At the start of 2008 I took part in the assembly of a team that by 2009 became the company InterWave Studios. Since that time, I've been focusing all of my organisational energy to keep track of development within our company. I manage our on-going projects, and with a broad technical skill-set I bridge the gaps between department leads, assisting anywhere and everywhere as and when required to keep production moving as efficiently as possible.
In preparation for the Free Weekend on Steam, running Thursday 15th through Monday 19th, InterWave has released their biggest update for Nuclear Dawn...
nuclear dawn free weekend this week on steam!
Sittard, The Netherlands, 26 September 2011 – independent developer InterWave Studios announces the official release of Nuclear Dawn, its first commercial...
interwave studios announces nuclear dawn's official steam release
This weekend Nuclear Dawn will be completing the fourth week of it's publicly playable Beta, and with just a couple of days before release, now is the...
nuclear dawn - new tutorials & last chance to pre-purchase!
As Nuclear Dawn enters its second week of closed Beta, InterWave releases the second of six announced player tutorials.
nuclear dawn - commander ui tutorial & pre-purchase beta
Sittard, The Netherlands – 12 August 2011 – as the start of Nuclear Dawn’s closed Beta approaches, InterWave Studios unveils the first details of...
nuclear dawn - launch trailer & first pre-purchase bonus content
In order to celebrate the start of Nuclear Dawn’s pre-purchase offer on Steam, we are releasing our first official tutorial video, which takes new players...
nuclear dawn - pre-purchase availability & first tutorial
Sittard, The Netherlands, April 1, 2011 – InterWave Studios are proud to announce the final release and closed beta schedule for Nuclear Dawn, their...
nuclear dawn teaser & release announcement
The most important facet of Nuclear Dawn’s tactical combat experience is the way player classes interact with each other. No class has been designed...
dev diaries: class wars- the assault
Vehicular combat plays a large role in Nuclear Dawn's extensive environments. Walking around in a fully powered up Exo suit, lugging your weapons from...
dev diaries: nuclear vehicular
InterWave Studios are proud to announce the release of the first feature-full Nuclear Dawn trailer.
rising of a trailer
During the design and pre-production phases of Nuclear Dawn, a lot of care went into distilling the essence of strategy games. Here is part 2 of our run...
dev diaries: base basics, part ii
In Nuclear Dawn, commanders are elected players whose task it is to manage and develop their faction’s war machine, from the home base to the outposts...
dev diaries: base basics, part i
Nuclear Dawn’s RTS gameplay gives would-be post-apocalyptic commanders the possibility of developing, manufacturing and deploying an impressive arsenal...
dev diaries: on post-cataclysmic economies
Diametrically opposed to the Empire in both world view and technology is the Consortium of Free States, the blues in Nuclear Dawn. While imperial commanders...
dev diaries: consortium of power
Base building plays an important role in Nuclear Dawn. Commanders are tasked with both the fortification of their home base, and the protection of their...
dev diaries: power to the empire
Pardon our enthusiasm, but we hope you’ll be as rabid about Nuclear Dawn as we are, after sampling the new media, and soaking up the first official...
nuclear dawn teaser trailer
Hello again from the Lucky Developer of the Week! My name is Igor, and I lead design for Nuclear Dawn. Many try their hand at the noble art of game design...
dev diaries: red versus blue
Hello, everyone! Welcome to the latest Dev Diary. My name is Andrew and I am the Lead Animator for Nuclear Dawn. Our job in the animation department is...
dev diaries: of crates, movement and bones
Hi, I am Olly, one of Nuclear Dawn’s two lead coders. This month, I’d like to talk to you about how the best things in life are those that you just...
dev diaries: ghost lasers of new york
Nuclear Dawn is proving to be a real challenge for the level design department here at InterWave Studios. We knew from the start that the real-time strategy...
dev diaries: behind the scenes of the level design department
We are InterWave Studios, an entertainment software and technology company that was founded at the beginning of 2008 by source community developers, and...
hello nuclear dawn community!
Rumours of the game’s demise have been greatly exaggerated. Stay tuned, and keep watching this space, for more updates!
this message is a ping!
After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...
stargate: the last stand 1.1 released
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