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Comment History  (0 - 30 of 89)
jaxxa
jaxxa Oct 22 2014, 5:03am says:

Awsome mod.
Is it possible to play the Soulstorm campaign with this?

+2 votes   mod: Ultimate Apocalypse mod
jaxxa
jaxxa Sep 30 2014, 5:32am says:

Hi, this looks awesome.
I was wondering if it has bot support?

+1 vote   mod: Stargate: Battlefront Pegasus
jaxxa
jaxxa Jul 23 2013, 6:48pm says:

"The campaign can now be successfully completed."
Thanks guys, this is awesome.

+2 votes   mod: Anno 2170 - A.R.R.C.
jaxxa
jaxxa Apr 1 2013, 5:59am says:

Some of these comments of people are awesome, the question is who really doesn't get that is April 1 and who is just playing along.

+2 votes   article: Happy April! :)
jaxxa
jaxxa Mar 23 2013, 2:37am says:

This mod looks cool, but I am unable to play the Campaign.
In the first mission when I have to build a city center I am unable to. it says "This building requires inhabitants".

Is there any fix for this, or have I done something wrong?

+2 votes   mod: Anno 2170 - A.R.R.C.
jaxxa
jaxxa Dec 24 2012, 7:16pm replied:

It is Tuesday Christmas now! (Australia)

+4 votes   mod: Stargate Invasion
jaxxa
jaxxa Dec 19 2012, 7:10pm replied:

That's not a this mod issue, that's a software development issue.

Also what is with the mod releasing on Tuesday? Is there a reason such as the devs have a day off then, or do they just like Tuesdays?

-2 votes   mod: Stargate Invasion
jaxxa
jaxxa Dec 18 2012, 6:26am replied:

It probably has been mentioned before, but I didn't see any instructions for the Steam version, so I figured I would post what I did to get it to work.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
jaxxa
jaxxa Dec 18 2012, 3:16am says:

I got this to work with the steam version.
I had to edit the launch options in steam and not use your launcher, when running it through the launcher it was just giving me the base game.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
jaxxa
jaxxa Dec 17 2012, 3:02am replied:

I have to agree, this will be epic.

+5 votes   article: Renegade X - Map Design and AI
jaxxa
jaxxa Dec 13 2012, 5:03pm replied:

Probably not, videos take a bit of time and We are getting close to a release, After release everyone can go make their own videos. I would rather they work on polishing the game than videos.

+3 votes   mod: Stargate Invasion
jaxxa
jaxxa Dec 8 2012, 1:17am replied:

Good to know, cant wait.

+2 votes   mod: Stargate Invasion
jaxxa
jaxxa Dec 5 2012, 8:14pm replied:

Yeah, not out yet.

+4 votes   mod: Stargate Invasion
jaxxa
jaxxa Oct 11 2012, 11:00pm replied:

And on the other hand most of the time they were jammed from using them.

+1 vote   mod: Stargate Invasion
jaxxa
jaxxa Oct 1 2012, 6:33pm replied:

Might I suggest saying something like that as a ModDB update, because a lot of people will not read over the comment log.

+2 votes   mod: Stargate Invasion
jaxxa
jaxxa Sep 23 2012, 4:54pm replied:

If there was I would think it would be here.

+1 vote   mod: Stargate Invasion
jaxxa
jaxxa Sep 23 2012, 12:59am replied:

More likely until they have the mod at a quality that they deem acceptable to release.

+7 votes   mod: Stargate Invasion
jaxxa
jaxxa Sep 1 2012, 12:48am replied:

Yes we are all excited to play the Awesome looking mod, but give the devs a break. These things take time and it is not the kind of thing you want them to rush.

+1 vote   mod: Stargate Invasion
jaxxa
jaxxa Jan 1 2012, 5:31am replied:

Also worth noting that it is on steam now.
Store.steampowered.com

+3 votes   mod: Stargate Invasion
jaxxa
jaxxa Dec 31 2011, 1:14am replied:

Sweet, Can't wait.
Thanks for the great job the team has done on this.

+2 votes   mod: Stargate Invasion
jaxxa
jaxxa Nov 10 2011, 7:07am replied:

It hasn't gone "open source", that means access to and ability to modify the source code, among other things.
They have released a Stand alone SDK for Cry Engine 3, so the possibility exists for a free standalone installer for the mod.

+3 votes   article: Flight of the Phoenix
jaxxa
jaxxa Jun 25 2011, 8:29am says:

Nice.

+1 vote   media: Allies or Traitors?
jaxxa
jaxxa Dec 27 2010, 4:54am replied:

Silence, don't remind them.

+14 votes   article: 1.1 Annnounced
jaxxa
jaxxa Oct 29 2010, 7:47pm replied:

The Normandy has a stealth system

+1 vote   media: LOL, I'VE FOUND SCRIN PLANET IN MASS EFFECT 2
jaxxa
jaxxa Aug 17 2010, 5:19am replied:

I view it as Giving you 4 choices for the back of the cards.
Just copy around some files to choose the back you want.

+5 votes   download: Mass Effect card deck
jaxxa
jaxxa Aug 2 2010, 8:53pm says:

Wow

+1 vote   media: Laser-General Tech Demo
jaxxa
jaxxa Jul 8 2010, 9:03pm replied:

The first decade version does work, it just Installs ZeroHour to a different directory and uses different registry settings, that means the installer can't automatically find the location.
The easiest thing you could do is in the installer manually change the directory to point to Zero hour.
It should look something like
"{Where you install to}\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour"
Personally I use Crosus to launch all my mods, but for Remix that takes a bit or moving and renaming files, I can tell you how, but it takes a few steps.

+1 vote   mod: Remix Escalation
jaxxa
jaxxa Jul 3 2010, 7:19pm replied:

I had to change the folder manually during the install (using TFD).

PS: If you want me to test on TFD or Tell you some of the Regkeys PM me.

+1 vote   mod: Remix Escalation
jaxxa
jaxxa Feb 14 2010, 12:16am says:

Now you have no excuse not playing these mods, tiberian-sun and firestorm have been released free.

Commandandconquer.com

+3 votes   game: C&C: Tiberian Sun Firestorm
jaxxa
jaxxa Jan 19 2010, 3:09am replied:

But you will need an Armada 2 CD during the installation.

+2 votes   mod: Star Trek Armada II: Fleet Operations
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