+3 votes   download: 1337 Board v7
Jeffman12
Jeffman12 Jun 7 2010, 11:58am says:

Isn't this tantamount to hacking?
I'm pretty sure users aren't supposed to have access to these kinds of keybinds.

+2 votes   download: 1337 Board v7
Jeffman12
Jeffman12 Jun 6 2010, 2:09am replied:

Yeah, Western is a word typically used to describe anywhere West of Turkey, so I think it sends off the wrong message. The phrase "East meets West" as an example, it's the concept of fusing European/North American values, practices, and traditions with those of Asia's.

+1 vote   mod: CnC3: Red Zone Europe
Jeffman12
Jeffman12 Jun 6 2010, 2:00am says:

This looks pretty damn neat, I might just have to buy RA3 just for this. I played the demo of it, and I was not a fan, but now it looks like there just may be a team that caters perfectly to my playstyle.

*Begins tracking mod, despite lack of RA3*

+2 votes   mod: Red Alert 3 Paradox
Jeffman12
Jeffman12 Jun 6 2010, 1:10am says:

Is the Mobile EMP generator shut down by its own attack, or is it immune to EMP?
If it does get shut down by its own attack, might I recommend an upgrade that makes them and perhaps a couple other units only shut down half as long? It could be called Backup Generator or something.

As for unburrowing subterranean units, would there be a way to set it in a special guard mode under the ability tab so that it triggers automatically whenever a detected sub-t unit meanders within the radius?

That ended up being the only real reason I never touched them in TS.

+4 votes   news: GDI Intelligence Report
Jeffman12
Jeffman12 Jun 5 2010, 10:20pm says:

Nice.

+1 vote   media: GDI Mobile EMP
Jeffman12
Jeffman12 Jun 5 2010, 4:10pm says:

I hope they're getting their a new model/skin. They look like normal GDI troops to me. I can barely make out a T shaped visor on the faces.

+2 votes   media: Nod tiberium troopers
Jeffman12
Jeffman12 Jun 5 2010, 4:07pm says:

I don't like the legs or the cage on the end of the barrels. That makes up probably 50% of this model. I like the other stuff about it though, like the stabilizer.

+1 vote   media: GDI Juggernaut Deployed
Jeffman12
Jeffman12 Jun 5 2010, 11:11am says:

Are your offense class units going to have the same 'blue crate' thing going for them like in C&C 4, or are you going to be doing something else for their special ability?

+1 vote   media: Titan REV5
Jeffman12
Jeffman12 Jun 5 2010, 11:05am says:

Nah, guys, it's a Cthulhu harvester. Kane really IS an elder god.

+3 votes   media: Nod Tiberium Harvester
Jeffman12
Jeffman12 Jun 4 2010, 10:14pm says:

The Nod crawler could use a little more detail, or maybe I'm just having trouble seeing it because the render's black.

+1 vote   news: Flying High - The Support Crawler
Jeffman12
Jeffman12 Jun 4 2010, 12:18am says:

His stature seems kind of weird. I want to say his legs are too short, but I can't make heads or tails of it. Other than that, great job.

Edit:
Oh, it might be the gauntlets' size.

+2 votes   news: Party of Sin: Design Evolution of Pride
Jeffman12
Jeffman12 Jun 3 2010, 6:30pm says:

Like I said above, you don't need an AA gun to protect it from aircraft, just give it a recharging sonic burst ability similar to the one GDI uses in KW.

+1 vote   media: 3A 2G Kodiak
Jeffman12
Jeffman12 Jun 3 2010, 12:04pm replied:

There's an idea, shorten them a bit and smack a couple gattling guns on those, and you've got a wolverine.

+1 vote   news: Clash of the Titans
Jeffman12
Jeffman12 Jun 2 2010, 8:12pm says:

I'd say just take a look at the old Titan leg designs, both sets look awkward. I think the main problem is they don't look like they could support the chassis standing at attention like that.

+3 votes   news: Clash of the Titans
Jeffman12
Jeffman12 Jun 2 2010, 12:19pm replied:

At least allow infantry garrison slots. That ensures it won't be too powerful and needs some support. Afterall, it only took one ion storm to crash the first one. Maybe, if possible, give it the ability to drop pod the infantry aboard it into the battlefield.

As for the transportation and friendly unit buff idea, I think those would be great in tandem.

And remember, just because you give something weapons, doesn't mean it's an offensive unit. Give it some ability that's capable of holding off the Scrin when they attack. Maybe like some kind of sonic disruption pulse that knocks surrounding air units out of the sky and does a little damage to anything below. GDI has a support power that does this in Kane's Wrath.

