Sadly Titan: XCIX: Part TWO is no longer in production, but the Titan: XCIX universe WILL continue in a new standalone 2D RPG. More news soon!

Comment History  (60 - 90 of 182)
IZaNaGI Sep 17 2011, 12:28pm replied:

Not likely to be for a long while I'm afraid. It took over two years to complete Part ONE. Work had started on Part TWO before the release of Part ONE though if that's any consolation :)

+3 votes   download: Titan: XCIX - Part ONE 1.0 .zip
IZaNaGI Aug 9 2011, 10:50pm replied:

Thanks guys I really appreciate the support!!

In defence of my voice team, it's definitely worth a mention that the Captains Voice Actor is actually over stressing his part as directed by me. It's difficult to explain, without spoilerizing the story, but rest assured it's very much intentional.

I'd be lost without the help provided by all of the Voice Actors/Actress that have provided work for the mod, and I have to stress that without them, the mod would feel considerably less alive :)

+2 votes   article: Gameplay Trailer and New Details
IZaNaGI Aug 9 2011, 1:22pm replied:

No, although that is an awesome idea! I wish i had thought of it :)

+1 vote   media: XCIX
IZaNaGI Jun 26 2011, 7:10am replied:

@theJoker he means the text written on the "Menu", "Objective" and "Player" image (on the HUD) turn low res on lower graphical quality, which is obviously still an issue.

You can fix this by opening up the image file for those particular buttons with VTFedit and click on the "No Mipmap" and "No Level of Detail" settings. By doing this the text will be clearly viewable in all graphics settings.

+1 vote   article: A New Patch, Already?
IZaNaGI Nov 6 2010, 1:22pm replied:

Nope it's completely new design loosely based on a Glock 17, and one of my kids toy guns.

+3 votes   media: Security SMG
IZaNaGI Sep 29 2010, 9:10pm replied:

Thanks bud.

Please bear in mind though, that although the basis of the mod/map pack is based around the Jailbreak map JB_Iridium (as that was almost my starting point), i have invested a huge amount of time in building far more models and textures for this project. I have also gone back, and improved my old textures, models and mapping practices to make sure that there's a strong, consistent art style.

+1 vote   media: A Leak?
IZaNaGI Jan 4 2010, 1:56pm replied:

Because we have focused on making matches an entire team effort, and not an individual one. That's the point of Jailbreak after all, an entire team of single minded players will soon find themselves inside a jail cel, if there isn't some kind of team work involved. What is especially important is coordinated teamwork when it comes to getting someone to escape the confines of there cell, and then relying on them to release the rest of there team!

+2 votes   article: The Perks of Jailbreak!
IZaNaGI Dec 28 2009, 4:24pm replied:

What, you mean all three of them have references to Jailbreaking, Dinosaurs and maybe having fun? ... i smell a conspiracy!! :D

Congratulations to the winners, and were looking forward to having a few rounds of Jailbreak with the rest of you who entered, very soon!!

+1 vote   article: Jailbreak Christmas Giveaway Winner(s!)
IZaNaGI Oct 14 2009, 10:55am says:

It's a really well put together Survival map, great job mate. I'm looking forward to playing the final release with humans instead of bots!

+3 votes   article: Last Drop - L4D Survival
IZaNaGI Sep 15 2009, 4:52am says:

Uploaded new images for my single player mod Titan: XCIX, a single player mod/mappack which will require the Orange Box to play. Not many details yet so i didnt see the point in making an official announcement but early details can be found here ...

I've been working on this project since December 08 alongside Jailbreak!: Source ...

+2 votes   member: IZaNaGI
IZaNaGI Aug 22 2009, 9:38am replied:

As things stand at the moment we have a completely stable version of Jailbreak going through testing that is just missing some key components such as the Perk system and a bit of polish here and there. The only thing that's currently delaying release is that all of us have been going through some life changing events over the last few months (Heavy work schedule and Surgery being a couple of reasons) which has slowed us down considerably. Once these things have been taken care of fully we will be pushing for a release ASAP!

+4 votes   article: Noesis Presents: Jailbreak! Interviews
IZaNaGI Jun 29 2009, 8:04am replied:

95% of the weapon models do actually have complete normal/spec maps and above images don't really do them any justice ...

... This may be because we decided to make them more stylized then the image you provided, but i don't know.

It's worth noting though that at this moment in time the new weapons, namely the grenade and sticky launchers are still WIP and that's why they look so flat. They just don't have normal/spec maps yet. This will be fixed in the coming weeks.

+3 votes   media: Jailbreak: Source 0.6 - First Look!
IZaNaGI Aug 9 2011, 9:46pm replied:

I'm sorry to hear that buddy, I really am.

