Sadly Titan: XCIX: Part TWO is no longer in production, but the Titan: XCIX universe WILL continue in a new standalone 2D RPG. More news soon!
In all honesty though buddy if you was that big a fan of the series you would at least give the mod a chance on your love of it alone. We had already branched away from the HL2 series in 0.4, with maps set in space ships, Victorian England and alien worlds, so it's not like you couldn't see the changes coming.
Give the mod a try when we release, you might find yourself surprised that behind the new player models you will find a damn good game (even if i say so myself).
Indeed, the reason for the decision was to enhance the very arcade gameplay and almost anime art style we already had inplace for 0.4. Dino's versus Robot's was the perfect choice (in our opinion) to continue with the varied and fun design process of Jailbreak: Source, especially with our maps being set in "Random locations in time and space".
Me thinks you probably need to lighten up, gaming isn't all about fighting in dark monotone environments with with faceless soldiers ;)
Yeah, thanks for all of the nice comments guys/gals, the mod is literally in the polishing stages now and although it's taken a long time to reach the public, the amount of changes since the last version is huge, 0.4.1 pales in comparison!
Keep an eye out for more news in the next week on our new twist to the Jailbreak formula.
Depends on the mappers ability's. Skilled level designers that know how the engine works (optimisation wise) are able to use the clipping tool without a problem. It only becomes an issue if somebody who doesn't know anything about visleaves and the such, start clipping absolutely everything and generally not func_detailing odd shaped geometry.
Nice tutorials mate, should help a lot of people out!
I wouldn't worry mate, balance has been a key point in the development of 0.5 and i gaurantee that the entire experience is now perfectly balanced (in both general game play and escapes). Weapon models also have new animations and improved bump/phong maps.
Indeed complaining about the seriousness of the mod was made pretty moot as soon as we threw in maps like Iridium, set in a space ship and Plague, set in Medieval England. The Combine versus Rebels were always meant as place holders and if we had the means and know how to replace them for 0.4 then it wouldn't even be an issue at this point in time.
Were glad people are enjoying our media updates, there's even more news on the way, so keep watching and commenting (even if you hate Robots and Dinosaurs)!
Amazing looking media, reminds me very much of Exhumed, which was such a great game yet nobody ever mentions it ... anyway, keep it up!
New hand/arm view models will come in future versions, in the meantime though we have team specific hand texture's, so there's still some variation.
And if they want that's entirely there choice. If on the other hand though, those same people want to get with the times, we'll meet them on the other side ;)
Thank you everyone for your kind words, Wills forgot to mention in his recent news submission (what a plonker) that a huge amount of work has also gone into improving and fixing all other issues brought up in 0.4, including balance problems associated in map layouts, jail escapes and general game play.
0.5 is much more polished.
Sorry mate but what the frig are you talking about?
The mod had a very consistent player base for months after the release of 0.4 and the great work our community is doing with the "Let's Play Jailbreak" steam community group means that yes servers are quiet 6 months after 0.4's release, but there's always people to play with if you look for them.
Totally respect that opinion mate, but the intention never was to make Jailbreak into any kind of realism mod and we have ALWAYS stated that Jailbreak: Source would be anti-realism to the core. Fair enough, that isn't everyone's cup of tea, but realism games/mods aren't really my cup of tea either.
All of the hitboxes have been adjusted accordingly and are completely balanced.
As has been said a few times the Combine and Rebels are only place holders until we have the new player models ready. You'll be pleased to know though that new player models are already in beta and will be released with 0.5.
Joke? Ha Ha, only kidding your great ... meaning you suck, but your still great ;D
Most of the Servers are UK/Europe, there is a couple of dedicated US servers, 'There is no fork' being one of them.
We've already started on new content for 0.5 so don't worry guys were not just going to finish here!
Well that's your opinion mate, but to be honest with ya mate, working on all the skins in some way or another i couldn't give a toss what you think. There over the top, cartoony and exactly how we wanted them to look, so your opinion is completely moot. Go troll elsewhere ;)
Glad everyone else seems to be enjoying the experience we have provided, a lot of work has gone into making it an almost total conversion and it's all been done for you guys/gals!
Meet you in the servers!
