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I always want the option of teaming up against a Borg that is the right kind of scary. I also want the option of smashing hundreds of ships with my Borg hammer. Depends on what kind of day I'm having. Good update!
This was one of the first mods that got me into the modding community. A good update would be sure to stir interest.
It seems like a good idea to give this unit a different shield type. It sets itself apart that way.
I hope you get more commission work.
Do yourself a favor and ignore Youtube comments. They don't deserve responses.
Seems like a good scout idea.
Well High Charity sure as shootin failed to stop them, so I would expect as much.
That model has a very noticeable improvement with all of the edges.
That looks much better.
I've never seen any backgrounds quite like that yet. In any mod, for that matter.
Now that I don't have to worry about the freeze, I can enjoy such a large map fully!
Imperials need diplomacy like Romans need diplomacy. Just keep the other guy happy until you are strong enough to wipe him out.
An excellent backdrop for an excellent space battle.
A hint of larger ships to come. I like this update. Also, the background colors seem to compliment the general scheme. I like it.
I'll bet it takes a large OR fleet to get anything done against the Vong.
I think a good nickname for him would be "The Cartographer"
Does the super go toe to toe with other titans or is it far off and beyond requiring a whole fleet to kill it?
Crap. That's a lot of stuff. I'm sorry whoever it was decided to renig.
Do you mean the freeze? As in large GCs freeze and become unplayable?
Every release has been very good so far. I know you guys take good feedback seriously so I look forward to what you've accomplished.
Burnstrobe is the planet texture master.
Someone went out and made an italian translation? Hats off to them! That sounds like a lot of effort.
This is an unexpected bonus! You guys really put in the work on this for the quick turnaround.
That thing is a giant spaceport anyway. It's pretty much dead when the bays are destroyed.
Cool! So this solves the planet textures looking like candy wrappers?
Very nice style change. I like the thinner lines. The "bold font" icons cover up pretty details.
It would make sense for mon cal ships to have redundant shields that cannot be targeted.
Will you be applying a color texture like this to the ISD or will you try this exact texture? I really do love this one mainly because I can see the details easier. When the shadows are cast right all of the detail comes out glorious.
That is perhaps the prettiest corvette I've seen in a Sins SW mod so far.
That's good. It keeps the team color from distracting from the normal texture.
That went... ok.
You can live to fight another day if the shields get destroyed. They are also unarmored and easily ruined. That's more of a plot device / design flaw.
I would agree. Once the engines are destroyed the entire ship is usually scrap.
The most effective and also annoying hardpoint has been the engines. If this is still up for suggestion I think engine hardpoints should be left out to make retreats less annoying. Of course, there are differing opinions on that matter.
Bah, who needs it. I can fight the UNSC with my hand behind my back! (Really though, thanks)
This is what the game should have looked like in the first place. Excellent work.
Hooray. I was helpful!
I've always played as the evil factions for all of the toys. I guess that means I'll be playing as Borg then.
That looks so nice... and it took so much time... it would be a shame if we couldn't use this to smash the rebellion.
Hm... nice new shading.
hmmm... that glowing green.
I... did not expect it to be that big.
How often does the super laser fire? Maybe there can be a huge recharge time.
So... did you add this to the previous full release? Was your mod working before this patch? My hotfix works fine :/
Huh, you made that look better than I did. My shadows never worked out right.
Yes, simply making ground battles less of a mere convoluted gamble is a real achievement.
The Empire's answer seems ill thought out.
You seem to have many of these units locked and loaded before the mod page was even created. I like seeing good planning.
The bridge lights are dead. Anyone home? Maybe it's the angle.
Back in the chair I see. Good thing you have a method for changing the scale of all models at once!
Hm... It looks good here. I approve.
Well there aren't many around. Maybe they really did have trouble... y'know...
Poor SOGE. I liked the scale making planets feel huge.
These are some very serious renditions of Fractal's work. You've gotten really good at this.
Warb's stuff get's around quick. Good stuff. Glad to see it.
replace the explorer? That's an upgrade
I like regular updates. Thanks!
These models were always impressive in their detail. Maybe I'm blind or too lazy to give the Readme another go-through, but which person made these beautiful models? They are anything but flat and I'm sure it took a lot of work.
I'm liking the experimentation with the skybox
I had no idea so many bad downloads were happening. This mod isn't even the largest of Sins mods, so it sounds like bad luck to me.
SOASE seems to be limited in number of units. Do you have an idea for fitting your many models into this game? They look nice so far.
At least I won't have any trouble figuring out which one THAT is.
Yeah, I don't think I've ever noticed tires in any RTS ever. I almost feel bad for modelers in some RTS games because they work so hard and it all becomes so small.
I like the combo personally. The vanilla looked like fog and the current skybox shows corners and weird edges. This looks nice.
I just experience this last night. I'm glad someone pointed this out and that there is a solution :) I'm not docking points for such a specific error though. Thanks for fixing this!
would be a downright shame to see an SD happen to it
Good! I will finally be able to play the full version of the legacy mod. The lighting is a huge improvement, btw. Don't worry too much about the land battles. I don't think EAW is very good with them anyway.
A few of those should keep me safe.
wink wink, nudge nudge. Great job here! I'm blown away by the textures on this one :D
I actually prefer this. Looks nice.
It looks like you've done everything you can do for ICW and I look forward to Ascendancy. There seems to be more options and potential in that game anyway.
Fantastic. looks promising :D
Sweet! Are these available anywhere?
Where can I find remastered? This doesn't appear to be a mod on moddb. Are there any releases? I've been looking very hard for examples of Fractals work.
This will be my new faction.
Good! Glad to see you kicking.
Can't wait to try this out in a couple weeks! I'd say you guys have perfected this. It's fitting that this will be your final major release.
Never liked that faction. Go ahead and get rid of them! Your suggestions will make it more interesting anyway.
This is quite a model dump. Nice progress!
That's some crazy detail for the skin. Nice work.
Can it hover in place like a helicopter? What are those lasers for?
Another great update from a dedicated and quality mod. Thanks!
This is coming along nice and quick.
It just won over the alternative designation: Millard Fillmore Class Carrier. Just sounded better.
That is VERY impressive. I wonder if my CPU could handle a fight that size. Screw the engine, think of my poor hardware! Still, it looks like you've proven your point well.
Kinda like the CF-105 Avro Arrow plus extra tail fins?
Excellent as usual! This looks like a very consuming task, if I remember the novels correctly, you will have many buildings to work on.
I'm very impressed with these models. I'm surprised that there aren't more views and followers for this mod.