If you are here to find out if Titan: XCIX: Part TWO is still in production ... it is!
No the winners have not been chosen yet (as far as i'm aware). Wills will let everyone know when the winner has been decided.
Because, despite the fact that you seemed to miss the point, we are almost finished with the latest version, which is literally in the closing stages of development.
There will be players soon ... lot's of players ... not to mention a pretty kick arse mod to play in (even if i do say so myself).
LOL, This is all for you man!! *GROUP HUG*
No not feature creep i'm afraid. The simple fact that between the four of us, we've had to deal with relationship breakdown's, life threatening surgery, long drawn out recovery's, soul destroying jobs, and after all that we've been trying to work on a total conversion almost from scratch, because the last version was totally beyond repair. Sadly all these have taken there toll, and dragged on for an admittedly long time, but hey that's life.
Thanks for your support anyway buddy!!
No i'm afraid that the 2Dskybox of JB_Iridium is static, but the entire 3D skybox is dynamic. Starship's circle the playable space, firing at it, and causing the map to shake. Also the ships in the skybox attack each other using flak fire (thanks to the OB's particle system), and there's also a small (random) surprise circling also.
Huge apologies to people patiently waiting, but as the news post says were now completely Art, Map, and Feature locked as of this week. Make of that what you will.
In all honesty were pushing to get it out before Christmas, but please don't quote me on that, as things keep happening IRL that keep delaying us.
The Deathball maps play surprisingly well with less players, simply as the maps are a lot more condensed, and guarantee you'll run into your opponents. Just be sure to score a goal or your opponents will just walk out of jail ;)
Go play HL2:DM then, i'm sure you'll love it ;)
The ball isn't useless bud. As well as being quite the weapon in its own right (getting steam rolled by it, isn't recommended), each team is able to let itself out of jail until the opposing team actually scores, and keeps the ball inside the goal. So if the enemy team scores against you, and then you are killed, you will not be able to escape.
Each team have different hand/arm skins. The Dino's have green scaly fingers while the Robot's have fully gloved hands with robotic sections. We will be replacing the hand models in a later version like Wills pointed out.
Then we will rename it Jailbreak: Retro Source, and people will literally come from meters around to bask in the nostalgia.
"Do you remember the good old days, when WE were dinosaurs playing this?"
I joke, i joke! I love you all, i just wish a few of you would give us chance. We have lives too ... honestly :)
Congratulations. We would rather spend the next few weeks squashing any remaining bugs, and then release a stable version.
JailBreak Forever? A rather sad point of view ... but keep watching, we'll VERY soon have the opportunity to change your opinion.
It's a really well put together Survival map, great job mate. I'm looking forward to playing the final release with humans instead of bots!
Uploaded new images for my single player mod Titan: XCIX, a single player mod/mappack which will require the Orange Box to play. Not many details yet so i didnt see the point in making an official announcement but early details can be found here ...
I've been working on this project since December 08 alongside Jailbreak!: Source ...
Not yet, there isn't much point considering the hand models will be replaced later on in development (after 0.6). Though if i find time, i may alter the texture's so there at least a bit more different from the base arms (if people seriously have a hard time seeing past them).
As things stand at the moment we have a completely stable version of Jailbreak going through testing that is just missing some key components such as the Perk system and a bit of polish here and there. The only thing that's currently delaying release is that all of us have been going through some life changing events over the last few months (Heavy work schedule and Surgery being a couple of reasons) which has slowed us down considerably. Once these things have been taken care of fully we will be pushing for a release ASAP!
Sorry mate, but i think we would rather take the risk of releasing a superior version that has no game breaking bugs (and twice the content) and then let people decide whether or not they have the patience/attention span to bother.
We know it's taking a long time, but were not just sitting and waiting to **** people off. While Dogmeat rebuilds the code from scratch (to make sure no bugs reappear) the rest of us are using the time to polish up the mod as much as possible in both look and balance.
Jailbreak: Source 0.6 is coming and you will be glad we waited!
Yeah, it still is.
Then me thinks you should probably step away from the computer for a little while!
95% of the weapon models do actually have complete normal/spec maps and above images don't really do them any justice ...
... This may be because we decided to make them more stylized then the image you provided, but i don't know.
It's worth noting though that at this moment in time the new weapons, namely the grenade and sticky launchers are still WIP and that's why they look so flat. They just don't have normal/spec maps yet. This will be fixed in the coming weeks.
Future SWAT Team? Why so serious?
Dinos Vs. Robots = Originality +1
It's all looking great, the animations are ace and it's nice to see some work still being made in the old JA modding scene. Is that the same Geonosis map SJC was showing off a few years back at Map-review.com ?
No, the Combine and Rebels have been removed from the mod and will not return, the old models were only place holders. Were sorry to anybody who preferred them, but that's just the way things are.
Also in response to why were taking so long to get this out to you guys, check out the news on our forums Jailbreaksource.com and remember to keep an eye on the site for more news of our eventual release.
Fantastic single player experience. I'm really looking forward to the next episode!
An outstanding achievement in so many ways. You get a mod of the year vote from me!
Indeed it works almost entirely like the standard Jailbreak maps but with the added dynamic element of the ball, which becomes the key to locking the Jails. There are no escapes other then the reliance of your team to keep the ball out of your own goal.
Thanks man, it was a damn good listen and we appreciate all the support the mod can get!
In all honesty though buddy if you was that big a fan of the series you would at least give the mod a chance on your love of it alone. We had already branched away from the HL2 series in 0.4, with maps set in space ships, Victorian England and alien worlds, so it's not like you couldn't see the changes coming.
Give the mod a try when we release, you might find yourself surprised that behind the new player models you will find a damn good game (even if i say so myself).