To answer your question, I believe that people should have the choice to play games that don't involve shooting things in order to tell a story. I'm all for first person shooters (I'm a huge Battlefield fanboy) when the context is correct, but I built this mod with the goal of creating an interesting and fun mod without having to resort to the use of unnecessary violence, or strong language. I knew it may divide some peoples opinions, but that was the allure of the project.

One thing I can say with absolutely certainty is, in what it lacks in alien blasting action it makes up for in many other area's, and is far from "a game without goals"!

Thank you for your honest opinion!!

+11 votes   article: Gameplay Trailer and New Details
IZaNaGI Aug 9 2011, 11:18am says:

News, and Gameplay video coming in the next few hours. Thanks for checking :)

+4 votes   mod: Titan: XCIX
IZaNaGI Jul 25 2011, 5:36pm replied:

During the production of the trailer, I decided it would be best to overlay the original sound clips on top of the game footage to make sure the voices were not over powered by the ingame soundscapes and whatnot, but as you pointed out I didn't quite nail it.

You'll notice that it's nowhere near as problematic in the actual mod, as a lot more effort has gone into equalizing each individual line either inside sound editors or using the mods sound scripting :)

+1 vote   article: Progress and Story Trailer
IZaNaGI Jul 25 2011, 1:21pm replied:

It's an energy weapon and runs on a battery ... or something ... regardless it doesn't need to be reloaded ;)

+1 vote   media: Security SMG
IZaNaGI Jul 25 2011, 1:10pm replied:

Sound is reduced to near silence with the only pronounced noise being the player characters breathing. This may be one of the aspects i'll focus on in the gameplay trailer that's coming in the near future :)

+1 vote   article: Progress and Story Trailer
IZaNaGI Jul 25 2011, 9:38am replied:

I've never actually seen Firefly (/shame) but i'll take your word for it. In regards to the helmet it is very much inspired (not quite the same) by the Republic Commando visor (there is also an easter egg ingame saying as much), so good job for noticing ;)

+1 vote   media: Titan: XCIX Story Trailer
IZaNaGI Jul 25 2011, 9:35am replied:

Believe it or not they are actually custom sounds, but for some reason HL2 seems to make all explosions sound entirely the same. I'll look into getting them fixed up for release.

+1 vote   media: Titan: XCIX Story Trailer
IZaNaGI Jul 25 2011, 9:33am replied:

I think on the most part all of the acting is fantastic, and fits the overall mood very well. My only irk is the wavering quality of each individual actors recording set up, but luckily it's almost entirely covered up ingame with soundscapes and the likes.

Either way at this point i have all the sounds i need to complete the mod and it's only going to be a short amount of time now before release :D

Thanks bud!

+1 vote   article: Progress and Story Trailer
IZaNaGI Jul 25 2011, 4:19am replied:

Just one guy actually ;) and thanks. I can assure you that Part One will most definitely see a release VERY soon!

+2 votes   article: Progress and Story Trailer
IZaNaGI Jul 25 2011, 4:16am replied:

Hey bud, i understand your concern that the ship may seem desolate but it's very much not the case (At least in the initial stages of the mod). One of the original design inspirations was a little known game for the PS1/PC called Sentient. One of the most endearing features was that the setting was so alive with the hustle and bustle of a "working" space station. This is something i have tried to emulate, and will be more apparent in the weeks to come :D

+1 vote   article: Progress and Story Trailer
IZaNaGI Jun 16 2011, 4:10pm replied:

It is indeed from Assassins Creed 2 (Ezio's Family) as stated at the end of the trailer :)

+1 vote   mod: Titan: XCIX
IZaNaGI Jun 8 2011, 5:57am replied:

Slow but steady. I've been delayed by a couple of slow (to produce work) voice actors, so it's going to be touch and go whether or not i'll meet my ideal deadline of the end of the summer.

Either way though i'm still beavering away at this project, so there's no cause for concern :)

+1 vote   mod: Titan: XCIX
IZaNaGI Apr 6 2011, 6:07am says:

Looks good. In regards to your T-Junctions issue, I know it seems unrelated but try increasing your entire maps lightmap scale to 16, or better yet 32 to see if it will compile. I've noticed from personal experience running the entire map with light map scales as low as 4 can cause the T-Junction error to appear out of nowhere, despite how careful I have been to avoid the actual T-Junction issue (detailing, and replacing brushes with models).

If it does compile at 16-32 then you will just have to be more selective with which brush faces have nice shadows.

Hope this helps, and good luck!

+1 vote   article: Red Planet - Return of the T-Junction
IZaNaGI Jan 31 2011, 11:06am says:

I minor update in regards to the Voice Actors. Most of the bigger roles have now been filled (with only small roles still vacant), but i'm still in need of a female lead. So if your female, and you want to be part of the voice cast, please get in touch!

