The S.T.A.L.K.E.R. Series is my life! Just kidding, well kind of...

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10 Review

Mod Review on Mar 31st, 2012

No review provided

ProjectileWeapons
10 Review

Mod Review on Feb 2nd, 2012 - 2 people agree 1 person doesn't

This mod has so much potential. What it is trying to replicate should be a staple in First Person Shooter games today.

S.T.A.L.K.E.R. Shadow of Chernobyl
8 Review

Game Review on Jan 27th, 2012

No review provided

Clear Sky Complete
8 Review

Mod Review on Jan 19th, 2012 - 1 person doesn't

- WILL REVIEW -

STALKER Complete 2009 (2012)
4 Review

Mod Review on Jun 4th, 2011 - 1 person agrees 2 people don't

Quite a common misconception that most S.T.A.L.K.E.R. players have formulated is that Complete mod is the only way to play the game successfully as far as your first time goes. However, what most people don't realize, is how complete actually takes that experience most people get from the first time, simplifies it, changes the learning curve, and makes it a whole new perspective on what the game should be.

S.T.A.L.K.E.R. Complete is a graphical overhaul mod, sporting bug fixes, changes and basically just a collaboration of mini mods that make things better to some peoples opinions. These mini mods range from the visual style, particle effects, and alternative texturing to scope overlays, enhanced sound, and bug fixes. Now don't get me wrong, all of those things in themselves are quite neat and innovative, but combined in such a manner makes them arbitrary of each other and useless on some standards.

You want bug fixes? Grab ZRP 1.05 or 1.07. It's what Complete was based off of. You want better graphics? Nab off Float 32. It fixes the vertex calculations for stalker, improves FPS, and makes things look neater. All that without sacrificing original game play as well as keep the original graphical style. Don't get me wrong, there is always room for improvement, but not until I see it properly executed into the fullest intention of keeping core elements intact.

At the end of the day, it all comes down to opinion, however, one thing many people overlook is how the game should be played. People who play the game all the way through will have an understanding on how the developers intended it to be taken in and experienced. Despite the games hicks and rough edges, there is still no experience that changes what it's like to pick up a game as unique as this. Let's be honest here, there is nothing totally groundbreaking that Complete does that the original game didn't have already, and if it does, it wasn't needed in the original game, guaranteed.

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