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Comment History
James_Primate
James_Primate - - 3 comments @ Gnomoria

hey this is james primate, i do the music and sfx (soon!) for gnomoria. about the silence, we had initially thought that since there are no levels constant music would be annoying. but it seems like quite a few people have made comments similar to yours, so i think we're going to aim for a bit more music. Also, when the SFX update happens the world should hopefully be much more engaging. Thanks for the feedback! :D

Good karma+1 vote
James_Primate
James_Primate - - 3 comments @ Gnomoria

nooo, not my advanced sheep synthesis techniques!! ;) I think i know the track you mean, and if there are sonic issues, its probably even more apparent because it is the "morning song" and is heard often. Anyway, I'll look into it!

Good karma+1 vote
James_Primate
James_Primate - - 3 comments @ Gnomoria

BEST GAME EVAR AND BEST MUSIC TOO OF COURSE BAFTA NAO PLZ! </kidddddddding>

Hey guys! Im the music / sfx composer guy person for Gnomoria. I've read some really great feedback here so far, and wanted to let everybody know that the audio in Gnomoria is just as alpha as everything else, so please keep the CC coming! (Unless its like "agh you suck pls die!", which I cant do much about sorry! haha).

SFX and a considerable bunch of new tunes will be implemented in an upcoming release, and Rob and I are working on some ways to make Gnomoria have a sound world which is both classic in feel, but modern in implementation: music will vary in style and frequency depending on day/night cycle, gnome mood, health, weather, activity, depth, all sorts of things. Also, for those of you who found the music to be a bit high treble / too loud, FEAR NOT! I havent done any final EQing on any of these yet, and will definitely take your ears into consideration.

So anyway, thanks for playing and caring enough to comment! This is really exciting :D

Good karma+7 votes