+1 vote   mod: Titan: XCIX
IZaNaGI Jan 29 2011, 8:07pm replied:

You can't have my face, you strange person :D

+1 vote   article: Titan: XCIX - Part ONE Official Reveal
IZaNaGI Jan 29 2011, 8:04pm says:

A huge thanks to everybody for there support of this project, it's a huge relief that people are actually interested in this. I've spent the last two years beavering away (mostly) in secret, and as i say the only reason for it's reveal now, is to muster up some voice acting support, and thus far i've had a great response.

More news will come in the months ahead, and hopefully it won't be too long before i can get Part One finished.

+1 vote   article: Titan: XCIX - Part ONE Official Reveal
IZaNaGI Jan 1 2011, 1:20pm replied:

No, i haven't posted anything about this anywhere but here, and the Jailbreak forums when the project was in it's infancy.

+1 vote   mod: Titan: XCIX
IZaNaGI Dec 27 2010, 11:51am replied:

Very much so. They could be ignored completely if a player prefers, but there are currently 10 (or 11, i forget) PDP's within the mod for players to hunt down, alongside other points of interest.

+1 vote   media: Data Pad
IZaNaGI Dec 27 2010, 11:47am replied:

Indeed it is, a kind of very obvious nod to one of my main source of inspirations.

+1 vote   media: Menu Art Wide
IZaNaGI Dec 27 2010, 11:40am replied:

Indeed, members of the crew would have been briefed this information, but this isn't directed at the crew, it's directed at new players to help immerse themselves in the extended back story.

I could remove a lot of the extra information found within the entire story, but i could just as easily hope that some players that don't understand my intentions could suspend there disbelief, and allow themselves to be drawn in ... plus, who says the information isn't relevant, in the grand scheme of things :)

Thanks again!

+3 votes   media: Data Pad
IZaNaGI Dec 27 2010, 1:35am replied:

Then ... i've got a sneaking suspicion this mods not going to be for you ;) Hey, Thanks for taking a moment of your time to post that though!

+4 votes   media: Data Pad
IZaNaGI Dec 1 2010, 9:13am says:

Congrats on getting 1187 in the top 100 mods buddy, you deserve it!

+2 votes   member: joure
IZaNaGI Nov 6 2010, 9:45am replied:

Thanks for the suggestions guy's, but i am more than happy with it's current design :)

+2 votes   media: Security SMG
IZaNaGI Nov 5 2010, 5:43pm replied:

LOL, i would be lying if i said that the design of the Helmet wasn't partly inspired by the galaxy's most feared Bounty Hunter ;)

Good spot!

+1 vote   media: Crew Member
IZaNaGI Nov 5 2010, 5:36pm replied:

Maybe, but on the most part the weapon will mostly be unplayable during Part One and will only be carried around by NPC's. It's for this reason i decided to keep the amount of poly's low during it's initial creation.

In any case i'm more than happy with the final result, especially as this is my first working gun model i have got ingame (both v_model and w_model) :D

+4 votes   media: Security SMG
IZaNaGI Nov 5 2010, 5:03pm replied:

Possibly the angle, but it covers the characters head and comes down further below his chin by about 2-4 inches. So if it seems like it's a bit big, it's because it is :)

+1 vote   media: Crew Member
IZaNaGI Oct 16 2011, 9:43am replied:

Is that so? Unfortunately I just had to take Binocl's word that these were good translations, as the Russian language is completely beyond me.

If I get enough complaints I will remove this file immediately!

+4 votes   download: Titan: XCIX - Part ONE Russian Subtitles .zip
IZaNaGI Oct 12 2010, 1:02pm says:

Video is waiting to be processed, so in the meantime it can be found here.

+1 vote   media: Titan: XCIX Playable Environments
IZaNaGI Sep 29 2010, 7:56am replied:

The stripe wraps around to the other half of the ship, giving the ship a sort of beak just above it. I'll look into moving the camera angle to make it more obvious there is no issue.

+1 vote   media: Titan: XCIX
IZaNaGI Sep 29 2010, 7:48am replied:

The Large Ventilation ducts run between some of the ship's critical area's (this is between the main coolant hub, and astrometrics) and over time the crew has become more inclined to move cargo through them to save time and effort (being almost direct routes), and being less inclined to follow health and safety procedures.

It's all explained during the course of the game (through datapads scattered around the ship) to help give stories to the maps, increasing the overall depth.

+3 votes   media: Large Ventilation
IZaNaGI Sep 14 2007, 6:07am says:

Thanks everyone for the criticisms whether good or bad, i have taken it on board and theres now updated shots on the front page of our site, so go take a quick (or long) look at ...

Thanks again everyone and look out for our next update coming soon.

+1 vote   article: Jailbreak: New map, new game mode!
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