Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. While working full-time to support himself, Jordon is teaching himself Game Art, Design and Development in his spare time on the side. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.
My first video was just a glimpse of my game engine. This progress video of my game engine shows the marine character sample model idling in the scene. The character model is from the book Beginning XNA 2.0 Game Programming and I am just using it as a placeholder for now. Soon I will have my own character model in the engine. The gun model is a Scar with an acog sight, but is not attached to the character's hand just yet. So far you can sprint, jump and shoot. For now I have a basic sprint animation. My aim-down-the-sights animation is a little off and is still in the works. The shooting sound effect needs some work and the bullet class is still being programmed.