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I love the semi-realistic telescopic sights and the gun customization screen!
Keep it up!
After logging in, the game is added to my Steam library but when I click Play Game nothing happens. Is anyone else having this issue? I've tried on multiple PC's
We don't know yet, at this stage we plan to pre-sell it - giving early access to the alpha/beta, then we'll work out how to do the 'final version' launch after that
Why is that?
This is in UDK, I like to use non-UDK dev textures just to mess with peoples heads (and also because the default purple checker thing looks horrible :p)
Hey there, we are developing a sequel to Kingdoms Collide, it is called Kingdoms Rise, here, check it out! Indiedb.com
Flamehaus represent, Really liking the glowing blue mushrooms Joe
I really loved the original Ace of Spades, I hope this is as fun, the vehicles look great!
O...M...G... This game looks so amazing, I never would have found it if i haven't looked through the indiedb top 100 best rated!
Must tell everyone!
Looks like this has some really epic scenery and environments, I really dig the dragon model at the of the video too, awesome stuff!
This game reminds me of the old micro-machines games, really cool, nice work!
Music is 'Energy Drink' by 'Virtual RIOT'
Music by Kevin Mcleod
blocking takes a lot more deliberate skill (instead of guesswork) in KR, also, the natural tendency to spin around your opponent has been neutralized by making sidestepping slower than forward walking
on iPods it runs at around 30fps, on iPhones it gets between 30 and 60 and on iPads it runs at it's maximum frame-rate of 60
We're called Flyleap Studios, I've added it to the developers list on this site, if you want to read more about us Kotaku just published an interview here;
A simple modder called Jackson,
was not often accused of hax'n.
Loves every moment of CSS and 1.6
despite his newb ways, he's got a few tricks.
many times p0wned, not considered a pr0
but still desperately wants to play GO!
We did get a response from a European game server company about hosting but I guess they haven't got around to it yet :S
any source engine game should be enough
you're most likely trying to join my server, testing the new version which isn't released for another 12 hours or so
I think it must be adjusting for timezones or something, it's meant to be 17th like the video says
i still don't know what problem people are talking about, no-one ever told me there was a problem, and i can host dedicated servers just fine
nah, the previous versions where beta's, this is the first release out of beta
could someone PM me with some details about these issues hosting servers? We can't really fix it unless we know whats wrong :P
yeah, sorry about that, the release date that moddb is showing was some automatically generated date from when we tried to add the mod to Desura, I'm going to release a video today to clear up when the release date actually is (don't worry, its very soon)
i know i could have made it more detailed but i knew that this wall, amongst other props, was going to be repeated about 30 times to create this 'ruined labyrinth' map so poly counts need to be kept really low
yeah, I prefer to be in close too, I think we set a key that can move the camera in, from memory you hold 'z' and scroll the mouse wheel up?
it probably wont be released tomorrow guys, sorry :P
but don't worry, it wont be long, our Player vs Monster mode is shaping up really nicely, the new maps are just about all done, all that's left now if a fair bit of balancing and fixing (things like being able to hit shield users in the back)
the crystals spin slowly, i didn't think about the pulsing light tho, i'l try that