Your thoughts?

Comment History  (0 - 30 of 328)
JayFKay Jan 6 2014, 11:43pm replied:

No, but I dont think blindly sticking to this narrow and limited kind of design is the way to go. You will end up having your 50-100 people play and get excited about the same tank rush over and over again but for an eager player like me the game will leave things to be desired. Such as variety. I love the **** out of CnC and I played it competetively, however I never thought Renegade was very good to begin with. I did enjoy A Path Beyond occasionally, but yeah. Its fun in its own way, but ultimately all the limitation bores me. Just my 2 cents... sorry. Maybe I am just sore cuz of the recent loss for C&C (or win considering how ****** it was) and will change my mind if I try it.

-2 votes   game: Renegade X
JayFKay Dec 30 2013, 7:17pm replied:

Tiberium Wars is one of the best command and conquers, sorry. Ranked right next to the classics Tib Dawn and Red Alert 1st gen.

+2 votes   mod: Tiberium Crystal War
JayFKay Dec 30 2013, 11:17am buried:


If this game will still have the one-dimensional "1 gun per vehicle and player with unlimited ammo" (ye i know some guns dont have unlimited but still) mechanics, I will get bored really quickly of this... This could be a lot better and more complex. Tanks could have a machinegunner.. directional armor.. more than 1 slot.. you should be able to choose between more than the default secondaries.. no guns should have unlimited ammo. Infantry ammo should have to be replenished in base, tank ammo slowly over time with max capacity of like 20-30, much like BF.

I mean sure its fun for a while.. but after some days, camping behind a rock, shooting unlimited rockets at a tall building to get money gets really boring.

-9 votes   game: Renegade X
JayFKay Apr 30 2013, 5:07pm says:

huge *** project with not enough will and time behindt it :D but srsly who cba to do that... you guys really overdid it

0 votes   game: War Of The Worlds The Game (WotW)
JayFKay Apr 27 2013, 12:58pm says:

guys what about lifesteal in this mod??
I know in vanilla t2 there was a rare legendary (golden.. not highest tier, I know) berserker set that gave like 40% lifeleech :D:D:D but yeah.. only as a set..
I loved that one so much.. there are bloodstone attachments that give like 100hp on hit.. but that is NOTHING unless you wield a polearm and hit 10 creeps at once.. which seems subpar on berserker.

+2 votes   mod: SynergiesMOD
JayFKay Apr 16 2013, 7:38am replied:

I think an engine swap might be appropiate but as said even with a new engine Maxx and the others would need a lot more time, money and a much bigger team (probably) to create something of this size :D Cant think of a fitting engine off the top of my head now though.

+2 votes   mod: No More Room in Hell
JayFKay Apr 15 2013, 12:22pm says:

Just reposting this here.. imagine the devs had the ressources of an EA or Activision.
Right now there is DayZ which brings everything to a great scale.. but it has no exciting urban environments whatsoever... houses are far spread out, pale and boring inside..
Now imagine something like NMRIH, but in a city the size of London, with freelancing, hundreds of players, objectives, households, random events like CPU handled police convoys. One can dream.

+4 votes   mod: No More Room in Hell
JayFKay Mar 8 2013, 11:19am replied:

Have not played diablo 2, this was basically my first Hack N' Slasher.ok thanks for the replies, sounds good!

+2 votes   mod: SynergiesMOD
JayFKay Mar 7 2013, 7:25pm says:

22 classes? the heck? seems a bit overkill, I LOVE variation but I rather have quality over quantity.

can anyone enlighten me on the gameplay of this mod btw? is it simply build around the main game, just with all the extra quests and items etc?

+1 vote   mod: SynergiesMOD
JayFKay Feb 26 2013, 8:12am says:

I am the best golden gun player in this game ;)

+2 votes   mod: GoldenEye: Source
JayFKay Feb 26 2013, 8:04am replied:

the problem I have with the wall is not the wall itself but the transition from wall to ground. it does not look realsitic, more like the wall is a cardboard that has just been placed there.

