Where the wind blows, and where the shouts of battle are carried by shrieks and gusts, you will find solace. Eventually.
I won't be able to play it just yet since I unfortunately don't have an apple device, but I'm looking forward to the windows release. That said, I'm very pleased to see the progress you've made.
Also, have I ever mentioned how much I love your puns?
Fair enough! You seem to have a good grasp on how you want to direct the project, most of EA's DLC has just left a bad taste in my mouth.
The prices seem quite low, too. Don't be afraid to bump them up a little bit, if you plan to do game development full time I wouldn't want you going broke!
Nice! The Inn looks awesome. Not sure how I feel about the DLC-ish unlockable story content, but it's much better than things like weapon and armour packs (coughs mass effect).
Will there be any major differences between the versions of the game on different platforms, or will it for the most part be the same game?
Nice, I'll look forward to that.
Wow, you've got a lot done already, it sounds like! Good work. Can we expect (or at least hope for) a release within this year or Q1 2014?
This looks interesting, I hope it goes well!
I really like the art style for this, looks cute.
Sorry, I don't think I can help with those things. I don't have much experience with that stuff.
I wish you luck with the development anyways, it seems like you've made great progress!
Damn that is pretty.
What things in particular do you guys need help with right now?
Did you have permission from Lavarinth and Gemini to post this here? I remember Lavarinth once saying that he prefers campaigns to only be hosted on Campaign Creations and not outside mirrors.
I was just wondering the other week what happened to this.
I'm glad to know the universe isn't dead but it's sad to see the mod go. Do what you think is best though, and I'll be sure to stick alongside as much as possible for the ride.
Wait wait, this will be playable? Wow, even more reasons to be excited.
Ehh, I'm not sure I like squad ideas, I prefer being able to control individual units. But if you think it'll work well, go for it.
On-planet hub areas? I like this. And I assume it'll be as interactable as the ship?
What video recording program are you using? If you can get it, fraps is really good and records sound nicely.
It's not a bad font, but it is a bit distracting.
Nice buttons, by the way.
I like this. So is this campaign officially not dead? I'd be interested in seeing some videos if possible (if I'm not mistaken, that bridge looks interactive.)
Sorry this is so late. I do not have the time right now to upload it to mediafire and my internet isn't up to it, but you can download Resonance from this link: Crescendoentertainment.net
Yeah? How so?
I'd vote for vote 3.
I think that releasing the mod in its most complete and bug-free form would be preferable to an incomplete one released earlier. We may have to wait longer, but we're getting a better experience.
Good job on everything so far!
That is very well done! Good work!
Looking good, I can't wait to see it in-game.
Looks veery plastic and not very solid, but good so far. I'm excited to see how this goes.
Because Resonance was made for a contest, I had limited time to create it. If I'd had more time (and more motivation... not gonna lie, I slacked off a lot at one point) it would have been longer.
Maybe sometime in the future I'll extend it. We'll see!
Although I won't be much help in other areas, I would love to help with making a campaign, but I doubt we'd be able to do something like the real one in StarCraft II. I am an experienced campaign maker and I've made four different campaigns in the past, two of which won first place in two different contests, so hit me up if you do want to make a campaign.
please stand by.
Will the fullscreen resolution version of the game still have the circular life flower, or will this be a constant with all versions?
Looks pretty good, might want to change that death animation though.
i'm so done
Interesting observation, but that wasn't intentional. Pr0nogo was actually the one who made the sound effects for it, so you might want to talk to him about it.