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This is an unexpected bonus! You guys really put in the work on this for the quick turnaround.
That thing is a giant spaceport anyway. It's pretty much dead when the bays are destroyed.
Cool! So this solves the planet textures looking like candy wrappers?
Very nice style change. I like the thinner lines. The "bold font" icons cover up pretty details.
It would make sense for mon cal ships to have redundant shields that cannot be targeted.
Will you be applying a color texture like this to the ISD or will you try this exact texture? I really do love this one mainly because I can see the details easier. When the shadows are cast right all of the detail comes out glorious.
That is perhaps the prettiest corvette I've seen in a Sins SW mod so far.
Sometimes I don't know if a fleet of pyramids is more or less terrifying than two cubes.
Those tangent maps make a huge difference.
Research: Harmonic Transmitter "Orbital defenses can now defeat the crystal entity"
That's good. It keeps the team color from distracting from the normal texture.
Pardon my basic question, but what are the two images demonstrating regarding visual upgrades? I don't think I understand bloom completely.
That went... ok.
You can live to fight another day if the shields get destroyed. They are also unarmored and easily ruined. That's more of a plot device / design flaw.
I would agree. Once the engines are destroyed the entire ship is usually scrap.
The most effective and also annoying hardpoint has been the engines. If this is still up for suggestion I think engine hardpoints should be left out to make retreats less annoying. Of course, there are differing opinions on that matter.
Another approach I've appreciated has been to make shields impassable until they go down. Then the individual hard points can be targeted. This makes large ships the threat they are supposed to be but allows for engines and hangers to be damaged later on. It's like a reward for bringing down the shields.
I would play as the empire stamping out Borg. Fun concept.
Based on experience, the Feds need about three times as many ships to get past this.
Excellent work with the shockwave. It's so nice I'd self destruct a few ISDs just to see it happen in my own fleet. That's just me thinking like a heartless Imp
I've never seen one of those with so much detail. Good work.
Bah, who needs it. I can fight the UNSC with my hand behind my back! (Really though, thanks)
This is what the game should have looked like in the first place. Excellent work.
I always thought the texture quality in this mod was great to begin with. It's amazing to see it improved.
When playing against Imperials... hyper jump behind them and shoot them in the ***. This works every time and is why allowing that faction super ships isn't really OP (imo).
That borg cube seemed more than able to hold its own.
Hooray. I was helpful!
Good job on the AI. I usually set them to hard as a default but normal covenant almost kicked my butt. Very good challenges!
I've always played as the evil factions for all of the toys. I guess that means I'll be playing as Borg then.