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Needs more Get out of here Stalkers. Very nice though!
Looking amazing there Beacon.
You should probably spilt the model up (if you haven't already) so chunks can be loaded and unloaded as you move along the track.
Lovely detail on the roof. It seems you guys have similar attention to detail as Valve does. :P
Amazing shot there. I love the distance trees, gives the impression of a bit of depth of field.
Any chance on adding a bit more variety to the leaves on road? It seems like it could be a bit repetitive. Perhaps add some cracks into the list along with the leaves.
Entrance looks a little low but good modelling. Maybe have a fence surrounding the graveyard? (little wooden picket fence)
Anywho as long as you release it before Episode Three it's all good.
Lovely trailer there. I think the reload animation is a bit too calm. Perhaps have one a little more frantic when in combat?
Oh yeah I sent it in, I just thought I'd share it.
Might as well share mine
Scene - Ambush
The player comes out of a building after a bit of silence in action. Possibly with companions. They would be greeted with a street full of corpses of rebel and civilians. Cover around the corpses are destroyed. Explosion crater displayed near the middle of the street (near most of the corpses).
As the player gets a bit closer, if there's a companion they would say something along the lines "Oh my god..Who would do such a thing?" He would take a few steps closer to a body, and a trap would activate (possibly a mine.) it would explode injuring or killing the companion (or injuring you) Them from the rooftops and high windows gun fire would rain down on the player. Some doors would explode and Combine Soldiers would pour outwards onto the street.
Once that was over it would be a race to escape their pursuit (as there would be too much for the player to handle. Giving the idea that the player isn't really an invincible killing machine.)
And that's my suggestion. I tried to keep it vague so it would fit into whatever story you guys had in place.
Grats to the winners!
The hand's ****** up in the beta model as well. Make your own models for a change, it really isn't all that hard.
Is this worth the UT3 install and download? Are there enough popular servers? I loved Renegade's Multiplayer but I don't want to waste bandwidth if no one plays it.
more so reddit.com/r/gaming
To bad you can't write up some static lighting for the map.
It's too cluttered D:
Because the moddb team doesn't track progress posted on the forums?
Weirdly enough the faint specular reminds me of the swamps from Clear Sky..But lovely job there!
Post Processing looks a bit blinding, but otherwise lovely work!
I'm sure you could fake some specular for models, with the chrome effect.
Nah, any other version cept for pc is total crap.
Oh yeah, what about specular mapping? :P
Well, to be honest you could make some nice normals from some of the textures, I could help if you're interested.
Lovely work D3ad, watching the mod, of course since you post progress on H.I.T I'll always check there first :p
Sadly BM can only win an honourable mention since you cannot win the same award twice (Best Unreleased mod or something similar to that.)
hai guys, just working on some independent stuff.
I'm stating, that if you want to play Half-Life MP and it's mods online, you have to remove the file off of the Half-Life folder, or else you'll be either logged by VAC, or told you cannot enter the server.
Please note, that if you wish to run any half-life mp mods, remove opengl32.dll out of your half-life folder, as it gets detected by VAC, and won't let you enter a VAC-Secured server.