Junior VFX Artist at MelonadeFX

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Inventory System
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SIGILL
SIGILL

Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P

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iqew Author
iqew

Oh, I'm in love with programming, that's why I'm doing projects like this ;) My girlfriend and I are also planning to do some further work on "Fennek" to get it to a more polished state (currently, there's no proper buffering happening, so we have to rework that). I'm also playing with the idea to develop a really small RPG styled game where you can hunt monsters and treasures :)

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Description

Currently working on an inventory system in Java. It's not finished yet and as you can see it's just a development environment, nothing fancy. But, I wanted to show it to you guys, anyways. Since I'm more into programming now, it's a little bit harder to show you guys what I'm working on ;)

*INFO*
The mouse cursor isn't visible on the screenshots, but the inventories are controlled via the mouse.

Current Features:
• Inventories can be positioned anywhere
• Items can be clicked and positioned in the other inventory
• The items will set their position correctly to their inventory (grid-system)
• Items have 2 status (inactive, active), which is also visible
• The inventories show on which gridposition you are (green field atm)

Coming next:
• Items are placed at their old position, if placed outside the inventory (and not into another inventory)
• Active item is swapped when item is dropped onto another item
• Items have various different textures