Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Report RSS almost PK2.0 beta release...

Posted by on

The package is built. Just doing an independent install test to see if I missed anything important.

Spent the last week squishing a half dozen bugs.

DONE: bots updated to use pk artefacts
FIXED: improved vw_ remove code a bit
DONE: doom map music added to pk 2.0 for doom1_e1
FIXED: no vw (new) code bug
FIXED: obj errors in rotate code changed to remove / print / returns
DONE: sv_botmatch - to make bot fight easy
DONE: count bots / jafos in votes for hub mesage after voting
DONE: added more bot talk messages - Monstars mob & a couple extra
FIXED: potential problems with bots using deadcam / chasecam code
FIXED --- live bodies zombies - is this a bot issue? - frikbot standing corpse
DONE: eliminate admin telefrags, short test done
FIXED: player 1 wep issues after changelevel & was | was not dead / jafo ?
DONE: better conditionals on VW_ARMOR in viswep.qc
FIXED: when respawning with chasecam on, view does not update to new location!

did I say half a dozen...more like 2 dozen.

Soon, very soon. ("when will then be now!?")

Cat

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