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Yeah, there are plenty of enemies to be added. Each zone will have 5 different enemy types, with a few reappearing in different zones. I need to update the site which hasn't been touched in a while.
Some of the zones are easy to fall out of if climbing the outer walls. I'll block those walls in to prevent that from happening. The new features are still being played with. Next update will have a far better save system which will be automatic on default along with the player maker. Most of the characters are done, but haven't been placed in the game.
There are definitely some strange levels in the works, such as Chao Gardens with ideas borrowed from Lavender Town and Lower Mobius with ideas from Aphex Twin's Window Licker. The more the player explores, the more abstract the levels will become. I think you're referring to either the Island of Nimbus or Robotropolis. There's going to be a lot going on within all the stages. An interlinking train system for one.
I'll be sure to finish it, although the updates have been slow. Thanks for checking it out!
Hey, bluewario =D I've been busy mostly working on SN2. I'm still trying to lay out the foundation for the last handful of zones. There are still a good 10 to go. Aside from that, I've been working on Sonic CB. Once these two games are done, I want to start something fresh and original.
Thanks^^ I haven't had this problem. I've been told that the game tends to crash when the player breaks through walls. Is this when the game crashes for you? That's my only guess, but I'll try to figure out the cause and fix it.
Thanks, but sorry... there is no Mac version. The software I used(Game Maker 7) to create the game is not mac supported.
Lol, Tikal the Echidna.
Thanks a lot! The split screen feature is having a lot of problems due to programming. It may have yo be removed, but I will be placing the same feature in the sequel along with other two player options such as co-op, combat and racing.
Thanks much! I appreciate the support :)
I'm noticing that some of your models have very long torsos. I think that gives them a very signature style. very Nice^^
Looking awesome! I like where this is going =D
Thanks, man. Will fix. I'll be working on a drastic engine update pretty soon for this game, so gameplay will greatly be improved.
Thanks for the tips^^ I'll add in a hit recovery time and will fix the camera pan glitch.
Yeah, Gamer Maker 7. Thanks ^_^
I may keep the roster down to three: Sonic, Knuckles, and Tails. If I do add more, they would most likely be from the Chaotix crew.
Thanks for letting me know. I'll get that fixed.
Thanks, I'll look into that.
Wow thanks =) Yeah, I'm still really new to blender. Once I get the coding down good, RK should start to progress more like I'd like it to.
Yeah, it's called "Pabadam" by Yonderboi. More updates to come =)
So far I've added one sword attack and a jumping spin attack, but I'd like to add some blocks and combos.
Thanks a lot. I'll try to get some videos up soon :D
Thanks for the comments, Pereza0 :)
I'll add in the character specials info with the next update along with fixing some of these other issues. I'll also elaborate more on the story.
Thanks! Yes, I sprited all of the characters. The choatix team is included in the roster and other characters may be used later in a possible sequel.
Some elements were removed from version 4.0 such as cut-scenes do to a lack of resources. I will try to fix these glitches and then I will update the file.
Thanks^^ I sent you a reply on DeviantArt with the song titles and artists. I think that was you, anyway. I will PM you the list.
No, he's not.. I may use Scourge in a sequel ^_^