Jordon McClain, also known as Jdawgg or Superstar McClain, is the President of a small indie game company called Steel Cyclone Studios. Currently Jordon is in school and is teaching himself Game Art, Design and Development on the side. Jordon is currently working on the Cyclone Game Engine which is a 2D/3D game engine created entirely from scratch built upon the XNA Framework. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible about this wonderful and constantly evolving industry. WARNING!: Mr. McClain is insane in the brain! :-D
My first video was just a glimpse of my game engine. This progress video of my game engine shows the marine character sample model idling in the scene. The character model is from the book Beginning XNA 2.0 Game Programming and I am just using it as a placeholder for now. Soon I will have my own character model in the engine. The gun model is a Scar with an acog sight, but is not attached to the character's hand just yet. So far you can sprint, jump and shoot. For now I have a basic sprint animation. My aim-down-the-sights animation is a little off and is still in the works. The shooting sound effect needs some work and the bullet class is still being programmed.