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I hope you get more commission work.
Do yourself a favor and ignore Youtube comments. They don't deserve responses.
Seems like a good scout idea.
Well High Charity sure as shootin failed to stop them, so I would expect as much.
That model has a very noticeable improvement with all of the edges.
That looks much better.
I've never seen any backgrounds quite like that yet. In any mod, for that matter.
Now that I don't have to worry about the freeze, I can enjoy such a large map fully!
Imperials need diplomacy like Romans need diplomacy. Just keep the other guy happy until you are strong enough to wipe him out.
An excellent backdrop for an excellent space battle.
A hint of larger ships to come. I like this update. Also, the background colors seem to compliment the general scheme. I like it.
I'll bet it takes a large OR fleet to get anything done against the Vong.
I think a good nickname for him would be "The Cartographer"
Does the super go toe to toe with other titans or is it far off and beyond requiring a whole fleet to kill it?
Crap. That's a lot of stuff. I'm sorry whoever it was decided to renig.
Do you mean the freeze? As in large GCs freeze and become unplayable?
Every release has been very good so far. I know you guys take good feedback seriously so I look forward to what you've accomplished.
Burnstrobe is the planet texture master.
Someone went out and made an italian translation? Hats off to them! That sounds like a lot of effort.
This is an unexpected bonus! You guys really put in the work on this for the quick turnaround.
That thing is a giant spaceport anyway. It's pretty much dead when the bays are destroyed.
Cool! So this solves the planet textures looking like candy wrappers?
Very nice style change. I like the thinner lines. The "bold font" icons cover up pretty details.
It would make sense for mon cal ships to have redundant shields that cannot be targeted.
Will you be applying a color texture like this to the ISD or will you try this exact texture? I really do love this one mainly because I can see the details easier. When the shadows are cast right all of the detail comes out glorious.
That is perhaps the prettiest corvette I've seen in a Sins SW mod so far.
Sometimes I don't know if a fleet of pyramids is more or less terrifying than two cubes.
Those tangent maps make a huge difference.
Research: Harmonic Transmitter "Orbital defenses can now defeat the crystal entity"