computer programmer. theater technician. quake mod & map author. creator of...things. yes things. abstract things. the more abstract the better. caretaker of cats...err Egyptian Deities. twisting Escher's great work into Quake levels and appreciating Monty Python and Eric Olthwaite. - "A boy becomes a man in the harsh world of shovels" And, I am not a number!
Tutorial for painkeep source update custom hub feature.
Find out what PK mode is and how it affects normal and custom hubs.
Follow the steps in this tutorial to activate the remote server admin mode in the painkeep v1.2 source update. *** NOTE: this only works for painkeep...
Follow the steps in this tutorial to activate the remote server admin mode in the painkeep v1.2 source update. *** NOTE: this only works for painkeep...
Bot match in Painkeep v2.0 beta. Bots in painkeep v2.0 are coded to use all painkeep weapons and features - give it a try!
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.
Or how to tell where the gun aim is pointing and how to get there...
Comparison of C pointers, structs and Quake-C's entity type.
Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...