purpose of this unit?
everything of released content looks GREAT so far, very ambitious project. would be a surprise if you guys wouldnt find a job in the industry, this game beeing your ticket. :P
I just hope the inventory usage wont turn out too lengthy in the end.
yes that card will run the game no problem.. unless you have a 1980*1600 resolution.
cant wait to see the building textured.
you gonna want to make the colors a lot more brighter and powerful for the original feeling ;)
too bad we most likely wont get a Lurk: CoP edition :/
the few pictures included in that one newspost looked so very promising.
i remember playing your "beta" which never had a server online :( but it was already reasonably fun to play. this has potential, so please dont give up and sit through this **** untill your done, guys ;D
ok, so how exactly does the healing work? what conditions need to be fullfilled so I can heal? I just opened the inventory after a fight and clicked on the medkit that was stored under F1, it vanished and nothing happened, my health was still very low.
So my guess is that it heals over time and when disrupted by attacks, does not heal at all?
or is my game just bugging out?
you really dont have to pay too much nowadays.
just dont buy commercial computers (those readily built that come with tons of useless software and some really cheap and lousy hardware parts), but instead pick your own parts. many sites offer to build you a pc with your own selected parts nowadays.
yes, please keep burying my comment, because I mentioned another mod on SVEN COOP'S!!! page that at least has a pretty similar concept and could be used as a timefiller while waiting for a possible source port of sven coop.
check out synergy (i believe its called that)
its no surprise though, seeing ut3 engine was obviously developed for fastpaced, arcade-ish shooter action
mcleige, I think you should add the edited flashlight as an optional or write a note in the news or anything of the like, not everybody reads through all the comments and yours is going to be on page 2+ very soon.
how long is the game going to take you guys? and how could you advance so quickly from mod development - which is more or less considered a hobby - to a real company (if you created one or joined one?), which obviously develops games for money?
was your team already that big from the beginning? ^^
Negative. Stupid AI will never replace intense fights with enemies that actually have a brain and adapt (in more than one way). Idiotic multiplayer objectives? MP sucks? Obvious troll is obvious, crawl back into your cave.
Ok, how can I merge them? Any simple solution? I really want the best of both worlds.
can anyone tell me a server that plays They Hunger? I cant seem to find any.
excellent mod. German version here. I am not sure which difficulty I should choose, it still only shows the old 4 ones, not Redux.
I tried master and it worked though, maybe add that as a sidenote for other german players.
I also have a question, how can I re-enable the minimap again? Finding stalkers or dead bodies sometimes is a pain in the *** without it.
wow, you guys are rank 1 of 12k mods, not bad ;)
anyway I like the features list and that the mod incooperates atmosfear, so im definitely gonna download it.
dead, but not forgotten.
protip2: shorter sentences. some 5 liners can be split, you know?
hey, some of my skyboxes seem pixelated.. :(
might this be because i installed smrter mod, too?
i deleted smrters sky textures before adding atmosfear though and you guys said on filefront that that way they are compatible.
"14. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Reduced hip-shot accuracy.^"
hey praz, the mod is great. weapons and all feel really cool and already well balanced.
sniper is such a beast with pinpoint hipfire accuracy :D but its good to have unlike 90% of todays shooters trying to copy the COD-aiming style with zero hipfire accuracy.
I really love 1.1 for the most part, its challenging and fun, the graphics are awesome, the animations lovely (I would like to see more of the weapons themselves though) and the recoil feels nice, but sometimes its a bit too crazy.
But still.. Makarov-snipers, several flaws with the stealth (like people not detecting you at all, I am not sure whether these flaws are fixable though), some bugs and the details..
in example you said you reworked all the sounds and sound detection so that a death cry wont wake up the whole army anymore, but instead taking out the binoculars now does :/
these details do not go very well with the perfection and "hype" you displayed so far as well as the promises you made, disappointing.
I would also finally like to hear some kind of official statement on used content as I, too, think its disrespectful towards the creators to use their stuff without giving credit (I am not sure how much content is in use though).
Ok.. now that 1.1 is out, when will the Lurk Cop-page be created? ;)
good to hear your still on it, keep the track! this could turn out to be great.
these look ace for hl1, I cant understand your moaning. great job.
I just thought I came here and troll the comments about a fake release to find out it has been released for one day without me noticing, wow. Failzors! The comments and bug reports dont read good though xD
I am excited for the new balance you hopefully accomplished. 1.05 had some problems with balance and I can not definitely say whether you got rid of all of them or at least the major ones, but am looking forward to be able to. Enforcing 35 kg was a good idea and the first necessary step for a better balance imo.