I'm Jake, from Liverpool, England. To start things off let's just say any mod that has a cinematic feel will appeal to me (as long as it's good, I guess). Zombies, story-driven games, deep characters, puzzling conundrums, atmospheric environments and great gameplay. I love it when you know you've improved on a game after it feels like you've done everything you can with it, and if you can change the experience someone has playing it compared to the original, if you can make it more intense, new content, new characters, whole new stories, in short ambition, and ambition achieved, then it's aaawwwwriiiiiight.

Report RSS THE WALKING DEAD Pt 2

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Hey again, just need to write down a few ideas here for my main project at the moment. I'm trying to get a Max Payne 2 'The Walking Dead' based Mod started.

I'm planning on having 3 or 4 fairly large levels, and a training level and bonus level. The training level would take place in the camp they'd set up outside Atlanta City at the start of the comics.

I'm hoping to include a small chunk of Atlanta City, with Glenn and Rick. Which would be less of an action based level; it'd be more about just getting out alive. I'm planning on having swarms of zombies in it.

I'd then like to make a level set in Wiltshire Estates, that I'd like to be pretty small, but have interiors also, it'd be a much calmer, more objective based level.

I'd then move on with a fairly large level re-creating the Prison grounds with a whole bunch of the characters from the comic, and possibly some interiors of the prison. This'd be where the majority of the MOD would take place.

I'm aiming to keep it relatively feasible for the moment. So wether or not I will be able to achieve all this is yet to be seen. My main focus will be on changing the style of the game, and making it a very different experience to Max Payne 2 and also fully immersing players in 'The Walking Dead' Universe. If anyone wants to help on this mod in any way feel free to contact me; I will be making an actual mod article for this project once I have it up and running.

Wish me Luck!

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DanTheMan004
DanTheMan004 - - 43 comments

Hey man, thanks for the friend invite. And I think before you decide to start a mod and list it on moddb and all that, you should start mapping and see if can do it first. Because you'll only make people sad if you promise a sweet zombie mod and then give it up because you can't do mapping. Just a tip :)

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Jakebitezz Author
Jakebitezz - - 58 comments

Thanks for the tip, and I definitely agree :) that's why I've just posted my thoughts in a blog first before I've even made the Mod Article. I'm going to Get a good way into making it before I even list it. Thanks for the advice though. I may had to ask for a few tips soon sometime, be'cos I'm not that familiar with the Max Payne 2 engine and we're working on fairly similar projects (well, zombies, haha). Cheers Again!

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