Jack of many trades, master of music, and a lover of great games! In addition, poet laureate of the halls of Moddb.
Most of us didn't have skills to begin with. We developed them along with our mods.
I'm using one of those "read-the-Bible-in-a-year" plans, and I've been doing so for about three years now.
Seriously, though. If it weren't for the plan, I would hardly be reading it at all.
Everybody has already been hollering about siege warfare in Warband, and I feel inclined to agree with them. What I REALLY would like to see is probably beyond the game-engine's capabilities, but I can't help imagining how cool it would be if Bannerlord included combat strategy elements:
- planning out troop positions before entering battle
- sending scouts to determine enemy positions/numbers/classes
- freeze-time battlefield view to give specific troops/parties commands
(Bannerlord + incorporation of feedback = GAME OF THE CENTURY)
Seeken zee help!
The last poll was over so fast, I didn't get a chance to vote.
Implying, of course, that you are also talented. XD
'Star Wars: The Old Republic' is one of the most blatant pay-to-win type F2P's I have seen to date! So many features are either reduced in effectiveness or removed entirely!
Totally agree, bro!
Don't forget "Forodren Auth" mod.
Give me one place where the Bible is inaccurate. Have you even read it (I mean the whole thing)?
Finally, an opportunity to be the first to comment!
My main composing medium is Finale, then I sometimes touch it up with CoolEdit Pro. Yes, CoolEdit Pro is what is now known as Adobe Audition, and was purchased by them in 2003. I've never tried Audition, but CoolEdit is more 'hands-on' software and I like that.
Glad you like it.
Your dedication to this gem of art is unbelievable ... they should make a movie out of it (anyone except Warner Brothers)! THREE CHEERS for a journey not wasted!
That's the whole point.
However, they can end up being predictable.
Warner Brothers shouldn't have any legal claim to what you are doing, guys. Your work is not for profit (non-commercial) and thereby does not violate any of their copyrights . . . no matter how many threatening C&Ds they send you.
Alright, I've watched it now - sorry. But you've got to admit, that intro is pretty unappealing at first ...
Making it easier ... and giving in to something that is obviously not true.
Just google 'beginning blender pdf'. Somewhere in the results should be a .pdf file called 'Beginning Blender' - a very good resource.
Fifteen men on a Mumakill's back,
Yo, ho, ho! And a pipe of 'Southfarthing Leaf!'
The thing about 'Conquest' I just cannot stand,
Is it's not been ported to MB Warband!
I am a poet,
And you did not know it!
Love this tank!
Extract or install the mod to the directory .../Modules/, wherever you have Warband installed. In this folder there is already a folder called "Native." Don't put the mod into the "Native" folder, just place it alongside in the "Modules" folder. That way, when you start up the game's .exe file, the new mod should show up in the drop-down menu.
Cel shading was an awesome idea! It adds a special something to the arcade/simulator genre.
The blasters and shotgun provided are great, but something a little more accurate, perhaps with the disadvantage of reload speed or something similar, would be appreciated.
Whereas the classes in Native Warband are divided into Infantry, Archers and Cavalry, and Bear Force II divides them into Jedi, Droids, Clones, etc., a more realistic approach could be the distinction of weapon accuracy and reload speed.
Just a thought ...
At first, I was pondering the absence of canards on the SCAMP, but then I noticed the 2-dimensional thrust vector system. Not bad ...
If the file is a .zip file, then extract it to the folder "Modules", which is in whatever directory you installed M&B to in the first place. If it is an .exe file, install it like you would any other program, only make sure its target folder is ".../Modules/"
This mod is excellent! It's what really got me interested in modding for the first time.