This mod looks cool, but I am unable to play the Campaign.
In the first mission when I have to build a city center I am unable to. it says "This building requires inhabitants".
Is there any fix for this, or have I done something wrong?
It probably has been mentioned before, but I didn't see any instructions for the Steam version, so I figured I would post what I did to get it to work.
I got this to work with the steam version.
I had to edit the launch options in steam and not use your launcher, when running it through the launcher it was just giving me the base game.
Probably not, videos take a bit of time and We are getting close to a release, After release everyone can go make their own videos. I would rather they work on polishing the game than videos.
Yes we are all excited to play the Awesome looking mod, but give the devs a break. These things take time and it is not the kind of thing you want them to rush.
It hasn't gone "open source", that means access to and ability to modify the source code, among other things.
They have released a Stand alone SDK for Cry Engine 3, so the possibility exists for a free standalone installer for the mod.
The first decade version does work, it just Installs ZeroHour to a different directory and uses different registry settings, that means the installer can't automatically find the location.
The easiest thing you could do is in the installer manually change the directory to point to Zero hour.
It should look something like
"{Where you install to}\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour"
Personally I use Crosus to launch all my mods, but for Remix that takes a bit or moving and renaming files, I can tell you how, but it takes a few steps.
Some of these comments of people are awesome, the question is who really doesn't get that is April 1 and who is just playing along.
This mod looks cool, but I am unable to play the Campaign.
In the first mission when I have to build a city center I am unable to. it says "This building requires inhabitants".
Is there any fix for this, or have I done something wrong?
It is Tuesday Christmas now! (Australia)
That's not a this mod issue, that's a software development issue.
Also what is with the mod releasing on Tuesday? Is there a reason such as the devs have a day off then, or do they just like Tuesdays?
It probably has been mentioned before, but I didn't see any instructions for the Steam version, so I figured I would post what I did to get it to work.
I got this to work with the steam version.
I had to edit the launch options in steam and not use your launcher, when running it through the launcher it was just giving me the base game.
I have to agree, this will be epic.
Probably not, videos take a bit of time and We are getting close to a release, After release everyone can go make their own videos. I would rather they work on polishing the game than videos.
Good to know, cant wait.
Yeah, not out yet.
And on the other hand most of the time they were jammed from using them.
Might I suggest saying something like that as a ModDB update, because a lot of people will not read over the comment log.
If there was I would think it would be here.
More likely until they have the mod at a quality that they deem acceptable to release.
Yes we are all excited to play the Awesome looking mod, but give the devs a break. These things take time and it is not the kind of thing you want them to rush.
Also worth noting that it is on steam now.
Store.steampowered.com
Sweet, Can't wait.
Thanks for the great job the team has done on this.
It hasn't gone "open source", that means access to and ability to modify the source code, among other things.
They have released a Stand alone SDK for Cry Engine 3, so the possibility exists for a free standalone installer for the mod.
Nice.
Silence, don't remind them.
The Normandy has a stealth system
I view it as Giving you 4 choices for the back of the cards.
Just copy around some files to choose the back you want.
Wow
The first decade version does work, it just Installs ZeroHour to a different directory and uses different registry settings, that means the installer can't automatically find the location.
The easiest thing you could do is in the installer manually change the directory to point to Zero hour.
It should look something like
"{Where you install to}\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour"
Personally I use Crosus to launch all my mods, but for Remix that takes a bit or moving and renaming files, I can tell you how, but it takes a few steps.
I had to change the folder manually during the install (using TFD).
PS: If you want me to test on TFD or Tell you some of the Regkeys PM me.
Now you have no excuse not playing these mods, tiberian-sun and firestorm have been released free.
Commandandconquer.com
But you will need an Armada 2 CD during the installation.
Sweet mod,
Does anyone know how to slow down the game speed in campaign.
It is too fast for my taste.
Thanks for the Tutorials, They look great.
Looking Forward to watching them all.
Nice, it was :)