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Comment History
JakeB Jul 20 2011, 1:23pm says:

Needs more Get out of here Stalkers. Very nice though!

+2 votes   media: StalkComms Beta
JakeB Feb 22 2011, 8:28pm says:

Looking amazing there Beacon.

+1 vote   media: Garbage WiP
JakeB Jan 11 2011, 9:38pm says:

You should probably spilt the model up (if you haven't already) so chunks can be loaded and unloaded as you move along the track.

+2 votes   media: Finding Inspiration
JakeB Aug 30 2010, 1:55am says:

lol, garbage.

+1 vote   media: Somewhere in the wild
JakeB Jun 25 2010, 5:22pm says:

Lovely detail on the roof. It seems you guys have similar attention to detail as Valve does. :P

+6 votes   media: Lost Alpha
JakeB Jun 25 2010, 5:20pm says:

Amazing shot there. I love the distance trees, gives the impression of a bit of depth of field.

+3 votes   media: Lost Alpha
JakeB Jun 25 2010, 5:19pm says:

Any chance on adding a bit more variety to the leaves on road? It seems like it could be a bit repetitive. Perhaps add some cracks into the list along with the leaves.

+2 votes   media: Lost Alpha
JakeB Jun 25 2010, 2:42pm says:

Entrance looks a little low but good modelling. Maybe have a fence surrounding the graveyard? (little wooden picket fence)

+2 votes   media: Lost Alpha
JakeB May 1 2010, 11:35pm says:


Anywho as long as you release it before Episode Three it's all good.

+1 vote   news: L.U.R.K.: What The Hell is Going On?
JakeB Jan 23 2010, 8:40pm says:

Lovely trailer there. I think the reload animation is a bit too calm. Perhaps have one a little more frantic when in combat?

+3 votes   media: The Lower Depths
JakeB Jan 14 2010, 9:10am says:

Oh yeah I sent it in, I just thought I'd share it.

+1 vote   news: City17: Episode 1 - 3 Part New Years Update (Part 3)
JakeB Jan 13 2010, 7:12pm says:

Might as well share mine

Scene - Ambush

The player comes out of a building after a bit of silence in action. Possibly with companions. They would be greeted with a street full of corpses of rebel and civilians. Cover around the corpses are destroyed. Explosion crater displayed near the middle of the street (near most of the corpses).

As the player gets a bit closer, if there's a companion they would say something along the lines "Oh my god..Who would do such a thing?" He would take a few steps closer to a body, and a trap would activate (possibly a mine.) it would explode injuring or killing the companion (or injuring you) Them from the rooftops and high windows gun fire would rain down on the player. Some doors would explode and Combine Soldiers would pour outwards onto the street.

Once that was over it would be a race to escape their pursuit (as there would be too much for the player to handle. Giving the idea that the player isn't really an invincible killing machine.)

And that's my suggestion. I tried to keep it vague so it would fit into whatever story you guys had in place.


Grats to the winners!

+1 vote   news: City17: Episode 1 - 3 Part New Years Update (Part 3)
JakeB Jan 12 2010, 3:10pm replied:

The hand's ****** up in the beta model as well. Make your own models for a change, it really isn't all that hard.

+3 votes   media: some conscript images
JakeB Nov 28 2009, 1:08pm says:

Is this worth the UT3 install and download? Are there enough popular servers? I loved Renegade's Multiplayer but I don't want to waste bandwidth if no one plays it.

+1 vote   mod: Renegade X (UT3)
JakeB Nov 5 2009, 8:56pm replied:

more so

+1 vote   news: Unreal Engine 3 Free to Indies
JakeB May 29 2009, 9:48pm replied:

To bad you can't write up some static lighting for the map.

+1 vote   media: Ливень
JakeB Feb 7 2009, 4:45pm says:

It's too cluttered D:

-2 votes   media: Heads Up Display
JakeB Oct 16 2008, 7:08pm replied:

Because the moddb team doesn't track progress posted on the forums?

+1 vote   mod: Half-Life: Enhanced
JakeB Oct 10 2008, 4:14pm says:

Weirdly enough the faint specular reminds me of the swamps from Clear Sky..But lovely job there!

+1 vote   media: GDI Medium Tank Ingame
JakeB Sep 23 2008, 8:24pm says:

Post Processing looks a bit blinding, but otherwise lovely work!

+1 vote   media: Under
JakeB Jan 26 2008, 6:09pm replied:

I'm sure you could fake some specular for models, with the chrome effect.

+1 vote   media: Condemned building dissection
JakeB Jan 26 2008, 6:08pm replied:

Nah, any other version cept for pc is total crap.

+4 votes   game: Call of Duty 4: Modern Warfare
JakeB Jan 24 2008, 6:39pm says:

Oh yeah, what about specular mapping? :P

+1 vote   media: Condemned building dissection
JakeB Jan 24 2008, 6:32pm replied:

Okay :P

+1 vote   media: Condemned building dissection
JakeB Jan 22 2008, 7:28pm says:

Well, to be honest you could make some nice normals from some of the textures, I could help if you're interested.

+1 vote   media: Condemned building dissection
JakeB Jan 16 2008, 3:42pm says:

Lovely work D3ad, watching the mod, of course since you post progress on H.I.T I'll always check there first :p

+1 vote   mod: The Forgotten
JakeB Dec 4 2007, 5:49pm replied:

Sadly BM can only win an honourable mention since you cannot win the same award twice (Best Unreleased mod or something similar to that.)

+1 vote   mod: Black Mesa
JakeB Dec 3 2007, 7:20pm says:

hai guys, just working on some independent stuff.

+2 votes   group: Source Developers
JakeB Dec 3 2007, 6:23pm replied:

I'm stating, that if you want to play Half-Life MP and it's mods online, you have to remove the file off of the Half-Life folder, or else you'll be either logged by VAC, or told you cannot enter the server.

+1 vote   news: PARANOIA is released!
JakeB Dec 3 2007, 2:02pm says:

Please note, that if you wish to run any half-life mp mods, remove opengl32.dll out of your half-life folder, as it gets detected by VAC, and won't let you enter a VAC-Secured server.

+1 vote   news: PARANOIA is released!
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