This member has provided no bio about themself...
Playing as the Rebels is only for the smart, cunning, tactical, and brave anyway.
That looks so nice... and it took so much time... it would be a shame if we couldn't use this to smash the rebellion.
Hm... nice new shading.
considering the armament, reduced accuracy is the only way it won't blast anything and everything. Maybe make it impossible to fire behind itself thus leaving an opening like in any other SSD. Ion cannon + positioning = dead
Oh, forgot to add, this is the most faithful tribute to Fractal's ship I've ever seen and I have yet to take this lovely ship to battle in any mod so far. So... I may just want to see this.
Perhaps this unit could be very expensive and only built once? There could also be a build limit on allegiance class ships just to keep the imperial faction sane yet fun. That way you can use your favorite ships but must keep them alive instead of being a mindless econ spammer :)
My experience with this game has shown that large models have terrible pathfinding and should generally be used as awesome looking gun platforms.
Is this before the Enterprise E shows up? The Defiant needs some help.
Those lights... That luminescent texture layer... Nice!
Hm, that's a very noticeable difference. Time to check that out.
and THATS why I want to play as the Borg. They seem like an early game favorite until the other factions finally build up.
hmmm... that glowing green.
I... did not expect it to be that big.
It really shows that the detail level and texture quality has been a labor of love here. Better make a hundred copies of your work and spread them to the far corners of the earth. It'd suck to lose such awesome work!
How often does the super laser fire? Maybe there can be a huge recharge time.
So... did you add this to the previous full release? Was your mod working before this patch? My hotfix works fine :/
Such a good game but such a bad bug. I expected more from the Sins creators.
Huh, you made that look better than I did. My shadows never worked out right.
Your textures are some of the best I have seen for this game. I really hope this mod works out.
It's good to cut out the junk. You don't want an unbalanced "ship mod". Good work.
Yes, simply making ground battles less of a mere convoluted gamble is a real achievement.
The Empire's answer seems ill thought out.
You seem to have many of these units locked and loaded before the mod page was even created. I like seeing good planning.
If only more people realized giant dreadnoughts are game-breaking. I guess it's not that obvious when only playing against AI.
I'll bet that thing is expensive
Ding ding ding. Jackpot! I look forward to the addition.
If your max length is going to be 2500 meters (give or take) does this mean a possible single-build imperial dreadnought like the Allegiance as opposed to an SSD? Sorry if you haven't fleshed that part out yet.
Given the horrible pathfinding of large units (spinning in circles and making fleet formations a pain) I agree. The original game wasn't built for large units. Even the vanilla SSD just sat there because it took up almost the whole map!
Terribad extrusions... that's certainly one description.
The bridge lights are dead. Anyone home? Maybe it's the angle.