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Ironrind
Ironrind Sep 1 2014, 7:15pm replied:

Yeah, there are plenty of enemies to be added. Each zone will have 5 different enemy types, with a few reappearing in different zones. I need to update the site which hasn't been touched in a while.

Some of the zones are easy to fall out of if climbing the outer walls. I'll block those walls in to prevent that from happening. The new features are still being played with. Next update will have a far better save system which will be automatic on default along with the player maker. Most of the characters are done, but haven't been placed in the game.

There are definitely some strange levels in the works, such as Chao Gardens with ideas borrowed from Lavender Town and Lower Mobius with ideas from Aphex Twin's Window Licker. The more the player explores, the more abstract the levels will become. I think you're referring to either the Island of Nimbus or Robotropolis. There's going to be a lot going on within all the stages. An interlinking train system for one.

I'll be sure to finish it, although the updates have been slow. Thanks for checking it out!

+1 vote   member: Ironrind
Ironrind
Ironrind Sep 1 2014, 6:58pm replied:

Hey, bluewario =D I've been busy mostly working on SN2. I'm still trying to lay out the foundation for the last handful of zones. There are still a good 10 to go. Aside from that, I've been working on Sonic CB. Once these two games are done, I want to start something fresh and original.

+1 vote   member: Ironrind
Ironrind
Ironrind Apr 25 2014, 7:55am replied:

Thanks^^ I haven't had this problem. I've been told that the game tends to crash when the player breaks through walls. Is this when the game crashes for you? That's my only guess, but I'll try to figure out the cause and fix it.

+1 vote   download: Sonic CB v2.0
Ironrind
Ironrind Aug 17 2013, 5:39pm replied:

Thanks, but sorry... there is no Mac version. The software I used(Game Maker 7) to create the game is not mac supported.

+1 vote   game: Sonic Nebulous
Ironrind
Ironrind Aug 17 2013, 5:37pm replied:

Lol, Tikal the Echidna.

+1 vote   game: Sonic Nebulous
Ironrind
Ironrind Sep 8 2011, 4:41pm replied:

Thanks^^

+1 vote   media: Sonic CB: Engine Test 7
Ironrind
Ironrind May 19 2011, 2:17pm replied:

Thanks a lot! The split screen feature is having a lot of problems due to programming. It may have yo be removed, but I will be placing the same feature in the sequel along with other two player options such as co-op, combat and racing.

+2 votes   game: Sonic Nebulous
Ironrind
Ironrind Oct 8 2010, 7:02pm replied:

Thanks much! I appreciate the support :)

+1 vote   member: Ironrind
Ironrind
Ironrind May 10 2010, 6:55pm says:

I'm noticing that some of your models have very long torsos. I think that gives them a very signature style. very Nice^^

+1 vote   media: airborne
Ironrind
Ironrind Apr 18 2010, 1:40pm says:

Looking awesome! I like where this is going =D

+1 vote   media: the colour of the shoe
Ironrind
Ironrind Apr 2 2010, 6:57pm replied:

Thanks, man. Will fix. I'll be working on a drastic engine update pretty soon for this game, so gameplay will greatly be improved.

+1 vote   game: Pure Chaotix
Ironrind
Ironrind Mar 14 2010, 9:20pm says:

Looks fun!

+1 vote   media: brutum fulmen - ingame
Ironrind
Ironrind Mar 8 2010, 9:49pm replied:

Thanks for the tips^^ I'll add in a hit recovery time and will fix the camera pan glitch.

+2 votes   game: Sonic CB
Ironrind
Ironrind Mar 5 2010, 10:13pm replied:

Yeah, Gamer Maker 7. Thanks ^_^

+2 votes   game: Sonic CB
Ironrind
Ironrind Feb 28 2010, 4:56pm replied:

Thanks :)

+1 vote   media: Knuckles in CB
Ironrind
Ironrind Feb 27 2010, 3:33am replied:

I may keep the roster down to three: Sonic, Knuckles, and Tails. If I do add more, they would most likely be from the Chaotix crew.

+2 votes   media: Knuckles in CB
Ironrind
Ironrind Dec 25 2009, 10:14pm replied:

Thanks for letting me know. I'll get that fixed.

+1 vote   game: Sonic CB
Ironrind
Ironrind Dec 25 2009, 10:11pm replied:

Thanks, I'll look into that.

+1 vote   game: Sonic CB
Ironrind
Ironrind Dec 18 2009, 4:22am replied:

Wow thanks =) Yeah, I'm still really new to blender. Once I get the coding down good, RK should start to progress more like I'd like it to.

+1 vote   member: Ironrind
Ironrind
Ironrind Dec 1 2009, 8:54pm replied:

Yeah, it's called "Pabadam" by Yonderboi. More updates to come =)

+1 vote   game: Rocket Knights
Ironrind
Ironrind Dec 1 2009, 8:26pm replied:

So far I've added one sword attack and a jumping spin attack, but I'd like to add some blocks and combos.

+1 vote   game: Rocket Knights
Ironrind
Ironrind Oct 28 2009, 5:24am replied:

Thanks a lot. I'll try to get some videos up soon :D

+1 vote   media: Fly Test
Ironrind
Ironrind Oct 15 2009, 4:57am replied:

Thanks!

+1 vote   media: Sonic
Ironrind
Ironrind Oct 10 2009, 11:12pm says:

Great!

+2 votes   media: Scene 3 background
Ironrind
Ironrind Sep 6 2009, 3:59am replied:

Thanks for the comments, Pereza0 :)

I'll add in the character specials info with the next update along with fixing some of these other issues. I'll also elaborate more on the story.

+2 votes   game: Sonic Nebulous
Ironrind
Ironrind Jul 28 2009, 6:05am replied:

Thanks! Yes, I sprited all of the characters. The choatix team is included in the roster and other characters may be used later in a possible sequel.

+2 votes   game: Sonic Nebulous
Ironrind
Ironrind Jul 28 2009, 6:00am replied:

Some elements were removed from version 4.0 such as cut-scenes do to a lack of resources. I will try to fix these glitches and then I will update the file.

+2 votes   game: Sonic Nebulous
Ironrind
Ironrind Jul 28 2009, 5:54am replied:

Thanks^^ I sent you a reply on DeviantArt with the song titles and artists. I think that was you, anyway. I will PM you the list.

+2 votes   game: Sonic Nebulous
Ironrind
Ironrind Jul 28 2009, 5:46am replied:

No, he's not.. I may use Scourge in a sequel ^_^

+2 votes   game: Sonic Nebulous
Ironrind
Ironrind Jul 2 2009, 5:38am says:

Sweet!

+2 votes   media: Undefeatable
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