Yeah Ballmen is a lot of fun but seems to be suffering from a lack of players, but i know from experience, if you sit in a server for five minutes, it soon fills up.
News of Jailbreaks release (which may i add is VERY close now) will be submitted to all of the major HL2 news sites and we have a pretty decent amount of exposure already (infinitely better than our last release,) so were expecting a good turnout.
Just played this a couple of hours ago and had an absolute riot, the only problem being that one the maps (i forget the name but it was blue and the surfaces auto stickied you) made me real motion sick after a while.
Regardless this is one of the most fun Deathmatch experiences i've had in years. Cant wait to see the mod fleshed out a bit more, so many awesome opportunities for stunning maps to be made.
Although perks give you an advantage, skill is what makes the player. Through testing we have found that players that are perked up to the gil's are not impossible to destroy, balance has been taken into consideration at every step. Stealth for example requires the player to be still, while moving they stand out like a soar thumb and quickly become the target of every player on the opposing team. Alternatively Stealth can be counteracted with Awareness that will allow you to see them with ease. Finally it's worth noting that game times are short (by default), win 5 rounds and it's onto the next map where all the perks/points will be reset.
Jailbreak is all about jump in and play, you dont need to be a shooting legend, defending will garner just as much points as attacking, allowing everyone to experience the game (and perks) in different ways.
Me and the missus have been playing this on LAN and we love it. Good job guys!!
Narr mate we understood what you meant (at least i did anyway) the perk system as you have said has been balanced in order to stop invincible players, in fact at one point during internal beta we actually had the ability to use any perk you wanted as long as you paid for them with your accumulated points and it was insane. As things stand at the minute the perks have been balanced as well as we can figure out but there's always that chance somebody will find some uber setup, like they do in MMORPG'S :D
And no, none of us have played COD4, i didn't realize until you posted that, that there was a perks system in that game.
Glad everyone is liking the idea and we hope you enjoy it as much as we do!!
Not just by adding weapons mate, the reason we have been so quiet since our last update is because Jailbreak has had pretty much a complete overhaul in terms of look and gameplay.
Glad people are digging it!
The spaceship is a model, but thanks for your comment :)
Thanks everyone for the criticisms whether good or bad, i have taken it on board and theres now updated shots on the front page of our site, so go take a quick (or long) look at ...
Thanks again everyone and look out for our next update coming soon.
@ Betelgeuze, We are going out of our way to create maps that don't particularly fall into a niche or a solid theme, (especially ones that have been seen on Source before) instead we are just trying to create a bunch of cool (almost random) environments that will be fun, visually impressive (well at least i think) and have some great gameplay too, Kind of like Unreal.
@ AgeNt_ , Yeah unfortunately there just aren't enough servers at the moment, with more popular mods coming and going our servers disappeared after a while. Keep checking back though as the servers tend to fill up quickly and its an absolute blast with 8+ people!!
We have a lot more to show in the coming weeks/months so stay tuned because we have some great stuff on the way!!
Speak for yourself eh!! :|
I've got a feeling im going to be posting this everywhere until after 0.4 is released but 'An Arroyo is an American term for a deep gully cut by an intermittent stream but is usually dry.' Glad everyone here likes the look of the map.
Yeah, the textures are COMPLETELY custom, i should know cos i made them ;) Never played System Shock though but if you need further proof go check this out ...
Titan's gameplay kind of falls into a category of it's own, and it's a little difficult to explain. The easiest way to describe it, is it's a combination of the puzzle/adventure aspects of the original Resident Evil games, with a bit of point and click (Monkey Island, Broken Sword) thrown into the mix for good measure.
Weapons have been stripped out (mostly), and players are left to figure out what's going on for themselves, by exploring the environment, looking for clue's (datapads, or notes), objects to help them progress, and searching for other survivor's that may help or hinder you're progress. All the while trying to discover the reason's behind what's happening to the ship.
I'm scared of over selling this, but it's going to be quite different from the majority of HL2 mods. Whether or not people enjoy the departure from traditional running and gunning from point A. to B. is another matter entirely, but that's part of the reason, and challenge of developing this project.
I'll post a more detailed description of the gameplay style in the future, but this pretty much sums it up for now.