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Comment History  (960 - 990 of 1,151)
Jeffman12 Jan 2 2010, 9:51pm says:

What is it? By the name I assume it's something akin to Worms.

+1 vote     download: Worminator
Jeffman12 Jan 2 2010, 9:48pm says:

Honestly, I look at them like 3 choices, no 'weakness', 'strength', or 'tactical' element.
But if we're gonna get into the metaphysics of it, a hurled rock still hurts, regardless of the presence of paper. For the record, I voted for the one that hurts to be hit with the most. There was no reason for my decision.

+6 votes     poll: Rock, Paper or Scissors?
Jeffman12 Dec 28 2009, 3:54am says:

The final is definitely the best.

+2 votes     media: Nod Tiberium Refinery - Overview
Jeffman12 Dec 27 2009, 10:43pm says:

Unlike the older one you see everywhere else, the bulk seems like it'll match the damage output.

+1 vote     media: GDI Hover MRLS render
Jeffman12 Dec 25 2009, 7:34pm says:

Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.

+1 vote     media: Progressively exploding blue tib. fields.
Jeffman12 Dec 24 2009, 8:16pm says:

I'd say use a smoother gradient, but A. it probably won't matter, and B. I don't know if Renegade would support it.

+1 vote     media: Atreides Scout Binocular Sight
Jeffman12 Dec 24 2009, 8:12pm says:

Get some of that Halloween makeup to make the skin around the 'crystal' look kinda radiation burned, or scarred, or at least mildly irritated. Other than that, Bad ***.

+2 votes     article: C&C 3: The Forgotten to Feature FMV; Theatrical Trailer Released
Jeffman12 Dec 24 2009, 6:56pm says:

Create a shortcut to C&C 3, but add -ui to the command line to get the Control Center to open.

As for GDI, I wouldn't do them any differently, other than whatever minor tweaks you see fit.

The Scrin on the otherhand have gone from the swamping, light rush team to a larger much more formidable force. I was able to defeat a balanced medium GDI AI with just a couple Defilers(I think, the artillery?) after destroying the outpost they shared with a Balanced Scrin AI with just a Mothership (Not the Planet Killer). The defenses were primarily AA, including Storm Columns. The Scrin's quantity of massive units doesn't help this point very much. Perhaps making each Scrin unit more dependent on others would be better. Think of the pairing of the Juggernaut and Sniper Team, or Stormriders and the Ion Storm ability. I'm just saying if the full strength of some Scrin units depended on the abilities of others, it might help balance out a bit more.

+1 vote     article: Tiberium Essence v 1.4 released!
Jeffman12 Dec 24 2009, 2:19pm says:

Playing as Nod, it seems a little easy to be overwhelmed at first, but once Nod has a Tech Center, it's just a matter of getting the right Obelisk placement.

+1 vote     article: Tiberium Essence v 1.4 released!
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote     media: Pallet vs Pallets
Jeffman12 Dec 10 2009, 3:47am says:

Is that thing that appears to be a syringe spewing blob involving the Tlailaxu?

+2 votes     article: [Dune: Evolution] Media storm and gameplay
Jeffman12 Dec 10 2009, 2:33am says:

Looking fantastic.

+1 vote     media: Dune: Evolution first gameplay shot
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes     media: Arden River Revisited (2)
Jeffman12 Nov 30 2009, 5:29pm says:

Better brush up on my Deutsch

+2 votes     game: Die verbotene Welt
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote     mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12 Nov 25 2009, 7:58pm says:

Don't argue with it, that's how it was made. They're just keeping the tradition.

+1 vote     media: Atreides Minotaurus
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes     article: Blog 155-157
Jeffman12 Nov 20 2009, 2:40am says:

I was thinking more along the lines of afterburners.

+1 vote     media: Nod Banshee
Jeffman12 Nov 20 2009, 2:37am replied:

Convenient AND trendy.

+3 votes     media: Nod mobile repair vehicle
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes     article: Behold! the Technology of Peace!
Jeffman12 Nov 19 2009, 12:31pm says:

I love it all, but the flame tanks look a little elongated, I can't really tell if it's just the scale comparison between them and the buildings that makes it look that way, though.

+2 votes     media: Nod Stealth Generator
Jeffman12 Nov 18 2009, 10:20pm says:

I'm sure TD redux's was just made to emulate the original. From what I've seen of later SAGE engine builds (C&C 3) it's able to use the TS method.

This mod makes me wish I could still run Generals, but I always get issues with starting it up after the first run.

+1 vote     article: Tiberian Sun Redux Update #7
Jeffman12 Nov 18 2009, 10:14pm says:

Looks too long for an SMG

+1 vote     media: Nod SMG WIP
Jeffman12 Nov 18 2009, 10:09pm says:

Only problem I see is the claw looks like it won't be able to reach beyond the vehicle's hull. That put aside, it reminds me of House Ordos from Emperor: Battle for Dune. I like the design.

+1 vote     media: Nod mobile repair vehicle
Jeffman12 Nov 18 2009, 10:06pm says:

Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.

+1 vote     media: GDI Pitbull
Jeffman12 Nov 18 2009, 9:54pm says:

Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)

Only thing I think would make it better would be curving the thruster/engine thing around the base model more.

With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.

+2 votes     media: Nod Banshee
Jeffman12 Nov 15 2009, 1:24pm says:

Those beady little black eyes... they haunt me.

+1 vote     media: Havoc
Jeffman12 Nov 14 2009, 5:43pm says:

Give them about a meter, or three feet's equivalent clearance, and it should look fine.

+2 votes     media: Pathfinding glitch
Jeffman12 Nov 14 2009, 5:41pm says:

Good job on the muscular forearm bit, it makes sense with him having to lug around that bruiser all day.

+1 vote     media: Rocket Officer
Jeffman12 Nov 14 2009, 5:40pm says:

I don't like how the gas mask/nose piece thing has a concave indentation.
Other than that, which it's more my problem with it, I guess, just the messed up elbow, and everything else is fine.

+2 votes     media: Rocket Officer
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