+1 vote   media: Playing as a Nide hound
JayFKay Jun 1 2012, 3:06pm says:

its dead I guess :/ not enough support / interest from community

+1 vote   mod: CSPromod
JayFKay May 8 2012, 12:21pm says:

amazing blog keep it up

+3 votes   member: harvey2670
JayFKay Apr 15 2012, 10:41am says:

i just wanted to say thank you for the help, the problem has fixed itself :P

+2 votes   member: Smiley_Riley
JayFKay Apr 9 2012, 6:58am says:

that he cant speak english

0 votes   media: Believe...
JayFKay Apr 8 2012, 4:22pm replied:

oh and to be precisely some of the interior in the house had the pink checker board texture, like a cable hanging on the wall. only small things. is there a known fix or cause to this problem?

+1 vote   mod: No More Room in Hell
JayFKay Apr 8 2012, 3:13pm replied:

it was one of the new levels, I believe the one with the house in the middle like cabin. hardware 8.1, software 9.0 dx level, hdr on full. bloom disabled, everything else on high I think.

+2 votes   mod: No More Room in Hell
JayFKay Apr 8 2012, 1:20pm says:

deleting the config folder helped solve the annoying ticket problem, but now I have wierd pink checker board textures on some smaller objects? any fix to that? I just downloaded the fresh full 1.03 and installed it, previously deleting everything I had from nmrih.

+2 votes   mod: No More Room in Hell
JayFKay Mar 31 2012, 5:12pm says:

anyone has any idea why i always get that ******* "invalid steam user id ticket"?

+3 votes   mod: No More Room in Hell
JayFKay Jan 7 2012, 6:07pm says:

tbh with all the talent and motivation you have you should move on to CoP.

+2 votes   mod: L.U.R.K.
JayFKay Nov 5 2011, 7:00pm replied:

no it doesnt, its perfectly fine. I can run around one-hitting zombos with an axe all day err'day. well, some take more than one hit to the head though.

+1 vote   mod: No More Room in Hell
JayFKay Nov 2 2011, 6:47pm says:

this mod is so much fun! can hardly wait for more maps and improvements. the level of detail in the maps is amazing.

+2 votes   mod: No More Room in Hell
JayFKay Nov 1 2011, 11:43pm says:

I dont know why you guys have so many problems, my game runs flawlessly for hours with -dxlevel 81.

+1 vote   mod: No More Room in Hell
JayFKay Nov 1 2011, 10:07am replied:

you forgot: bunnyhop like roger rabbit for an eternity, then run for 4 seconds > slowed to 0.03 mph.

+2 votes   mod: No More Room in Hell
JayFKay Oct 31 2011, 5:10pm replied:

it crashes in the loading screen when trying to connect to a server, but thx, will try

+1 vote   news: NMRiH Beta 1.0 Release
JayFKay Oct 31 2011, 1:14pm says:

So far I cant even start the mod :( sometimes it starts with no sound, other times the sound is lagging, and everytime it crashes at 70% on the loading screen. gonnna elobarote a post in the bug report forums

+1 vote   news: NMRiH Beta 1.0 Release
JayFKay Oct 31 2011, 11:32am replied:

some netsettings should fix that, no? like rate, cl_updaterate etc

+2 votes   news: NMRiH Beta 1.0 Release
JayFKay Oct 31 2011, 11:11am says:

download at 92%. house cuts off electricity.

+1 vote   news: NMRiH Beta 1.0 Release
JayFKay Oct 30 2011, 12:42pm replied:

yeh me too, I would download desura if I knew the preloading worked. anyone tried it?

+1 vote   mod: No More Room in Hell
JayFKay Oct 28 2011, 4:33pm replied:

Alright, tyvm!

+2 votes   mod: No More Room in Hell
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