+1 vote   media: 3A 2G Kodiak
Jeffman12
Jeffman12 May 30 2010, 5:14pm says:

I think this is one of the better takes on altered gameplay. Seems most other 'realism' mods just make the guns more powerful so you're lucky to survive one shot, often completely disregarding that with better weapons come better armor.

+1 vote   mod: Northern Excursion
Jeffman12
Jeffman12 May 30 2010, 11:48am says:

Well I guess it isn't a carryALL then is it? Huh? Huh?
But, really, can't wait to see what's next.

+2 votes   news: Tiberian Apocalypse - May update
Jeffman12
Jeffman12 May 30 2010, 11:44am says:

It's original, I can't think of anything bad about it to point out.

Or I could just type what all of the people that dislike this are thinking in an unflattering fashion. Something along the lines of:
"LERN 2 FOTOSHOP U DONT UZ ENUF LENZ FLAYR U NED XTRA LINZ & CHEVRONZ LYK TS LOGGO HAD"

I think it's just fine, and fits with the aesthetic of the mod quite nicely.

+1 vote   media: C&C Tiberian Odyssey Logo
Jeffman12
Jeffman12 May 28 2010, 1:51am says:

I like the clean edges and modernized look.

+2 votes   news: Party of Sin: The Crusader Knight
Jeffman12
Jeffman12 May 27 2010, 1:50am says:

I hope you plan on making a UI editing portion. I'd love to see a configurable Conquest mode menu coming out of this.

+1 vote   mod: WrathEd
Jeffman12
Jeffman12 May 26 2010, 9:19pm says:

Looks great, can't wait to try it out.

+1 vote   media: Beta City (2-4)
Jeffman12
Jeffman12 May 25 2010, 3:01pm says:

So it's like the transit hub, but you can pretty much place it anywhere.

+2 votes   news: Two New Structures, CNCSaga.de Interview at C&C 3: The Forgotten
Jeffman12
Jeffman12 May 22 2010, 2:31pm says:

Will there be re-visitation of CABAL's Genesis Pit?

+1 vote   news: Introducing Black Zones
Jeffman12
Jeffman12 May 22 2010, 2:26pm replied:

@Crymson
Ooooh, Mr. InternetToughGuy, gonna beat me up for trying to offer constructive criticism.
I don't care about karma, I'm saying what has to be said.

Even Cell shading would be better than this, and I'm positive Generals can support at least some facsimile, HL1 can and Generals has a better renderer. It isn't hard to add lines, cracks, and machine holes. Don't sacrifice the visual quality of the models. All the edges appear jagged because you're staunchly determined not to add any detail that might otherwise take the eye off of the geometry. The hovercrafts look like pancakes with skirts and engines, horrible contrast to scenery, but I can tell the model is of some quality. The gunboat and aegis are an exception only because they have so many smaller colored components on it, but don't think adding polies is an easy way out because that will SEVERELY hit game performance, which is a luxury the older Sage engine doesn't have.
If you ask anyone with model and detail work under their belt, they'll say "This isn't a 'look', it's laziness." I'm not telling you to make it look like RA3, which some saw as too cartoony, just make it look like they aren't all vacuform plastic. Otherwise, you have nothing over the C&C Allstars mod other than the fact that you're still active.
As a temporary thing this is fine. Otherwise, you might as well dabble in removing the current renderer from the source because it wastes performance.
Honestly, textures should be first on your list for visual detail, not particles.
Sorry I had to be so harsh, but I hope you don't plan on boasting this in a work portfolio, nobody would take it. If you plan on joining a field other than game design, then disregard this entirely.
Consider adding your friend who wants to work on the textures to the team, not making him add a different version, and I guarantee you'll go further. A few lines and color hues won't destroy the cartoony style you're going for.
Think I'm wrong? Hold a poll.

+4 votes   news: New Invasion Confirmed Demo Released!
Jeffman12
Jeffman12 May 22 2010, 12:44am says:

Any plans to upgrade to a newer SAGE engine? Generals hates my computer.
And, yes, excellent models, but textures would be great.

+1 vote   news: New Invasion Confirmed Demo Released!
Jeffman12
Jeffman12 May 22 2010, 12:42am says:

So I take it the plot will either stray towards 'Forgotten' territory(lol at my pun) Or pretty much stay the same...
I can't foresee any other plot outcome unless you guys have a hell of a twist planned.

+1 vote   news: Introducing Black Zones
Jeffman12
Jeffman12 May 20 2010, 11:37am says:

It should be able to do non-DOS too. As I recall the difference was between Setup.exe and install.exe, or something like that. 'Course not familiar with the German version, myself.
Oh, and in before anyone says something about an ISO being here, it's legal, EA released the English version for free.
You can download them at Commandandconquer.com

+1 vote   download: Command & Conquer Alarmstufe Rot Allied
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