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Posted | Game Title | Author
Blooprent: Alpha 11
Blooprent

Blooprent: Alpha 11

Jul 1, 2013 Blooprent 0 comments

I've uploaded a new update to Blooprent, the past few updates were pretty substantial. Anyone who has donated or received free versions should be able...

Blooprent: Free Indie Game Released!
Blooprent

Blooprent: Free Indie Game Released!

Aug 25, 2013 Blooprent 0 comments

It took a long time, but I've done it. Blooprent is all wrapped up, and ready to go. 'Version one' has been uploaded for the public to enjoy.

Blooprent: Graphical Updates and Free Copies
Blooprent

Blooprent: Graphical Updates and Free Copies

May 29, 2013 Blooprent 0 comments

The first step I took towards improving Blooprent was to separate the code that draws everything on screen from the code that calculates all the game...

FUN Source Announced!
Half-Life 2

FUN Source Announced!

Feb 14, 2007 FUN Source 10 comments

We are finally ready to announce our mod to the front page. We have been working hard on FUN Source for a few months now and we have lots of progress...

FUN Source Media Release
Half-Life 2

FUN Source Media Release

Apr 22, 2007 FUN Source 4 comments

So here it is, our second media release. The team has been focusing on getting some 3d model progress. Now we finally have our own playermodels. The playermodels...

FUN Source: Fourth Media Release
Half-Life 2

FUN Source: Fourth Media Release

Aug 26, 2007 FUN Source 6 comments

We have been hard at work programming, modelling, and overall developing the little details that make this mod fun. Everybody loves gibs, so we added...

FUN Source: Third Media Release
Half-Life 2

FUN Source: Third Media Release

Jun 4, 2007 FUN Source 1 comment

Here it is, our third media release! We've been hard at work and have a lot more to show for it. First off, we've been getting a lot of modelling...

Graphical Improvements
II - The Game

Graphical Improvements

Feb 13, 2010 II - The Game 0 comments

I have been tinkering away for the last few weeks, focusing on improving feel of the campaign. Almost every tile has received graphical treatment. Things...

I'mma climb right out of this grave.
II - The Game

I'mma climb right out of this grave.

Apr 9, 2012 II - The Game 3 comments

I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped...

II - Back in Business
II - The Game

II - Back in Business

Aug 1, 2010 II - The Game 5 comments

After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to...

II - Motorcycle & Baseball Bat
II - The Game

II - Motorcycle & Baseball Bat

Aug 23, 2010 II - The Game 5 comments

I've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's...

II - Multiplayer Testing
II - The Game

II - Multiplayer Testing

Nov 8, 2010 II - The Game 3 comments

More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens...

II - Multiplayer!
II - The Game

II - Multiplayer!

Oct 21, 2010 II - The Game 4 comments

I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for...

II - Nodes & Mapedit Updates
II - The Game

II - Nodes & Mapedit Updates

Oct 1, 2010 II - The Game 3 comments

I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost...

II - The Game, First Public News Post Ever
II - The Game

II - The Game, First Public News Post Ever

Jan 9, 2010 II - The Game 7 comments

This is my baby, a game I've been working on in the shadows for two years. I'm creating a culmination of all the great elements of retro sidescrolling...

II - The Game, More Improvements
II - The Game

II - The Game, More Improvements

Mar 12, 2010 II - The Game 2 comments

I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been...

II - The Game, Second News Post
II - The Game

II - The Game, Second News Post

Jan 20, 2010 II - The Game 1 comment

A new video was just uploaded demonstrating a new boss, a flying hovercraft. The hovercraft boss switches up the normal approach to gameplay, you have...

II - The Game, Video + Improvements
II - The Game

II - The Game, Video + Improvements

Mar 1, 2010 II - The Game 3 comments

I've been hard at work getting the graphics together. They're progressing nicely, but they're not finished. In order to get things up to par I revamped...

II - Video: Motorcycles, Molotovs and Gasoline
II - The Game

II - Video: Motorcycles, Molotovs and Gasoline

Sep 15, 2010 II - The Game 4 comments

I've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.

New lighting engine, GUI overhaul
II - The Game

New lighting engine, GUI overhaul

Apr 19, 2013 II - The Game 2 comments

When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line...

Vektor Prix - 3D & Networking
Vektor Prix

Vektor Prix - 3D & Networking

Aug 3, 2013 Vektor Prix 1 comment

Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy...

Vektor Prix - 3D Goodness
Vektor Prix

Vektor Prix - 3D Goodness

Aug 10, 2013 Vektor Prix 0 comments

Last week I added basic 3D software rendering to Vektor Prix. This week, I've focused on bringing those 3D enhancements into the game itself.

Vektor Prix - All Levels Detailed
Vektor Prix

Vektor Prix - All Levels Detailed

Dec 7, 2013 Vektor Prix 0 comments

The past week has been pretty productive for Vektor Prix. I've created a few new levels and I went back and redetailed every level in the game. All ten...

Vektor Prix - Antagonist
Vektor Prix

Vektor Prix - Antagonist

Oct 5, 2013 Vektor Prix 0 comments

For the past week, I've been focused on two things: resolving networking issues and creating an antagonist.

Vektor Prix - Big Update
Vektor Prix

Vektor Prix - Big Update

Jul 26, 2013 Vektor Prix 0 comments

I've been working hard on Vektor Prix, and got a ton of work done. First off, I've created new levels. There are currently eight in the game at the moment...

Vektor Prix - Huge Update
Vektor Prix

Vektor Prix - Huge Update

Nov 21, 2014 Vektor Prix 4 comments

It's been a long time since I've updated you guys on Vektor Prix. I'm happy to say progress has been going incredibly well.

Vektor Prix - More good news.
Vektor Prix

Vektor Prix - More good news.

Nov 10, 2013 Vektor Prix 0 comments

Vektor Prix is back. Huge changes have been made to the rendering engine.

Vektor Prix - Multiplayer Deathmatch
Vektor Prix

Vektor Prix - Multiplayer Deathmatch

Jul 12, 2013 Vektor Prix 0 comments

I've been working on Vektor Prix quite a bit. There are so many new features that it would take too much time to list all of them. I've been refining...

Vektor Prix - New Level, More Detail
Vektor Prix

Vektor Prix - New Level, More Detail

Nov 30, 2013 Vektor Prix 4 comments

I've created a new level, egypt and detailed it. Egypt and the previous deathmatch level Docks look better than the previous levels I've created simply...

Vektor Prix - New Ships, New Levels
Vektor Prix

Vektor Prix - New Ships, New Levels

Nov 16, 2013 Vektor Prix 0 comments

Good news for Vektor Prix! New player ships, new levels, more 3D objects on screen.

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