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Comment History
JakeB
JakeB - - 30 comments @ StalkComms Beta

Needs more Get out of here Stalkers. Very nice though!

Good karma+2 votes
JakeB
JakeB - - 30 comments @ Garbage WiP

Looking amazing there Beacon.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Finding Inspiration

You should probably spilt the model up (if you haven't already) so chunks can be loaded and unloaded as you move along the track.

Good karma+2 votes
JakeB
JakeB - - 30 comments @ Somewhere in the wild

lol, garbage.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Lost Alpha

Lovely detail on the roof. It seems you guys have similar attention to detail as Valve does. :P

Good karma+6 votes
JakeB
JakeB - - 30 comments @ Lost Alpha

Amazing shot there. I love the distance trees, gives the impression of a bit of depth of field.

Good karma+3 votes
JakeB
JakeB - - 30 comments @ Lost Alpha

Any chance on adding a bit more variety to the leaves on road? It seems like it could be a bit repetitive. Perhaps add some cracks into the list along with the leaves.

Good karma+2 votes
JakeB
JakeB - - 30 comments @ Lost Alpha

Entrance looks a little low but good modelling. Maybe have a fence surrounding the graveyard? (little wooden picket fence)

Good karma+2 votes
JakeB
JakeB - - 30 comments @ L.U.R.K.: What The Hell is Going On?

DRAMA! RAGE!

Anywho as long as you release it before Episode Three it's all good.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ The Lower Depths

Lovely trailer there. I think the reload animation is a bit too calm. Perhaps have one a little more frantic when in combat?

Good karma+3 votes
JakeB
JakeB - - 30 comments @ City17: Episode 1 - 3 Part New Years Update (Part 3)

Oh yeah I sent it in, I just thought I'd share it.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ City17: Episode 1 - 3 Part New Years Update (Part 3)

Might as well share mine

Scene - Ambush

The player comes out of a building after a bit of silence in action. Possibly with companions. They would be greeted with a street full of corpses of rebel and civilians. Cover around the corpses are destroyed. Explosion crater displayed near the middle of the street (near most of the corpses).

As the player gets a bit closer, if there's a companion they would say something along the lines "Oh my god..Who would do such a thing?" He would take a few steps closer to a body, and a trap would activate (possibly a mine.) it would explode injuring or killing the companion (or injuring you) Them from the rooftops and high windows gun fire would rain down on the player. Some doors would explode and Combine Soldiers would pour outwards onto the street.

Once that was over it would be a race to escape their pursuit (as there would be too much for the player to handle. Giving the idea that the player isn't really an invincible killing machine.)

And that's my suggestion. I tried to keep it vague so it would fit into whatever story you guys had in place.

-Jake

Grats to the winners!

Good karma+1 vote
JakeB
JakeB - - 30 comments @ some conscript images

The hand's ****** up in the beta model as well. Make your own models for a change, it really isn't all that hard.

Good karma+3 votes
JakeB
JakeB - - 30 comments @ Renegade X (UT3)

Is this worth the UT3 install and download? Are there enough popular servers? I loved Renegade's Multiplayer but I don't want to waste bandwidth if no one plays it.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Unreal Engine 3 Free to Indies

more so reddit.com/r/gaming

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Ливень

To bad you can't write up some static lighting for the map.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Heads Up Display

It's too cluttered D:

Good karma-2 votes
JakeB
JakeB - - 30 comments @ Half-Life: Enhanced

Because the moddb team doesn't track progress posted on the forums?

Good karma+1 vote
JakeB
JakeB - - 30 comments @ GDI Medium Tank Ingame

Weirdly enough the faint specular reminds me of the swamps from Clear Sky..But lovely job there!

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Under

Post Processing looks a bit blinding, but otherwise lovely work!

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Condemned building dissection

I'm sure you could fake some specular for models, with the chrome effect.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Call of Duty 4: Modern Warfare

Nah, any other version cept for pc is total crap.

Good karma+5 votes
JakeB
JakeB - - 30 comments @ Condemned building dissection

Oh yeah, what about specular mapping? :P

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Condemned building dissection

Okay :P

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Condemned building dissection

Well, to be honest you could make some nice normals from some of the textures, I could help if you're interested.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ The Forgotten

Lovely work D3ad, watching the mod, of course since you post progress on H.I.T I'll always check there first :p

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Black Mesa

Sadly BM can only win an honourable mention since you cannot win the same award twice (Best Unreleased mod or something similar to that.)

Good karma+1 vote
JakeB
JakeB - - 30 comments @ Source Developers

hai guys, just working on some independent stuff.

Good karma+2 votes
JakeB
JakeB - - 30 comments @ PARANOIA is released!

I'm stating, that if you want to play Half-Life MP and it's mods online, you have to remove the file off of the Half-Life folder, or else you'll be either logged by VAC, or told you cannot enter the server.

Good karma+1 vote
JakeB
JakeB - - 30 comments @ PARANOIA is released!

Please note, that if you wish to run any half-life mp mods, remove opengl32.dll out of your half-life folder, as it gets detected by VAC, and won't let you enter a VAC-Secured server.

Good karma+1 vote