Comment History  (0 - 30 of 93)
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Thanks chtakadeathcruzer -
Appreciate the advice, and vote of confidence.

Good karma+3 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Yes, I am actively working on this.

Good karma+6 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hmm, just noticed I replied to the wrong post here (to rufferson) --- his post is next. Whoops!

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hey Hamish -
Wow thanks! For sure, I really enjoy discussing the design and gameplay of Salvation Prophecy (or any game) with people. The quality of conversation here on Desura is particularly good. For whatever reason, Desura seems to attract very smart and very cool folks.

I see from your gamingonlinux. profile that you're from Alberta. I made Salvation Prophecy while living a little further east on the prairies - Manitoba and Saskatchewan. Go Canada! :)

Good karma+6 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

I hear what you're saying, megaflux.

I learned a ton, both design and technically, from making Salvation Prophecy. It is an unusual combination of space sim / shooter / action-RPG / strategy, and getting the pieces to fit together just right was a huge challenge. There weren't many other similar games to model the design after.

There's a few design aspects I think I could nail better the second time around. Agreed, there are a bunch of core components I could reuse and expand on. But there are also a few baseline design decisions I'd like to change as well. Also, I'd love to do a much bigger universe, and include much better modding support.

Either way, if I am in a financial position to keep working on big complicated space epics, it won't be to add piddily little DLCs. :)

Good karma+4 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

I hear you. And don't get me wrong - I like complex games, and unusual games that don't rehash the same gameplay. Still, I think anything that can be taught in a manual can also be taught in-game through a tutorial, hints, and in-game help. But manuals can be great too, for people who like to learn a game that way. I too remember hungrily digging into manuals for a new game purchase. That's why I provided both - it works good for different sorts of folks who learn in different ways. Thanks for your thoughts megaflux - interesting discussion!

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hi gregfriis -
Thanks for dropping by. You're right, there were certain constraints I needed to work within because of the small budget and manpower available to me. I am very interested in doing a sequel or expansion. But it all depends on how well the game sells. Now that the game has fnially been greenlit for sale on Steam, this should be something I find out in the coming months. Desura and the other distributors I've worked with up until now are great. But Steam's giant userbase is critical for a pc game to be successful.

Good karma+2 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Thanks! It was very exciting to finally make it.
But you Desura folks are extra cool for playing the game before it launched on Steam. ;)

Good karma+4 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Game manuals are old skool. But I like 'em too.

These days, you should design games so they can just be picked up and played. But a manual is great for those who want a more in-depth view into how things work. Or who prefer preparing ahead of time, rather than jumping in and learning "trial by fire" style.

Good karma+2 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hmm, I wonder how that disappeared?
Here's a link to the manual:
Backup.filesanywhere.com

Good karma+2 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Cool, thanks for the update - glad everything is working out!

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

That is very, very strange. It should be impossible for the language to "just switch" to french unless you specifically modify a configuration file. And that's not something that could just happen accidentally or by itself.

Send me an email at jabberwocky@salvationprophecy.com, and we'll have a closer look at what's going on.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Ahh, the link is good now. Thanks PlayX! :

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

It says the video is private when you click that link.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hiya Xovan - thanks for dropping by to give the game a thumbs up. It really makes my day better to read something like this. :) I'm glad you're having fun!

Re: The droid unity + focus stims + tech level 5 disruptor = Maximum Carnage.
Haha - I cannot argue with your math. ;)
I think a lot of players underutilize the stims other than nano-surgery (the heal). But these other stims can be really powerful if used in the right situations.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Cool! Enjoy the game. :)

Good karma+2 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

I didn't know, so thanks a lot for bringing it up!

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hi fumaison,

I'm prevented from making a 64-bit version because I use the closed-source PhysX library, which only comes in 32-bit form. For a 64-bit exe, you need all libraries to be 64-bit as well.

That being said, many people running 64-bit linux have been able to get the game working quite easily. On Ubuntu, it's just a matter of installing the package ia32-libs. This is all explained in a README file included with the game.

Good karma+3 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Awesome, I'm glad you're enjoying the game Charrety. Thanks for posting.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hiya pacerdawn -
Dang, sorry you ran into a bug. The game has generally been quite stable. I can see how this might happen though - the tutorial has a lot of one-off code to make sure you follow the instructions. I may have overlooked using the jump shortkey. Thanks for the bug report, I'll fix that up. The work-around is just to use the jump button as instructed by the tutorial. But for sure, it should work either way.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hi Hamish - nice to see you here on Desura - I recognize your profile from GamingOnLinux. I appreciate the solid support from you and the linux crowd.

Good karma+4 votes
JabberwockyX
JabberwockyX - - 93 comments @ Linux port of Salvation Prophecy available on Desura

Cool, thanks for letting me know.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Linux port of Salvation Prophecy available on Desura

Cool, thanks for the info.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Linux port of Salvation Prophecy available on Desura

Dang, I spent a lot of time trying to make the game behave properly with dual monitors. I tested on both nvidia and amd cards under ubuntu 12.04. I wonder what's different about your setup than mine?

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Hey rufferson,
I responded to this over on my support forums, so I don't clutter up the Desura comments section with a bunch of technical linux stuff. Here's the link: Salvationprophecy.com

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Agreed on the linux movement, rufferson!
I'll check into the liblcms thing and get back to you. Thanks for the ldd output.

Good karma+3 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Heh, well, I guess it's all a publicity contest, isn't it. ;)
Thanks for recognizing the effort. It took me 5 years.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Wow, I beat the HiB! That's super cool. :)

I'm really glad you're enjoying the game. Thanks for dropping by to say so. For sure, games like Salvation Prophecy would benefit greatly from having a much larger budget and team than I had. But us little scrappy indies gotta start somewhere. ;)

Good karma+3 votes
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

This has been fixed. A fresh install of the game will resolve the issue. Thanks for the report.

Good karma+1 vote
JabberwockyX
JabberwockyX - - 93 comments @ Salvation Prophecy

Ahh cool, thanks for posting back with the solution. I'm glad everything is running smoothly! You're the first gentoo 64-bit Salvation Prophecy player I'm aware of. :)

Good karma+3 votes