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Vektor Prix - Local Splitscreen Multiplayer!
Vektor Prix

Vektor Prix - Local Splitscreen Multiplayer!

Vektor Prix 3 comments

Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer.

Vektor Prix - Two Weeks in One
Vektor Prix

Vektor Prix - Two Weeks in One

Vektor Prix 0 comments

This past couple of weeks I've been doing some required final touches. The big change was zooming the camera out a bit so it is easier to see your surroundings...

Vektor Prix - Weekly Report
Vektor Prix

Vektor Prix - Weekly Report

Vektor Prix 0 comments

This past week I've been focusing on the final level and adjustments to make the game easier in easy mode. And I finally bought vektorprix.com For the...

Vektor Prix - Happy New Year!
Vektor Prix

Vektor Prix - Happy New Year!

Vektor Prix 0 comments

Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...

Vektor Prix - Christmas Week Progress
Vektor Prix

Vektor Prix - Christmas Week Progress

Vektor Prix 1 comment

Happy Holidays! The past week I've been focusing on a few things. First of all I remixed most of the sound files and I added in basic sound panning. So...

Vektor Prix - Now on Greenlight!
Vektor Prix

Vektor Prix - Now on Greenlight!

Vektor Prix 1 comment

Vote for Vektor Prix on Steam Greenlight! The past week I've been working on extra polish. It started out with a small glow effect that I created, I was...

Vektor Prix - Huge Update
Vektor Prix

Vektor Prix - Huge Update

Vektor Prix 4 comments

It's been a long time since I've updated you guys on Vektor Prix. I'm happy to say progress has been going incredibly well.

Vektor Prix - All Levels Detailed
Vektor Prix

Vektor Prix - All Levels Detailed

Vektor Prix 0 comments

The past week has been pretty productive for Vektor Prix. I've created a few new levels and I went back and redetailed every level in the game. All ten...

Vektor Prix - New Level, More Detail
Vektor Prix

Vektor Prix - New Level, More Detail

Vektor Prix 4 comments

I've created a new level, egypt and detailed it. Egypt and the previous deathmatch level Docks look better than the previous levels I've created simply...

Vektor Prix - New Ships, New Levels
Vektor Prix

Vektor Prix - New Ships, New Levels

Vektor Prix 0 comments

Good news for Vektor Prix! New player ships, new levels, more 3D objects on screen.

Vektor Prix - More good news.
Vektor Prix

Vektor Prix - More good news.

Vektor Prix 0 comments

Vektor Prix is back. Huge changes have been made to the rendering engine.

Vektor Prix - Antagonist
Vektor Prix

Vektor Prix - Antagonist

Vektor Prix 0 comments

For the past week, I've been focused on two things: resolving networking issues and creating an antagonist.

Blooprent: Free Indie Game Released!
Blooprent

Blooprent: Free Indie Game Released!

Blooprent 0 comments

It took a long time, but I've done it. Blooprent is all wrapped up, and ready to go. 'Version one' has been uploaded for the public to enjoy.

Vektor Prix - 3D Goodness
Vektor Prix

Vektor Prix - 3D Goodness

Vektor Prix 0 comments

Last week I added basic 3D software rendering to Vektor Prix. This week, I've focused on bringing those 3D enhancements into the game itself.

Vektor Prix - 3D & Networking
Vektor Prix

Vektor Prix - 3D & Networking

Vektor Prix 1 comment

Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy...

Vektor Prix - Big Update
Vektor Prix

Vektor Prix - Big Update

Vektor Prix 0 comments

I've been working hard on Vektor Prix, and got a ton of work done. First off, I've created new levels. There are currently eight in the game at the moment...

Vektor Prix - Multiplayer Deathmatch
Vektor Prix

Vektor Prix - Multiplayer Deathmatch

Vektor Prix 0 comments

I've been working on Vektor Prix quite a bit. There are so many new features that it would take too much time to list all of them. I've been refining...

Blooprent: Alpha 11
Blooprent

Blooprent: Alpha 11

Blooprent 0 comments

I've uploaded a new update to Blooprent, the past few updates were pretty substantial. Anyone who has donated or received free versions should be able...

Blooprent: Graphical Updates and Free Copies
Blooprent

Blooprent: Graphical Updates and Free Copies

Blooprent 0 comments

The first step I took towards improving Blooprent was to separate the code that draws everything on screen from the code that calculates all the game...

New lighting engine, GUI overhaul
II - The Game

New lighting engine, GUI overhaul

II - The Game 2 comments

When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line...

I'mma climb right out of this grave.
II - The Game

I'mma climb right out of this grave.

II - The Game 3 comments

I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped...

II - Multiplayer Testing
II - The Game

II - Multiplayer Testing

II - The Game 3 comments

More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens...

II - Multiplayer!
II - The Game

II - Multiplayer!

II - The Game 4 comments

I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for...

II - Nodes & Mapedit Updates
II - The Game

II - Nodes & Mapedit Updates

II - The Game 3 comments

I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost...

II - Video: Motorcycles, Molotovs and Gasoline
II - The Game

II - Video: Motorcycles, Molotovs and Gasoline

II - The Game 4 comments

I've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.

II - Motorcycle & Baseball Bat
II - The Game

II - Motorcycle & Baseball Bat

II - The Game 5 comments

I've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's...

II - Back in Business
II - The Game

II - Back in Business

II - The Game 5 comments

After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to...

II - The Game, More Improvements
II - The Game

II - The Game, More Improvements

II - The Game 2 comments

I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been...

II - The Game, Video + Improvements
II - The Game

II - The Game, Video + Improvements

II - The Game 3 comments

I've been hard at work getting the graphics together. They're progressing nicely, but they're not finished. In order to get things up to par I revamped...

Graphical Improvements
II - The Game

Graphical Improvements

II - The Game 0 comments

I have been tinkering away for the last few weeks, focusing on improving feel of the campaign. Almost every tile has received graphical treatment. Things...

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