Not likely to be for a long while I'm afraid. It took over two years to complete Part ONE. Work had started on Part TWO before the release of Part ONE though if that's any consolation :)
Thanks for your honesty. I'll be honest also in saying that I knew not everyone would enjoy the mod as it is, hence the reason why it says in the mod description that the gameplay plays out in a slower (duller for some people) fashion than most games do, and will continue to in Part TWO as well... Sorry.
I'm glad that my attempt at humour fell flat with you though ... considering I never set out for the mod to be humorous :)
I'm REALLY happy knowing that you enjoyed the mod, and you are beyond kind to offer a donation, but knowing you enjoyed the work I put into this is way more payment than I could ever ask!
I'm disappointed because I've always loved your work, and although our mods differ greatly it's really cutting to see such a low score from somebody I have looked up to in the past.
Thanks for playing regardless. Sorry you didn't enjoy.
Thank you for all of your comments. It's great to know (after working on this for so long) that people are actually enjoying the effort put into this project.
Keep your comments and reviews coming as they will help shape the future of Titan: XCIX.
The actor that plays Captain Jones has re-recorded his lines due to the criticism's involving his acting. Suffice to say they are much more natural now, and fit the game character much better.
Thanks for the critiques buddy there very much appreciated. Please, be aware that (other than the voice team) it is ONLY me working on this project, and as such I have a fairly limited skillset, which includes the inability to create complex animations as per your suggestion.
The written directions your referring to, are part of the background story/universe. The story of Titan: XCIX is set on a ship that is not Human in origin, it was donated to them by the race known as the Vaedrans (the characters with mottled necks) as such the vast majority of the onboard UI is written in older Vaedran dialects (well it's actually Aurek-Besh but you get the point). So not only are the directions written in English in order for the player to find himself around, but for other Human crew members who probably haven't been brushing up on there Universal Vaedran. So in summary ... it's actually very much in cannon and mentioned within the story by some of the NPC's.
As for the wrench being so rooted to reality, that was an absolute concious decision. My opinion is that a wrench is a wrench dependent on if you go back a hundred years or forward another. My original intention was to create a futuristic super wrench, but by doing that i'm also making another job in having to make it do futuristic things which as I have already pointed out is beyond my means. The wrench in fact an actual wrench from my IRL tool set.
Finally for the "ha's" and "hums" ... well ... i could of left them out, and up until recently I was using a rather obnoxious "plinky" sound, but I thought it would be nice to give myself a voice role in the mod, to have my voice nestled in there, so there ya go. I like to think it gives the Technician a little more character, and makes the environment a little more alive.
Thanks for your comment, but as a said earlier it is only me working on this project and any decisions as far as sound, or art design are concerned are all purposeful and thoroughly thought out.
Artificial gravity on the upper decks has been severely compromised resulting in the sensor array losing the majority of gravitational control. This is also true for the decks that brunt the worse of the impact with the meteor :)
In defence of my voice team, it's definitely worth a mention that the Captains Voice Actor is actually over stressing his part as directed by me. It's difficult to explain, without spoilerizing the story, but rest assured it's very much intentional.
I'd be lost without the help provided by all of the Voice Actors/Actress that have provided work for the mod, and I have to stress that without them, the mod would feel considerably less alive :)
To answer your question, I believe that people should have the choice to play games that don't involve shooting things in order to tell a story. I'm all for first person shooters (I'm a huge Battlefield fanboy) when the context is correct, but I built this mod with the goal of creating an interesting and fun mod without having to resort to the use of unnecessary violence, or strong language. I knew it may divide some peoples opinions, but that was the allure of the project.
One thing I can say with absolutely certainty is, in what it lacks in alien blasting action it makes up for in many other area's, and is far from "a game without goals"!
Not likely to be for a long while I'm afraid. It took over two years to complete Part ONE. Work had started on Part TWO before the release of Part ONE though if that's any consolation :)
Arr OK, thanks. Well no it wasn't inspired by that section, but I can understand why you think it was!
Just guy, but thanks mate. JK2 is also one of my favourite games, although It was never a point of inspiration (at least not purposely).
I would suggest you use the !6:9 patch, it won't be perfect but it will certainly be better than just using the base version of the mod.
Which part? Believe it or not I only finished the first Dead Space earlier this year at which point the vast majority of Titan: XCIX was complete.
Thanks for your honesty. I'll be honest also in saying that I knew not everyone would enjoy the mod as it is, hence the reason why it says in the mod description that the gameplay plays out in a slower (duller for some people) fashion than most games do, and will continue to in Part TWO as well... Sorry.
I'm glad that my attempt at humour fell flat with you though ... considering I never set out for the mod to be humorous :)
Thanks.
