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Sid_The_Kid No, get the product finished and polished as best you can! unlike some of these plebs I only want to play the best your modding tallet has to offer!
Why wouldn't the Alliance have a Venator or two though? I agree with you, they should probs be limited in construction to certain planets, but I don't see why, if pirates could get their hands on them that the Alliance couldn't. I mean both factions clearly deal with the same arms dealers.
All ships, report in!
Awesome I'm glad I could help in someway, I'm not entierly familliar with modding EaW so I'm happy to help you out in anway I can. Thanks for taking my comment into consideration, I rather like the idea of them being reinforcement for Lando and I'm looking forward to your video!
I hope I wasn't sounding unreasonable or ungreatful or anything, this mod really simply is one of my favourites!
So I'm wondering, how effective these units actually be in combat?
Generally speaking, I've noticed that allot of the unique units in the mod, be they fighter squadrons, hero units or what have you, aren't particularly powerful and I'm wondering if maybe they ought to be buffed atleast so that their uniqueness is a little more standout. For example the two unique ugly squdrons that often spawn with Lando, I know they're uglies, so they're not supposed to be particularly powerful, but they typically die within their first use and they kind strike me as well, useless... serving as little more then wasted pop cap space.
The Praetor I might be an idea or the Procurator? Perhaps some more localised ships like a Corelian Destroyer or something? Maybe a Mon Cal ship for Mon Calimari? All of these would have to have limited build options though of course hehe.
Just wondering, have you read Bernard Cornwell's Warlord Chronicles at all?
This is amazing!
Wish we had the choice to stick with a particular leader but still advance tech/era, perhaps alternatively. One can dream though :P.
Awesome, that would be really cool :)
Also, one thing does confuse me about the Fall of the Jedi GC, is the fact that none of the minor Jedi heros are avliable, perhaps you could add them back into the FotJ GC as well?
Would love to see some shinobi outfits like these
They're from a Shogun 2 Total War mod if memory serves me.
So much for not being dead lol...
How would you know that?
Interesting, thanks for your input Sephiroth0812.
I got them when I hit tech 5 on Kuat, I could only make 3 of them. This was on the Clone Wars GC as well btw.
Also, I meant like recruitable hero admirals, simmilar to what Clone Wars mod has, but generic admirals in space would be great as well.
Also nojembre it would be great if Imperial class star destroyers were renamed to Imperator class as that's the name the ships were given during Clone Wars.
I need this asap!
keep up the great work Sarge!
Wouldn't mind seeing some new portraits for the arc troopers, phase 1 and 2 as well as perhaps a phase 2 look on ground. Better portraits for phase 1 clones would be nice as well :) I also wouldn't mind seeing some more recrutible heroes for the Republic, esepcially non Jedi, maybe some fleet admirals or ship captains?
Also, have you considered what you'll do about Yularen?
Excuse the essay!
Hey .Corey. I seem to remember that you mentioned in one of your videos that you where interested in doing some pre-Clone wars stuff, I think the Stark-Hyperspace Wars were mentioned? Anyhow, I was wondering, given that such ships as the Venator and the Acclamator and other vessels typical to the Republic Navy were yet to enter service, how will the Republic fleet shape out against its opponents? From what I can see the Republic Judcial Forces weren't particularly well armed using mostly light crusiers, corvettes and of course the ubiquitous Dreadnaught-class heavy crusier. I know you mentioned that the Republic will be relying on sector fleets to do allot of the heavy lifting and I assume these will mostly consists of locally built starship designs, however beyond that will you be adding other ships to the RJFs roster to fill the gaps? Or will the play have to rely on a combination of sector fleet vessels and the RJF?
Oi, come back to us Ozzy, the world needs Clone Wars 4.0 !
Wonderful! Hope the new release will come soon!
So turns out LegoStarWarsEU I hadn't actually installed the patch haha, appologies for the confusion!
Yes I know LegoStarWarsEU, I've followed them instructions and it hasn't helped as far as I'm aware. Yes it is.
Heya LegoStarWarsEU, so I know you haven't been able to fix the issue with the shaders, but I figured I'd let you know that the Bulwark II in the Vector Prime GC is appearing bright green. Not sure if anyone is having this issue but I figured I'd let it be known anyway!
Best of luck :)
Could you do better?
This is awsome!
I wonder, is it possible to perhaps ad animations to the pad? Perhaps everynow and then a Lambda class shuttle could touch down or something, idk haha.
Again, I love this! Keep it up!