Each map has a hidden duck. Can you find them all? :)
I'm REALLY happy knowing that you enjoyed the mod, and you are beyond kind to offer a donation, but knowing you enjoyed the work I put into this is way more payment than I could ever ask!
IZ
There is an alternative mirror for this file here ... Interlopers.net
No you waited roughly 8 months as the mod only went public in in late January, at which point the majority of the work was complete Moddb.com
Thanks!
LOL Thanks mate, that's really kind of you!! I hope you get chance to check it out (and enjoy it), and yes it is Aurabesh :D
Aaww man a Four?
I'm disappointed because I've always loved your work, and although our mods differ greatly it's really cutting to see such a low score from somebody I have looked up to in the past.
Thanks for playing regardless. Sorry you didn't enjoy.
The mod is partly inspired by a lot of Science Fiction.
Buy the Steam version of Half-Life 2: Episode Two?
Thank you for all of your comments. It's great to know (after working on this for so long) that people are actually enjoying the effort put into this project.
Keep your comments and reviews coming as they will help shape the future of Titan: XCIX.
I'm sorry. I tried to make it playable with Source SDK Base 2007, but Titan: XCIX relies on some assets within Episode Two that made it impossible.
Hey buddy, thanks for downloading. I'm unsure as to where you are referring to. Could you tell me which map you was playing when this happened?
VERY, VERY soon, i'm just looking into last minute issue's before I let it wild. Be patient :)
Huge news on the way. Keep a very close eye out within the next 48 hours!
Beta ends on Wednesday 7th of September.
The mod is now in closed beta, so I'm just doing some cleaning up of the profile.
Keep an eye out for some more in depth news in the next week!
The actor that plays Captain Jones has re-recorded his lines due to the criticism's involving his acting. Suffice to say they are much more natural now, and fit the game character much better.
Thanks for the critiques buddy there very much appreciated. Please, be aware that (other than the voice team) it is ONLY me working on this project, and as such I have a fairly limited skillset, which includes the inability to create complex animations as per your suggestion.
The written directions your referring to, are part of the background story/universe. The story of Titan: XCIX is set on a ship that is not Human in origin, it was donated to them by the race known as the Vaedrans (the characters with mottled necks) as such the vast majority of the onboard UI is written in older Vaedran dialects (well it's actually Aurek-Besh but you get the point). So not only are the directions written in English in order for the player to find himself around, but for other Human crew members who probably haven't been brushing up on there Universal Vaedran. So in summary ... it's actually very much in cannon and mentioned within the story by some of the NPC's.
As for the wrench being so rooted to reality, that was an absolute concious decision. My opinion is that a wrench is a wrench dependent on if you go back a hundred years or forward another. My original intention was to create a futuristic super wrench, but by doing that i'm also making another job in having to make it do futuristic things which as I have already pointed out is beyond my means. The wrench in fact an actual wrench from my IRL tool set.
Finally for the "ha's" and "hums" ... well ... i could of left them out, and up until recently I was using a rather obnoxious "plinky" sound, but I thought it would be nice to give myself a voice role in the mod, to have my voice nestled in there, so there ya go. I like to think it gives the Technician a little more character, and makes the environment a little more alive.
Thanks for your comment, but as a said earlier it is only me working on this project and any decisions as far as sound, or art design are concerned are all purposeful and thoroughly thought out.
Only Two, and production has already begun on Part Two.
Not at all, it's a good spot. I've fixed it now, thanks for the mention!
Good spot ;)
Artificial gravity on the upper decks has been severely compromised resulting in the sensor array losing the majority of gravitational control. This is also true for the decks that brunt the worse of the impact with the meteor :)
Thanks guys I really appreciate the support!!
In defence of my voice team, it's definitely worth a mention that the Captains Voice Actor is actually over stressing his part as directed by me. It's difficult to explain, without spoilerizing the story, but rest assured it's very much intentional.
I'd be lost without the help provided by all of the Voice Actors/Actress that have provided work for the mod, and I have to stress that without them, the mod would feel considerably less alive :)
I'm sorry to hear that buddy, I really am.
To answer your question, I believe that people should have the choice to play games that don't involve shooting things in order to tell a story. I'm all for first person shooters (I'm a huge Battlefield fanboy) when the context is correct, but I built this mod with the goal of creating an interesting and fun mod without having to resort to the use of unnecessary violence, or strong language. I knew it may divide some peoples opinions, but that was the allure of the project.
One thing I can say with absolutely certainty is, in what it lacks in alien blasting action it makes up for in many other area's, and is far from "a game without goals"!
Thank you for your honest opinion!!
No, although that is an awesome idea! I wish i had thought of it :)